ReleaseNotes 56 KB

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  1. ------------------------ RELEASE 1.9.3 ------------------------
  2. This issue fixes several bugs that were still found in 1.9.2.
  3. * Fix crash when running in Steam on Linux when using OpenAL
  4. * Fix crash using wx/tkinter on Mac as long as want-wx/tk is set
  5. * Fix loading models from 'models' package with models/ prefix
  6. * Fix random crashes in task system
  7. * Fix memory leaks in BulletTriangleMesh
  8. * Fix loading old models with MovingPart<LMatrix4f>
  9. * Improve performance of CPU vertex animation somewhat
  10. * Show framebuffer properties when fbprop request fails
  11. * Show error instead of crash on use of object before __init__
  12. * Fix hang on exit when using Python task on threaded task chain
  13. * Fix inability to get RGBA renderbuffer in certain cases
  14. * Work around GLSL issue with #pragma and certain Intel drivers
  15. * Improve performance of texture load and store operations
  16. * Fix crashes with pbuffers on Intel cards on Windows
  17. * Support for Autodesk Maya 2016.5
  18. * Add shadow-depth-bits config var to control shadow map depth
  19. * Fix cull issue when rendering cube map (or any multi-lens setup)
  20. * Fix crash rendering with the same camera to different contexts
  21. * Fix compile error when making static build with DX9 renderer
  22. * Fix assertion when using aux render targets in DX9
  23. * Work around Cg bug generating invalid ASM for saturated tex loads
  24. * Fix issues with certain Cg shader inputs in DX9
  25. * Support uint8 index buffers in DX9
  26. * Fix occasional frame lag when loading a big model asynchronously
  27. * Fix race condition reading string config var
  28. * Fix interrogate parsing issue with "const static"
  29. * Add back missing libp3pystub.a to Mac OS X SDK
  30. ------------------------ RELEASE 1.9.2 ------------------------
  31. This is a minor bugfix release, fixing a few minor issues that
  32. remained in the 1.9.1 release, including:
  33. * Fix compile errors with more recent versions of ffmpeg
  34. * Include .lib files for pyd modules in Windows SDK
  35. * packp3d now recognizes default egg-object-type definitions
  36. * Fix issues with sphere-into-box and box-into-sphere collisions
  37. * Texture VRAM usage is now correctly reported by pstats
  38. * Support for reading BMP files with alpha channel
  39. * Fix OpenGL crashes in very ancient OpenGL versions
  40. * Fix rare compile issues and crashes with esoteric Python set-ups
  41. * Fix crash when extracting texture that's not a multiple of 4 bytes
  42. * Work around buggy NVIDIA driver that reports _main_* shader inputs
  43. * Add version of transform_vertices that accepts a SparseArray
  44. * Clamp shininess to 0 to avoid GL error when shininess < 0
  45. * Fix various bugs in RopeNode and NurbsCurveEvaluator
  46. * Fix clock-mode Config.prc settings
  47. * NodePath render_mode setters no longer reset wireframe color
  48. * Fix constant reloading of texture when gl-ignore-mipmaps is set
  49. * BamReader now releases the GIL (so it can be used threaded)
  50. * Fix AttributeError in direct.stdpy.threading module
  51. ------------------------ RELEASE 1.9.1 ------------------------
  52. This minor release fixes some important regressions and bugs found
  53. in 1.9.0, but also introduces a few minor features.
  54. It also reintroduces the deployment tools that were absent from
  55. the previous release.
  56. The following issues were fixed:
  57. * SDK now properly installs in Mac OS X 10.11 "El Capitan"
  58. * Windows 8.1+ no longer applies DPI virtualization to Panda window
  59. * Fix ffmpeg library load issue on Mac OS X
  60. * Fix issues running maya2egg on Mac OS X
  61. * Fix compiler errors on different platforms
  62. * Fix various rare crashes
  63. * Fix crashes on shutdown in threaded pipeline
  64. * Fix low-level threading crash on ARM machines
  65. * More reliably and robustly handle failures opening OpenAL device
  66. * Textures were not being scaled to power-of-2 in some cases
  67. * Correct scaling of normal vectors with flatten operation
  68. * Correct positioning of viewing axis when showing lens frustum
  69. * Add dpi-window-resize option to auto-resize window on DPI change
  70. * Fix assertions when alpha-file-channel references unknown channel
  71. * Use OpenGL-style vertex colors by default on non-Windows systems
  72. * Default vertex column alignment is now 4 bytes
  73. * Add PNMImage premultiply/unpremultiply methods.
  74. * Fix incorrect parsing of numbers with exponents in Config.prc
  75. * Fix for reading URLs mounted via the virtual file system
  76. * Fix shader generator memory leaks and runtime performance
  77. * Fix shader generator scaling of binormals and tangents
  78. * Expose _NET_WM_PID to window managers in X11
  79. * Fix a range of bugs in tinydisplay renderer.
  80. * Don't error when setting lens far distance to infinity
  81. * Allow passing custom lens to saveCubeMap/saveSphereMap
  82. * Fix errors in saveCubeMap/saveSphereMap in threaded pipeline
  83. * Fix DynamicTextFont.makeCopy()
  84. * Make Texture memory size estimation more accurate
  85. * Fix various window resizing issues
  86. * Fix PandaSystem.getCompiler() value for clang (it reported gcc)
  87. * x2egg no longer replaces face normals with vertex normals
  88. * Include Eigen headers in Mac and Windows SDK
  89. * Added geomipterrain-incorrect-normals setting, default=true
  90. * DisplayInformation resolution list was missing on Windows
  91. * Upgrade FMOD and Bullet versions on Windows and Mac OS X
  92. * Various performance optimizations
  93. * Fixed various other bugs not listed here.
  94. Fixes and improvements for the runtime:
  95. * Fix splash screen freezing in the X11 web plug-in
  96. * pdeploy will now handle extracted files (eg. .ico and .cur)
  97. * Added more options for customizing splash screen
  98. * Fix missing xml and ast modules from morepy package
  99. * Certificate dialog is now localized to various languages
  100. * Fix packp3d error when Python file is not in a package
  101. * Pass on failing exit status from packaged application
  102. * Remove annoying ":Packager(warning): No such file" warning
  103. * Fix issue installing pdeploy-generated .pkg on OS X 10.11
  104. Fixes for the Python API:
  105. * Fix mysterious and rare crash in tp_traverse
  106. * Bullet step function accidentally defaulted to step size of 0
  107. * Fix overflow of file offsets (eg. when seeking in huge files)
  108. * Fix regression with memoryviews
  109. * Fix hasattr/getattr of vector classes for invalid attributes
  110. * Allow passing a long to methods accepting an int
  111. * Fix crash when passing None to Filename constructor
  112. * MouseWatcherGroup was erroneously not exposed in 1.9.0
  113. * ShowBase no longer unmounts VFS when shutting down
  114. * No longer requires setting PATH to import panda3d.*
  115. * DirectDialog default geom is once again respected
  116. * DirectDialog no longer overrides custom frameSize
  117. * Fix WebcamVideo/MicrophoneAudio.getOptions() methods
  118. Changes relating to the OpenGL renderer:
  119. * Various performance improvements
  120. * Fix point/line thickness setting
  121. * Improve GLSL error reporting
  122. * Fix Intel driver issues, particularly with geometry shaders
  123. * Add more error checking for parameter types
  124. * Integer shader inputs were not being converted to float properly
  125. * Fix crash passing an undersized array to a GLSL shader input
  126. * p3d_ColorScale et al may now be declared as vec3
  127. * Fix flickering when using trans_model_to_apiview in Cg
  128. * Support wireframe and point rendering modes in OpenGL ES
  129. * Fix issue with model disappearing in rare cases with GLSL
  130. * Fix ColorWriteAttrib not working as it should
  131. * Allow deactivating PStats collectors for GPU timers
  132. * Memory residency of graphics buffers now tracked by PStats
  133. * Allow changing OpenGL coordinate system with gl-coordinate-system
  134. Fixes for libRocket integration:
  135. * libRocket did not work on Mac OS X in 1.9.0
  136. * Fix inconsistent behavior with non-power-of-2 textures in rocket
  137. * Use model-path for finding libRocket assets
  138. * Add missing keys to libRocket keymap
  139. * libRocket elements showed up white in tinydisplay
  140. New features:
  141. * Add -L (lighting) and -P (graphics pipe) pview options
  142. * Add M_confined mouse mode that keeps cursor in window
  143. * Add sample program demonstrating mouse modes
  144. * bam2egg supports collision sphere and plane solids
  145. * p3d_TransformTable GLSL input backported from 1.10 branch
  146. * Add openal-device setting for selecting OpenAL audio output
  147. * Add limited modification timestamp tracking for Ramdisk mounts
  148. * Support for Autodesk Maya 2016
  149. ------------------------ RELEASE 1.9.0 ------------------------
  150. This is a major release with many exciting new features!
  151. Beware of bugs.
  152. The list below contains a subset of the changes introduced:
  153. * We now offer 64-bit Windows and Mac OS X builds.
  154. * Switch to MSVC 2010; no more assembly manifests.
  155. * Cocoa port for better Mac OS X support, esp. newer versions.
  156. * We now compile the Python modules into panda3d/*.pyd modules;
  157. no more imp.load_dynamic hackery needed.
  158. * Support for GPU profiling in OpenGL, see pstats-gpu-timing
  159. * sRGB framebuffers, see framebuffer-srgb
  160. * sRGB texture support, see Texture::F_srgb et al.
  161. * Integer vector support, including passing to shaders
  162. * Native .ogg vorbis and .wav loader (does not require ffmpeg)
  163. * FFmpeg support is a separate plug-in module now, libp3ffmpeg.
  164. * Sample programs are now part of the source code repository
  165. * Can be built with Python 3 (highly experimental)
  166. * Improvements to Windows installer
  167. * M_filled_wireframe rendering mode
  168. * Support specifying sampler state separate from textures
  169. * Support for bindless texture clearing
  170. * Texture LOD bias and min/max LOD settings
  171. * Framebuffer properties allows separate red/green/blue bits
  172. * Explicit float color and float depth specification in fbprops
  173. * Coverage samples settable via FrameBufferProperties
  174. * Stereo buffer implementation in OpenGL via FBOs
  175. * Support enumeration of pixel formats in WebcamVideo
  176. * Frame rate meter can be configured to show milliseconds
  177. * Changes to improve font crispness with default settings
  178. * Fix assertion error when using more than one GraphicsEngine
  179. * raw-w, raw-a, etc. keyboard events for layout-independent input
  180. * Allow querying active keyboard layout via win.get_keyboard_map()
  181. * Distinguish between lmeta and rmeta keys on Mac OS X
  182. * Floating-point image manipulation API, support float tiffs
  183. * Various new 16-bit and 32-bit and int texture formats
  184. * Man pages are now available for the majority of utilities
  185. Pipeline:
  186. * Fix bugs with <Collide> group transformations in .egg
  187. * Don't create unnecessary intermediate node when loading .egg
  188. * bam2egg supports materials, and correctly converts animations
  189. * dae2egg has some skeletal animation support
  190. * Support Maya versions up to 2015
  191. OpenGL renderer changes:
  192. * Error checking is now OFF by default for performance reasons,
  193. set gl-check-errors or gl-debug to true to enable.
  194. * GL 4.2 shader_image_load_store support (incl. multi-bind)
  195. * Layered render-to-texture (using geometry shaders)
  196. * Seamless cube maps (on by default), see gl-cube-map-seamless
  197. * Added gl-debug for improved debug output support
  198. * Added GL object labels when gl-debug is enabled
  199. * gl-dump-compiled-shaders can be used to dump program binaries
  200. * Direct3D-style NT_packed_dabc vertex arrays now directly supported
  201. * Native rendering of line strips, using primitive restart
  202. * Immutable texture storage support (disabled by default)
  203. * Bindless texture support (disabled by default)
  204. * Specular component is now computed separately in FFP
  205. Shader system:
  206. * Support for tessellation shaders
  207. * Support for compute shaders via ComputeNode
  208. * GLSL preprocessor with "#pragma include" support
  209. * Much better coverage of shader inputs in GLSL
  210. * GLSL error messages now show source filename
  211. * Fixes apiclip_of_x shader inputs
  212. * Matrices can be passed directly to setShaderInput
  213. * Support binding images to shaders
  214. * Viewport array support
  215. Optimizations and performance improvements:
  216. * Use of C++11 move semantics to reduce refcounting overhead
  217. * Build with Eigen by default for faster linear math
  218. * Dramatic overhead reduction of generated bindings
  219. * Streamline culling process
  220. * Tighter bounding volume generation
  221. * Take advantage of CPU features for bit operations
  222. * Circumvent bounding volume generation when not required
  223. * Optimizations for interned strings
  224. * Use of GCC atomics should improve 64-bit Linux performance
  225. API features:
  226. * Buffer protocol support for textures and arrays
  227. * Interrogate supports various C++11 features
  228. * Expose TextGlyph interfaces for making custom text renderers
  229. * Better handling of default arguments for many functions
  230. * Cyclic references can sometimes be tracked through tasks
  231. * ShowBase clean teardown possible
  232. * API documentation is more accurate
  233. * Improve interfaces for interop with other applications
  234. Deprecated features:
  235. * Use of pandac.PandaModules is discouraged; use panda3d.core
  236. * Deprecate DirectStart and global run() function; use ShowBase
  237. * Remove old decal system
  238. * Remove Direct3D 8 renderer
  239. * Remove M_light_vector tex gen mode and FFP-based bump mapping
  240. Bug fixes:
  241. * Various point rendering issues are fixed now
  242. * Fix pview issue with 1-frame and/or multiple animations
  243. * Fixes for multisampling in FBOs
  244. * Fix aspect ratio of frame rate meter
  245. * Support NaN and infinity values in Config.prc variables
  246. * Fixes for webcams on Linux that do not output Huffman tables
  247. * Better support for non-basic Cg shaders on non-NVIDIA cards
  248. * Many others
  249. ------------------------ RELEASE 1.8.1 ------------------------
  250. This is a bugfix release, fixing many issues in 1.8.0.
  251. However, there may still be some (minor) bugs.
  252. * Fix a host of issues related to GLSL shaders
  253. * Fix incorrect registry entry for Python in Windows installer
  254. * pdeploy generated binaries with wrong architecture on Linux
  255. * Fix runtime error in pdeploy when building for Windows
  256. * Support for Maya 2013
  257. * ARToolKit now also works on Mac OS X
  258. * WM_CLASS can be set using x-wm-class and x-wm-class-name
  259. * No longer crashes when Xrandr is not supported
  260. * Aux normals are now also normalized when no lights are applied
  261. * Fix hidden cursor when switching fullscreen on Mac OS X
  262. * PackageInstaller didn't add packages to system paths
  263. * Allow disabling custom cursor on Windows
  264. * Fix incorrect panning of 3D audio
  265. * Fix omission of textures of non-standard format in ShaderGenerator
  266. * Fix compile issue with newer gcc versions
  267. * Fix circular reference held by ActorNode
  268. * Window is now correctly centered on Windows
  269. * Fix confusion with depth range of Lens::project()
  270. * Now successfully compiles against recent SSL versions on Windows
  271. * Fix incorrect Cg TEXUNIT0 binding during the first frame
  272. * TextNode::set_text_scale now correctly scales spaces as well
  273. * Expose AudioLoadRequest to Python (for async audio loading)
  274. * Support for the libRocket debugger
  275. * Fix newline entry in libRocket
  276. ------------------------ RELEASE 1.8.0 ------------------------
  277. This is a major release, with several big new features. As such,
  278. it is likely to contain bugs.
  279. * True threading support now enabled in the default build
  280. * Pipelined rendering: app, cull, and draw can run in parallel, each
  281. in their own thread
  282. * Web plugin is more robust, and better supports Safari and Chrome
  283. * Plugin runs properly when the username contains non-ASCII characters on Windows
  284. * Added appRunner.p3dFilename and appRunner.p3dUrl to provide p3d
  285. location
  286. * Multifiles (and p3d files) now make a distinction between binary and
  287. text files
  288. * OccluderNode added for explicit occlusion culling
  289. * Ambient occlusion generation for terrain
  290. * Fixed bug where Windows installer wipes %PATH% when it's too long
  291. * Added fog support to the shader generator
  292. * Added normal_gloss texture mode
  293. * Added a custom color option to the cartoon filter
  294. * Support for texture arrays in shaders
  295. * Better shader support in pandadx9
  296. * Fix some issues with cube map buffers
  297. * Can be compiled to use double-precision floats throughout, instead
  298. of the default of single-precision floats. (Graphics drivers still
  299. use single-precision floats, of course.)
  300. * Can be compiled with the optional Eigen library to provide SSE2 support
  301. * Can be compiled with SpeedTree support
  302. * Can be compiled on MSVS2010, and/or Win64. (These builds not
  303. provided by default.)
  304. * Support for the Bullet physics engine
  305. * Support for the libRocket GUI library
  306. * Support for stereo/multiview textures
  307. * Substantial performance improvements to movie textures
  308. * TGA files with alpha channel now load correctly
  309. * New "Ramdisk" mount type available for the VFS
  310. * The VFS is now writable for ramdisk files and true on-disk files
  311. * pdeploy -i generates a custom icon for the installed game
  312. * wx and tk work better on OSX
  313. * Panda windows can be embedded within wxPython windows on all
  314. platforms (including OSX) with the new WxPandaWindow class
  315. * Added base.pixel2d for pixel-based 2-D coordinates
  316. * Python-based swizzling of Panda vectors, e.g. vec2.xyxy
  317. * Python programmers can now optionally use the original unmangled C++
  318. name for methods and classes, e.g. model.set_pos(LPoint3f(1, 2, 3)).
  319. * Command-line filename globbing now supported on Win32, e.g. egg-texture-cards *.png
  320. * DirectGui works with nonstandard coordinate-system in effect
  321. * Egg loader handles double-sided polygons a little differently by
  322. default now, for better render performance but more memory usage
  323. (use "egg-emulate-bface 0" to restore the old behavior if needed).
  324. ------------------------ RELEASE 1.7.2 ------------------------
  325. This release fixes several bugs that were found in 1.7.1.
  326. * Fix crash on GLX implementations that have no FBConfig support
  327. * Fix trouble with buffers on Mac OS X
  328. * Un-break shadow samplers in Cg shaders
  329. * Fixes for relative mouse mode on OSX
  330. * Pdeployed apps on Windows no longer show a console window
  331. * Fix relative file paths for license files in pdeploy
  332. * Ppatcher no longer writes out faulty checksums
  333. * Fix plugin failure to read from cache
  334. * Include missing X11 extension libs in runtime distribution
  335. * Fix disappearing windows with CEGUI's OpenGL renderer
  336. * Fixes for makepanda on FreeBSD
  337. * Fix LightRampAttrib crash
  338. * Fix bug with two-parameter Lens::set_fov
  339. ------------------------ RELEASE 1.7.1 ------------------------
  340. This release introduces several significant bugfixes,
  341. but also introduces various minor new features. Although
  342. it is a minor release, it may also introduce new bugs.
  343. * Many improvements and bugfixes to pdeploy
  344. * Vectors now support swizzle/write masks (e.g vec.xz)
  345. * Fixes for depth buffer instabilities on Windows
  346. * Better webcam support on Linux using Video4Linux
  347. * Custom cursor support in X11
  348. * Static functions that return a list are now properly wrapped
  349. * ODE objects now have getId() exposed to Python
  350. * NodePath.findMaterial now works properly
  351. * Remove unnecessary dependency on GLU
  352. * Arithmetic operators to PNMImage
  353. * Various OpenGL ES-related bugfixes
  354. * Support for EGL and OpenGL ES in makepanda
  355. * Fix a crash with the Maya converters
  356. * Include missing p3d tools on Windows
  357. * Include tinyxml as part of the source
  358. * Updates to PandAI
  359. * Compile issues with latest OpenSSL fixed
  360. * Fix static-init ordering issues with OpenSSL
  361. * Several other bugfixes and features not listed here
  362. ------------------------ RELEASE 1.7.0 ------------------------
  363. This major release introduces tons of cool new features. As it
  364. is highly experimental, it is not recommended for production use.
  365. * Support for running Panda3D apps in a browser via web plugin
  366. * Fully automatic shadow mapping
  367. * Easy to use distribution and packaging framework
  368. * Integrated support for NVIDIA PhysX
  369. * Support for GLSL shaders
  370. * Geometry shaders, both in Cg and GLSL
  371. * Improved Cg support
  372. * Hardware geometry instancing support
  373. * Runtime fullscreen toggle
  374. * Unix/X11 resolution querying/switching support
  375. * Experimental Unix/X11 support for relative mouse mode (via xf86dga)
  376. * New, cleaner import conventions, replacing PandaModules
  377. * Parallax mapping
  378. * Support for OpenGL ES 1 and 2
  379. * Experimental Screen Space Ambient Occlusion
  380. * New collision solid: box
  381. * Working FreeBSD support
  382. * Blur / Sharpen postprocessing filter
  383. * Many improvements to the Shader Generator
  384. * Fixes and improvements to DistributedObject network system
  385. * New AI libraries
  386. * Added MeshDrawer2D
  387. * Most Panda objects now work with the pickle/cPickle and copy modules.
  388. * Windows build now compiled for Python 2.6
  389. * Tons of new features and bugfixes
  390. ------------------------ RELEASE 1.6.2 ------------------------
  391. This is mainly a bugfix release. Also fixes some bugs that
  392. were accidentally introduced in 1.6.1.
  393. * Fixed a static-init issue in ptloader on Windows
  394. * Fixed texture scaling issue when using buffers
  395. * x2egg is no longer broken
  396. * Threading in OSX build fixed
  397. * Fixed issue with flickering colors in Shader Generator
  398. * Eggcacher now uses less RAM
  399. * Missing 'models' dirs in packpanda games fixed
  400. * Eggcacher step in Panda3D installer is now optional
  401. * Fixes broken shortcut links in Start Menu on Windows
  402. * Shader Generator now supports clip planes
  403. * Bug with combine modes in Shader Generator fixed
  404. * Fixed bug with Texture::make_copy()
  405. * Bug with Actor LOD fixed
  406. * Fixed bug with missing geometry in Collada converter
  407. * OdeUtil.collide instability fixed
  408. * OdeBody setData/getData methods exposed to Python
  409. ------------------------ RELEASE 1.6.1 ------------------------
  410. This release fixes some bugs found in 1.6.0, and adds some
  411. minor features as well.
  412. * Threading layer is now enabled by default
  413. * cTrav.showCollisions fixed
  414. * Fixed broken MovieTexture
  415. * OpenAL is now stable on Linux, too
  416. * OpenAL now supports dynamic playrate changing
  417. * MayaPandaTool now handles NURBS correctly
  418. * Fixed particle panel and directtools bugs
  419. * Fix crash with collada exporter on Windows
  420. * ARToolkit jittering fixed
  421. * Now possible to override shader vertex/fragment profiles
  422. * Maya exporter fixed on OSX
  423. * Fixed depth texture crash for padded textures
  424. * Fixed bug that made OdeUtil.collide return empty geoms
  425. * Fixed crash with render.flattenStrong() when using trackball
  426. * Several improvements to the ODE layer
  427. * Performance improvements to GeoMipTerrain
  428. * GeoMipTerrain.setBorderStitching to fix seams between terrains
  429. * installpanda.py for installing Panda on Linux without deb/rpm
  430. * Several other minor bugfixes
  431. ------------------------ RELEASE 1.6.0 ------------------------
  432. This release introduces several major new features and
  433. significant bugfixes. It is likely to be buggy, like most
  434. x.x.0 releases.
  435. * Lightweight threading framework without runtime overhead
  436. * Makepanda now fully supports OSX
  437. * DDS textures are now supported
  438. * COLLADA->egg converter added
  439. * New C++-based Task system, which includes async threading support
  440. * Support for asynchronous on-demand loading of textures and/or animations
  441. * New software-based renderer "tinydisplay"
  442. * More pythonic features: iterable methods, implicit parameter casting
  443. * Packpanda now also supports Linux
  444. * Added libsquish support for DXT compression
  445. * New MeshDrawer class for realtime mesh manipulation
  446. * Infamous FBO bug fixed
  447. * Preliminary support for Volumetric Lighting
  448. * Shader k-parameters can now contain underscores
  449. * Fixed OpenCVTexture and ARToolKit on Linux
  450. * GeoMipTerrain now supports multi-channel heightmaps
  451. * GeoMipTerrain features new near/far LOD system
  452. * GeoMipTerrain performance improved
  453. * CallbackNode added to support low-level drawing callbacks from Python
  454. * Fixed some minor but annoying OpenAL/FFMpeg issues
  455. * Fixed bug with lcontrol and rcontrol on Linux
  456. * Fixed bug regarding icon filenames
  457. * Multisampling fixed on Linux and OSX
  458. * Left and right scrolling events now available
  459. * Several improvements to API reference
  460. * ShaderGenerator now supports several more blend modes and color scale
  461. * .x converter now supports AnimTicksPerSecond
  462. * vfs-mount-url can load models directly off the web
  463. * Smoother transitions in FadeLodNode
  464. * Dynamically-generated outline on fonts: loader.loadFont(outlineWidth = xxx)
  465. * Texture.getRamImageAs()
  466. * base.toggleTexMem()
  467. * Text generation performance optimization
  468. * Various performance optimizations
  469. * Several more minor bugs fixed
  470. ------------------------ RELEASE 1.5.4 ------------------------
  471. This is a bugfix release, fixing the problems found in 1.5.3.
  472. * Fixes packpanda crash
  473. * Linux build accidentally got configured for OpenAL
  474. * EggTexture now writes wrap modes and types correctly.
  475. * Fixes an occasional crash in TextureAttrib
  476. * DirectEntry no longer crashes when moving cursor in a full box
  477. * Several bugs in RigidBodyCombiner fixed
  478. * Normals generated by GeoMipTerrain are now correct
  479. * Bugs fixed in DirectGrid
  480. * Linux users can now use WindowProperties.setParentWindow
  481. * Fmod now compiles on 64-bits
  482. * Fixed several bugs in the API reference generator
  483. * EggNurbsSurface is now exposed to Python
  484. * Fixes a bug in PGButton
  485. * GeoMipTerrain set_heightfield fixed
  486. * Several bugs in the Max exporter:
  487. - Now generates binormals and tangents
  488. - Pview output fixed
  489. - Overwrite confirmation fixed
  490. - Export type 'Both' now works correctly
  491. * Several other bugs not listed above.
  492. ------------------------ RELEASE 1.5.3 ------------------------
  493. This release fixes most of the remaining bugs, but it adds
  494. some new features as well.
  495. * License changed to BSD
  496. * Fixes x-file parser for real, this time.
  497. * Fixes serious bug in shader generator
  498. * Adds MSVCR71 and MSVCP71 back to the distro (for python)
  499. * Fixed a bug in GeoMipTerrain
  500. * Adds support for .egg.pz to packpanda --bam
  501. * Turns on libpandaode support
  502. * Mayapandatool fixed
  503. * Added support for 3dsmax 2009
  504. * Max exporter overhauled
  505. * Improved support for 64-bits, gcc 4.3 and OSX
  506. ------------------------ RELEASE 1.5.2 ------------------------
  507. This fixes just one serious bug: release 1.5.1 accidentally
  508. reversed the TextureStage sort order.
  509. ------------------------ RELEASE 1.5.1 ------------------------
  510. Mostly a bugfix release, but adds some minor features too.
  511. - The x-file parser now is back to being case-insensitive, as it should be.
  512. - Panda plugins now use an explicit plugin-path.
  513. - Better DLL-hell protection under windows.
  514. - Added GeoMipTerrain (but no docs yet)
  515. - Using python -E in the start menu - really, this time.
  516. - Linmath classes now initialized when using python.
  517. - ConfigVariableSearch
  518. - Implicit sort order for texture attribs.
  519. - OpenAL audio manager now gives control over streaming vs preloaded sounds.
  520. - Preliminary support for 64-bit linux (but thirdparty libs missing).
  521. - Fixes a dozen or so assorted bugs.
  522. ------------------------ RELEASE 1.5.0 ------------------------
  523. * Shader Generator means advanced rendering without
  524. having to manually write shaders. Includes:
  525. - Per-Pixel Lighting
  526. - Normal Maps
  527. - Gloss Maps
  528. - Glow (Self-Illumination) Maps
  529. - HDR tone mapping
  530. - Cartoon shading
  531. * Class 'CommonFilters' makes it easy to do image postprocessing:
  532. - Bloom Filter
  533. - Cartoon Inking
  534. - More coming soon.
  535. * Maya exporter now supports normal maps, gloss maps, glow maps.
  536. * Now compiled for Python 2.5
  537. * Adds support for Maya 2008 export.
  538. * Lots of small tweaks, bugfixes, performance improvements, etc.
  539. ------------------------ RELEASE 1.4.2 ------------------------
  540. * Added code for mouse-trail logging.
  541. * Fixed a minor bug in the new OpenAL code.
  542. * The installer now uses less memory.
  543. * Now easier to compile with recent versions of SSL.
  544. * Minor bugfix in exposeJoint
  545. * Added config variable: basic-shaders-only
  546. * graphicsEngine.removeWindow() and graphicsOutput.setOneShot() fixed.
  547. * Roaming ralph sample now uses collision detection correctly.
  548. ------------------------ RELEASE 1.4.1 ------------------------
  549. This release:
  550. * fixes a couple of small bugs
  551. * adds support for the new OpenAL/FFMpeg unified sound/video system.
  552. * renames the sample programs in a more sensible way
  553. ------------------------ RELEASE 1.4.0 ------------------------
  554. This release incorporates lots of small, incremental
  555. improvements.
  556. * Model-cache enabled by default in prepackaged release.
  557. * Now compiling with visual studio 2005.
  558. * Plugin installation now slightly harder --- see instructions in plugins dir.
  559. * Improved OSX support: mouselook, fmod fixes, icon filename.
  560. * Better memory usage tracking from pstats.
  561. * Removed dependencies on NSPR.
  562. * New default-model-extension prc variable (instead of old implicit-extension behavior)
  563. * New arc emitter in particle system.
  564. * Multiple different Actors can be flattened into one node.
  565. * Texture compression in DX8, DX9.
  566. * New features to support low-memory platforms.
  567. * ParametricCurveDrawer etc. officially deprecated in favor of RopeNode.
  568. * DynamicTextFont::RenderMode allows generating geometric fonts (instead of always using texture-based fonts).
  569. * Some integrated support for ODE (not yet polished and ready)
  570. * New RigidBodyCombiner unifies independently moving bodies into a single Geom as a rendering optimization.
  571. * Support for depth-stencil textures.
  572. * Better support for fullscreen mode on Linux.
  573. * Panda GL/DX windows can be subordinate to other windows (Win32 only).
  574. * Better multithreaded protection.
  575. * Interrogate correctly handles "const" vs. non-const objects.
  576. * PlaneNode::set_clip_effect allows user-defined cull planes (in addition to clip planes).
  577. * Several low-level rendering optimizations.
  578. * Simple occlusion culling with PipeOcclusionCullTraverser.
  579. * Optional bounding boxes (instead of spheres): "bounds-type box", "bounds-type best"
  580. * Addition of eggcacher utility to preload model-cache.
  581. * In source tree, added 'skel' directory to make it easier for newcomers to extend panda.
  582. * The obsolete config variable framebuffer-mode has been removed.
  583. I have no doubt that there will be a few significant bugs in this release, like all X.X.0 releases. - Josh
  584. ------------------------ RELEASE 1.3.2 ------------------------
  585. Bugfix release. This fixes a few problems in 1.3.1
  586. * Sound system won't initialize properly under linux: Fixed.
  587. * Panda DLL names now all start with "libp3" or "libpanda"
  588. * Normals reversed in heightfield tesselator: fixed.
  589. ------------------------ RELEASE 1.3.1 ------------------------
  590. Bugfix release. This fixes a few problems in 1.3.0
  591. * Sound system won't initialize properly under linux: Fixed.(Update: Not fixed)
  592. * Panda not compatible with SElinux: mostly fixed, except fmod.
  593. * Max exporter and importer broken: Fixed.
  594. * Minor problem involving gsg handling in showbase: Fixed.
  595. ------------------------ RELEASE 1.3.0 ------------------------
  596. This release contains several new features, and as such, it might be
  597. buggy. However, we've been testing it internally for a couple weeks,
  598. and it seems to be okay. It contains the following new features:
  599. * Stencil buffers and stencil operations now supported.
  600. * Sound API now supports DSP and better support for large MP3s.
  601. * Video uses FFMPEG instead of DirectShow - no more codec issues.
  602. * Heightfield terrain.
  603. * Support for intra-frame animation interpolation.
  604. * Use of 'import *' now only imports correct symbols.
  605. * Various minor improvements to the particle system.
  606. * Scene editor at least partially operational (alpha level)
  607. * Removed most of the 65,536 vertex-per-mesh limits.
  608. * Various low-level optimizations.
  609. * Support for threaded model loads (only in CVS, not in distro).
  610. * Support for 'model-cache-dir', which caches a BAM each time you load an EGG.
  611. * OnscreenText/DirectLabel can contain embedded 3D models inside the text.
  612. ------------------------ RELEASE 1.2.3 ------------------------
  613. The last release was a disaster:
  614. * I failed to fix packpanda.
  615. * I broke the tcl/tk stuff.
  616. * I added ppythonw, and it wasn't reliable.
  617. So basically, this release fixes packpanda and tcl/tk. It doesn't
  618. fix ppythonw yet (I don't know what's wrong), but it does disable
  619. it temporarily. It keeps the few things from 1.2.2 that were worth
  620. keeping.
  621. ------------------------ RELEASE 1.2.2 ------------------------
  622. This is a minor bugfix release.
  623. * Adds 'ppythonw', a version of ppython that doesn't
  624. open a console window.
  625. * If you have a bad fmod DLL in your windows folder,
  626. this version compensates.
  627. * Fixes a small bug in the VRML-to-egg converter.
  628. * Small stylistic improvements in some sample programs.
  629. ------------------------ RELEASE 1.2.1 ------------------------
  630. This release is likely to be much more stable than its predecessors.
  631. It contains many new features:
  632. * lots of performance optimizations
  633. * a preliminary OSX port
  634. * new modes for animation blending
  635. * easier partial-body animations
  636. * more powerful shader-to-engine interface
  637. * better support for rotating bodies in physics engine
  638. * support for compressed model files
  639. * multiple render targets (ie, glDrawBuffers)
  640. * support for stereo rendering
  641. * more complete API reference manual
  642. * ability to control mipmaps explicitly
  643. * better tools for debugging offscreen buffers
  644. * new sample programs
  645. * a number of packpanda repairs
  646. ------------------------ RELEASE 1.1.0 ------------------------
  647. This is a BETA release. It's pretty reliable, but there are still a
  648. few quirks here and there. Over the summer, Panda3D was overhauled
  649. top to bottom. The new code is dramatically improved, but it needs a
  650. little bit of testing. The new features are:
  651. * Much faster rendering of high-poly models.
  652. * Dramatically improved vertex and pixel shader support.
  653. * New demo programs using shaders and render-to-texture.
  654. * Play movies by using an AVI as a texture (windows only).
  655. * Python scripting uses much faster python to C++ interface.
  656. * Support for procedurally-created geometry (eg, fractals, etc).
  657. * Cleaner, simpler internal data structures.
  658. * Comes with Python 2.4 support built-in.
  659. * A lot more.
  660. The new demo programs are:
  661. * Render to Texture Demo
  662. * Cartoon Shader Demo
  663. * Motion Trails Demo
  664. * Procedural Geometry (Fractals) Demo
  665. * Normal Mapping Demo
  666. However, a caution: this is a BETA release: reasonably stable, but
  667. not quite perfect. Please send us your bug reports.
  668. ------------------------ RELEASE 1.0.5 ------------------------
  669. UPDATE: this release broke support for visual studio. Use
  670. panda3d 1.0.4 if you wish to compile panda from scratch using
  671. visual studio.
  672. This release consists mainly of compatibility improvements.
  673. * Now compiles under MS Visual Toolkit (makefile changes)
  674. * Now compiles under Mandrake 10.1 (a fix in the makefile)
  675. * Now compiles under Debian Sarge (a fix in the VRML lexer)
  676. * Now compiles under Ubuntu HH (same as DEBIAN SARGE)
  677. * Add code for building debian 'deb' archives.
  678. * Fix scene editor and particle panel so they work on linux.
  679. * Add support for --no-python to makepanda.
  680. * Tidied up makepanda a bit.
  681. ------------------------ RELEASE 1.0.4 ------------------------
  682. * This version includes the new Max exporter and the new Maya
  683. export panel.
  684. * We have added the --genman option to makepanda (to
  685. regenerate the API reference manual). This uses the epydoc
  686. documentation-generation system.
  687. * Several bugs in the new tutorials have been repaired.
  688. * A bug in fmod positional audio has been fixed.
  689. * Makepanda now puts the maya and max plugins in a
  690. separate 'plugins' directory, for convenience.
  691. * The 'libpandaegg' library has been exported to python.
  692. ------------------------ RELEASE 1.0.3 ------------------------
  693. * The binary release contains a brand new collection of
  694. sample programs. The new sample programs are much better.
  695. * If you install the windows binary release, the
  696. sample programs can now be run from the start menu.
  697. * Lighting under DirectX was broken. This has been repaired.
  698. * The binary release has been compiled with support for pstats.
  699. (Previously, it was compiled with pstats disabled).
  700. * Various changes to make panda3d more compatible with
  701. the 'epydoc' documentation-generation system.
  702. ------------------------ RELEASE 1.0.2 ------------------------
  703. This is a bugfix release.
  704. * makepanda contained a bug: it was compiling maya2egg6
  705. against the Maya 5.0 libraries, making it largely useless.
  706. This is fixed.
  707. * Maya2egg65 has been added, for Maya 6.5 users.
  708. * The configuration combo "want-tk=false, want-directtools=true"
  709. used to confuse panda, because directtools uses Tk. Now
  710. it's smart enough to do the right thing.
  711. * When you ask controlJoint to create a control node for
  712. you, it initializes the control node to the joint's initial
  713. position.
  714. * The scene editor supposedly works now. We'll see.
  715. * The models directory was missing the animation 'panda-walk4',
  716. which is necessary for the tutorial.
  717. * A new directory 'win-extras' has been added to the
  718. thirdparty tree. This contains some miscellaneous python
  719. libraries needed at the Entertainment Technology Center.
  720. The script that builds the windows installer will include
  721. these libraries in the distribution.
  722. ------------------------ RELEASE 1.0.1 ------------------------
  723. This is a bugfix release.
  724. * In the previous binary release, Config.prc did not contain a
  725. load-display line. This confuses pview. Pview is being fixed,
  726. but until then, the load-display line has been restored.
  727. * The Max and Maya plugins were inadvertently omitted from the
  728. previous binary release. This has been corrected.
  729. * An error in the distributed object networking layer has
  730. been fixed. The error only affected those who were trying to
  731. write LAN games using the CMU LAN server and p2p messages.
  732. * An error in the physics code has been corrected.
  733. * Python Megawidgets (pmw), which is required for "directtools",
  734. was not supplied in the previous release. We are now including
  735. pmw. In the Linux RPMs, to avoid overwriting any
  736. distribution-supplied pmw package, we put this package
  737. into /usr/share/panda3d.
  738. * To be consistent, we moved all the other python code into
  739. /usr/share/panda3d as well. This requires a file 'panda.pth'
  740. in the python lib directory.
  741. * In the binary RPMs, the file permissions of the python
  742. source files have been changed to 555, so that even if root
  743. runs panda, the '.pyc' files will not be modified or regenerated.
  744. ------------------------ RELEASE 1.0.0 ------------------------
  745. Configuration, installation, and execution environments:
  746. * This is the introduction of the new Panda version numbering
  747. system. The Panda version will be represented with three
  748. dot-separated numbers. The first number, the major version, will
  749. change only very rarely. The second number, the minor version,
  750. will increment frequently, with each new feature release. The
  751. third number will increment as needed to indicate bugfix releases
  752. on the minor version.
  753. * Use PandaSystem::get_version_string() (or
  754. PandaSystem.getVersionString() in Python) to return the version
  755. number of the currently-running Panda.
  756. * New runtime config system allows for dynamic loading of prc files
  757. and supports querying of available variable names. Use
  758. ConfigVariableString, ConfigVariableBool, etc. to get a value from
  759. the prc file(s); use the ConfigVariableManager and
  760. ConfigPageManager classes (or the cvMgr and cpMgr global objects
  761. in Python) to make general queries.
  762. * The ppremake build system now properly detects intra-tree
  763. dependencies, but only if each tree is fully built and installed
  764. before ppremake is run within the next dependent tree. Requires
  765. using ppremake version 1.18 or higher.
  766. Miscellaneous:
  767. * New support for encrypted streams, including encrypted subfiles
  768. within a multifile, using the OpenSSL encryption library. Adds
  769. pencrypt and pdecrypt programs.
  770. * The default port for PStats is now 5185, to avoid a conflict with
  771. Instant Messenger.
  772. * New "smooth" checkbox on PStats graphs provides a better sense of
  773. overall trends when graphs are noisy.
  774. * The meaning of the three components of HPR angles has been
  775. officially changed, in particular the meaning of the R component.
  776. This change was introduced to make the three components more
  777. consistent with each other, and to make P and R work together in a
  778. more sensible way. Existing code which used hard-coded HPR angles
  779. may be invalidated by this change. To convert existing code, you
  780. should use the global function old_to_new_hpr() to determine what
  781. new HPR triple that corresponds to an old HPR triple. As a
  782. temporary stopgap, you may define temp-hpr-fix 0 in your prc file.
  783. * Add support for weak reference counts using the WeakPointerTo
  784. class.
  785. * Add optional support for STL's semistandard hashing containers,
  786. e.g. hash_map and hash_set.
  787. * Panda no longer requires any registry keys or environment
  788. variables. This means it is now possible to run panda directly
  789. from a CD, install multiple copies of panda on a single machine,
  790. or install panda by copying the tree from another computer.
  791. Note that the installer does add the panda 'bin' directory to
  792. your PATH, and it does store an uninstall key in the registry,
  793. but neither of these is needed for panda to function.
  794. * The 'makepanda' build system is now capable of building
  795. prepackaged games for Windows. These prepackaged games are simply
  796. copies of panda with the game code included, some of the
  797. unnecessary stuff stripped out, and some changes to the start
  798. menu. See "Airblade - Installer" on the panda downloads page
  799. for an example.
  800. * This is the first release to include not just a binary installer
  801. for windows, but also binary RPMs for fedora 2, fedora 3, and
  802. redhat 9.
  803. * All of the sample programs have been tested. The ones that didn't
  804. work have been removed, the ones that do work have been (lightly)
  805. documented.
  806. * In the Win32 binary release, the 'config.prc' file has been moved
  807. to the 'etc' directory. This is to make it consistent with the
  808. Linux version.
  809. Rendering system:
  810. * Multitexture support is now part of Panda. This introduces the
  811. TextureStage and TexCoordName classes, as well as new interfaces
  812. like NodePath::add_texture(). As of the present release,
  813. multitexture is only supported when using the OpenGL renderer.
  814. * Support for programmable shaders is now possible using the Cg
  815. shader language. Assign a CgShaderAttrib to a node to apply a
  816. programmable shader.
  817. * New support for the Helix library allows playing of a streaming
  818. movie in a Panda texture. Presently only supported on Windows.
  819. * Deprecated the old "win-origin-x" and "win-origin-y" prc variables
  820. in favor of "win-origin", which takes two numbers separated by a
  821. space. Similarly with "win-width" and "win-height", in favor of
  822. "win-size".
  823. * Deprecated the old Camera::set_scene() interface; now a Camera
  824. implicitly renders whatever scene graph it is parented to.
  825. * Removed the old GraphicsLayer and GraphicsChannel classes.
  826. Instead of using these interfaces, you can now create any number
  827. of DisplayRegions directly on the window.
  828. * Offscreen render-to-a-texture will now be properly oriented under
  829. DirectX (previously, it would render the texture image upside-down
  830. and backward).
  831. * Support for automatic keystone correction caused by an off-axis
  832. physical projector using Lens::set_keystone().
  833. * New framebuffer-mode prc variable allows explicit control over the
  834. default framebuffer properties requested by Panda, including
  835. whether software or hardware rendering is required.
  836. * Added "multisample" transparency mode (alpha keyword "ms" in an
  837. egg file), which allows good-quality transparency (especially for
  838. alpha cutouts) without requiring back-to-front sorting, and
  839. without artifacts from improper sorting. This does require
  840. special multisample hardware capabilities, however. Presently
  841. supported in OpenGL mode only. Automatic fallback to "binary"
  842. transparency mode if multisample is not supported on a given
  843. platform.
  844. * New cursor-filename and icon-filename config variables replace the
  845. old win32-mono-cursor and win32-window-icon variables. Also,
  846. runtime control over these properties is now provided by the
  847. WindowProperties class.
  848. * Better management of potential memory leaks due to cyclic
  849. reference counts in the RenderState and TransformState caches.
  850. Now cycles are automatically detected and broken.
  851. Scene graph:
  852. * GeomNodes now have a CollideMask, just like CollisionNodes, which
  853. deprecates the old set_collide_geom() interface to detect
  854. collisions with visible geometry. There is a new NodePath
  855. interface for querying and setting the collide masks for single
  856. nodes or for entire subgraphs.
  857. * New NodePath interfaces to control lighting eliminate the need to
  858. create an explicit LightAttrib. The new lighting interfaces are
  859. designed to be similar to the new multitexture interfaces.
  860. * New NodePath interfaces to control the texture matrix, including a
  861. new project_texture() method to enable hardware-assisted
  862. projective texturing.
  863. * New NodePath::flatten_multitex() interface to bake in certain
  864. kinds of multitexture effects into a single texture, generated
  865. on-the-fly.
  866. * New options for ColorBlendAttrib and RenderModeAttrib.
  867. * NodePath::set_transparancy() now accepts a
  868. TransparencyAttrib::Mode parameter to specify exactly what kind of
  869. transparency you'd like.
  870. * New NodePath::set_render_mode() interface accepts a
  871. RenderModeAttrib::Mode parameter, deprecating
  872. set_render_mode_filled() and set_render_mode_wireframe().
  873. * LerpQuatInterval can be used as a drop-in replacement for
  874. LerpHprInterval; it performs spherical lerps in quaternion space,
  875. rather than lerping each component of a HPR individually.
  876. LerpHprInterval is not deprecated; it remains useful within its
  877. limitations.
  878. * New DirectSliderBar gui object implements a standard slider bar
  879. with a thumb (like a window scroll bar).
  880. * Lighting normals are now automatically counterscaled properly when
  881. lighting is enabled in the presence of a scale, uniform or
  882. nonuniform, in the scene graph. You can also use
  883. RescaleNormalAttrib for explicit control over this behavior.
  884. * Improvements to RopeNode for rendering splines in various
  885. representations.
  886. Collisions and physics systems:
  887. * New CollisionSegment and CollisionInvSphere collision solids.
  888. * The collision system now reports normals for intersections
  889. detected from collision rays, segments, and lines.
  890. * Several improvements to the physics system.
  891. Model converters:
  892. * x2egg and egg2x added to converters, as well as to inline
  893. conversion supported via ptloader. This adds support for
  894. DirectX's native so-called "retained-mode" file format. This file
  895. format supports animation and joint hierarchies as well as basic
  896. polygonal models.
  897. * vrml2egg added to converters, as well as to inline conversion
  898. supported via ptloader. This adds support for VRML 2.0 model
  899. files only.
  900. * Added -noabs option to many model converters, to help detect
  901. problems with unintended absolute path references.
  902. * Added egg2bam -flatten and -combine-geoms.
  903. * We now have working exporters for Max5, Max6, Max7, Maya5, Maya6.
  904. (Update: these were accidentally omitted from the binary release)
  905. * The Max exporter is dramatically improved: it now includes support
  906. for character studio, and the polygon winding bug has been fixed.
  907. ------------------------ RELEASE 2004-07-27 ------------------------
  908. Configuration, installation, and execution environments:
  909. * We have moved to a new, more explicit naming convention for our
  910. import statements. Rather than installing all Python files into
  911. one big flat namespace, we now import them from their appropriate
  912. directories, e.g. "from direct.actor import Actor".
  913. * "from ShowBaseGlobal import *" is replaced with "import
  914. direct.directbase.DirectStart" and/or "from pandac.PandaModules
  915. import *".
  916. * The old "generatePythonCode" script has been replaced with a new
  917. "genPyCode" script that automates the Python wrapper generation
  918. process without requiring any special parameters.
  919. * The old dependencies on environment variables have been removed.
  920. There are no longer requirements for any environment variables to
  921. be set in either the build process or the runtime environment
  922. (although a few optional environment variables remain to allow
  923. custom configuration).
  924. * INSTALL document greatly enhanced for clarity.
  925. * An automatic build script is now provided to further simplify
  926. building Panda3D for Unix and Cygwin users.
  927. * The old "Configrc" filename to identify runtime configuration
  928. files is deprecated; configuration files should now be named
  929. Config.prc, or in general, *.prc. The system-default
  930. configuration files are auto-generated as 20_panda.prc,
  931. 30_pandatool.prc, and 40_direct.prc (the numeric prefixes control
  932. the order in which these are loaded at runtime).
  933. Rendering system:
  934. * Some deprecated methods of CollisionEntry have been flagged to
  935. raise an exception now; these are replaced with the newer
  936. interfaces that can return a collision point in an arbitrary
  937. coordinate system.
  938. * Camera::set_cull_center() can be used for debugging culling by
  939. setting the effective point of visibility culling different from
  940. the actual point. From Python, use base.oobeCull() to examine
  941. this effect.
  942. * Alt-Enter in pview toggles between fullscreen and windowed modes.
  943. * Added experimental support for GL display lists.
  944. Scene graph:
  945. * Exposed methods to directly retrieve and set the individual
  946. vertices of a GeomNode from Python code.
  947. * The new PortalNode defines the interface for Panda's new
  948. cell-portal visibility system; each PortalNode is a window into
  949. another zone, or a separate subgraph; the PortalNode can hide or
  950. show the subset of its zone's geometry visible through its
  951. "portal".
  952. * The new PolylightNode applies a simple lighting-like effect
  953. without actually using lighting; objects will brighten or darken
  954. as a whole according to their proximity to the light. Use
  955. PolylightEffect to enable this effect.
  956. * The new FadeLODNode works like ordinary LODNode, but the switches
  957. are alpha-blended in over a short period of time rather than
  958. popping immediately.
  959. Text display:
  960. * Text now supports embedded mode changes--special characters to
  961. switch fonts, colors, scale, etc. within a line or within a
  962. paragraph.
  963. * Windows IME is better supported by Panda/Direct widgets
  964. (e.g. PGEntry and/or DirectEntry) in fullscreen mode as well as in
  965. windowed mode.
  966. Model converters:
  967. * dxf2egg and egg2dxf added to converters, as well as to inline
  968. conversion supported via ptloader.
  969. ------------------------ RELEASE 2004-03-29 ------------------------
  970. Miscellaneous:
  971. * We once again support the Microsoft VC6 compiler.
  972. * The "pstats" program is now provided in the Windows environment as
  973. part of pandatool. It is similar to "gtk-stats" on a Unix
  974. environment, and can be used to view a real-time graph of
  975. performance timing in a running Panda process. See
  976. panda/src/doc/howto.use_pstats.
  977. * New session recording and playback support allows capturing user
  978. and network input to a disk file, for replaying later, offline.
  979. Use "record-session filename.boo" and "playback-session
  980. filename.boo" in your Configrc file.
  981. * The genPyCode script now uses PythonWare's SqueezeTool to
  982. "squeeze" the large number of generated .py files into a single
  983. shared library, for substantially improved startup times on
  984. Windows.
  985. * The Task system now has substantially reduced overhead when many
  986. doLater's are waiting in the system.
  987. * The png image file type is now supported.
  988. Rendering system:
  989. * Introducing native DirectX9 graphics support, although we do not
  990. yet support any features specific to DirectX9, such as
  991. programmable shaders.
  992. * DirectX7 and DirectX8 modules are now somewhat more robust.
  993. * New support for offscreen rendering and render-to-a-texture, which
  994. will become part of a general multipass-rendering interface.
  995. Presently supported in OpenGL, with limited DirectX support. Use
  996. GraphicsWindow::make_texture_buffer() to make a buffer you can
  997. render into and apply the result as a texture map to objects in
  998. your scene. The NonlinearImager in the distort directory is a
  999. complex example of using this interface.
  1000. * Explicit support for the Mesa 3D library's software-based
  1001. offscreen rendering, allowing a Panda program to generate
  1002. offscreen images as a background process, independently of any
  1003. graphics card or desktop environment.
  1004. * GraphicsLayer and GraphicsWindow render order can now be easily
  1005. adjusted dynamically with set_sort() methods.
  1006. * Built-in frame rate meter can be activated by setting
  1007. "show-frame-rate-meter 1" in your Configrc file.
  1008. Scene graph:
  1009. * New tag system on PandaNodes allows storing of arbitrary string
  1010. data on nodes, keyed by a string dictionary. The
  1011. NodePath::get_net_tag() interface retrieves the data value for a
  1012. particular tag on a node or the nearest ancestor of the node.
  1013. NodePath::find() can search for a node in the scene graph with a
  1014. given tag or tag/value pair.
  1015. * Explicit shear transforms are now supported on nodes, as well as
  1016. in character animation tables.
  1017. * Characters now have an interface to control joint and slider
  1018. values dynamically, instead of strictly from an animation file.
  1019. Use Actor.exposeJoint() and/or Actor.controlJoint().
  1020. * Nurbs surfaces and curves can now be rendered directly by Panda,
  1021. which will tesselate them on the fly at some CPU cost. This is a
  1022. modeling convenience only; it is not intended to be used for
  1023. production code. Triangle strips are still the fastest way to
  1024. render complex surfaces.
  1025. * However, Rope.py is now provided as a high-level wrapper around
  1026. Panda's runtime NURBS curve evaluator; it can render dynamic
  1027. curves in a variety of ways.
  1028. * The egg library is now published to Python, allowing construction
  1029. of geometry on-the-fly by show code for convenience. This is also
  1030. intended as a developer's convenience more than a production
  1031. feature.
  1032. Text display:
  1033. * The special character \3 (ASCII 0x03) embedded in a text string
  1034. indicates the position of a soft hyphen when wordwrap mode is in
  1035. effect. The character \4 (ASCII 0x04) serves as a hyphenless
  1036. invisible break point.
  1037. * A default font is compiled in even if the FreeType library is not
  1038. available.
  1039. * pnmtext library added for rendering text directly into an image.
  1040. * New egg-mkfont utility uses FreeType to generate static font
  1041. models that Panda clients without FreeType can use to render text.
  1042. Collision and physics system:
  1043. * More robust collision interface, supporting NodePaths properly so
  1044. that collisions detected into (and from) particular instances of
  1045. nodes can be differentiated. CollisionEntry has a much simpler
  1046. mechanism for getting the intersection point and normal in an
  1047. arbitrary coordinate space defined by a NodePath, instead of the
  1048. user having to convert the coordinate space by hand.
  1049. * New CollisionVisualizer object to visually show collisions as they
  1050. are tested and detected, useful for optimizing collision
  1051. performance. Activate this with
  1052. base.cTrav.showCollisions(render).
  1053. * Implicit velocity system is now integrated with scene graph; the
  1054. relative velocity of moving nodes is automatically considered when
  1055. testing for most kinds of collisions. Use
  1056. NodePath::set_fluid_pos() to indicate that a node is moving
  1057. fluidly to its new position and should test for collisions along
  1058. the way (as opposed to the more traditional NodePath::set_pos(),
  1059. which unconditionally sets the node to its new position).
  1060. * Introduction of "tube" collision shapes, sometimes called
  1061. "capsules" in other libraries. It is a cylinder capped with
  1062. hemispheres.
  1063. * CollisionSolid::set_effective_normal() provides a way to define a
  1064. sloping surface with an apparently vertical normal, to prevent
  1065. characters standing on the surface from sliding down.
  1066. * Collision polygons now respect clipping planes.
  1067. * Many changes to physics system.
  1068. HTTPClient and net systems:
  1069. * More verbose error reporting.
  1070. * Better support for proxy servers, including SOCKS5 proxies.
  1071. Model converters:
  1072. * maya2egg converter now supports skeleton/morph animation files
  1073. fully, including soft-skinning, hard-skinning, and morphs (blend
  1074. shapes). NURBS and polygon meshes are both supported.
  1075. * A new Maya plugin called libmayapview allows opening a Panda
  1076. window from within Maya to view how the scene will look once it
  1077. has been converted to Panda.
  1078. * New soft2egg converter supports models and animation stored in
  1079. SoftImage 4.3 files. (Newer versions of SoftImage are not
  1080. supported.)
  1081. * New egg2flt program more or less reverses flt2egg.
  1082. * The ptloader Panda loader allows direct loading into Panda of most
  1083. model file types defined within pandatool: Maya, flt, and lwo.
  1084. Specify load-file-type ptloader in your Configrc file.
  1085. * New egg-optchar preprocessor improves character animation runtime
  1086. performance by eliminating unneeded joints. It can also
  1087. reorganize a skeleton and/or expose joints for the show code's
  1088. convenience.
  1089. * New egg-qtess utility converts NURBS egg files to polygon egg
  1090. files with either a trivial interface for quick conversions or a
  1091. sophisticated parameter file for more precise control. It
  1092. preserves soft-skinning and animation information.
  1093. * New visibility flag in egg format allows model files to define
  1094. invisible subtrees which will be initially stashed when loaded.
  1095. * The egg library now allows implicit forward references to vertex
  1096. pools, making it much easier to generate a valid egg file from a
  1097. third-party model format.