Sources.pp 2.7 KB

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  1. #define OTHER_LIBS interrogatedb:c dconfig:c dtoolconfig:m \
  2. dtoolutil:c dtoolbase:c dtool:m
  3. #begin lib_target
  4. #define TARGET physics
  5. #define LOCAL_LIBS \
  6. linmath sgraph sgattrib sgraphutil
  7. #define SOURCES \
  8. actorNode.I actorNode.cxx actorNode.h angularEulerIntegrator.cxx \
  9. angularEulerIntegrator.h angularForce.cxx angularForce.h \
  10. angularIntegrator.cxx angularIntegrator.h angularVectorForce.I \
  11. angularVectorForce.cxx angularVectorForce.h baseForce.I \
  12. baseForce.cxx baseForce.h baseIntegrator.I baseIntegrator.cxx \
  13. baseIntegrator.h config_physics.cxx config_physics.h forceNode.I \
  14. forceNode.cxx forceNode.h linearCylinderVortexForce.I \
  15. linearCylinderVortexForce.cxx linearCylinderVortexForce.h \
  16. linearDistanceForce.I linearDistanceForce.cxx linearDistanceForce.h \
  17. linearEulerIntegrator.cxx linearEulerIntegrator.h linearForce.I \
  18. linearForce.cxx linearForce.h linearFrictionForce.I \
  19. linearFrictionForce.cxx linearFrictionForce.h linearIntegrator.cxx \
  20. linearIntegrator.h linearJitterForce.cxx linearJitterForce.h \
  21. linearNoiseForce.I linearNoiseForce.cxx linearNoiseForce.h \
  22. linearRandomForce.I linearRandomForce.cxx linearRandomForce.h \
  23. linearSinkForce.cxx linearSinkForce.h linearSourceForce.cxx \
  24. linearSourceForce.h linearUserDefinedForce.I \
  25. linearUserDefinedForce.cxx linearUserDefinedForce.h \
  26. linearVectorForce.I linearVectorForce.cxx linearVectorForce.h \
  27. physical.I physical.cxx physical.h physicalNode.I physicalNode.cxx \
  28. physicalNode.h physicsManager.I physicsManager.cxx physicsManager.h \
  29. physicsObject.I physicsObject.cxx physicsObject.h
  30. #define INSTALL_HEADERS \
  31. actorNode.I actorNode.h angularEulerIntegrator.h angularForce.h \
  32. angularIntegrator.h angularVectorForce.I angularVectorForce.h \
  33. baseForce.I baseForce.h baseIntegrator.I baseIntegrator.h \
  34. config_physics.h forceNode.I forceNode.h forces.h \
  35. linearCylinderVortexForce.I linearCylinderVortexForce.h \
  36. linearDistanceForce.I linearDistanceForce.h linearEulerIntegrator.h \
  37. linearForce.I linearForce.h linearFrictionForce.I \
  38. linearFrictionForce.h linearIntegrator.h linearJitterForce.h \
  39. linearNoiseForce.I linearNoiseForce.h linearRandomForce.I \
  40. linearRandomForce.h linearSinkForce.h linearSourceForce.h \
  41. linearUserDefinedForce.I linearUserDefinedForce.h \
  42. linearVectorForce.I linearVectorForce.h physical.I physical.h \
  43. physicalNode.I physicalNode.h physicsManager.I physicsManager.h \
  44. physicsObject.I physicsObject.h
  45. #define IGATESCAN all
  46. #end lib_target
  47. #begin test_bin_target
  48. #define TARGET test_physics
  49. #define LOCAL_LIBS \
  50. linmath physics
  51. #define SOURCES \
  52. test_physics.cxx
  53. #end test_bin_target