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- from PandaObject import *
- from DirectUtil import *
- from DirectGeometry import *
- import Task
- CAM_MOVE_DURATION = 1.2
- COA_MARKER_SF = 0.0075
- Y_AXIS = Vec3(0,1,0)
- class DirectCameraControl(PandaObject):
- def __init__(self):
- # Create the grid
- self.startT = 0.0
- self.startF = 0
- self.orthoViewRoll = 0.0
- self.lastView = 0
- self.coa = Point3(0,100,0)
- self.coaMarker = loader.loadModel('models/misc/sphere')
- self.coaMarker.setName('DirectCameraCOAMarker')
- self.coaMarker.setTransparency(1)
- self.coaMarker.setColor(1,0,0,0)
- self.coaMarker.setPos(0,100,0)
- useDirectRenderStyle(self.coaMarker)
- self.coaMarkerPos = Point3(0)
- self.fLockCOA = 0
- self.nullHitPointCount = 0
- self.cqEntries = []
- self.coaMarkerRef = direct.group.attachNewNode('coaMarkerRef')
- self.camManipRef = direct.group.attachNewNode('camManipRef')
- t = CAM_MOVE_DURATION
- self.actionEvents = [
- ['DIRECT-mouse2', self.mouseFlyStart],
- ['DIRECT-mouse2Up', self.mouseFlyStop],
- ['c', self.centerCamIn, 0.5],
- ['f', self.fitOnWidget],
- ['h', self.homeCam],
- ['shift-v', self.toggleMarkerVis],
- ['m', self.moveToFit],
- ['n', self.pickNextCOA],
- ['u', self.orbitUprightCam],
- ['shift-u', self.uprightCam],
- [`1`, self.spawnMoveToView, 1],
- [`2`, self.spawnMoveToView, 2],
- [`3`, self.spawnMoveToView, 3],
- [`4`, self.spawnMoveToView, 4],
- [`5`, self.spawnMoveToView, 5],
- [`6`, self.spawnMoveToView, 6],
- [`7`, self.spawnMoveToView, 7],
- [`8`, self.spawnMoveToView, 8],
- ['9', self.swingCamAboutWidget, -90.0, t],
- ['0', self.swingCamAboutWidget, 90.0, t],
- ['`', self.removeManipulateCameraTask],
- ['=', self.zoomCam, 0.5, t],
- ['+', self.zoomCam, 0.5, t],
- ['-', self.zoomCam, -2.0, t],
- ['_', self.zoomCam, -2.0, t],
- ]
- def toggleMarkerVis(self):
- if direct.cameraControl.coaMarker.isHidden():
- direct.cameraControl.coaMarker.show()
- else:
- direct.cameraControl.coaMarker.hide()
- def mouseFlyStart(self, modifiers):
- # Record undo point
- direct.pushUndo([direct.camera])
- # Where are we in the display region?
- if ((abs(direct.dr.mouseX) < 0.9) and (abs(direct.dr.mouseY) < 0.9)):
- # MOUSE IS IN CENTRAL REGION
- # Hide the marker for this kind of motion
- self.coaMarker.hide()
- # Record time of start of mouse interaction
- self.startT= globalClock.getFrameTime()
- self.startF = globalClock.getFrameCount()
- # Start manipulation
- self.spawnXZTranslateOrHPanYZoom()
- # END MOUSE IN CENTRAL REGION
- else:
- if ((abs(direct.dr.mouseX) > 0.9) and
- (abs(direct.dr.mouseY) > 0.9)):
- # Mouse is in corners, spawn roll task
- self.spawnMouseRollTask()
- else:
- # Mouse is in outer frame, spawn mouseRotateTask
- self.spawnMouseRotateTask()
- def mouseFlyStop(self):
- taskMgr.remove('manipulateCamera')
- stopT = globalClock.getFrameTime()
- deltaT = stopT - self.startT
- stopF = globalClock.getFrameCount()
- deltaF = stopF - self.startF
- if (deltaT <= 0.25) or (deltaF <= 1):
- # Check for a hit point based on
- # current mouse position
- # Allow intersection with unpickable objects
- # And then spawn task to determine mouse mode
- node, hitPt, hitPtDist = direct.iRay.pickGeom(
- fIntersectUnpickable = 1,
- fIgnoreCamera = 1 - base.getControl())
- self.computeCOA(node, hitPt, hitPtDist)
- # Record reference point
- self.coaMarkerRef.iPosHprScale(direct.iRay.collisionRef)
- # Record entries
- self.cqEntries = []
- for i in range(direct.iRay.cq.getNumEntries()):
- self.cqEntries.append(direct.iRay.cq.getEntry(i))
- # Show the marker
- self.coaMarker.show()
- # Resize it
- self.updateCoaMarkerSize()
- def spawnXZTranslateOrHPanYZoom(self):
- # Kill any existing tasks
- taskMgr.remove('manipulateCamera')
- # Spawn the new task
- t = Task.Task(self.XZTranslateOrHPanYZoomTask)
- # For HPanYZoom
- t.zoomSF = Vec3(self.coaMarker.getPos(direct.camera)).length()
- taskMgr.add(t, 'manipulateCamera')
- def spawnXZTranslateOrHPPan(self):
- # Kill any existing tasks
- taskMgr.remove('manipulateCamera')
- # Spawn new task
- taskMgr.add(self.XZTranslateOrHPPanTask,
- 'manipulateCamera')
- def spawnXZTranslate(self):
- # Kill any existing tasks
- taskMgr.remove('manipulateCamera')
- # Spawn new task
- taskMgr.add(self.XZTranslateTask, 'manipulateCamera')
- def spawnHPanYZoom(self):
- # Kill any existing tasks
- taskMgr.remove('manipulateCamera')
- # Spawn new task
- t = Task.Task(self.HPanYZoomTask)
- t.zoomSF = Vec3(self.coaMarker.getPos(direct.camera)).length()
- taskMgr.add(t, 'manipulateCamera')
- def spawnHPPan(self):
- # Kill any existing tasks
- taskMgr.remove('manipulateCamera')
- # Spawn new task
- taskMgr.add(self.HPPanTask, 'manipulateCamera')
- def XZTranslateOrHPanYZoomTask(self, state):
- if direct.fShift:
- return self.XZTranslateTask(state)
- else:
- return self.HPanYZoomTask(state)
- def XZTranslateOrHPPanTask(self, state):
- if direct.fShift:
- # Panning action
- return self.HPPanTask(state)
- else:
- # Translation action
- return self.XZTranslateTask(state)
- def XZTranslateTask(self,state):
- coaDist = Vec3(self.coaMarker.getPos(direct.camera)).length()
- xlateSF = (coaDist / direct.dr.near)
- direct.camera.setPos(direct.camera,
- (-0.5 * direct.dr.mouseDeltaX *
- direct.dr.nearWidth *
- xlateSF),
- 0.0,
- (-0.5 * direct.dr.mouseDeltaY *
- direct.dr.nearHeight *
- xlateSF))
- return Task.cont
- def HPanYZoomTask(self,state):
- if direct.fControl:
- moveDir = Vec3(self.coaMarker.getPos(direct.camera))
- # If marker is behind camera invert vector
- if moveDir[1] < 0.0:
- moveDir.assign(moveDir * -1)
- moveDir.normalize()
- else:
- moveDir = Vec3(Y_AXIS)
- moveDir.assign(moveDir * (-1.0 * direct.dr.mouseDeltaY *
- state.zoomSF))
- if direct.dr.mouseDeltaY > 0.0:
- moveDir.setY(moveDir[1] * 1.0)
- direct.camera.setPosHpr(direct.camera,
- moveDir[0],
- moveDir[1],
- moveDir[2],
- (0.5 * direct.dr.mouseDeltaX *
- direct.dr.fovH),
- 0.0, 0.0)
- return Task.cont
- def HPPanTask(self, state):
- direct.camera.setHpr(direct.camera,
- (0.5 * direct.dr.mouseDeltaX *
- direct.dr.fovH),
- (-0.5 * direct.dr.mouseDeltaY *
- direct.dr.fovV),
- 0.0)
- return Task.cont
- def spawnMouseRotateTask(self):
- # Kill any existing tasks
- taskMgr.remove('manipulateCamera')
- # Set at markers position in render coordinates
- self.camManipRef.setPos(self.coaMarkerPos)
- self.camManipRef.setHpr(direct.camera, ZERO_POINT)
- t = Task.Task(self.mouseRotateTask)
- if abs(direct.dr.mouseX) > 0.9:
- t.constrainedDir = 'y'
- else:
- t.constrainedDir = 'x'
- taskMgr.add(t, 'manipulateCamera')
- def mouseRotateTask(self, state):
- # If moving outside of center, ignore motion perpendicular to edge
- if ((state.constrainedDir == 'y') and (abs(direct.dr.mouseX) > 0.9)):
- deltaX = 0
- deltaY = direct.dr.mouseDeltaY
- elif ((state.constrainedDir == 'x') and (abs(direct.dr.mouseY) > 0.9)):
- deltaX = direct.dr.mouseDeltaX
- deltaY = 0
- else:
- deltaX = direct.dr.mouseDeltaX
- deltaY = direct.dr.mouseDeltaY
- if direct.fShift:
- direct.camera.setHpr(direct.camera,
- (deltaX * direct.dr.fovH),
- (-deltaY * direct.dr.fovV),
- 0.0)
- self.camManipRef.setPos(self.coaMarkerPos)
- self.camManipRef.setHpr(direct.camera, ZERO_POINT)
- else:
- wrt = direct.camera.getTransform( self.camManipRef )
- self.camManipRef.setHpr(self.camManipRef,
- (-1 * deltaX * 180.0),
- (deltaY * 180.0),
- 0.0)
- direct.camera.setTransform(self.camManipRef, wrt)
- return Task.cont
- def spawnMouseRollTask(self):
- # Kill any existing tasks
- taskMgr.remove('manipulateCamera')
- # Set at markers position in render coordinates
- self.camManipRef.setPos(self.coaMarkerPos)
- self.camManipRef.setHpr(direct.camera, ZERO_POINT)
- t = Task.Task(self.mouseRollTask)
- t.coaCenter = getScreenXY(self.coaMarker)
- t.lastAngle = getCrankAngle(t.coaCenter)
- # Store the camera/manipRef offset transform
- t.wrt = direct.camera.getTransform( self.camManipRef )
- taskMgr.add(t, 'manipulateCamera')
- def mouseRollTask(self, state):
- wrt = state.wrt
- angle = getCrankAngle(state.coaCenter)
- deltaAngle = angle - state.lastAngle
- state.lastAngle = angle
- if base.config.GetBool('temp-hpr-fix',0):
- self.camManipRef.setHpr(self.camManipRef, 0, 0, deltaAngle)
- else:
- self.camManipRef.setHpr(self.camManipRef, 0, 0, -deltaAngle)
- direct.camera.setTransform(self.camManipRef, wrt)
- return Task.cont
- def lockCOA(self):
- self.fLockCOA = 1
- direct.message('COA Lock On')
-
- def unlockCOA(self):
- self.fLockCOA = 0
- direct.message('COA Lock Off')
- def toggleCOALock(self):
- self.fLockCOA = 1 - self.fLockCOA
- if self.fLockCOA:
- direct.message('COA Lock On')
- else:
- direct.message('COA Lock Off')
- def pickNextCOA(self):
- """ Cycle through collision handler entries """
- if self.cqEntries:
- # Get next entry and rotate entries
- entry = self.cqEntries[0]
- self.cqEntries = self.cqEntries[1:] + self.cqEntries[:1]
- # Filter out object's under camera
- node = entry.getIntoNode()
- nodePath = render.findPathTo(node)
- if direct.camera not in nodePath.getAncestry():
- # Compute hit point
- # KEH: use current display region ray
- # hitPt = direct.iRay.parentToHitPt(entry)
- hitPt = direct.drList.getCurrentDr().iRay.parentToHitPt(entry)
- # Move coa marker to new point
- self.updateCoa(hitPt, ref = self.coaMarkerRef)
- else:
- # Remove offending entry
- self.cqEntries = self.cqEntries[:-1]
- self.pickNextCOA()
- def computeCOA(self, node, hitPt, hitPtDist):
- coa = Point3(0)
- dr = direct.drList.getCurrentDr()
- if self.fLockCOA:
- # COA is locked, use existing point
- # Use existing point
- coa.assign(self.coaMarker.getPos(direct.camera))
- # Reset hit point count
- self.nullHitPointCount = 0
- elif node:
- # Got a hit point (hit point is in camera coordinates)
- # Set center of action
- coa.assign(hitPt)
- # Handle case of bad coa point (too close or too far)
- if ((hitPtDist < (1.1 * dr.near)) or
- (hitPtDist > dr.far)):
- # Just use existing point
- coa.assign(self.coaMarker.getPos(direct.camera))
- # Reset hit point count
- self.nullHitPointCount = 0
- else:
- # Increment null hit point count
- self.nullHitPointCount = (self.nullHitPointCount + 1) % 7
- # No COA lock and no intersection point
- # Use a point out in front of camera
- # Distance to point increases on multiple null hit points
- # MRM: Would be nice to be able to control this
- # At least display it
- dist = pow(10.0, self.nullHitPointCount)
- direct.message('COA Distance: ' + `dist`)
- coa.set(0,dist,0)
- # Compute COA Dist
- coaDist = Vec3(coa - ZERO_POINT).length()
- if coaDist < (1.1 * dr.near):
- coa.set(0,100,0)
- coaDist = 100
- # Update coa and marker
- self.updateCoa(coa, coaDist = coaDist)
- def updateCoa(self, ref2point, coaDist = None, ref = None):
- self.coa.set(ref2point[0], ref2point[1], ref2point[2])
- if not coaDist:
- coaDist = Vec3(self.coa - ZERO_POINT).length()
- # Place the marker in render space
- if ref == None:
- # KEH: use the current display region
- # ref = base.cam
- ref = direct.drList.getCurrentDr().cam
- self.coaMarker.setPos(ref, self.coa)
- pos = self.coaMarker.getPos()
- self.coaMarker.setPosHprScale(pos, Vec3(0), Vec3(1))
- # Resize it
- self.updateCoaMarkerSize(coaDist)
- # Record marker pos in render space
- self.coaMarkerPos.assign(self.coaMarker.getPos())
- def updateCoaMarkerSizeOnDeath(self, state):
- # Needed because tasks pass in state as first arg
- self.updateCoaMarkerSize()
- def updateCoaMarkerSize(self, coaDist = None):
- if not coaDist:
- coaDist = Vec3(self.coaMarker.getPos( direct.camera )).length()
- # KEH: use current display region for fov
- # sf = COA_MARKER_SF * coaDist * math.tan(deg2Rad(direct.dr.fovV))
- sf = COA_MARKER_SF * coaDist * math.tan(deg2Rad(direct.drList.getCurrentDr().fovV))
- if sf == 0.0:
- sf = 0.1
- self.coaMarker.setScale(sf)
- # Lerp color to fade out
- self.coaMarker.lerpColor(VBase4(1,0,0,1), VBase4(1,0,0,0), 3.0,
- task = 'fadeAway')
- def homeCam(self):
- # Record undo point
- direct.pushUndo([direct.camera])
- direct.camera.reparentTo(render)
- direct.camera.clearMat()
- # Resize coa marker
- self.updateCoaMarkerSize()
- def uprightCam(self):
- taskMgr.remove('manipulateCamera')
- # Record undo point
- direct.pushUndo([direct.camera])
- # Pitch camera till upright
- currH = direct.camera.getH()
- direct.camera.lerpHpr(currH, 0, 0,
- CAM_MOVE_DURATION,
- other = render,
- blendType = 'easeInOut',
- task = 'manipulateCamera')
- def orbitUprightCam(self):
- taskMgr.remove('manipulateCamera')
- # Record undo point
- direct.pushUndo([direct.camera])
- # Transform camera z axis to render space
- mCam2Render = Mat4()
- mCam2Render.assign(direct.camera.getMat(render))
- zAxis = Vec3(mCam2Render.xformVec(Z_AXIS))
- zAxis.normalize()
- # Compute rotation angle needed to upright cam
- orbitAngle = rad2Deg(math.acos(CLAMP(zAxis.dot(Z_AXIS),-1,1)))
- # Check angle
- if orbitAngle < 0.1:
- # Already upright
- return
- # Compute orthogonal axis of rotation
- rotAxis = Vec3(zAxis.cross(Z_AXIS))
- rotAxis.normalize()
- # Find angle between rot Axis and render X_AXIS
- rotAngle = rad2Deg(math.acos(CLAMP(rotAxis.dot(X_AXIS),-1,1)))
- # Determine sign or rotation angle
- if rotAxis[1] < 0:
- rotAngle *= -1
- # Position ref CS at coa marker with xaxis aligned with rot axis
- self.camManipRef.setPos(self.coaMarker, Vec3(0))
- self.camManipRef.setHpr(render, rotAngle, 0, 0)
- # Reparent Cam to ref Coordinate system
- parent = direct.camera.getParent()
- direct.camera.wrtReparentTo(self.camManipRef)
- # Rotate ref CS to final orientation
- t = self.camManipRef.lerpHpr(rotAngle, orbitAngle, 0,
- CAM_MOVE_DURATION,
- other = render,
- blendType = 'easeInOut',
- task = 'manipulateCamera')
- # Upon death, reparent Cam to parent
- t.parent = parent
- t.uponDeath = self.reparentCam
- def centerCam(self):
- self.centerCamIn(1.0)
-
- def centerCamNow(self):
- self.centerCamIn(0.)
- def centerCamIn(self, t):
- taskMgr.remove('manipulateCamera')
- # Record undo point
- direct.pushUndo([direct.camera])
- # Determine marker location
- markerToCam = self.coaMarker.getPos( direct.camera )
- dist = Vec3(markerToCam - ZERO_POINT).length()
- scaledCenterVec = Y_AXIS * dist
- delta = markerToCam - scaledCenterVec
- self.camManipRef.setPosHpr(direct.camera, Point3(0), Point3(0))
- t = direct.camera.lerpPos(Point3(delta),
- CAM_MOVE_DURATION,
- other = self.camManipRef,
- blendType = 'easeInOut',
- task = 'manipulateCamera')
- t.uponDeath = self.updateCoaMarkerSizeOnDeath
- def zoomCam(self, zoomFactor, t):
- taskMgr.remove('manipulateCamera')
- # Record undo point
- direct.pushUndo([direct.camera])
- # Find a point zoom factor times the current separation
- # of the widget and cam
- zoomPtToCam = self.coaMarker.getPos(direct.camera) * zoomFactor
- # Put a target nodePath there
- self.camManipRef.setPos(direct.camera, zoomPtToCam)
- # Move to that point
- t = direct.camera.lerpPos(ZERO_POINT,
- CAM_MOVE_DURATION,
- other = self.camManipRef,
- blendType = 'easeInOut',
- task = 'manipulateCamera')
- t.uponDeath = self.updateCoaMarkerSizeOnDeath
-
- def spawnMoveToView(self, view):
- # Kill any existing tasks
- taskMgr.remove('manipulateCamera')
- # Record undo point
- direct.pushUndo([direct.camera])
- # Calc hprOffset
- hprOffset = VBase3()
- if view == 8:
- # Try the next roll angle
- self.orthoViewRoll = (self.orthoViewRoll + 90.0) % 360.0
- # but use the last view
- view = self.lastView
- else:
- self.orthoViewRoll = 0.0
- # Adjust offset based on specified view
- if view == 1:
- hprOffset.set(180., 0., 0.)
- elif view == 2:
- hprOffset.set(0., 0., 0.)
- elif view == 3:
- hprOffset.set(90., 0., 0.)
- elif view == 4:
- hprOffset.set(-90., 0., 0.)
- elif view == 5:
- hprOffset.set(0., -90., 0.)
- elif view == 6:
- hprOffset.set(0., 90., 0.)
- elif view == 7:
- hprOffset.set(135., -35.264, 0.)
- # Position target
- self.camManipRef.setPosHpr(self.coaMarker, ZERO_VEC,
- hprOffset)
- # Scale center vec by current distance to target
- offsetDistance = Vec3(direct.camera.getPos(self.camManipRef) -
- ZERO_POINT).length()
- scaledCenterVec = Y_AXIS * (-1.0 * offsetDistance)
- # Now put the camManipRef at that point
- self.camManipRef.setPosHpr(self.camManipRef,
- scaledCenterVec,
- ZERO_VEC)
- # Record view for next time around
- self.lastView = view
- t = direct.camera.lerpPosHpr(ZERO_POINT,
- VBase3(0,0,self.orthoViewRoll),
- CAM_MOVE_DURATION,
- other = self.camManipRef,
- blendType = 'easeInOut',
- task = 'manipulateCamera')
- t.uponDeath = self.updateCoaMarkerSizeOnDeath
-
-
- def swingCamAboutWidget(self, degrees, t):
- # Remove existing camera manipulation task
- taskMgr.remove('manipulateCamera')
- # Record undo point
- direct.pushUndo([direct.camera])
-
- # Coincident with widget
- self.camManipRef.setPos(self.coaMarker, ZERO_POINT)
- # But aligned with render space
- self.camManipRef.setHpr(ZERO_POINT)
- parent = direct.camera.getParent()
- direct.camera.wrtReparentTo(self.camManipRef)
- manipTask = self.camManipRef.lerpHpr(VBase3(degrees,0,0),
- CAM_MOVE_DURATION,
- blendType = 'easeInOut',
- task = 'manipulateCamera')
- # Upon death, reparent Cam to parent
- manipTask.parent = parent
- manipTask.uponDeath = self.reparentCam
- def reparentCam(self, state):
- direct.camera.wrtReparentTo(state.parent)
- self.updateCoaMarkerSize()
- def fitOnWidget(self, nodePath = 'None Given'):
- # Fit the node on the screen
- # stop any ongoing tasks
- taskMgr.remove('manipulateCamera')
- # How big is the node?
- nodeScale = direct.widget.scalingNode.getScale(render)
- maxScale = max(nodeScale[0],nodeScale[1],nodeScale[2])
- maxDim = min(direct.dr.nearWidth, direct.dr.nearHeight)
- # At what distance does the object fill 30% of the screen?
- # Assuming radius of 1 on widget
- camY = direct.dr.near * (2.0 * maxScale)/(0.3 * maxDim)
-
- # What is the vector through the center of the screen?
- centerVec = Y_AXIS * camY
-
- # Where is the node relative to the viewpoint
- vWidget2Camera = direct.widget.getPos(direct.camera)
-
- # How far do you move the camera to be this distance from the node?
- deltaMove = vWidget2Camera - centerVec
-
- # Move a target there
- self.camManipRef.setPos(direct.camera, deltaMove)
- parent = direct.camera.getParent()
- direct.camera.wrtReparentTo(self.camManipRef)
- fitTask = direct.camera.lerpPos(Point3(0,0,0),
- CAM_MOVE_DURATION,
- blendType = 'easeInOut',
- task = 'manipulateCamera')
- # Upon death, reparent Cam to parent
- fitTask.parent = parent
- fitTask.uponDeath = self.reparentCam
- def moveToFit(self):
- # How bit is the active widget?
- widgetScale = direct.widget.scalingNode.getScale(render)
- maxScale = max(widgetScale[0], widgetScale[1], widgetScale[2])
- # At what distance does the widget fill 50% of the screen?
- camY = ((2 * direct.dr.near * (1.5 * maxScale)) /
- min(direct.dr.nearWidth, direct.dr.nearHeight))
- # Find a point this distance along the Y axis
- # MRM: This needs to be generalized to support non uniform frusta
- centerVec = Y_AXIS * camY
- # Before moving, record the relationship between the selected nodes
- # and the widget, so that this can be maintained
- direct.selected.getWrtAll()
- # Push state onto undo stack
- direct.pushUndo(direct.selected)
- # Remove the task to keep the widget attached to the object
- taskMgr.remove('followSelectedNodePath')
- # Spawn a task to keep the selected objects with the widget
- taskMgr.add(self.stickToWidgetTask, 'stickToWidget')
- # Spawn a task to move the widget
- t = direct.widget.lerpPos(Point3(centerVec),
- CAM_MOVE_DURATION,
- other = direct.camera,
- blendType = 'easeInOut',
- task = 'moveToFitTask')
- t.uponDeath = lambda state: taskMgr.remove('stickToWidget')
- def stickToWidgetTask(self, state):
- # Move the objects with the widget
- direct.selected.moveWrtWidgetAll()
- # Continue
- return Task.cont
- def enableMouseFly(self):
- # disable C++ fly interface
- base.disableMouse()
- # Enable events
- for event in self.actionEvents:
- self.accept(event[0], event[1], extraArgs = event[2:])
- # Show marker
- self.coaMarker.reparentTo(direct.group)
- def disableMouseFly(self):
- # Hide the marker
- self.coaMarker.reparentTo(hidden)
- # Ignore events
- for event in self.actionEvents:
- self.ignore(event[0])
- base.enableMouse()
- def removeManipulateCameraTask(self):
- taskMgr.remove('manipulateCamera')
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