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- // Filename: clientButtonDevice.h
- // Created by: drose (26Jan01)
- //
- ////////////////////////////////////////////////////////////////////
- #ifndef CLIENTBUTTONDEVICE_H
- #define CLIENTBUTTONDEVICE_H
- #include <pandabase.h>
- #include "clientDevice.h"
- #include <buttonHandle.h>
- #include <buttonEvent.h>
- #include <buttonEventDataAttribute.h>
- #include <pointerTo.h>
- ////////////////////////////////////////////////////////////////////
- // Class : ClientButtonDevice
- // Description : A device, attached to the ClientBase by a
- // ButtonNode, that records the data from a single
- // named button device. The named device can contain
- // any number of up/down style buttons, numbered in
- // sequence beginning at zero; these are mapped by this
- // class to a sequence of ButtonHandles specified by the
- // user.
- ////////////////////////////////////////////////////////////////////
- class EXPCL_PANDA ClientButtonDevice : public ClientDevice {
- protected:
- ClientButtonDevice(ClientBase *client, const string &device_name);
- public:
- INLINE int get_num_buttons() const;
- INLINE void set_button_map(int index, ButtonHandle button);
- INLINE ButtonHandle get_button_map(int index) const;
- void set_button_state(int index, bool down);
- INLINE bool get_button_state(int index) const;
- INLINE bool is_button_known(int index) const;
- INLINE ButtonEventDataAttribute *get_button_events() const;
- virtual void output(ostream &out) const;
- virtual void write(ostream &out, int indent_level = 0) const;
- void output_buttons(ostream &out) const;
- void write_buttons(ostream &out, int indent_level) const;
- private:
- void ensure_button_index(int index);
- protected:
- enum State {
- S_unknown,
- S_up,
- S_down
- };
- class ButtonState {
- public:
- INLINE ButtonState();
- ButtonHandle _handle;
- State _state;
- };
- typedef vector<ButtonState> Buttons;
- Buttons _buttons;
- PT(ButtonEventDataAttribute) _button_events;
- public:
- static TypeHandle get_class_type() {
- return _type_handle;
- }
- static void init_type() {
- ClientDevice::init_type();
- register_type(_type_handle, "ClientButtonDevice",
- ClientDevice::get_class_type());
- }
- virtual TypeHandle get_type() const {
- return get_class_type();
- }
- virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
-
- private:
- static TypeHandle _type_handle;
- friend class ButtonState;
- };
- #include "clientButtonDevice.I"
- #endif
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