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- // Filename: graphicsThreadingModel.I
- // Created by: drose (27Jan03)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
- //
- // All use of this software is subject to the terms of the Panda 3d
- // Software license. You should have received a copy of this license
- // along with this source code; you will also find a current copy of
- // the license at http://etc.cmu.edu/panda3d/docs/license/ .
- //
- // To contact the maintainers of this program write to
- // [email protected] .
- //
- ////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::Copy Constructor
- // Access: Published
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE GraphicsThreadingModel::
- GraphicsThreadingModel(const GraphicsThreadingModel ©) :
- _cull_name(copy._cull_name),
- _draw_name(copy._draw_name),
- _cull_sorting(copy._cull_sorting)
- {
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::Copy Assignment Operator
- // Access: Published
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE void GraphicsThreadingModel::
- operator = (const GraphicsThreadingModel ©) {
- _cull_name = copy._cull_name;
- _draw_name = copy._draw_name;
- _cull_sorting = copy._cull_sorting;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::get_cull_name
- // Access: Published
- // Description: Returns the name of the thread that will handle
- // culling in this model.
- ////////////////////////////////////////////////////////////////////
- INLINE const string &GraphicsThreadingModel::
- get_cull_name() const {
- return _cull_name;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::get_draw_name
- // Access: Published
- // Description: Returns the name of the thread that will handle
- // sending the actual graphics primitives to the
- // graphics API in this model.
- ////////////////////////////////////////////////////////////////////
- INLINE const string &GraphicsThreadingModel::
- get_draw_name() const {
- return _draw_name;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::get_cull_sorting
- // Access: Published
- // Description: Returns true if the model involves a separate cull
- // pass, or false if culling happens implicitly, at the
- // same time as draw.
- ////////////////////////////////////////////////////////////////////
- INLINE bool GraphicsThreadingModel::
- get_cull_sorting() const {
- return _cull_sorting;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::is_single_threaded
- // Access: Published
- // Description: Returns true if the threading model is a
- // single-threaded model, or false if it involves
- // threads.
- ////////////////////////////////////////////////////////////////////
- INLINE bool GraphicsThreadingModel::
- is_single_threaded() const {
- return _cull_name.empty() && _draw_name.empty();
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::is_default
- // Access: Published
- // Description: Returns true if the threading model is the default,
- // cull-then-draw single-threaded model, or false
- // otherwise.
- ////////////////////////////////////////////////////////////////////
- INLINE bool GraphicsThreadingModel::
- is_default() const {
- return is_single_threaded() && _cull_sorting;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::output
- // Access: Published
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE void GraphicsThreadingModel::
- output(ostream &out) const {
- out << get_model();
- }
- INLINE ostream &
- operator << (ostream &out, const GraphicsThreadingModel &threading_model) {
- threading_model.output(out);
- return out;
- }
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