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- // Filename: linearRandomForce.h
- // Created by: charles (19Jun00)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
- //
- // All use of this software is subject to the terms of the Panda 3d
- // Software license. You should have received a copy of this license
- // along with this source code; you will also find a current copy of
- // the license at http://www.panda3d.org/license.txt .
- //
- // To contact the maintainers of this program write to
- // [email protected] .
- //
- ////////////////////////////////////////////////////////////////////
- #ifndef LINEARRANDOMFORCE_H
- #define LINEARRANDOMFORCE_H
- #include <stdlib.h>
- #include <math.h>
- #include "linearForce.h"
- ////////////////////////////////////////////////////////////////////
- // Class : LinearRandomForce
- // Description : Pure virtual, parent to noiseForce and jitterForce
- ////////////////////////////////////////////////////////////////////
- class EXPCL_PANDAPHYSICS LinearRandomForce : public LinearForce {
- protected:
- static float bounded_rand(void);
- static LVector3f random_unit_vector(void);
- LinearRandomForce(float a = 1.0f, bool m = false);
- LinearRandomForce(const LinearRandomForce ©);
- virtual LVector3f get_child_vector(const PhysicsObject *po) = 0;
- virtual LinearForce *make_copy(void) = 0;
- PUBLISHED:
- virtual ~LinearRandomForce(void);
- public:
- static TypeHandle get_class_type(void) {
- return _type_handle;
- }
- static void init_type(void) {
- LinearForce::init_type();
- register_type(_type_handle, "LinearRandomForce",
- LinearForce::get_class_type());
- }
- virtual TypeHandle get_type(void) const {
- return get_class_type();
- }
- virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
- private:
- static TypeHandle _type_handle;
- };
- #include "linearRandomForce.I"
- #endif // LINEARRANDOMFORCE_H
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