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- // Filename: renderEffects.I
- // Created by: drose (14Mar02)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) Carnegie Mellon University. All rights reserved.
- //
- // All use of this software is subject to the terms of the revised BSD
- // license. You should have received a copy of this license along
- // with this source code in a file named "LICENSE."
- //
- ////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////
- // Function: RenderEffects::Effect::Constructor
- // Access: Public
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE RenderEffects::Effect::
- Effect(const RenderEffect *effect) :
- _type(effect->get_type()),
- _effect(effect)
- {
- }
- ////////////////////////////////////////////////////////////////////
- // Function: RenderEffects::Effect::Constructor
- // Access: Public
- // Description: This constructor is only used when reading the
- // RenderEffects from a bam file. At this point, the
- // effect pointer is unknown.
- ////////////////////////////////////////////////////////////////////
- INLINE RenderEffects::Effect::
- Effect() {
- }
- ////////////////////////////////////////////////////////////////////
- // Function: RenderEffects::Effect::Constructor
- // Access: Public
- // Description: This constructor makes an invalid Effect with no
- // RenderEffect pointer; its purpose is just to make an
- // object we can use to look up a particular type in the
- // Effect set.
- ////////////////////////////////////////////////////////////////////
- INLINE RenderEffects::Effect::
- Effect(TypeHandle type) :
- _type(type),
- _effect(NULL)
- {
- }
- ////////////////////////////////////////////////////////////////////
- // Function: RenderEffects::Effect::Copy Constructor
- // Access: Public
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE RenderEffects::Effect::
- Effect(const Effect ©) :
- _type(copy._type),
- _effect(copy._effect)
- {
- }
- ////////////////////////////////////////////////////////////////////
- // Function: RenderEffects::Effect::Copy Assignment Operator
- // Access: Public
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE void RenderEffects::Effect::
- operator = (const Effect ©) {
- _type = copy._type;
- _effect = copy._effect;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: RenderEffects::Effect::operator <
- // Access: Public
- // Description: This is used by the Effects set to uniquify
- // RenderEffects by type. Only one RenderEffect of a
- // given type is allowed in the set. This ordering must
- // also match the ordering reported by compare_to().
- ////////////////////////////////////////////////////////////////////
- INLINE bool RenderEffects::Effect::
- operator < (const Effect &other) const {
- return _type < other._type;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: RenderEffects::Effect::compare_to
- // Access: Public
- // Description: Provides an indication of whether a particular
- // effect is equivalent to another one, for purposes
- // of generating unique RenderEffects. This should
- // compare all properties of the Effect, but it is
- // important that the type is compared first, to be
- // consistent with the ordering defined by operator <.
- ////////////////////////////////////////////////////////////////////
- INLINE int RenderEffects::Effect::
- compare_to(const Effect &other) const {
- if (_type != other._type) {
- return _type.get_index() - other._type.get_index();
- }
- if (_effect != other._effect) {
- return _effect < other._effect ? -1 : 1;
- }
- return 0;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: RenderEffects::is_empty
- // Access: Published
- // Description: Returns true if the state is empty, false otherwise.
- ////////////////////////////////////////////////////////////////////
- INLINE bool RenderEffects::
- is_empty() const {
- return _effects.empty();
- }
- ////////////////////////////////////////////////////////////////////
- // Function: RenderEffects::get_num_effects
- // Access: Published
- // Description: Returns the number of separate effects indicated
- // in the state.
- ////////////////////////////////////////////////////////////////////
- INLINE int RenderEffects::
- get_num_effects() const {
- return _effects.size();
- }
- ////////////////////////////////////////////////////////////////////
- // Function: RenderEffects::get_effect
- // Access: Published
- // Description: Returns the nth effect in the state.
- ////////////////////////////////////////////////////////////////////
- INLINE const RenderEffect *RenderEffects::
- get_effect(int n) const {
- nassertr(n >= 0 && n < (int)_effects.size(), NULL);
- return _effects[n]._effect;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: RenderEffects::has_decal
- // Access: Public
- // Description: This function is provided as an optimization, to
- // speed up the render-time checking for the existance
- // of a DecalEffect on this state. It returns true if a
- // DecalEffect exists, false otherwise. Note that since
- // there is no additional information stored on the
- // DecalEffect, there's no point in returning it if it
- // exists.
- ////////////////////////////////////////////////////////////////////
- INLINE bool RenderEffects::
- has_decal() const {
- if ((_flags & F_checked_decal) == 0) {
- // We pretend this function is const, even though it transparently
- // modifies the internal decal cache.
- ((RenderEffects *)this)->determine_decal();
- }
- return ((_flags & F_has_decal) != 0);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: RenderEffects::has_show_bounds
- // Access: Public
- // Description: This function is provided as an optimization, to
- // speed up the render-time checking for the existance
- // of a ShowBoundsEffect on this state. It returns true
- // if a ShowBoundsEffect exists, false otherwise. Note
- // that since there is no additional information stored
- // on the ShowBoundsEffect, there's no point in
- // returning it if it exists.
- ////////////////////////////////////////////////////////////////////
- INLINE bool RenderEffects::
- has_show_bounds() const {
- if ((_flags & F_checked_show_bounds) == 0) {
- // We pretend this function is const, even though it transparently
- // modifies the internal show_bounds cache.
- ((RenderEffects *)this)->determine_show_bounds();
- }
- return ((_flags & F_has_show_bounds) != 0);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: RenderEffects::has_show_tight_bounds
- // Access: Public
- // Description: If has_show_bounds() returns true, this will return
- // true if the ShowBoundsEffect in question requests
- // showing a "tight" bound.
- ////////////////////////////////////////////////////////////////////
- INLINE bool RenderEffects::
- has_show_tight_bounds() const {
- if ((_flags & F_checked_show_bounds) == 0) {
- // We pretend this function is const, even though it transparently
- // modifies the internal show_bounds cache.
- ((RenderEffects *)this)->determine_show_bounds();
- }
- return ((_flags & F_has_show_tight_bounds) != 0);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: RenderEffects::has_cull_callback
- // Access: Public
- // Description: This function is provided as an optimization, to
- // speed up the render-time checking for the existance
- // of an effect with a cull_callback on this state.
- ////////////////////////////////////////////////////////////////////
- INLINE bool RenderEffects::
- has_cull_callback() const {
- if ((_flags & F_checked_cull_callback) == 0) {
- // We pretend this function is const, even though it transparently
- // modifies the internal cull_callback cache.
- ((RenderEffects *)this)->determine_cull_callback();
- }
- return ((_flags & F_has_cull_callback) != 0);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: RenderEffects::has_adjust_transform
- // Access: Public
- // Description: This function is provided as an optimization, to
- // speed up the render-time checking for the existance
- // of an effect with a compute_adjust_transform on this
- // state.
- ////////////////////////////////////////////////////////////////////
- INLINE bool RenderEffects::
- has_adjust_transform() const {
- if ((_flags & F_checked_adjust_transform) == 0) {
- // We pretend this function is const, even though it transparently
- // modifies the internal adjust_transform cache.
- ((RenderEffects *)this)->determine_adjust_transform();
- }
- return ((_flags & F_has_adjust_transform) != 0);
- }
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