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- // Filename: nodeReferenceCount.cxx
- // Created by: drose (01May06)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
- //
- // All use of this software is subject to the terms of the Panda 3d
- // Software license. You should have received a copy of this license
- // along with this source code; you will also find a current copy of
- // the license at http://etc.cmu.edu/panda3d/docs/license/ .
- //
- // To contact the maintainers of this program write to
- // [email protected] .
- //
- ////////////////////////////////////////////////////////////////////
- #include "nodeReferenceCount.h"
- TypeHandle NodeReferenceCount::_type_handle;
- ////////////////////////////////////////////////////////////////////
- // Function: NodeReferenceCount::do_test_ref_count_integrity
- // Access: Protected
- // Description: Does some easy checks to make sure that the reference
- // count isn't completely bogus.
- ////////////////////////////////////////////////////////////////////
- bool NodeReferenceCount::
- do_test_ref_count_integrity() const {
- nassertr(this != NULL, false);
- // If this assertion fails, we're trying to delete an object that
- // was just deleted. Possibly you used a real pointer instead of a
- // PointerTo at some point, and the object was deleted when the
- // PointerTo went out of scope. Maybe you tried to create an
- // automatic (local variable) instance of a class that derives from
- // ReferenceCount. Or maybe your headers are out of sync, and you
- // need to make clean in direct or some higher tree.
- nassertr(_node_ref_count != -100, false);
- // If this assertion fails, the reference counts are all screwed
- // up altogether. Maybe some errant code stomped all over memory
- // somewhere.
- nassertr(_node_ref_count >= 0, false);
- return ReferenceCount::do_test_ref_count_integrity();
- }
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