ReleaseNotes 65 KB

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  1. ------------------------ RELEASE 1.10.1 -----------------------
  2. * Fix regression with Audio3DManager.setSoundVelocityAuto()
  3. * Audio3DManager accepts tuple in setSoundVelocity/setListenerVelocity
  4. ------------------------ RELEASE 1.10.0 -----------------------
  5. This is a major release with significant changes. Please review the
  6. changes when upgrading. The list below is by no means exhaustive, but
  7. should contain the most important changes.
  8. General
  9. * Experimental ability to build for Android
  10. * New input framework to natively support gamepads, joysticks, etc.
  11. * Multi-threaded render pipeline is a lot more stable now
  12. * New setuptools-based deployment pipeline
  13. * Improvements to mouselook smoothness
  14. * Cache is now at $XDG_CACHE_HOME/panda3d (~/.cache/panda3d), not ~/.panda3d
  15. * Addition of unit test suite
  16. * Many improvements to thread safety
  17. * Many performance improvements
  18. * Tons of bugfixes
  19. * Big style cleanup of C++ source code
  20. Python API
  21. * Complete support for Python 3
  22. * Support for coroutines and async/await
  23. * Property interfaces have been added for many settings
  24. * More flexible handling for keyboard arguments in C++ APIs
  25. * Python bindings are completely separated out of the C++ libraries.
  26. * Interrogate binding generator has many improvements.
  27. * Use of pandac.PandaModules is discouraged, use panda3d.core et al
  28. * Use of libRocket is discouraged due to lack of Python 3 support
  29. * Tasks are now sorted in addition order when lacking a sort value
  30. * Fixes iris/fade transitions for extreme aspect ratios
  31. * WeakNodePath is now exposed to Python
  32. * WindowProperties.size(x, y) deprecated; use WindowProperties(size=(x, y))
  33. * Calling bare run() is deprecated, use base.run() instead
  34. * downcastTo*() methods have been removed, they were already no-ops
  35. Rendering
  36. * Add new shader-based terrain rendering method (ShaderTerrainMesh)
  37. * The default ColorAttrib mode is now T_vertex
  38. * The ColorAttrib T_off mode now properly disables vertex colors entirely
  39. * Make handling of color attributes more consistent between renderers
  40. * Ability to create an OpenGL core profile context; set "gl-version 3 2"
  41. * Experimental support for reverse-Z rendering for best depth precision
  42. * sRGB framebuffers supported more widely
  43. * Support for infinite near/far clip in lens
  44. * Add some PBR material parameters to material class
  45. * Addition of more built-in GLSL shader inputs; see manual.
  46. * Add p3d_FragData[] GLSL output for MRT in GLSL 1.30
  47. * Add flag enabling vertex shader control over point size
  48. * Support signed ints and double-precision floats in vertex data with GLSL
  49. * Support unsigned 11/10/10-bit floating-point textures and vertex data
  50. * Support for SSBOs via ShaderBuffer class
  51. * Support OpenGL FBO buffers without any attachments
  52. * Support passing uint variables to GLSL shader
  53. * Allow rendering objects with empty vertex data (for vertex pulling)
  54. * Add LogicOpAttrib, for supporting logical operator blending
  55. * Improvements to OpenGL ES support
  56. * Support for geometry with adjacency information
  57. * Change default alpha blending to improve blending rendered result
  58. * New method for obtaining native OpenGL texture object
  59. * Support windowless offscreen rendering on macOS
  60. * Panda resets OpenGL state better before and after draw callbacks
  61. * OpenGL renderer better supports debugging tools like apitrace
  62. * Support fixed-depth billboards, useful for 2D tags that don't change size
  63. Shader generator
  64. * Significant performance improvements
  65. * Support for point light shadows
  66. * Hardware skinning support
  67. * Changes to match fixed-function pipeline better
  68. * Fixes for normal vector normalization
  69. * Support multiple normal maps (uses Reoriented Normal Mapping)
  70. * Tracks modifications to materials and texture stages automatically
  71. Lighting
  72. * Allow specifying light color based on color temperature
  73. * Setting specular color of a light separately is deprecated
  74. * New GLSL inputs to make implementing lighting in shaders much easier
  75. * Add representation for sphere light and rectangle light
  76. * Efficiency improvements for passing light information to shader
  77. * Interocular distance for shadow cameras now always defaults to 0
  78. * Add low-level lighting module from RenderPipeline
  79. Textures
  80. * Support cube map arrays
  81. * Support buffer textures
  82. * Many more texture formats supported
  83. * BC4 and BC5 compression modes supported
  84. * Proper depth textures supported in DirectX 9 renderer
  85. * set_ram_image(_as) directly supports buffer protocol
  86. * TexturePeeker supports more formats and component types
  87. Text
  88. * Dramatic improvements to text rendering performance
  89. * Support for HarfBuzz for higher-quality text shaping and kerning
  90. * Support for right-to-left text
  91. * Support for signed-distance-field rendering in egg-mkfont
  92. Audio/video
  93. * The default unit for audio is now 1 meter for each Panda unit.
  94. * Native .flac loader
  95. * Support videos with alpha channel in ffmpeg
  96. * OpenAL stability improvements, especially on macOS
  97. * Support loading .opus files with libopusfile
  98. * Fix various memory leaks
  99. Physics / collisions
  100. * CollisionTube is renamed to CollisionCapsule.
  101. * Box-box collision test is improved to work well with the Pusher
  102. * More box tests for collision system: box-into-plane, box-into-poly
  103. * Capsule (tube) can be used as "from" shape into plane, sphere, capsule, box
  104. * Bullet objects are serializable to .bam files.
  105. * Bullet bindings are now thread safe.
  106. * Bullet debug drawer is more efficient; no longer inherits GeomNode.
  107. * Various fixes to bullet vehicle wheel synchronization
  108. * PhysX bindings are deprecated.
  109. Pipeline / loading
  110. * Support for Assimp library to load a broad variety of model formats
  111. * Ability to specify min-lod, max-lod, lod-bias in .egg file
  112. * Egg file materials support PBR-style material parameterization
  113. * Support loading more DDS files, including DX10-style ones
  114. * Add support for OpenEXR and HDR textures
  115. * Support line/point thickness in bam2egg
  116. * bam2egg no longer inserts a vestigial ModelNode at the top
  117. * bam2egg supports depth test, offset, cull bin attributes
  118. * Accept a .gz file wherever a .pz file is accepted
  119. * egg-palettize supports mirror and border-color wrap modes
  120. * More robust checks against memory corruptions when loading bad .bam files
  121. * Support for Maya 2017 and 2018
  122. * Support preprocessing GLSL shaders created with Shader.make
  123. Build
  124. * We now require using MSVC 2015 or 2017 to compile on Windows.
  125. * At least GCC 4.8 is now required.
  126. * With GCC/clang, enabling C++11 is now required.
  127. * Allow building with more recent ffmpeg versions
  128. * Support for old FFMpeg versions (before 1.1) dropped.
  129. * The ppremake build system has been removed.
  130. * Support for OpenSSL versions before 0.9.7 has been dropped.
  131. C++
  132. * Use of NULL is replaced with nullptr
  133. * WeakPointerTo now requires use of lock() method for thread safety
  134. * Mutex et al now satisfy C++11 Lockable constraints
  135. * Panda headers no longer contain `using namespace std;`
  136. * PN_int32 et al have been removed, use stdint.h types instead
  137. * The need to link with pystub and add Python include dirs is removed.
  138. ------------------------ RELEASE 1.9.4 ------------------------
  139. One of the bugfixes in the last 1.9.3 release introduced a regression,
  140. therefore it was decided to make another 1.9.x release.
  141. * Fix 1.9.3 regression with generating geometry in threaded pipeline
  142. * Various compile warning fixes
  143. * Fix occasional crash in PNMImage::quick_filter_from()
  144. * Fix issue taking screenshots from an OpenGL FBO buffer
  145. * Fix various issues with MeshDrawer
  146. * Fix issue with collision sphere generation in bam2egg
  147. * Fix compile errors with more obscure Python configurations
  148. * Fix assert when using Texture.load_sub_image to load whole image
  149. * Fix fsm FourState
  150. ------------------------ RELEASE 1.9.3 ------------------------
  151. This issue fixes several bugs that were still found in 1.9.2.
  152. * Fix crash when using homebrew Python on Mac OS X
  153. * Fix crash when running in Steam on Linux when using OpenAL
  154. * Fix crash using wx/tkinter on Mac as long as want-wx/tk is set
  155. * Fix loading models from 'models' package with models/ prefix
  156. * Fix random crashes in task system
  157. * Fix various race conditions causing threading issues
  158. * Fix memory leaks in BulletTriangleMesh
  159. * Fix loading old models with MovingPart<LMatrix4f>
  160. * Improve performance of CPU vertex animation somewhat
  161. * Show framebuffer properties when fbprop request fails
  162. * Show error instead of crash on use of object before __init__
  163. * Fix hang on exit when using Python task on threaded task chain
  164. * Fix inability to get RGBA renderbuffer in certain cases
  165. * Work around GLSL issue with #pragma and certain Intel drivers
  166. * Improve performance of texture load and store operations
  167. * Fix crashes with pbuffers on Intel cards on Windows
  168. * Support for Autodesk Maya 2016.5
  169. * Add shadow-depth-bits config var to control shadow map depth
  170. * Fix cull issue when rendering cube map (or any multi-lens setup)
  171. * Fix crash rendering with the same camera to different contexts
  172. * Fix compile error when making static build with DX9 renderer
  173. * Fix assertion when using aux render targets in DX9
  174. * Work around Cg bug generating invalid ASM for saturated tex loads
  175. * Fix issues with certain Cg shader inputs in DX9
  176. * Support uint8 index buffers in DX9
  177. * Fix occasional frame lag when loading a big model asynchronously
  178. * Fix interrogate parsing issue with "const static"
  179. * Add back missing libp3pystub.a to Mac OS X SDK
  180. * Fix RAM caching of 2D texture arrays
  181. * Fix Ctrl+C interrupt propagation to runtime applications
  182. * Support for InvSphere, Box and Tube solids in bam2egg
  183. * Preserve "intangible" and "level" collide flags in bam2egg
  184. * Add normalized() method to vectors
  185. * asyncFlattenStrong with inPlace=True caused node to disappear
  186. * Fix asyncFlattenStrong called on nodes without parent
  187. * Fix is_playing() check when playing an animation backwards
  188. * Windows installer no longer clears %PATH% if longer than 1024 chars
  189. * Fix inoperative -tbn/-tbnall/-tbnauto options in egg-optchar
  190. * Fix tinydisplay texture errors on shutdown
  191. * Fix mipmap filtering issues in tinydisplay renderer
  192. * Fix exception when creating intervals before ShowBase is started
  193. * Fix rare X11 .ico cursor bug; also now supports PNG-compressed icons
  194. * Add keyword argument support to make() methods such as Shader.make()
  195. * Fix compilation errors with Bullet 2.84
  196. * Fix exception when trying to pickle NodePathCollection objects
  197. * Fix error when trying to raise vectors to a power
  198. * GLSL: fix error when legacy matrix generator inputs are mat3
  199. * Now tries to preserve refresh rate when switching fullscreen on Windows
  200. * Fix back-to-front sorting when gl-coordinate-system is changed
  201. * Now also compiles on older Linux distros (eg. CentOS 5 / manylinux1)
  202. * get_keyboard_map now includes keys on layouts with special characters
  203. * Fix crash due to incorrect alignment when compiling Eigen with AVX
  204. * Fix crash when writing 16-bit .tif file (now silently downsamples)
  205. ------------------------ RELEASE 1.9.2 ------------------------
  206. This is a minor bugfix release, fixing a few minor issues that
  207. remained in the 1.9.1 release, including:
  208. * Fix compile errors with more recent versions of ffmpeg
  209. * Include .lib files for pyd modules in Windows SDK
  210. * packp3d now recognizes default egg-object-type definitions
  211. * Fix issues with sphere-into-box and box-into-sphere collisions
  212. * Texture VRAM usage is now correctly reported by pstats
  213. * Support for reading BMP files with alpha channel
  214. * Fix OpenGL crashes in very ancient OpenGL versions
  215. * Fix rare compile issues and crashes with esoteric Python set-ups
  216. * Fix crash when extracting texture that's not a multiple of 4 bytes
  217. * Work around buggy NVIDIA driver that reports _main_* shader inputs
  218. * Add version of transform_vertices that accepts a SparseArray
  219. * Clamp shininess to 0 to avoid GL error when shininess < 0
  220. * Fix various bugs in RopeNode and NurbsCurveEvaluator
  221. * Fix clock-mode Config.prc settings
  222. * NodePath render_mode setters no longer reset wireframe color
  223. * Fix constant reloading of texture when gl-ignore-mipmaps is set
  224. * BamReader now releases the GIL (so it can be used threaded)
  225. * Fix AttributeError in direct.stdpy.threading module
  226. ------------------------ RELEASE 1.9.1 ------------------------
  227. This minor release fixes some important regressions and bugs found
  228. in 1.9.0, but also introduces a few minor features.
  229. It also reintroduces the deployment tools that were absent from
  230. the previous release.
  231. The following issues were fixed:
  232. * SDK now properly installs in Mac OS X 10.11 "El Capitan"
  233. * Windows 8.1+ no longer applies DPI virtualization to Panda window
  234. * Fix ffmpeg library load issue on Mac OS X
  235. * Fix issues running maya2egg on Mac OS X
  236. * Fix compiler errors on different platforms
  237. * Fix various rare crashes
  238. * Fix crashes on shutdown in threaded pipeline
  239. * Fix low-level threading crash on ARM machines
  240. * More reliably and robustly handle failures opening OpenAL device
  241. * Textures were not being scaled to power-of-2 in some cases
  242. * Correct scaling of normal vectors with flatten operation
  243. * Correct positioning of viewing axis when showing lens frustum
  244. * Add dpi-window-resize option to auto-resize window on DPI change
  245. * Fix assertions when alpha-file-channel references unknown channel
  246. * Use OpenGL-style vertex colors by default on non-Windows systems
  247. * Default vertex column alignment is now 4 bytes
  248. * Add PNMImage premultiply/unpremultiply methods.
  249. * Fix incorrect parsing of numbers with exponents in Config.prc
  250. * Fix for reading URLs mounted via the virtual file system
  251. * Fix shader generator memory leaks and runtime performance
  252. * Fix shader generator scaling of binormals and tangents
  253. * Expose _NET_WM_PID to window managers in X11
  254. * Fix a range of bugs in tinydisplay renderer.
  255. * Don't error when setting lens far distance to infinity
  256. * Allow passing custom lens to saveCubeMap/saveSphereMap
  257. * Fix errors in saveCubeMap/saveSphereMap in threaded pipeline
  258. * Fix DynamicTextFont.makeCopy()
  259. * Make Texture memory size estimation more accurate
  260. * Fix various window resizing issues
  261. * Fix PandaSystem.getCompiler() value for clang (it reported gcc)
  262. * x2egg no longer replaces face normals with vertex normals
  263. * Include Eigen headers in Mac and Windows SDK
  264. * Added geomipterrain-incorrect-normals setting, default=true
  265. * DisplayInformation resolution list was missing on Windows
  266. * Upgrade FMOD and Bullet versions on Windows and Mac OS X
  267. * Various performance optimizations
  268. * Fixed various other bugs not listed here.
  269. Fixes and improvements for the runtime:
  270. * Fix splash screen freezing in the X11 web plug-in
  271. * pdeploy will now handle extracted files (eg. .ico and .cur)
  272. * Added more options for customizing splash screen
  273. * Fix missing xml and ast modules from morepy package
  274. * Certificate dialog is now localized to various languages
  275. * Fix packp3d error when Python file is not in a package
  276. * Pass on failing exit status from packaged application
  277. * Remove annoying ":Packager(warning): No such file" warning
  278. * Fix issue installing pdeploy-generated .pkg on OS X 10.11
  279. Fixes for the Python API:
  280. * Fix mysterious and rare crash in tp_traverse
  281. * Bullet step function accidentally defaulted to step size of 0
  282. * Fix overflow of file offsets (eg. when seeking in huge files)
  283. * Fix regression with memoryviews
  284. * Fix hasattr/getattr of vector classes for invalid attributes
  285. * Allow passing a long to methods accepting an int
  286. * Fix crash when passing None to Filename constructor
  287. * MouseWatcherGroup was erroneously not exposed in 1.9.0
  288. * ShowBase no longer unmounts VFS when shutting down
  289. * No longer requires setting PATH to import panda3d.*
  290. * DirectDialog default geom is once again respected
  291. * DirectDialog no longer overrides custom frameSize
  292. * Fix WebcamVideo/MicrophoneAudio.getOptions() methods
  293. Changes relating to the OpenGL renderer:
  294. * Various performance improvements
  295. * Fix point/line thickness setting
  296. * Improve GLSL error reporting
  297. * Fix Intel driver issues, particularly with geometry shaders
  298. * Add more error checking for parameter types
  299. * Integer shader inputs were not being converted to float properly
  300. * Fix crash passing an undersized array to a GLSL shader input
  301. * p3d_ColorScale et al may now be declared as vec3
  302. * Fix flickering when using trans_model_to_apiview in Cg
  303. * Support wireframe and point rendering modes in OpenGL ES
  304. * Fix issue with model disappearing in rare cases with GLSL
  305. * Fix ColorWriteAttrib not working as it should
  306. * Allow deactivating PStats collectors for GPU timers
  307. * Memory residency of graphics buffers now tracked by PStats
  308. * Allow changing OpenGL coordinate system with gl-coordinate-system
  309. Fixes for libRocket integration:
  310. * libRocket did not work on Mac OS X in 1.9.0
  311. * Fix inconsistent behavior with non-power-of-2 textures in rocket
  312. * Use model-path for finding libRocket assets
  313. * Add missing keys to libRocket keymap
  314. * libRocket elements showed up white in tinydisplay
  315. New features:
  316. * Add -L (lighting) and -P (graphics pipe) pview options
  317. * Add M_confined mouse mode that keeps cursor in window
  318. * Add sample program demonstrating mouse modes
  319. * bam2egg supports collision sphere and plane solids
  320. * p3d_TransformTable GLSL input backported from 1.10 branch
  321. * Add openal-device setting for selecting OpenAL audio output
  322. * Add limited modification timestamp tracking for Ramdisk mounts
  323. * Support for Autodesk Maya 2016
  324. ------------------------ RELEASE 1.9.0 ------------------------
  325. This is a major release with many exciting new features!
  326. Beware of bugs.
  327. The list below contains a subset of the changes introduced:
  328. * We now offer 64-bit Windows and Mac OS X builds.
  329. * Switch to MSVC 2010; no more assembly manifests.
  330. * Cocoa port for better Mac OS X support, esp. newer versions.
  331. * We now compile the Python modules into panda3d/*.pyd modules;
  332. no more imp.load_dynamic hackery needed.
  333. * Support for GPU profiling in OpenGL, see pstats-gpu-timing
  334. * sRGB framebuffers, see framebuffer-srgb
  335. * sRGB texture support, see Texture::F_srgb et al.
  336. * Integer vector support, including passing to shaders
  337. * Native .ogg vorbis and .wav loader (does not require ffmpeg)
  338. * FFmpeg support is a separate plug-in module now, libp3ffmpeg.
  339. * Sample programs are now part of the source code repository
  340. * Can be built with Python 3 (highly experimental)
  341. * Improvements to Windows installer
  342. * M_filled_wireframe rendering mode
  343. * Support specifying sampler state separate from textures
  344. * Support for bindless texture clearing
  345. * Texture LOD bias and min/max LOD settings
  346. * Framebuffer properties allows separate red/green/blue bits
  347. * Explicit float color and float depth specification in fbprops
  348. * Coverage samples settable via FrameBufferProperties
  349. * Stereo buffer implementation in OpenGL via FBOs
  350. * Support enumeration of pixel formats in WebcamVideo
  351. * Frame rate meter can be configured to show milliseconds
  352. * Changes to improve font crispness with default settings
  353. * Fix assertion error when using more than one GraphicsEngine
  354. * raw-w, raw-a, etc. keyboard events for layout-independent input
  355. * Allow querying active keyboard layout via win.get_keyboard_map()
  356. * Distinguish between lmeta and rmeta keys on Mac OS X
  357. * Floating-point image manipulation API, support float tiffs
  358. * Various new 16-bit and 32-bit and int texture formats
  359. * Man pages are now available for the majority of utilities
  360. Pipeline:
  361. * Fix bugs with <Collide> group transformations in .egg
  362. * Don't create unnecessary intermediate node when loading .egg
  363. * bam2egg supports materials, and correctly converts animations
  364. * dae2egg has some skeletal animation support
  365. * Support Maya versions up to 2015
  366. OpenGL renderer changes:
  367. * Error checking is now OFF by default for performance reasons,
  368. set gl-check-errors or gl-debug to true to enable.
  369. * GL 4.2 shader_image_load_store support (incl. multi-bind)
  370. * Layered render-to-texture (using geometry shaders)
  371. * Seamless cube maps (on by default), see gl-cube-map-seamless
  372. * Added gl-debug for improved debug output support
  373. * Added GL object labels when gl-debug is enabled
  374. * gl-dump-compiled-shaders can be used to dump program binaries
  375. * Direct3D-style NT_packed_dabc vertex arrays now directly supported
  376. * Native rendering of line strips, using primitive restart
  377. * Immutable texture storage support (disabled by default)
  378. * Bindless texture support (disabled by default)
  379. * Specular component is now computed separately in FFP
  380. Shader system:
  381. * Support for tessellation shaders
  382. * Support for compute shaders via ComputeNode
  383. * GLSL preprocessor with "#pragma include" support
  384. * Much better coverage of shader inputs in GLSL
  385. * GLSL error messages now show source filename
  386. * Fixes apiclip_of_x shader inputs
  387. * Matrices can be passed directly to setShaderInput
  388. * Support binding images to shaders
  389. * Viewport array support
  390. Optimizations and performance improvements:
  391. * Use of C++11 move semantics to reduce refcounting overhead
  392. * Build with Eigen by default for faster linear math
  393. * Dramatic overhead reduction of generated bindings
  394. * Streamline culling process
  395. * Tighter bounding volume generation
  396. * Take advantage of CPU features for bit operations
  397. * Circumvent bounding volume generation when not required
  398. * Optimizations for interned strings
  399. * Use of GCC atomics should improve 64-bit Linux performance
  400. API features:
  401. * Buffer protocol support for textures and arrays
  402. * Interrogate supports various C++11 features
  403. * Expose TextGlyph interfaces for making custom text renderers
  404. * Better handling of default arguments for many functions
  405. * Cyclic references can sometimes be tracked through tasks
  406. * ShowBase clean teardown possible
  407. * API documentation is more accurate
  408. * Improve interfaces for interop with other applications
  409. Deprecated features:
  410. * Use of pandac.PandaModules is discouraged; use panda3d.core
  411. * Deprecate DirectStart and global run() function; use ShowBase
  412. * Remove old decal system
  413. * Remove Direct3D 8 renderer
  414. * Remove M_light_vector tex gen mode and FFP-based bump mapping
  415. Bug fixes:
  416. * Various point rendering issues are fixed now
  417. * Fix pview issue with 1-frame and/or multiple animations
  418. * Fixes for multisampling in FBOs
  419. * Fix aspect ratio of frame rate meter
  420. * Support NaN and infinity values in Config.prc variables
  421. * Fixes for webcams on Linux that do not output Huffman tables
  422. * Better support for non-basic Cg shaders on non-NVIDIA cards
  423. * Many others
  424. ------------------------ RELEASE 1.8.1 ------------------------
  425. This is a bugfix release, fixing many issues in 1.8.0.
  426. However, there may still be some (minor) bugs.
  427. * Fix a host of issues related to GLSL shaders
  428. * Fix incorrect registry entry for Python in Windows installer
  429. * pdeploy generated binaries with wrong architecture on Linux
  430. * Fix runtime error in pdeploy when building for Windows
  431. * Support for Maya 2013
  432. * ARToolKit now also works on Mac OS X
  433. * WM_CLASS can be set using x-wm-class and x-wm-class-name
  434. * No longer crashes when Xrandr is not supported
  435. * Aux normals are now also normalized when no lights are applied
  436. * Fix hidden cursor when switching fullscreen on Mac OS X
  437. * PackageInstaller didn't add packages to system paths
  438. * Allow disabling custom cursor on Windows
  439. * Fix incorrect panning of 3D audio
  440. * Fix omission of textures of non-standard format in ShaderGenerator
  441. * Fix compile issue with newer gcc versions
  442. * Fix circular reference held by ActorNode
  443. * Window is now correctly centered on Windows
  444. * Fix confusion with depth range of Lens::project()
  445. * Now successfully compiles against recent SSL versions on Windows
  446. * Fix incorrect Cg TEXUNIT0 binding during the first frame
  447. * TextNode::set_text_scale now correctly scales spaces as well
  448. * Expose AudioLoadRequest to Python (for async audio loading)
  449. * Support for the libRocket debugger
  450. * Fix newline entry in libRocket
  451. ------------------------ RELEASE 1.8.0 ------------------------
  452. This is a major release, with several big new features. As such,
  453. it is likely to contain bugs.
  454. * True threading support now enabled in the default build
  455. * Pipelined rendering: app, cull, and draw can run in parallel, each
  456. in their own thread
  457. * Web plugin is more robust, and better supports Safari and Chrome
  458. * Plugin runs properly when the username contains non-ASCII characters on Windows
  459. * Added appRunner.p3dFilename and appRunner.p3dUrl to provide p3d
  460. location
  461. * Multifiles (and p3d files) now make a distinction between binary and
  462. text files
  463. * OccluderNode added for explicit occlusion culling
  464. * Ambient occlusion generation for terrain
  465. * Fixed bug where Windows installer wipes %PATH% when it's too long
  466. * Added fog support to the shader generator
  467. * Added normal_gloss texture mode
  468. * Added a custom color option to the cartoon filter
  469. * Support for texture arrays in shaders
  470. * Better shader support in pandadx9
  471. * Fix some issues with cube map buffers
  472. * Can be compiled to use double-precision floats throughout, instead
  473. of the default of single-precision floats. (Graphics drivers still
  474. use single-precision floats, of course.)
  475. * Can be compiled with the optional Eigen library to provide SSE2 support
  476. * Can be compiled with SpeedTree support
  477. * Can be compiled on MSVS2010, and/or Win64. (These builds not
  478. provided by default.)
  479. * Support for the Bullet physics engine
  480. * Support for the libRocket GUI library
  481. * Support for stereo/multiview textures
  482. * Substantial performance improvements to movie textures
  483. * TGA files with alpha channel now load correctly
  484. * New "Ramdisk" mount type available for the VFS
  485. * The VFS is now writable for ramdisk files and true on-disk files
  486. * pdeploy -i generates a custom icon for the installed game
  487. * wx and tk work better on OSX
  488. * Panda windows can be embedded within wxPython windows on all
  489. platforms (including OSX) with the new WxPandaWindow class
  490. * Added base.pixel2d for pixel-based 2-D coordinates
  491. * Python-based swizzling of Panda vectors, e.g. vec2.xyxy
  492. * Python programmers can now optionally use the original unmangled C++
  493. name for methods and classes, e.g. model.set_pos(LPoint3f(1, 2, 3)).
  494. * Command-line filename globbing now supported on Win32, e.g. egg-texture-cards *.png
  495. * DirectGui works with nonstandard coordinate-system in effect
  496. * Egg loader handles double-sided polygons a little differently by
  497. default now, for better render performance but more memory usage
  498. (use "egg-emulate-bface 0" to restore the old behavior if needed).
  499. ------------------------ RELEASE 1.7.2 ------------------------
  500. This release fixes several bugs that were found in 1.7.1.
  501. * Fix crash on GLX implementations that have no FBConfig support
  502. * Fix trouble with buffers on Mac OS X
  503. * Un-break shadow samplers in Cg shaders
  504. * Fixes for relative mouse mode on OSX
  505. * Pdeployed apps on Windows no longer show a console window
  506. * Fix relative file paths for license files in pdeploy
  507. * Ppatcher no longer writes out faulty checksums
  508. * Fix plugin failure to read from cache
  509. * Include missing X11 extension libs in runtime distribution
  510. * Fix disappearing windows with CEGUI's OpenGL renderer
  511. * Fixes for makepanda on FreeBSD
  512. * Fix LightRampAttrib crash
  513. * Fix bug with two-parameter Lens::set_fov
  514. ------------------------ RELEASE 1.7.1 ------------------------
  515. This release introduces several significant bugfixes,
  516. but also introduces various minor new features. Although
  517. it is a minor release, it may also introduce new bugs.
  518. * Many improvements and bugfixes to pdeploy
  519. * Vectors now support swizzle/write masks (e.g vec.xz)
  520. * Fixes for depth buffer instabilities on Windows
  521. * Better webcam support on Linux using Video4Linux
  522. * Custom cursor support in X11
  523. * Static functions that return a list are now properly wrapped
  524. * ODE objects now have getId() exposed to Python
  525. * NodePath.findMaterial now works properly
  526. * Remove unnecessary dependency on GLU
  527. * Arithmetic operators to PNMImage
  528. * Various OpenGL ES-related bugfixes
  529. * Support for EGL and OpenGL ES in makepanda
  530. * Fix a crash with the Maya converters
  531. * Include missing p3d tools on Windows
  532. * Include tinyxml as part of the source
  533. * Updates to PandAI
  534. * Compile issues with latest OpenSSL fixed
  535. * Fix static-init ordering issues with OpenSSL
  536. * Several other bugfixes and features not listed here
  537. ------------------------ RELEASE 1.7.0 ------------------------
  538. This major release introduces tons of cool new features. As it
  539. is highly experimental, it is not recommended for production use.
  540. * Support for running Panda3D apps in a browser via web plugin
  541. * Fully automatic shadow mapping
  542. * Easy to use distribution and packaging framework
  543. * Integrated support for NVIDIA PhysX
  544. * Support for GLSL shaders
  545. * Geometry shaders, both in Cg and GLSL
  546. * Improved Cg support
  547. * Hardware geometry instancing support
  548. * Runtime fullscreen toggle
  549. * Unix/X11 resolution querying/switching support
  550. * Experimental Unix/X11 support for relative mouse mode (via xf86dga)
  551. * New, cleaner import conventions, replacing PandaModules
  552. * Parallax mapping
  553. * Support for OpenGL ES 1 and 2
  554. * Experimental Screen Space Ambient Occlusion
  555. * New collision solid: box
  556. * Working FreeBSD support
  557. * Blur / Sharpen postprocessing filter
  558. * Many improvements to the Shader Generator
  559. * Fixes and improvements to DistributedObject network system
  560. * New AI libraries
  561. * Added MeshDrawer2D
  562. * Most Panda objects now work with the pickle/cPickle and copy modules.
  563. * Windows build now compiled for Python 2.6
  564. * Tons of new features and bugfixes
  565. ------------------------ RELEASE 1.6.2 ------------------------
  566. This is mainly a bugfix release. Also fixes some bugs that
  567. were accidentally introduced in 1.6.1.
  568. * Fixed a static-init issue in ptloader on Windows
  569. * Fixed texture scaling issue when using buffers
  570. * x2egg is no longer broken
  571. * Threading in OSX build fixed
  572. * Fixed issue with flickering colors in Shader Generator
  573. * Eggcacher now uses less RAM
  574. * Missing 'models' dirs in packpanda games fixed
  575. * Eggcacher step in Panda3D installer is now optional
  576. * Fixes broken shortcut links in Start Menu on Windows
  577. * Shader Generator now supports clip planes
  578. * Bug with combine modes in Shader Generator fixed
  579. * Fixed bug with Texture::make_copy()
  580. * Bug with Actor LOD fixed
  581. * Fixed bug with missing geometry in Collada converter
  582. * OdeUtil.collide instability fixed
  583. * OdeBody setData/getData methods exposed to Python
  584. ------------------------ RELEASE 1.6.1 ------------------------
  585. This release fixes some bugs found in 1.6.0, and adds some
  586. minor features as well.
  587. * Threading layer is now enabled by default
  588. * cTrav.showCollisions fixed
  589. * Fixed broken MovieTexture
  590. * OpenAL is now stable on Linux, too
  591. * OpenAL now supports dynamic playrate changing
  592. * MayaPandaTool now handles NURBS correctly
  593. * Fixed particle panel and directtools bugs
  594. * Fix crash with collada exporter on Windows
  595. * ARToolkit jittering fixed
  596. * Now possible to override shader vertex/fragment profiles
  597. * Maya exporter fixed on OSX
  598. * Fixed depth texture crash for padded textures
  599. * Fixed bug that made OdeUtil.collide return empty geoms
  600. * Fixed crash with render.flattenStrong() when using trackball
  601. * Several improvements to the ODE layer
  602. * Performance improvements to GeoMipTerrain
  603. * GeoMipTerrain.setBorderStitching to fix seams between terrains
  604. * installpanda.py for installing Panda on Linux without deb/rpm
  605. * Several other minor bugfixes
  606. ------------------------ RELEASE 1.6.0 ------------------------
  607. This release introduces several major new features and
  608. significant bugfixes. It is likely to be buggy, like most
  609. x.x.0 releases.
  610. * Lightweight threading framework without runtime overhead
  611. * Makepanda now fully supports OSX
  612. * DDS textures are now supported
  613. * COLLADA->egg converter added
  614. * New C++-based Task system, which includes async threading support
  615. * Support for asynchronous on-demand loading of textures and/or animations
  616. * New software-based renderer "tinydisplay"
  617. * More pythonic features: iterable methods, implicit parameter casting
  618. * Packpanda now also supports Linux
  619. * Added libsquish support for DXT compression
  620. * New MeshDrawer class for realtime mesh manipulation
  621. * Infamous FBO bug fixed
  622. * Preliminary support for Volumetric Lighting
  623. * Shader k-parameters can now contain underscores
  624. * Fixed OpenCVTexture and ARToolKit on Linux
  625. * GeoMipTerrain now supports multi-channel heightmaps
  626. * GeoMipTerrain features new near/far LOD system
  627. * GeoMipTerrain performance improved
  628. * CallbackNode added to support low-level drawing callbacks from Python
  629. * Fixed some minor but annoying OpenAL/FFMpeg issues
  630. * Fixed bug with lcontrol and rcontrol on Linux
  631. * Fixed bug regarding icon filenames
  632. * Multisampling fixed on Linux and OSX
  633. * Left and right scrolling events now available
  634. * Several improvements to API reference
  635. * ShaderGenerator now supports several more blend modes and color scale
  636. * .x converter now supports AnimTicksPerSecond
  637. * vfs-mount-url can load models directly off the web
  638. * Smoother transitions in FadeLodNode
  639. * Dynamically-generated outline on fonts: loader.loadFont(outlineWidth = xxx)
  640. * Texture.getRamImageAs()
  641. * base.toggleTexMem()
  642. * Text generation performance optimization
  643. * Various performance optimizations
  644. * Several more minor bugs fixed
  645. ------------------------ RELEASE 1.5.4 ------------------------
  646. This is a bugfix release, fixing the problems found in 1.5.3.
  647. * Fixes packpanda crash
  648. * Linux build accidentally got configured for OpenAL
  649. * EggTexture now writes wrap modes and types correctly.
  650. * Fixes an occasional crash in TextureAttrib
  651. * DirectEntry no longer crashes when moving cursor in a full box
  652. * Several bugs in RigidBodyCombiner fixed
  653. * Normals generated by GeoMipTerrain are now correct
  654. * Bugs fixed in DirectGrid
  655. * Linux users can now use WindowProperties.setParentWindow
  656. * Fmod now compiles on 64-bits
  657. * Fixed several bugs in the API reference generator
  658. * EggNurbsSurface is now exposed to Python
  659. * Fixes a bug in PGButton
  660. * GeoMipTerrain set_heightfield fixed
  661. * Several bugs in the Max exporter:
  662. - Now generates binormals and tangents
  663. - Pview output fixed
  664. - Overwrite confirmation fixed
  665. - Export type 'Both' now works correctly
  666. * Several other bugs not listed above.
  667. ------------------------ RELEASE 1.5.3 ------------------------
  668. This release fixes most of the remaining bugs, but it adds
  669. some new features as well.
  670. * License changed to BSD
  671. * Fixes x-file parser for real, this time.
  672. * Fixes serious bug in shader generator
  673. * Adds MSVCR71 and MSVCP71 back to the distro (for python)
  674. * Fixed a bug in GeoMipTerrain
  675. * Adds support for .egg.pz to packpanda --bam
  676. * Turns on libpandaode support
  677. * Mayapandatool fixed
  678. * Added support for 3dsmax 2009
  679. * Max exporter overhauled
  680. * Improved support for 64-bits, gcc 4.3 and OSX
  681. ------------------------ RELEASE 1.5.2 ------------------------
  682. This fixes just one serious bug: release 1.5.1 accidentally
  683. reversed the TextureStage sort order.
  684. ------------------------ RELEASE 1.5.1 ------------------------
  685. Mostly a bugfix release, but adds some minor features too.
  686. - The x-file parser now is back to being case-insensitive, as it should be.
  687. - Panda plugins now use an explicit plugin-path.
  688. - Better DLL-hell protection under windows.
  689. - Added GeoMipTerrain (but no docs yet)
  690. - Using python -E in the start menu - really, this time.
  691. - Linmath classes now initialized when using python.
  692. - ConfigVariableSearch
  693. - Implicit sort order for texture attribs.
  694. - OpenAL audio manager now gives control over streaming vs preloaded sounds.
  695. - Preliminary support for 64-bit linux (but thirdparty libs missing).
  696. - Fixes a dozen or so assorted bugs.
  697. ------------------------ RELEASE 1.5.0 ------------------------
  698. * Shader Generator means advanced rendering without
  699. having to manually write shaders. Includes:
  700. - Per-Pixel Lighting
  701. - Normal Maps
  702. - Gloss Maps
  703. - Glow (Self-Illumination) Maps
  704. - HDR tone mapping
  705. - Cartoon shading
  706. * Class 'CommonFilters' makes it easy to do image postprocessing:
  707. - Bloom Filter
  708. - Cartoon Inking
  709. - More coming soon.
  710. * Maya exporter now supports normal maps, gloss maps, glow maps.
  711. * Now compiled for Python 2.5
  712. * Adds support for Maya 2008 export.
  713. * Lots of small tweaks, bugfixes, performance improvements, etc.
  714. ------------------------ RELEASE 1.4.2 ------------------------
  715. * Added code for mouse-trail logging.
  716. * Fixed a minor bug in the new OpenAL code.
  717. * The installer now uses less memory.
  718. * Now easier to compile with recent versions of SSL.
  719. * Minor bugfix in exposeJoint
  720. * Added config variable: basic-shaders-only
  721. * graphicsEngine.removeWindow() and graphicsOutput.setOneShot() fixed.
  722. * Roaming ralph sample now uses collision detection correctly.
  723. ------------------------ RELEASE 1.4.1 ------------------------
  724. This release:
  725. * fixes a couple of small bugs
  726. * adds support for the new OpenAL/FFMpeg unified sound/video system.
  727. * renames the sample programs in a more sensible way
  728. ------------------------ RELEASE 1.4.0 ------------------------
  729. This release incorporates lots of small, incremental
  730. improvements.
  731. * Model-cache enabled by default in prepackaged release.
  732. * Now compiling with visual studio 2005.
  733. * Plugin installation now slightly harder --- see instructions in plugins dir.
  734. * Improved OSX support: mouselook, fmod fixes, icon filename.
  735. * Better memory usage tracking from pstats.
  736. * Removed dependencies on NSPR.
  737. * New default-model-extension prc variable (instead of old implicit-extension behavior)
  738. * New arc emitter in particle system.
  739. * Multiple different Actors can be flattened into one node.
  740. * Texture compression in DX8, DX9.
  741. * New features to support low-memory platforms.
  742. * ParametricCurveDrawer etc. officially deprecated in favor of RopeNode.
  743. * DynamicTextFont::RenderMode allows generating geometric fonts (instead of always using texture-based fonts).
  744. * Some integrated support for ODE (not yet polished and ready)
  745. * New RigidBodyCombiner unifies independently moving bodies into a single Geom as a rendering optimization.
  746. * Support for depth-stencil textures.
  747. * Better support for fullscreen mode on Linux.
  748. * Panda GL/DX windows can be subordinate to other windows (Win32 only).
  749. * Better multithreaded protection.
  750. * Interrogate correctly handles "const" vs. non-const objects.
  751. * PlaneNode::set_clip_effect allows user-defined cull planes (in addition to clip planes).
  752. * Several low-level rendering optimizations.
  753. * Simple occlusion culling with PipeOcclusionCullTraverser.
  754. * Optional bounding boxes (instead of spheres): "bounds-type box", "bounds-type best"
  755. * Addition of eggcacher utility to preload model-cache.
  756. * In source tree, added 'skel' directory to make it easier for newcomers to extend panda.
  757. * The obsolete config variable framebuffer-mode has been removed.
  758. I have no doubt that there will be a few significant bugs in this release, like all X.X.0 releases. - Josh
  759. ------------------------ RELEASE 1.3.2 ------------------------
  760. Bugfix release. This fixes a few problems in 1.3.1
  761. * Sound system won't initialize properly under linux: Fixed.
  762. * Panda DLL names now all start with "libp3" or "libpanda"
  763. * Normals reversed in heightfield tesselator: fixed.
  764. ------------------------ RELEASE 1.3.1 ------------------------
  765. Bugfix release. This fixes a few problems in 1.3.0
  766. * Sound system won't initialize properly under linux: Fixed.(Update: Not fixed)
  767. * Panda not compatible with SElinux: mostly fixed, except fmod.
  768. * Max exporter and importer broken: Fixed.
  769. * Minor problem involving gsg handling in showbase: Fixed.
  770. ------------------------ RELEASE 1.3.0 ------------------------
  771. This release contains several new features, and as such, it might be
  772. buggy. However, we've been testing it internally for a couple weeks,
  773. and it seems to be okay. It contains the following new features:
  774. * Stencil buffers and stencil operations now supported.
  775. * Sound API now supports DSP and better support for large MP3s.
  776. * Video uses FFMPEG instead of DirectShow - no more codec issues.
  777. * Heightfield terrain.
  778. * Support for intra-frame animation interpolation.
  779. * Use of 'import *' now only imports correct symbols.
  780. * Various minor improvements to the particle system.
  781. * Scene editor at least partially operational (alpha level)
  782. * Removed most of the 65,536 vertex-per-mesh limits.
  783. * Various low-level optimizations.
  784. * Support for threaded model loads (only in CVS, not in distro).
  785. * Support for 'model-cache-dir', which caches a BAM each time you load an EGG.
  786. * OnscreenText/DirectLabel can contain embedded 3D models inside the text.
  787. ------------------------ RELEASE 1.2.3 ------------------------
  788. The last release was a disaster:
  789. * I failed to fix packpanda.
  790. * I broke the tcl/tk stuff.
  791. * I added ppythonw, and it wasn't reliable.
  792. So basically, this release fixes packpanda and tcl/tk. It doesn't
  793. fix ppythonw yet (I don't know what's wrong), but it does disable
  794. it temporarily. It keeps the few things from 1.2.2 that were worth
  795. keeping.
  796. ------------------------ RELEASE 1.2.2 ------------------------
  797. This is a minor bugfix release.
  798. * Adds 'ppythonw', a version of ppython that doesn't
  799. open a console window.
  800. * If you have a bad fmod DLL in your windows folder,
  801. this version compensates.
  802. * Fixes a small bug in the VRML-to-egg converter.
  803. * Small stylistic improvements in some sample programs.
  804. ------------------------ RELEASE 1.2.1 ------------------------
  805. This release is likely to be much more stable than its predecessors.
  806. It contains many new features:
  807. * lots of performance optimizations
  808. * a preliminary OSX port
  809. * new modes for animation blending
  810. * easier partial-body animations
  811. * more powerful shader-to-engine interface
  812. * better support for rotating bodies in physics engine
  813. * support for compressed model files
  814. * multiple render targets (ie, glDrawBuffers)
  815. * support for stereo rendering
  816. * more complete API reference manual
  817. * ability to control mipmaps explicitly
  818. * better tools for debugging offscreen buffers
  819. * new sample programs
  820. * a number of packpanda repairs
  821. ------------------------ RELEASE 1.1.0 ------------------------
  822. This is a BETA release. It's pretty reliable, but there are still a
  823. few quirks here and there. Over the summer, Panda3D was overhauled
  824. top to bottom. The new code is dramatically improved, but it needs a
  825. little bit of testing. The new features are:
  826. * Much faster rendering of high-poly models.
  827. * Dramatically improved vertex and pixel shader support.
  828. * New demo programs using shaders and render-to-texture.
  829. * Play movies by using an AVI as a texture (windows only).
  830. * Python scripting uses much faster python to C++ interface.
  831. * Support for procedurally-created geometry (eg, fractals, etc).
  832. * Cleaner, simpler internal data structures.
  833. * Comes with Python 2.4 support built-in.
  834. * A lot more.
  835. The new demo programs are:
  836. * Render to Texture Demo
  837. * Cartoon Shader Demo
  838. * Motion Trails Demo
  839. * Procedural Geometry (Fractals) Demo
  840. * Normal Mapping Demo
  841. However, a caution: this is a BETA release: reasonably stable, but
  842. not quite perfect. Please send us your bug reports.
  843. ------------------------ RELEASE 1.0.5 ------------------------
  844. UPDATE: this release broke support for visual studio. Use
  845. panda3d 1.0.4 if you wish to compile panda from scratch using
  846. visual studio.
  847. This release consists mainly of compatibility improvements.
  848. * Now compiles under MS Visual Toolkit (makefile changes)
  849. * Now compiles under Mandrake 10.1 (a fix in the makefile)
  850. * Now compiles under Debian Sarge (a fix in the VRML lexer)
  851. * Now compiles under Ubuntu HH (same as DEBIAN SARGE)
  852. * Add code for building debian 'deb' archives.
  853. * Fix scene editor and particle panel so they work on linux.
  854. * Add support for --no-python to makepanda.
  855. * Tidied up makepanda a bit.
  856. ------------------------ RELEASE 1.0.4 ------------------------
  857. * This version includes the new Max exporter and the new Maya
  858. export panel.
  859. * We have added the --genman option to makepanda (to
  860. regenerate the API reference manual). This uses the epydoc
  861. documentation-generation system.
  862. * Several bugs in the new tutorials have been repaired.
  863. * A bug in fmod positional audio has been fixed.
  864. * Makepanda now puts the maya and max plugins in a
  865. separate 'plugins' directory, for convenience.
  866. * The 'libpandaegg' library has been exported to python.
  867. ------------------------ RELEASE 1.0.3 ------------------------
  868. * The binary release contains a brand new collection of
  869. sample programs. The new sample programs are much better.
  870. * If you install the windows binary release, the
  871. sample programs can now be run from the start menu.
  872. * Lighting under DirectX was broken. This has been repaired.
  873. * The binary release has been compiled with support for pstats.
  874. (Previously, it was compiled with pstats disabled).
  875. * Various changes to make panda3d more compatible with
  876. the 'epydoc' documentation-generation system.
  877. ------------------------ RELEASE 1.0.2 ------------------------
  878. This is a bugfix release.
  879. * makepanda contained a bug: it was compiling maya2egg6
  880. against the Maya 5.0 libraries, making it largely useless.
  881. This is fixed.
  882. * Maya2egg65 has been added, for Maya 6.5 users.
  883. * The configuration combo "want-tk=false, want-directtools=true"
  884. used to confuse panda, because directtools uses Tk. Now
  885. it's smart enough to do the right thing.
  886. * When you ask controlJoint to create a control node for
  887. you, it initializes the control node to the joint's initial
  888. position.
  889. * The scene editor supposedly works now. We'll see.
  890. * The models directory was missing the animation 'panda-walk4',
  891. which is necessary for the tutorial.
  892. * A new directory 'win-extras' has been added to the
  893. thirdparty tree. This contains some miscellaneous python
  894. libraries needed at the Entertainment Technology Center.
  895. The script that builds the windows installer will include
  896. these libraries in the distribution.
  897. ------------------------ RELEASE 1.0.1 ------------------------
  898. This is a bugfix release.
  899. * In the previous binary release, Config.prc did not contain a
  900. load-display line. This confuses pview. Pview is being fixed,
  901. but until then, the load-display line has been restored.
  902. * The Max and Maya plugins were inadvertently omitted from the
  903. previous binary release. This has been corrected.
  904. * An error in the distributed object networking layer has
  905. been fixed. The error only affected those who were trying to
  906. write LAN games using the CMU LAN server and p2p messages.
  907. * An error in the physics code has been corrected.
  908. * Python Megawidgets (pmw), which is required for "directtools",
  909. was not supplied in the previous release. We are now including
  910. pmw. In the Linux RPMs, to avoid overwriting any
  911. distribution-supplied pmw package, we put this package
  912. into /usr/share/panda3d.
  913. * To be consistent, we moved all the other python code into
  914. /usr/share/panda3d as well. This requires a file 'panda.pth'
  915. in the python lib directory.
  916. * In the binary RPMs, the file permissions of the python
  917. source files have been changed to 555, so that even if root
  918. runs panda, the '.pyc' files will not be modified or regenerated.
  919. ------------------------ RELEASE 1.0.0 ------------------------
  920. Configuration, installation, and execution environments:
  921. * This is the introduction of the new Panda version numbering
  922. system. The Panda version will be represented with three
  923. dot-separated numbers. The first number, the major version, will
  924. change only very rarely. The second number, the minor version,
  925. will increment frequently, with each new feature release. The
  926. third number will increment as needed to indicate bugfix releases
  927. on the minor version.
  928. * Use PandaSystem::get_version_string() (or
  929. PandaSystem.getVersionString() in Python) to return the version
  930. number of the currently-running Panda.
  931. * New runtime config system allows for dynamic loading of prc files
  932. and supports querying of available variable names. Use
  933. ConfigVariableString, ConfigVariableBool, etc. to get a value from
  934. the prc file(s); use the ConfigVariableManager and
  935. ConfigPageManager classes (or the cvMgr and cpMgr global objects
  936. in Python) to make general queries.
  937. * The ppremake build system now properly detects intra-tree
  938. dependencies, but only if each tree is fully built and installed
  939. before ppremake is run within the next dependent tree. Requires
  940. using ppremake version 1.18 or higher.
  941. Miscellaneous:
  942. * New support for encrypted streams, including encrypted subfiles
  943. within a multifile, using the OpenSSL encryption library. Adds
  944. pencrypt and pdecrypt programs.
  945. * The default port for PStats is now 5185, to avoid a conflict with
  946. Instant Messenger.
  947. * New "smooth" checkbox on PStats graphs provides a better sense of
  948. overall trends when graphs are noisy.
  949. * The meaning of the three components of HPR angles has been
  950. officially changed, in particular the meaning of the R component.
  951. This change was introduced to make the three components more
  952. consistent with each other, and to make P and R work together in a
  953. more sensible way. Existing code which used hard-coded HPR angles
  954. may be invalidated by this change. To convert existing code, you
  955. should use the global function old_to_new_hpr() to determine what
  956. new HPR triple that corresponds to an old HPR triple. As a
  957. temporary stopgap, you may define temp-hpr-fix 0 in your prc file.
  958. * Add support for weak reference counts using the WeakPointerTo
  959. class.
  960. * Add optional support for STL's semistandard hashing containers,
  961. e.g. hash_map and hash_set.
  962. * Panda no longer requires any registry keys or environment
  963. variables. This means it is now possible to run panda directly
  964. from a CD, install multiple copies of panda on a single machine,
  965. or install panda by copying the tree from another computer.
  966. Note that the installer does add the panda 'bin' directory to
  967. your PATH, and it does store an uninstall key in the registry,
  968. but neither of these is needed for panda to function.
  969. * The 'makepanda' build system is now capable of building
  970. prepackaged games for Windows. These prepackaged games are simply
  971. copies of panda with the game code included, some of the
  972. unnecessary stuff stripped out, and some changes to the start
  973. menu. See "Airblade - Installer" on the panda downloads page
  974. for an example.
  975. * This is the first release to include not just a binary installer
  976. for windows, but also binary RPMs for fedora 2, fedora 3, and
  977. redhat 9.
  978. * All of the sample programs have been tested. The ones that didn't
  979. work have been removed, the ones that do work have been (lightly)
  980. documented.
  981. * In the Win32 binary release, the 'config.prc' file has been moved
  982. to the 'etc' directory. This is to make it consistent with the
  983. Linux version.
  984. Rendering system:
  985. * Multitexture support is now part of Panda. This introduces the
  986. TextureStage and TexCoordName classes, as well as new interfaces
  987. like NodePath::add_texture(). As of the present release,
  988. multitexture is only supported when using the OpenGL renderer.
  989. * Support for programmable shaders is now possible using the Cg
  990. shader language. Assign a CgShaderAttrib to a node to apply a
  991. programmable shader.
  992. * New support for the Helix library allows playing of a streaming
  993. movie in a Panda texture. Presently only supported on Windows.
  994. * Deprecated the old "win-origin-x" and "win-origin-y" prc variables
  995. in favor of "win-origin", which takes two numbers separated by a
  996. space. Similarly with "win-width" and "win-height", in favor of
  997. "win-size".
  998. * Deprecated the old Camera::set_scene() interface; now a Camera
  999. implicitly renders whatever scene graph it is parented to.
  1000. * Removed the old GraphicsLayer and GraphicsChannel classes.
  1001. Instead of using these interfaces, you can now create any number
  1002. of DisplayRegions directly on the window.
  1003. * Offscreen render-to-a-texture will now be properly oriented under
  1004. DirectX (previously, it would render the texture image upside-down
  1005. and backward).
  1006. * Support for automatic keystone correction caused by an off-axis
  1007. physical projector using Lens::set_keystone().
  1008. * New framebuffer-mode prc variable allows explicit control over the
  1009. default framebuffer properties requested by Panda, including
  1010. whether software or hardware rendering is required.
  1011. * Added "multisample" transparency mode (alpha keyword "ms" in an
  1012. egg file), which allows good-quality transparency (especially for
  1013. alpha cutouts) without requiring back-to-front sorting, and
  1014. without artifacts from improper sorting. This does require
  1015. special multisample hardware capabilities, however. Presently
  1016. supported in OpenGL mode only. Automatic fallback to "binary"
  1017. transparency mode if multisample is not supported on a given
  1018. platform.
  1019. * New cursor-filename and icon-filename config variables replace the
  1020. old win32-mono-cursor and win32-window-icon variables. Also,
  1021. runtime control over these properties is now provided by the
  1022. WindowProperties class.
  1023. * Better management of potential memory leaks due to cyclic
  1024. reference counts in the RenderState and TransformState caches.
  1025. Now cycles are automatically detected and broken.
  1026. Scene graph:
  1027. * GeomNodes now have a CollideMask, just like CollisionNodes, which
  1028. deprecates the old set_collide_geom() interface to detect
  1029. collisions with visible geometry. There is a new NodePath
  1030. interface for querying and setting the collide masks for single
  1031. nodes or for entire subgraphs.
  1032. * New NodePath interfaces to control lighting eliminate the need to
  1033. create an explicit LightAttrib. The new lighting interfaces are
  1034. designed to be similar to the new multitexture interfaces.
  1035. * New NodePath interfaces to control the texture matrix, including a
  1036. new project_texture() method to enable hardware-assisted
  1037. projective texturing.
  1038. * New NodePath::flatten_multitex() interface to bake in certain
  1039. kinds of multitexture effects into a single texture, generated
  1040. on-the-fly.
  1041. * New options for ColorBlendAttrib and RenderModeAttrib.
  1042. * NodePath::set_transparancy() now accepts a
  1043. TransparencyAttrib::Mode parameter to specify exactly what kind of
  1044. transparency you'd like.
  1045. * New NodePath::set_render_mode() interface accepts a
  1046. RenderModeAttrib::Mode parameter, deprecating
  1047. set_render_mode_filled() and set_render_mode_wireframe().
  1048. * LerpQuatInterval can be used as a drop-in replacement for
  1049. LerpHprInterval; it performs spherical lerps in quaternion space,
  1050. rather than lerping each component of a HPR individually.
  1051. LerpHprInterval is not deprecated; it remains useful within its
  1052. limitations.
  1053. * New DirectSliderBar gui object implements a standard slider bar
  1054. with a thumb (like a window scroll bar).
  1055. * Lighting normals are now automatically counterscaled properly when
  1056. lighting is enabled in the presence of a scale, uniform or
  1057. nonuniform, in the scene graph. You can also use
  1058. RescaleNormalAttrib for explicit control over this behavior.
  1059. * Improvements to RopeNode for rendering splines in various
  1060. representations.
  1061. Collisions and physics systems:
  1062. * New CollisionSegment and CollisionInvSphere collision solids.
  1063. * The collision system now reports normals for intersections
  1064. detected from collision rays, segments, and lines.
  1065. * Several improvements to the physics system.
  1066. Model converters:
  1067. * x2egg and egg2x added to converters, as well as to inline
  1068. conversion supported via ptloader. This adds support for
  1069. DirectX's native so-called "retained-mode" file format. This file
  1070. format supports animation and joint hierarchies as well as basic
  1071. polygonal models.
  1072. * vrml2egg added to converters, as well as to inline conversion
  1073. supported via ptloader. This adds support for VRML 2.0 model
  1074. files only.
  1075. * Added -noabs option to many model converters, to help detect
  1076. problems with unintended absolute path references.
  1077. * Added egg2bam -flatten and -combine-geoms.
  1078. * We now have working exporters for Max5, Max6, Max7, Maya5, Maya6.
  1079. (Update: these were accidentally omitted from the binary release)
  1080. * The Max exporter is dramatically improved: it now includes support
  1081. for character studio, and the polygon winding bug has been fixed.
  1082. ------------------------ RELEASE 2004-07-27 ------------------------
  1083. Configuration, installation, and execution environments:
  1084. * We have moved to a new, more explicit naming convention for our
  1085. import statements. Rather than installing all Python files into
  1086. one big flat namespace, we now import them from their appropriate
  1087. directories, e.g. "from direct.actor import Actor".
  1088. * "from ShowBaseGlobal import *" is replaced with "import
  1089. direct.directbase.DirectStart" and/or "from pandac.PandaModules
  1090. import *".
  1091. * The old "generatePythonCode" script has been replaced with a new
  1092. "genPyCode" script that automates the Python wrapper generation
  1093. process without requiring any special parameters.
  1094. * The old dependencies on environment variables have been removed.
  1095. There are no longer requirements for any environment variables to
  1096. be set in either the build process or the runtime environment
  1097. (although a few optional environment variables remain to allow
  1098. custom configuration).
  1099. * INSTALL document greatly enhanced for clarity.
  1100. * An automatic build script is now provided to further simplify
  1101. building Panda3D for Unix and Cygwin users.
  1102. * The old "Configrc" filename to identify runtime configuration
  1103. files is deprecated; configuration files should now be named
  1104. Config.prc, or in general, *.prc. The system-default
  1105. configuration files are auto-generated as 20_panda.prc,
  1106. 30_pandatool.prc, and 40_direct.prc (the numeric prefixes control
  1107. the order in which these are loaded at runtime).
  1108. Rendering system:
  1109. * Some deprecated methods of CollisionEntry have been flagged to
  1110. raise an exception now; these are replaced with the newer
  1111. interfaces that can return a collision point in an arbitrary
  1112. coordinate system.
  1113. * Camera::set_cull_center() can be used for debugging culling by
  1114. setting the effective point of visibility culling different from
  1115. the actual point. From Python, use base.oobeCull() to examine
  1116. this effect.
  1117. * Alt-Enter in pview toggles between fullscreen and windowed modes.
  1118. * Added experimental support for GL display lists.
  1119. Scene graph:
  1120. * Exposed methods to directly retrieve and set the individual
  1121. vertices of a GeomNode from Python code.
  1122. * The new PortalNode defines the interface for Panda's new
  1123. cell-portal visibility system; each PortalNode is a window into
  1124. another zone, or a separate subgraph; the PortalNode can hide or
  1125. show the subset of its zone's geometry visible through its
  1126. "portal".
  1127. * The new PolylightNode applies a simple lighting-like effect
  1128. without actually using lighting; objects will brighten or darken
  1129. as a whole according to their proximity to the light. Use
  1130. PolylightEffect to enable this effect.
  1131. * The new FadeLODNode works like ordinary LODNode, but the switches
  1132. are alpha-blended in over a short period of time rather than
  1133. popping immediately.
  1134. Text display:
  1135. * Text now supports embedded mode changes--special characters to
  1136. switch fonts, colors, scale, etc. within a line or within a
  1137. paragraph.
  1138. * Windows IME is better supported by Panda/Direct widgets
  1139. (e.g. PGEntry and/or DirectEntry) in fullscreen mode as well as in
  1140. windowed mode.
  1141. Model converters:
  1142. * dxf2egg and egg2dxf added to converters, as well as to inline
  1143. conversion supported via ptloader.
  1144. ------------------------ RELEASE 2004-03-29 ------------------------
  1145. Miscellaneous:
  1146. * We once again support the Microsoft VC6 compiler.
  1147. * The "pstats" program is now provided in the Windows environment as
  1148. part of pandatool. It is similar to "gtk-stats" on a Unix
  1149. environment, and can be used to view a real-time graph of
  1150. performance timing in a running Panda process. See
  1151. panda/src/doc/howto.use_pstats.
  1152. * New session recording and playback support allows capturing user
  1153. and network input to a disk file, for replaying later, offline.
  1154. Use "record-session filename.boo" and "playback-session
  1155. filename.boo" in your Configrc file.
  1156. * The genPyCode script now uses PythonWare's SqueezeTool to
  1157. "squeeze" the large number of generated .py files into a single
  1158. shared library, for substantially improved startup times on
  1159. Windows.
  1160. * The Task system now has substantially reduced overhead when many
  1161. doLater's are waiting in the system.
  1162. * The png image file type is now supported.
  1163. Rendering system:
  1164. * Introducing native DirectX9 graphics support, although we do not
  1165. yet support any features specific to DirectX9, such as
  1166. programmable shaders.
  1167. * DirectX7 and DirectX8 modules are now somewhat more robust.
  1168. * New support for offscreen rendering and render-to-a-texture, which
  1169. will become part of a general multipass-rendering interface.
  1170. Presently supported in OpenGL, with limited DirectX support. Use
  1171. GraphicsWindow::make_texture_buffer() to make a buffer you can
  1172. render into and apply the result as a texture map to objects in
  1173. your scene. The NonlinearImager in the distort directory is a
  1174. complex example of using this interface.
  1175. * Explicit support for the Mesa 3D library's software-based
  1176. offscreen rendering, allowing a Panda program to generate
  1177. offscreen images as a background process, independently of any
  1178. graphics card or desktop environment.
  1179. * GraphicsLayer and GraphicsWindow render order can now be easily
  1180. adjusted dynamically with set_sort() methods.
  1181. * Built-in frame rate meter can be activated by setting
  1182. "show-frame-rate-meter 1" in your Configrc file.
  1183. Scene graph:
  1184. * New tag system on PandaNodes allows storing of arbitrary string
  1185. data on nodes, keyed by a string dictionary. The
  1186. NodePath::get_net_tag() interface retrieves the data value for a
  1187. particular tag on a node or the nearest ancestor of the node.
  1188. NodePath::find() can search for a node in the scene graph with a
  1189. given tag or tag/value pair.
  1190. * Explicit shear transforms are now supported on nodes, as well as
  1191. in character animation tables.
  1192. * Characters now have an interface to control joint and slider
  1193. values dynamically, instead of strictly from an animation file.
  1194. Use Actor.exposeJoint() and/or Actor.controlJoint().
  1195. * Nurbs surfaces and curves can now be rendered directly by Panda,
  1196. which will tesselate them on the fly at some CPU cost. This is a
  1197. modeling convenience only; it is not intended to be used for
  1198. production code. Triangle strips are still the fastest way to
  1199. render complex surfaces.
  1200. * However, Rope.py is now provided as a high-level wrapper around
  1201. Panda's runtime NURBS curve evaluator; it can render dynamic
  1202. curves in a variety of ways.
  1203. * The egg library is now published to Python, allowing construction
  1204. of geometry on-the-fly by show code for convenience. This is also
  1205. intended as a developer's convenience more than a production
  1206. feature.
  1207. Text display:
  1208. * The special character \3 (ASCII 0x03) embedded in a text string
  1209. indicates the position of a soft hyphen when wordwrap mode is in
  1210. effect. The character \4 (ASCII 0x04) serves as a hyphenless
  1211. invisible break point.
  1212. * A default font is compiled in even if the FreeType library is not
  1213. available.
  1214. * pnmtext library added for rendering text directly into an image.
  1215. * New egg-mkfont utility uses FreeType to generate static font
  1216. models that Panda clients without FreeType can use to render text.
  1217. Collision and physics system:
  1218. * More robust collision interface, supporting NodePaths properly so
  1219. that collisions detected into (and from) particular instances of
  1220. nodes can be differentiated. CollisionEntry has a much simpler
  1221. mechanism for getting the intersection point and normal in an
  1222. arbitrary coordinate space defined by a NodePath, instead of the
  1223. user having to convert the coordinate space by hand.
  1224. * New CollisionVisualizer object to visually show collisions as they
  1225. are tested and detected, useful for optimizing collision
  1226. performance. Activate this with
  1227. base.cTrav.showCollisions(render).
  1228. * Implicit velocity system is now integrated with scene graph; the
  1229. relative velocity of moving nodes is automatically considered when
  1230. testing for most kinds of collisions. Use
  1231. NodePath::set_fluid_pos() to indicate that a node is moving
  1232. fluidly to its new position and should test for collisions along
  1233. the way (as opposed to the more traditional NodePath::set_pos(),
  1234. which unconditionally sets the node to its new position).
  1235. * Introduction of "tube" collision shapes, sometimes called
  1236. "capsules" in other libraries. It is a cylinder capped with
  1237. hemispheres.
  1238. * CollisionSolid::set_effective_normal() provides a way to define a
  1239. sloping surface with an apparently vertical normal, to prevent
  1240. characters standing on the surface from sliding down.
  1241. * Collision polygons now respect clipping planes.
  1242. * Many changes to physics system.
  1243. HTTPClient and net systems:
  1244. * More verbose error reporting.
  1245. * Better support for proxy servers, including SOCKS5 proxies.
  1246. Model converters:
  1247. * maya2egg converter now supports skeleton/morph animation files
  1248. fully, including soft-skinning, hard-skinning, and morphs (blend
  1249. shapes). NURBS and polygon meshes are both supported.
  1250. * A new Maya plugin called libmayapview allows opening a Panda
  1251. window from within Maya to view how the scene will look once it
  1252. has been converted to Panda.
  1253. * New soft2egg converter supports models and animation stored in
  1254. SoftImage 4.3 files. (Newer versions of SoftImage are not
  1255. supported.)
  1256. * New egg2flt program more or less reverses flt2egg.
  1257. * The ptloader Panda loader allows direct loading into Panda of most
  1258. model file types defined within pandatool: Maya, flt, and lwo.
  1259. Specify load-file-type ptloader in your Configrc file.
  1260. * New egg-optchar preprocessor improves character animation runtime
  1261. performance by eliminating unneeded joints. It can also
  1262. reorganize a skeleton and/or expose joints for the show code's
  1263. convenience.
  1264. * New egg-qtess utility converts NURBS egg files to polygon egg
  1265. files with either a trivial interface for quick conversions or a
  1266. sophisticated parameter file for more precise control. It
  1267. preserves soft-skinning and animation information.
  1268. * New visibility flag in egg format allows model files to define
  1269. invisible subtrees which will be initially stashed when loaded.
  1270. * The egg library now allows implicit forward references to vertex
  1271. pools, making it much easier to generate a valid egg file from a
  1272. third-party model format.