David Rose 6505a4fbe5 int != GLint 16 лет назад
..
Sources.pp 51cbe1fb72 clean up Sources.pp files 17 лет назад
glGeomContext_src.I a08b08f8d3 initial iphone stuff, w.i.p. 16 лет назад
glGeomContext_src.cxx cbe036c849 This commit adds more+better support for OpenGL ES: 16 лет назад
glGeomContext_src.h a08b08f8d3 initial iphone stuff, w.i.p. 16 лет назад
glGeomMunger_src.I fb9c56432a we are now using the modified BSD license 17 лет назад
glGeomMunger_src.cxx 26754b86ca merge dev_slots_2008: slot-based RenderState implementation 17 лет назад
glGeomMunger_src.h fb9c56432a we are now using the modified BSD license 17 лет назад
glGraphicsBuffer_src.I 58c13de4ca integrate changes from Schell Games (plus some tab character fixes) 16 лет назад
glGraphicsBuffer_src.cxx 6c89228477 Generic fixes and cleanup for geometry shaders and split shaders 16 лет назад
glGraphicsBuffer_src.h 58c13de4ca integrate changes from Schell Games (plus some tab character fixes) 16 лет назад
glGraphicsStateGuardian_src.I 100400f425 Add support for GLSL shaders 16 лет назад
glGraphicsStateGuardian_src.cxx 6505a4fbe5 int != GLint 16 лет назад
glGraphicsStateGuardian_src.h c6796739e9 Fixes for geometry shaders in GLSL, and fixes for nvidia's implementation of GLSL 16 лет назад
glImmediateModeSender_src.I fb9c56432a we are now using the modified BSD license 17 лет назад
glImmediateModeSender_src.cxx fb9c56432a we are now using the modified BSD license 17 лет назад
glImmediateModeSender_src.h fb9c56432a we are now using the modified BSD license 17 лет назад
glIndexBufferContext_src.I a8ec068c05 graphics-memory-limit 17 лет назад
glIndexBufferContext_src.cxx a8ec068c05 graphics-memory-limit 17 лет назад
glIndexBufferContext_src.h a8ec068c05 graphics-memory-limit 17 лет назад
glOcclusionQueryContext_src.I fb9c56432a we are now using the modified BSD license 17 лет назад
glOcclusionQueryContext_src.cxx cbe036c849 This commit adds more+better support for OpenGL ES: 16 лет назад
glOcclusionQueryContext_src.h cbe036c849 This commit adds more+better support for OpenGL ES: 16 лет назад
glShaderContext_src.I d8fe8dda6a Build for OpenGL ES (2) 16 лет назад
glShaderContext_src.cxx 6505a4fbe5 int != GLint 16 лет назад
glShaderContext_src.h 30a2c57cb3 Fix an issue with programs being destroyed and then reused by different copies of the same shader. Also, added better error reporting system for Cg errors. 16 лет назад
glTextureContext_src.I a019d736ec fix render-to-texture issue 17 лет назад
glTextureContext_src.cxx a8ec068c05 graphics-memory-limit 17 лет назад
glTextureContext_src.h a8ec068c05 graphics-memory-limit 17 лет назад
glVertexBufferContext_src.I a8ec068c05 graphics-memory-limit 17 лет назад
glVertexBufferContext_src.cxx a8ec068c05 graphics-memory-limit 17 лет назад
glVertexBufferContext_src.h a8ec068c05 graphics-memory-limit 17 лет назад
glmisc_src.cxx d8fe8dda6a Build for OpenGL ES (2) 16 лет назад
glmisc_src.h f42935b8e9 prevent GL error; fix indentation issues etc. 16 лет назад
glpure.cxx fb9c56432a we are now using the modified BSD license 17 лет назад
glstuff_src.cxx fb9c56432a we are now using the modified BSD license 17 лет назад
glstuff_src.h fb9c56432a we are now using the modified BSD license 17 лет назад
glstuff_undef_src.h fb9c56432a we are now using the modified BSD license 17 лет назад
panda_glext.h 58c13de4ca integrate changes from Schell Games (plus some tab character fixes) 16 лет назад