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- // Filename: pStatClientImpl.I
- // Created by: drose (23Dec04)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) Carnegie Mellon University. All rights reserved.
- //
- // All use of this software is subject to the terms of the revised BSD
- // license. You should have received a copy of this license along
- // with this source code in a file named "LICENSE."
- //
- ////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////
- // Function: PStatClientImpl::set_client_name
- // Access: Public
- // Description: Sets the name of the client. This is reported to the
- // PStatsServer, and will presumably be written in the
- // title bar or something.
- ////////////////////////////////////////////////////////////////////
- INLINE void PStatClientImpl::
- set_client_name(const string &name) {
- _client_name = name;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: PStatClientImpl::get_client_name
- // Access: Public
- // Description: Retrieves the name of the client as set.
- ////////////////////////////////////////////////////////////////////
- INLINE string PStatClientImpl::
- get_client_name() const {
- return _client_name;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: PStatClientImpl::set_max_rate
- // Access: Public
- // Description: Controls the number of packets that will be sent to
- // the server. Normally, one packet is sent per frame,
- // but this can flood the server with more packets than
- // it can handle if the frame rate is especially good
- // (e.g. if nothing is onscreen at the moment). Set
- // this parameter to a reasonable number to prevent this
- // from happening.
- //
- // This number specifies the maximum number of packets
- // that will be sent to the server per second, per
- // thread.
- ////////////////////////////////////////////////////////////////////
- INLINE void PStatClientImpl::
- set_max_rate(double rate) {
- _max_rate = rate;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: PStatClientImpl::get_max_rate
- // Access: Public
- // Description: Returns the maximum number of packets that will be
- // sent to the server per second, per thread. See
- // set_max_rate().
- ////////////////////////////////////////////////////////////////////
- INLINE double PStatClientImpl::
- get_max_rate() const {
- return _max_rate;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: PStatClientImpl::get_real_time
- // Access: Public
- // Description: Returns the time according to the PStatClientImpl's
- // clock object. It keeps its own clock, instead of
- // using the global clock object, so the stats won't get
- // mucked up if you put the global clock in
- // non-real-time mode or something.
- ////////////////////////////////////////////////////////////////////
- INLINE double PStatClientImpl::
- get_real_time() const {
- return _clock->get_short_time() + _delta;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: PStatClientImpl::client_main_tick
- // Access: Public
- // Description: Called only by PStatClient::client_main_tick().
- ////////////////////////////////////////////////////////////////////
- INLINE void PStatClientImpl::
- client_main_tick() {
- _last_frame = _clock->get_short_time();
- }
- ////////////////////////////////////////////////////////////////////
- // Function: PStatClientImpl::client_is_connected
- // Access: Public
- // Description: Called only by PStatClient::client_is_connected().
- ////////////////////////////////////////////////////////////////////
- INLINE bool PStatClientImpl::
- client_is_connected() const {
- return _is_connected;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: PStatClientImpl::client_resume_after_pause
- // Access: Public
- // Description: Called only by PStatClient::client_resume_after_pause().
- ////////////////////////////////////////////////////////////////////
- INLINE void PStatClientImpl::
- client_resume_after_pause() {
- // Simply reset the clock to the beginning of the last frame. This
- // may lose a frame, but on the other hand we won't skip a whole
- // slew of frames either.
- double delta = _clock->get_short_time() - _last_frame;
- _delta -= delta;
- }
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