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- // Filename: camera.h
- // Created by: drose (26Feb02)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) Carnegie Mellon University. All rights reserved.
- //
- // All use of this software is subject to the terms of the revised BSD
- // license. You should have received a copy of this license along
- // with this source code in a file named "LICENSE."
- //
- ////////////////////////////////////////////////////////////////////
- #ifndef CAMERA_H
- #define CAMERA_H
- #include "pandabase.h"
- #include "lensNode.h"
- #include "perspectiveLens.h"
- #include "nodePath.h"
- #include "weakNodePath.h"
- #include "drawMask.h"
- #include "renderState.h"
- #include "pointerTo.h"
- #include "pmap.h"
- #include "auxSceneData.h"
- #include "displayRegionBase.h"
- ////////////////////////////////////////////////////////////////////
- // Class : Camera
- // Description : A node that can be positioned around in the scene
- // graph to represent a point of view for rendering a
- // scene.
- ////////////////////////////////////////////////////////////////////
- class EXPCL_PANDA_PGRAPH Camera : public LensNode {
- PUBLISHED:
- Camera(const string &name, Lens *lens = new PerspectiveLens());
- Camera(const Camera ©);
- public:
- virtual ~Camera();
- virtual PandaNode *make_copy() const;
- virtual bool safe_to_flatten() const;
- virtual bool safe_to_transform() const;
- PUBLISHED:
- INLINE void set_active(bool active);
- INLINE bool is_active() const;
- INLINE void set_scene(const NodePath &scene);
- INLINE const NodePath &get_scene() const;
- INLINE int get_num_display_regions() const;
- INLINE DisplayRegionBase *get_display_region(int n) const;
- MAKE_SEQ(get_display_regions, get_num_display_regions, get_display_region);
- INLINE void set_camera_mask(DrawMask mask);
- INLINE DrawMask get_camera_mask() const;
- INLINE void set_cull_center(const NodePath &cull_center);
- INLINE const NodePath &get_cull_center() const;
- INLINE void set_lod_center(const NodePath &lod_center);
- INLINE const NodePath &get_lod_center() const;
- INLINE void set_initial_state(const RenderState *state);
- INLINE CPT(RenderState) get_initial_state() const;
- INLINE void set_tag_state_key(const string &tag_state_key);
- INLINE const string &get_tag_state_key() const;
- void set_tag_state(const string &tag_state, const RenderState *state);
- void clear_tag_state(const string &tag_state);
- bool has_tag_state(const string &tag_state) const;
- CPT(RenderState) get_tag_state(const string &tag_state) const;
- void set_aux_scene_data(const NodePath &node_path, AuxSceneData *data);
- bool clear_aux_scene_data(const NodePath &node_path);
- AuxSceneData *get_aux_scene_data(const NodePath &node_path) const;
- void list_aux_scene_data(ostream &out) const;
- int cleanup_aux_scene_data(Thread *current_thread = Thread::get_current_thread());
- private:
- void add_display_region(DisplayRegionBase *display_region);
- void remove_display_region(DisplayRegionBase *display_region);
- bool _active;
- NodePath _scene;
- NodePath _cull_center;
- NodePath _lod_center;
- DrawMask _camera_mask;
- typedef pvector<DisplayRegionBase *> DisplayRegions;
- DisplayRegions _display_regions;
- CPT(RenderState) _initial_state;
- string _tag_state_key;
- typedef pmap<string, CPT(RenderState) > TagStates;
- TagStates _tag_states;
- typedef pmap<NodePath, PT(AuxSceneData) > AuxData;
- AuxData _aux_data;
- public:
- static void register_with_read_factory();
- virtual void write_datagram(BamWriter *manager, Datagram &dg);
- protected:
- static TypedWritable *make_from_bam(const FactoryParams ¶ms);
- void fillin(DatagramIterator &scan, BamReader *manager);
- public:
- static TypeHandle get_class_type() {
- return _type_handle;
- }
- static void init_type() {
- LensNode::init_type();
- register_type(_type_handle, "Camera",
- LensNode::get_class_type());
- }
- virtual TypeHandle get_type() const {
- return get_class_type();
- }
- virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
- private:
- static TypeHandle _type_handle;
- friend class DisplayRegion;
- };
- #include "camera.I"
- #endif
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