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Sources.pp
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51cbe1fb72
clean up Sources.pp files
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17 лет назад |
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glGeomContext_src.I
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a08b08f8d3
initial iphone stuff, w.i.p.
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16 лет назад |
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glGeomContext_src.cxx
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cbe036c849
This commit adds more+better support for OpenGL ES:
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16 лет назад |
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glGeomContext_src.h
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a08b08f8d3
initial iphone stuff, w.i.p.
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16 лет назад |
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glGeomMunger_src.I
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fb9c56432a
we are now using the modified BSD license
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17 лет назад |
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glGeomMunger_src.cxx
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26754b86ca
merge dev_slots_2008: slot-based RenderState implementation
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17 лет назад |
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glGeomMunger_src.h
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fb9c56432a
we are now using the modified BSD license
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17 лет назад |
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glGraphicsBuffer_src.I
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58c13de4ca
integrate changes from Schell Games (plus some tab character fixes)
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16 лет назад |
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glGraphicsBuffer_src.cxx
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6c89228477
Generic fixes and cleanup for geometry shaders and split shaders
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16 лет назад |
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glGraphicsBuffer_src.h
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58c13de4ca
integrate changes from Schell Games (plus some tab character fixes)
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16 лет назад |
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glGraphicsStateGuardian_src.I
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100400f425
Add support for GLSL shaders
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16 лет назад |
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glGraphicsStateGuardian_src.cxx
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6505a4fbe5
int != GLint
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16 лет назад |
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glGraphicsStateGuardian_src.h
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c6796739e9
Fixes for geometry shaders in GLSL, and fixes for nvidia's implementation of GLSL
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16 лет назад |
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glImmediateModeSender_src.I
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fb9c56432a
we are now using the modified BSD license
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17 лет назад |
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glImmediateModeSender_src.cxx
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fb9c56432a
we are now using the modified BSD license
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17 лет назад |
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glImmediateModeSender_src.h
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fb9c56432a
we are now using the modified BSD license
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17 лет назад |
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glIndexBufferContext_src.I
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a8ec068c05
graphics-memory-limit
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17 лет назад |
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glIndexBufferContext_src.cxx
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a8ec068c05
graphics-memory-limit
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17 лет назад |
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glIndexBufferContext_src.h
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a8ec068c05
graphics-memory-limit
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17 лет назад |
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glOcclusionQueryContext_src.I
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fb9c56432a
we are now using the modified BSD license
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17 лет назад |
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glOcclusionQueryContext_src.cxx
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cbe036c849
This commit adds more+better support for OpenGL ES:
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16 лет назад |
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glOcclusionQueryContext_src.h
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cbe036c849
This commit adds more+better support for OpenGL ES:
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16 лет назад |
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glShaderContext_src.I
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d8fe8dda6a
Build for OpenGL ES (2)
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16 лет назад |
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glShaderContext_src.cxx
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6505a4fbe5
int != GLint
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16 лет назад |
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glShaderContext_src.h
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30a2c57cb3
Fix an issue with programs being destroyed and then reused by different copies of the same shader. Also, added better error reporting system for Cg errors.
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16 лет назад |
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glTextureContext_src.I
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a019d736ec
fix render-to-texture issue
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17 лет назад |
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glTextureContext_src.cxx
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a8ec068c05
graphics-memory-limit
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17 лет назад |
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glTextureContext_src.h
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a8ec068c05
graphics-memory-limit
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17 лет назад |
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glVertexBufferContext_src.I
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a8ec068c05
graphics-memory-limit
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17 лет назад |
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glVertexBufferContext_src.cxx
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a8ec068c05
graphics-memory-limit
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17 лет назад |
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glVertexBufferContext_src.h
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a8ec068c05
graphics-memory-limit
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17 лет назад |
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glmisc_src.cxx
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d8fe8dda6a
Build for OpenGL ES (2)
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16 лет назад |
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glmisc_src.h
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f42935b8e9
prevent GL error; fix indentation issues etc.
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16 лет назад |
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glpure.cxx
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fb9c56432a
we are now using the modified BSD license
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17 лет назад |
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glstuff_src.cxx
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fb9c56432a
we are now using the modified BSD license
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17 лет назад |
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glstuff_src.h
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fb9c56432a
we are now using the modified BSD license
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17 лет назад |
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glstuff_undef_src.h
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fb9c56432a
we are now using the modified BSD license
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17 лет назад |
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panda_glext.h
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58c13de4ca
integrate changes from Schell Games (plus some tab character fixes)
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16 лет назад |