ControlManager.py 8.0 KB

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  1. from direct.showbase.ShowBaseGlobal import *
  2. #from DirectGui import *
  3. #from PythonUtil import *
  4. #from IntervalGlobal import *
  5. from otp.avatar import Avatar
  6. from direct.directnotify import DirectNotifyGlobal
  7. #import GhostWalker
  8. #import GravityWalker
  9. #import NonPhysicsWalker
  10. #import PhysicsWalker
  11. #if __debug__:
  12. # import DevWalker
  13. from direct.task import Task
  14. class ControlManager:
  15. notify = DirectNotifyGlobal.directNotify.newCategory("ControlManager")
  16. wantAvatarPhysicsIndicator = base.config.GetBool('want-avatar-physics-indicator', 0)
  17. wantAvatarPhysicsDebug = base.config.GetBool('want-avatar-physics-debug', 0)
  18. def __init__(self):
  19. assert self.notify.debugCall(id(self))
  20. self.enableJumpCounter = 1
  21. self.controls = {}
  22. self.currentControls = None
  23. self.isEnabled = 1
  24. #self.monitorTask = taskMgr.add(self.monitor, "ControlManager-%s"%(id(self)), priority=-1)
  25. inputState.watch("forward", "arrow_up", "arrow_up-up")
  26. inputState.watch("forward", "control-arrow_up", "control-arrow_up-up")
  27. inputState.watch("forward", "alt-arrow_up", "alt-arrow_up-up")
  28. inputState.watch("forward", "shift-arrow_up", "shift-arrow_up-up")
  29. inputState.watch("reverse", "arrow_down", "arrow_down-up")
  30. inputState.watch("reverse", "control-arrow_down", "control-arrow_down-up")
  31. inputState.watch("reverse", "alt-arrow_down", "alt-arrow_down-up")
  32. inputState.watch("reverse", "shift-arrow_down", "shift-arrow_down-up")
  33. inputState.watch("turnLeft", "arrow_left", "arrow_left-up")
  34. inputState.watch("turnLeft", "control-arrow_left", "control-arrow_left-up")
  35. inputState.watch("turnLeft", "alt-arrow_left", "alt-arrow_left-up")
  36. inputState.watch("turnLeft", "shift-arrow_left", "shift-arrow_left-up")
  37. inputState.watch("turnLeft", "mouse-look_left", "mouse-look_left-done")
  38. inputState.watch("turnRight", "arrow_right", "arrow_right-up")
  39. inputState.watch("turnRight", "control-arrow_right", "control-arrow_right-up")
  40. inputState.watch("turnRight", "alt-arrow_right", "alt-arrow_right-up")
  41. inputState.watch("turnRight", "shift-arrow_right", "shift-arrow_right-up")
  42. inputState.watch("turnRight", "mouse-look_right", "mouse-look_right-done")
  43. inputState.watch("jump", "control", "control-up")
  44. inputState.watch("jump", "alt-control", "alt-control-up")
  45. inputState.watch("jump", "shift-control", "shift-control-up")
  46. inputState.watch("slideLeft", "home", "home-up")
  47. inputState.watch("slideRight", "end", "end-up")
  48. inputState.watch("levitateUp", "page_up", "page_up-up")
  49. inputState.watch("levitateDown", "page_down", "page_down-up")
  50. inputState.watch("run", "shift", "shift-up")
  51. # FYI, ghost mode uses jump for slide.
  52. #inputState.watch("slide", "slide-is-disabled", "slide-is-disabled")
  53. inputState.watch("slide", "mouse3", "mouse3-up")
  54. #inputState.watch("slideLeft", "shift-arrow_left", "shift-arrow_left-up")
  55. #inputState.watch("slideLeft", "control-arrow_left", "control-arrow_left-up")
  56. #inputState.watch("slideLeft", "alt-arrow_left", "alt-arrow_left-up")
  57. #inputState.watch("slideLeft", "shift-arrow_left", "shift-arrow_left-up")
  58. #inputState.watch("slideLeft", "slide-is-disabled", "slide-is-disabled")
  59. #inputState.watch("slideRight", "shift-arrow_right", "shift-arrow_right-up")
  60. #inputState.watch("slideRight", "control-arrow_right", "control-arrow_right-up")
  61. #inputState.watch("slideRight", "alt-arrow_right", "alt-arrow_right-up")
  62. #inputState.watch("slideRight", "shift-arrow_right", "shift-arrow_right-up")
  63. #inputState.watch("slideRight", "slide-is-disabled", "slide-is-disabled")
  64. def add(self, controls, name="basic"):
  65. """
  66. controls is an avatar control system.
  67. name is any key that you want to use to refer to the
  68. the controls later (e.g. using the use(<name>) call).
  69. Add a control instance to the list of available control systems.
  70. See also: use().
  71. """
  72. assert self.notify.debugCall(id(self))
  73. assert controls is not None
  74. oldControls = self.controls.get(name)
  75. if oldControls is not None:
  76. print "Replacing controls:", name
  77. oldControls.disableAvatarControls()
  78. oldControls.setCollisionsActive(0)
  79. oldControls.delete()
  80. controls.disableAvatarControls()
  81. controls.setCollisionsActive(0)
  82. self.controls[name] = controls
  83. def use(self, name="basic"):
  84. """
  85. name is a key (string) that was previously passed to add().
  86. Use a previously added control system.
  87. See also: add().
  88. """
  89. assert self.notify.debugCall(id(self))
  90. controls = self.controls.get(name)
  91. if controls is not None:
  92. if controls is not self.currentControls:
  93. if self.currentControls is not None:
  94. self.currentControls.disableAvatarControls()
  95. self.currentControls.setCollisionsActive(0)
  96. self.currentControls = controls
  97. self.currentControls.setCollisionsActive(1)
  98. if self.isEnabled:
  99. self.currentControls.enableAvatarControls()
  100. #else:
  101. # print "Controls are already", name
  102. else:
  103. print "Unkown controls:", name
  104. def setSpeeds(self, forwardSpeed, jumpForce,
  105. reverseSpeed, rotateSpeed):
  106. assert self.notify.debugCall(id(self))
  107. for controls in self.controls.values():
  108. controls.setWalkSpeed(
  109. forwardSpeed, jumpForce, reverseSpeed, rotateSpeed)
  110. def delete(self):
  111. assert self.notify.debugCall(id(self))
  112. self.disable()
  113. #self.monitorTask.remove()
  114. def getSpeeds(self):
  115. return self.currentControls.getSpeeds()
  116. def deleteCollisions(self):
  117. assert self.notify.debugCall(id(self))
  118. for controls in self.controls.values():
  119. controls.deleteCollisions()
  120. def collisionsOn(self):
  121. assert self.notify.debugCall(id(self))
  122. self.currentControls.setCollisionsActive(1)
  123. def collisionsOff(self):
  124. assert self.notify.debugCall(id(self))
  125. self.currentControls.setCollisionsActive(0)
  126. def placeOnFloor(self):
  127. assert self.notify.debugCall(id(self))
  128. self.currentControls.placeOnFloor()
  129. def enable(self):
  130. assert self.notify.debugCall(id(self))
  131. self.isEnabled = 1
  132. self.currentControls.enableAvatarControls()
  133. def disable(self):
  134. assert self.notify.debugCall(id(self))
  135. self.isEnabled = 0
  136. self.currentControls.disableAvatarControls()
  137. def enableAvatarJump(self):
  138. """
  139. Stop forcing the ctrl key to return 0's
  140. """
  141. assert self.notify.debugCall(id(self))
  142. self.enableJumpCounter+=1
  143. if self.enableJumpCounter:
  144. assert self.enableJumpCounter == 1
  145. self.enableJumpCounter = 1
  146. inputState.unforce("jump")
  147. def disableAvatarJump(self):
  148. """
  149. Force the ctrl key to return 0's
  150. """
  151. assert self.notify.debugCall(id(self))
  152. self.enableJumpCounter-=1
  153. if self.enableJumpCounter <= 0:
  154. inputState.force("jump", 0)
  155. def monitor(self, foo):
  156. #assert(self.debugPrint("monitor()"))
  157. #if 1:
  158. # airborneHeight=self.avatar.getAirborneHeight()
  159. # onScreenDebug.add("airborneHeight", "% 10.4f"%(airborneHeight,))
  160. if 0:
  161. onScreenDebug.add("InputState forward", "%d"%(inputState.isSet("forward")))
  162. onScreenDebug.add("InputState reverse", "%d"%(inputState.isSet("reverse")))
  163. onScreenDebug.add("InputState turnLeft", "%d"%(inputState.isSet("turnLeft")))
  164. onScreenDebug.add("InputState turnRight", "%d"%(inputState.isSet("turnRight")))
  165. return Task.cont