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- // Filename: buttonNode.h
- // Created by: drose (31Dec69)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
- //
- // All use of this software is subject to the terms of the Panda 3d
- // Software license. You should have received a copy of this license
- // along with this source code; you will also find a current copy of
- // the license at http://www.panda3d.org/license.txt .
- //
- // To contact the maintainers of this program write to
- // [email protected] .
- //
- ////////////////////////////////////////////////////////////////////
- #ifndef BUTTONNODE_H
- #define BUTTONNODE_H
- #include <pandabase.h>
- #include "clientBase.h"
- #include "clientButtonDevice.h"
- #include <dataNode.h>
- #include <nodeAttributes.h>
- ////////////////////////////////////////////////////////////////////
- // Class : ButtonNode
- // Description : This is the primary interface to on/off button
- // devices associated with a ClientBase. This creates a
- // node that connects to the named button device, if it
- // exists, and provides hooks to the user to read the
- // state of any of the sequentially numbered buttons
- // associated with that device.
- //
- // It also can associate an arbitrary ButtonHandle with
- // each button; when buttons are associated with
- // ButtonHandles, this node will put appropriate up and
- // down events on the data graph for each button state
- // change.
- ////////////////////////////////////////////////////////////////////
- class EXPCL_PANDA ButtonNode : public DataNode {
- PUBLISHED:
- ButtonNode(ClientBase *client, const string &device_name);
- virtual ~ButtonNode();
- INLINE bool is_valid() const;
- INLINE int get_num_buttons() const;
- INLINE void set_button_map(int index, ButtonHandle button);
- INLINE ButtonHandle get_button_map(int index) const;
- INLINE bool get_button_state(int index) const;
- INLINE bool is_button_known(int index) const;
- public:
- virtual void output(ostream &out) const;
- virtual void write(ostream &out, int indent_level = 0) const;
- ////////////////////////////////////////////////////////////////////
- // From parent class DataNode
- ////////////////////////////////////////////////////////////////////
- public:
- virtual void
- transmit_data(NodeAttributes &data);
- NodeAttributes _attrib;
- PT(ButtonEventDataAttribute) _button_events;
- // outputs
- static TypeHandle _button_events_type;
- private:
- PT(ClientButtonDevice) _button;
- public:
- virtual TypeHandle get_type() const {
- return get_class_type();
- }
- virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
- static TypeHandle get_class_type() {
- return _type_handle;
- }
- static void init_type();
- private:
- static TypeHandle _type_handle;
- };
- #include "buttonNode.I"
- #endif
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