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- from math import floor, ceil
- import sys
- from panda3d.core import Vec2, Vec3, Vec4, Vec4F, Vec4D
- import pytest
- reason = '''Rounding in Python 2.7 expects to return a float value, since it returns a Vector it
- does not work. When Python 2.7 gets deprecated, remove this check.'''
- @pytest.mark.skipif(sys.version_info < (3, 5), reason=reason)
- def test_round():
- original_vector = Vec4(2.3, -2.6, 3.5, 1)
- rounded_vector = round(original_vector)
- assert rounded_vector.x == 2
- assert rounded_vector.y == -3
- assert rounded_vector.z == 4
- assert rounded_vector.w == 1
- @pytest.mark.skipif(sys.version_info < (3, 5), reason=reason)
- def test_floor():
- original_vector = Vec4(2.3, -2.6, 3.5, 1)
- rounded_vector = floor(original_vector)
- assert rounded_vector.x == 2
- assert rounded_vector.y == -3
- assert rounded_vector.z == 3
- assert rounded_vector.w == 1
- @pytest.mark.skipif(sys.version_info < (3, 5), reason=reason)
- def test_ceil():
- original_vector = Vec4(2.3, -2.6, 3.5, 1)
- rounded_vector = ceil(original_vector)
- assert rounded_vector.x == 3
- assert rounded_vector.y == -2
- assert rounded_vector.z == 4
- assert rounded_vector.w == 1
- def test_vec4_creation():
- assert Vec4(x=1, y=2, z=1, w=7) == Vec4(1, 2, 1, 7) == Vec4((1, 2, 1, 7))
- def test_vec4_getter_setter():
- original_vector = Vec4(2, 3, 7, 9)
- assert original_vector.x == 2
- assert original_vector.y == 3
- assert original_vector.z == 7
- assert original_vector.w == 9
- original_vector.x = 1
- original_vector.y = 3
- original_vector.z = 5
- original_vector.w = -8
- assert original_vector == Vec4(1, 3, 5, -8)
- original_vector[0] = 3
- original_vector[1] = 1
- original_vector[2] = 1
- original_vector[3] = -2
- assert original_vector == Vec4(3, 1, 1, -2)
- original_vector.set_x(-8)
- original_vector.set_y(6)
- original_vector.set_z(10)
- original_vector.set_w(30)
- assert original_vector.x == -8
- assert original_vector.y == 6
- assert original_vector.z == 10
- assert original_vector.w == 30
- def test_vec4_sum():
- original_vector = Vec4(2, 3, -2, 1)
- assert original_vector + original_vector == Vec4(4, 6, -4, 2)
- assert original_vector + 3 == Vec4(5, 6, 1, 4)
- def test_vec4_power():
- assert Vec4(2, -3, 2, -1) ** 2 == Vec4(4, 9, 4, 1)
- def test_vec4_len():
- assert len(Vec4(2, -3, 10, 30)) == 4
- def test_vec4_swizzle_mask():
- original_vector = Vec4(3, 5, 1, 0)
- assert original_vector.xy == Vec2(3, 5)
- assert original_vector.zxy == Vec3(1, 3, 5)
- assert original_vector.zxyw == Vec4(1, 3, 5, 0)
- def test_vec4_str():
- assert str(Vec4F(2, 3, 1, 9)) == "LVector4f(2, 3, 1, 9)"
- assert str(Vec4D(2, 3, 1, 9)) == "LVector4d(2, 3, 1, 9)"
- def test_vec4_compare():
- assert Vec4(1, 2, 3, 4).compare_to(Vec4(1, 2, 3, 4)) == 0
- assert Vec4(1, 0, 0, 0).compare_to(Vec4(1, 0, 0, 0)) == 0
- assert Vec4(1, 0, 0, 0).compare_to(Vec4(0, 1, 0, 0)) == 1
- assert Vec4(1, 0, 0, 0).compare_to(Vec4(0, 0, 1, 0)) == 1
- assert Vec4(1, 0, 0, 0).compare_to(Vec4(0, 0, 0, 1)) == 1
- assert Vec4(0, 1, 0, 0).compare_to(Vec4(1, 0, 0, 0)) == -1
- assert Vec4(0, 1, 0, 0).compare_to(Vec4(0, 1, 0, 0)) == 0
- assert Vec4(0, 1, 0, 0).compare_to(Vec4(0, 0, 1, 0)) == 1
- assert Vec4(0, 1, 0, 0).compare_to(Vec4(0, 0, 0, 1)) == 1
- assert Vec4(0, 0, 1, 0).compare_to(Vec4(1, 0, 0, 0)) == -1
- assert Vec4(0, 0, 1, 0).compare_to(Vec4(0, 1, 0, 0)) == -1
- assert Vec4(0, 0, 1, 0).compare_to(Vec4(0, 0, 1, 0)) == 0
- assert Vec4(0, 0, 1, 0).compare_to(Vec4(0, 0, 0, 1)) == 1
- assert Vec4(0, 0, 0, 1).compare_to(Vec4(1, 0, 0, 0)) == -1
- assert Vec4(0, 0, 0, 1).compare_to(Vec4(0, 1, 0, 0)) == -1
- assert Vec4(0, 0, 0, 1).compare_to(Vec4(0, 0, 1, 0)) == -1
- assert Vec4(0, 0, 0, 1).compare_to(Vec4(0, 0, 0, 1)) == 0
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