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- """
- Base class for Level Editor
- You should write your own LevelEditor class inheriting this.
- Refer LevelEditor.py for example.
- """
- from pandac.PandaModules import *
- from direct.showbase.ShowBase import *
- from direct.showbase.DirectObject import *
- from direct.directtools.DirectGlobals import *
- base = ShowBase(False)
- from ObjectMgr import *
- from FileMgr import *
- from ActionMgr import *
- from MayaConverter import *
- class LevelEditorBase(DirectObject):
- """ Base Class for Panda3D LevelEditor """
- def __init__(self):
- #loadPrcFileData('startup', 'window-type none')
- self.currentFile = None
- self.actionEvents = []
- self.objectMgr = ObjectMgr(self)
- self.fileMgr = FileMgr(self)
- self.actionMgr = ActionMgr()
- # define your own config file in inherited class
- self.settingsFile = None
-
- def initialize(self):
- """ You should call this in your __init__ method of inherited LevelEditor class """
- fTk = 0
- fWx = 0
- base.startDirect(fWantTk = fTk, fWantWx = fWx)
- base.closeWindow(base.win)
- base.win = base.winList[3]
- base.direct.disableMouseEvents()
- newMouseEvents = map(lambda x: "_le_per_%s"%x, base.direct.mouseEvents) +\
- map(lambda x: "_le_fro_%s"%x, base.direct.mouseEvents) +\
- map(lambda x: "_le_lef_%s"%x, base.direct.mouseEvents) +\
- map(lambda x: "_le_top_%s"%x, base.direct.mouseEvents)
- base.direct.mouseEvents = newMouseEvents
- base.direct.enableMouseEvents()
- base.direct.disableKeyEvents()
- keyEvents = map(lambda x: "_le_per_%s"%x, base.direct.keyEvents) +\
- map(lambda x: "_le_fro_%s"%x, base.direct.keyEvents) +\
- map(lambda x: "_le_lef_%s"%x, base.direct.keyEvents) +\
- map(lambda x: "_le_top_%s"%x, base.direct.keyEvents)
- base.direct.keyEvents = keyEvents
- base.direct.enableKeyEvents()
- base.direct.disableModifierEvents()
- modifierEvents = map(lambda x: "_le_per_%s"%x, base.direct.modifierEvents) +\
- map(lambda x: "_le_fro_%s"%x, base.direct.modifierEvents) +\
- map(lambda x: "_le_lef_%s"%x, base.direct.modifierEvents) +\
- map(lambda x: "_le_top_%s"%x, base.direct.modifierEvents)
- base.direct.modifierEvents = modifierEvents
- base.direct.enableModifierEvents()
- base.direct.cameraControl.lockRoll = True
- base.direct.setFScaleWidgetByCam(1)
- unpickables = [
- "z-guide",
- "y-guide",
- "x-guide",
- "x-disc-geom",
- "x-ring-line",
- "x-post-line",
- "y-disc-geom",
- "y-ring-line",
- "y-post-line",
- "z-disc-geom",
- "z-ring-line",
- "z-post-line",
- "centerLines",
- "majorLines",
- "minorLines",
- "Sphere",]
- for unpickable in unpickables:
- base.direct.addUnpickable(unpickable)
- base.direct.manipulationControl.optionalSkipFlags |= SKIP_UNPICKABLE
- base.direct.manipulationControl.fAllowMarquee = 1
- base.direct.manipulationControl.supportMultiView()
- base.direct.cameraControl.useMayaCamControls = 1
- for widget in base.direct.manipulationControl.widgetList:
- widget.setBin('gui-popup', 0)
- widget.setDepthTest(0)
- # [gjeon] to intercept messages here
- base.direct.ignore('DIRECT-delete')
- base.direct.ignore('DIRECT-select')
- base.direct.ignore('DIRECT-preDeselectAll')
- base.direct.fIgnoreDirectOnlyKeyMap = 1
-
- # [gjeon] do not use the old way of finding current DR
- base.direct.drList.tryToGetCurrentDr = False
- # specifiy what obj can be 'selected' as objects
- base.direct.selected.addTag('OBJRoot')
- self.actionEvents.extend([
- # Node path events
- ('DIRECT-select', self.select),
- ('DIRECT-delete', self.handleDelete),
- ('DIRECT-preDeselectAll', self.deselectAll),
- ('DIRECT_deselectAll', self.deselectAllCB),
- ('preRemoveNodePath', self.removeNodePathHook),
- ('DIRECT_deselectedNodePath', self.deselectAllCB),
- ('DIRECT_selectedNodePath_fMulti_fTag_fLEPane', self.selectedNodePathHook),
- ('DIRECT_deselectAll', self.deselectAll),
- ('LE-Undo', self.actionMgr.undo),
- ('LE-Redo', self.actionMgr.redo),
- ('LE-Duplicate', self.objectMgr.duplicateSelected),
- ('DIRECT_manipulateObjectCleanup', self.cleanUpManipulating),
- ])
- # Add all the action events
- for event in self.actionEvents:
- if len(event) == 3:
- self.accept(event[0], event[1], event[2])
- else:
- self.accept(event[0], event[1])
- self.loadSettings()
-
- def removeNodePathHook(self, nodePath):
- if nodePath is None:
- return
- base.direct.deselect(nodePath)
- self.objectMgr.removeObjectByNodePath(nodePath)
- if (base.direct.selected.last != None and nodePath.compareTo(base.direct.selected.last)==0):
- # if base.direct.selected.last is refering to this
- # removed obj, clear the reference
- if (hasattr(__builtins__,'last')):
- __builtins__.last = None
- else:
- __builtins__['last'] = None
- base.direct.selected.last = None
- def handleDelete(self):
- oldSelectedNPs = base.direct.selected.getSelectedAsList()
- oldUIDs = []
- for oldNP in oldSelectedNPs:
- obj = self.objectMgr.findObjectByNodePath(oldNP)
- if obj:
- oldUIDs.append(obj[OG.OBJ_UID])
- action = ActionDeleteObj(self)
- self.actionMgr.push(action)
- action()
- for uid in oldUIDs:
- self.ui.sceneGraphUI.delete(uid)
- ## reply = wx.MessageBox("Do you want to delete selected?", "Delete?",
- ## wx.YES_NO | wx.ICON_QUESTION)
- ## if reply == wx.YES:
- ## base.direct.removeAllSelected()
- ## else:
- ## # need to reset COA
- ## dnp = base.direct.selected.last
- ## # Update camera controls coa to this point
- ## # Coa2Camera = Coa2Dnp * Dnp2Camera
- ## mCoa2Camera = dnp.mCoa2Dnp * dnp.getMat(base.direct.camera)
- ## row = mCoa2Camera.getRow(3)
- ## coa = Vec3(row[0], row[1], row[2])
- ## base.direct.cameraControl.updateCoa(coa)
- def cleanUpManipulating(self, selectedNPs):
- for np in selectedNPs:
- obj = self.objectMgr.findObjectByNodePath(np)
- if obj:
- action = ActionTransformObj(self, obj[OG.OBJ_UID], Mat4(np.getMat()))
- self.actionMgr.push(action)
- action()
- def select(self, nodePath, fMultiSelect=0, fSelectTag=1, fResetAncestry=1, fLEPane=0, fUndo=1):
- if fUndo:
- # Select tagged object if present
- if fSelectTag:
- for tag in base.direct.selected.tagList:
- if nodePath.hasNetTag(tag):
- nodePath = nodePath.findNetTag(tag)
- break
- action = ActionSelectObj(self, nodePath, fMultiSelect)
- self.actionMgr.push(action)
- action()
- else:
- base.direct.selectCB(nodePath, fMultiSelect, fSelectTag, fResetAncestry, fLEPane, fUndo)
- def selectedNodePathHook(self, nodePath, fMultiSelect = 0, fSelectTag = 1, fLEPane = 0):
- # handle unpickable nodepath
- if nodePath.getName() in base.direct.iRay.unpickable:
- base.direct.deselect(nodePath)
- return
- if fMultiSelect == 0 and fLEPane == 0:
- oldSelectedNPs = base.direct.selected.getSelectedAsList()
- for oldNP in oldSelectedNPs:
- obj = self.objectMgr.findObjectByNodePath(oldNP)
- if obj:
- self.ui.sceneGraphUI.deSelect(obj[OG.OBJ_UID])
- self.objectMgr.selectObject(nodePath, fLEPane)
- def deselectAll(self, np=None):
- if len(base.direct.selected.getSelectedAsList()) ==0:
- return
- action = ActionDeselectAll(self)
- self.actionMgr.push(action)
- action()
- def deselectAllCB(self, dnp=None):
- self.objectMgr.deselectAll()
- def reset(self):
- base.direct.deselectAll()
- self.objectMgr.reset()
- self.actionMgr.reset()
- self.ui.perspView.camera.setPos(-19, -19, 19)
- self.ui.leftView.camera.setPos(600, 0, 0)
- self.ui.frontView.camera.setPos(0, -600, 0)
- self.ui.topView.camera.setPos(0, 0, 600)
- self.resetOrthoCam(self.ui.topView)
- self.resetOrthoCam(self.ui.frontView)
- self.resetOrthoCam(self.ui.leftView)
-
- def resetOrthoCam(self, view):
- base.direct.drList[base.camList.index(NodePath(view.camNode))].orthoFactor = 0.1
- x = view.ClientSize.GetWidth() * 0.1
- y = view.ClientSize.GetHeight() * 0.1
- view.camLens.setFilmSize(x, y)
-
- def save(self):
- if self.currentFile:
- self.fileMgr.saveToFile(self.currentFile)
- def saveAs(self, fileName):
- self.fileMgr.saveToFile(fileName)
- def load(self, fileName):
- self.reset()
- self.fileMgr.loadFromFile(fileName)
- self.currentFile = fileName
- def saveSettings(self):
- if self.settingsFile is None:
- return
-
- try:
- f = open(self.settingsFile, 'w')
- f.write('gridSize\n%f\n'%self.ui.perspView.grid.gridSize)
- f.write('gridSpacing\n%f\n'%self.ui.perspView.grid.gridSpacing)
- f.write('hotKey\n%s\n'%base.direct.hotKeyMap)
- f.close()
- except:
- pass
- def loadSettings(self):
- if self.settingsFile is None:
- return
-
- try:
- f = open(self.settingsFile, 'r')
- configLines = f.readlines()
- f.close()
- gridSize = 100.0
- gridSpacing = 5.0
- for i in range(0, len(configLines)):
- line = configLines[i]
- i = i + 1
- if line.startswith('gridSize'):
- gridSize = float(configLines[i])
- elif line.startswith('gridSpacing'):
- gridSpacing = float(configLines[i])
- elif line.startswith('hotKey'):
- base.direct.hotKeyMap.update(eval(configLines[i]))
- self.ui.updateGrids(gridSize, gridSpacing)
- except:
- pass
- def convertMaya(self, modelname, obj=None, isAnim=False):
- if obj and isAnim:
- mayaConverter = MayaConverter(self.ui, self, modelname, obj, isAnim)
- else:
- reply = wx.MessageBox("Is it an animation file?", "Animation?",
- wx.YES_NO | wx.ICON_QUESTION)
- if reply == wx.YES:
- mayaConverter = MayaConverter(self.ui, self, modelname, None, True)
- else:
- mayaConverter = MayaConverter(self.ui, self, modelname, None, False)
- mayaConverter.Show()
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