| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 |
- #define OTHER_LIBS interrogatedb:c dconfig:c dtoolconfig:m \
- dtoolutil:c dtoolbase:c dtool:m prc:c
- #begin lib_target
- #define TARGET physics
- #define LOCAL_LIBS \
- pgraph linmath collide
-
- #define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx
-
- #define SOURCES \
- actorNode.I actorNode.h angularEulerIntegrator.h angularForce.h \
- angularIntegrator.h angularVectorForce.I \
- angularVectorForce.h baseForce.I baseForce.h \
- baseIntegrator.I baseIntegrator.h config_physics.h \
- forceNode.I forceNode.h \
- linearControlForce.I linearControlForce.h \
- linearCylinderVortexForce.I linearCylinderVortexForce.h \
- linearDistanceForce.I \
- linearDistanceForce.h linearEulerIntegrator.h linearForce.I \
- linearForce.h linearFrictionForce.I linearFrictionForce.h \
- linearIntegrator.h linearJitterForce.h linearNoiseForce.I \
- linearNoiseForce.h linearRandomForce.I linearRandomForce.h \
- linearSinkForce.h linearSourceForce.h \
- linearUserDefinedForce.I linearUserDefinedForce.h \
- linearVectorForce.I linearVectorForce.h physical.I \
- physical.h physicalNode.I physicalNode.h \
- physicsCollisionHandler.I physicsCollisionHandler.h \
- physicsManager.I physicsManager.h \
- physicsObject.I physicsObject.h \
- physicsObjectCollection.I physicsObjectCollection.h
- #define INCLUDED_SOURCES \
- actorNode.cxx angularEulerIntegrator.cxx angularForce.cxx \
- angularIntegrator.cxx angularVectorForce.cxx baseForce.cxx \
- baseIntegrator.cxx config_physics.cxx forceNode.cxx \
- linearControlForce.cxx \
- linearCylinderVortexForce.cxx linearDistanceForce.cxx \
- linearEulerIntegrator.cxx linearForce.cxx \
- linearFrictionForce.cxx linearIntegrator.cxx \
- linearJitterForce.cxx linearNoiseForce.cxx \
- linearRandomForce.cxx linearSinkForce.cxx \
- linearSourceForce.cxx linearUserDefinedForce.cxx \
- linearVectorForce.cxx physical.cxx physicalNode.cxx \
- physicsCollisionHandler.cxx physicsManager.cxx physicsObject.cxx \
- physicsObjectCollection.cxx
- #define INSTALL_HEADERS \
- actorNode.I actorNode.h angularEulerIntegrator.h angularForce.h \
- angularIntegrator.h angularVectorForce.I angularVectorForce.h \
- baseForce.I baseForce.h baseIntegrator.I baseIntegrator.h \
- config_physics.h forceNode.I forceNode.h forces.h \
- linearControlForce.I linearControlForce.h \
- linearCylinderVortexForce.I linearCylinderVortexForce.h \
- linearDistanceForce.I linearDistanceForce.h linearEulerIntegrator.h \
- linearForce.I linearForce.h linearFrictionForce.I \
- linearFrictionForce.h linearIntegrator.h linearJitterForce.h \
- linearNoiseForce.I linearNoiseForce.h linearRandomForce.I \
- linearRandomForce.h linearSinkForce.h linearSourceForce.h \
- linearUserDefinedForce.I linearUserDefinedForce.h \
- linearVectorForce.I linearVectorForce.h physical.I physical.h \
- physicalNode.I physicalNode.h \
- physicsCollisionHandler.I physicsCollisionHandler.h \
- physicsManager.I physicsManager.h \
- physicsObject.I physicsObject.h \
- physicsObjectCollection.h physicsObjectCollection.I
- #define IGATESCAN all
- #end lib_target
- #begin test_bin_target
- #define TARGET test_physics
- #define LOCAL_LIBS \
- linmath physics collide
- #define SOURCES \
- test_physics.cxx
- #end test_bin_target
|