ReleaseNotes 28 KB

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  1. ------------------------ RELEASE 1.3.2 ------------------------
  2. Bugfix release. This fixes a few problems in 1.3.1
  3. * Sound system won't initialize properly under linux: Fixed.
  4. * Panda DLL names now all start with "libp3" or "libpanda"
  5. * Normals reversed in heightfield tesselator: fixed.
  6. ------------------------ RELEASE 1.3.1 ------------------------
  7. Bugfix release. This fixes a few problems in 1.3.0
  8. * Sound system won't initialize properly under linux: Fixed.(Update: Not fixed)
  9. * Panda not compatible with SElinux: mostly fixed, except fmod.
  10. * Max exporter and importer broken: Fixed.
  11. * Minor problem involving gsg handling in showbase: Fixed.
  12. ------------------------ RELEASE 1.3.0 ------------------------
  13. This release contains several new features, and as such, it might be
  14. buggy. However, we've been testing it internally for a couple weeks,
  15. and it seems to be okay. It contains the following new features:
  16. * Stencil buffers and stencil operations now supported.
  17. * Sound API now supports DSP and better support for large MP3s.
  18. * Video uses FFMPEG instead of DirectShow - no more codec issues.
  19. * Heightfield terrain.
  20. * Support for intra-frame animation interpolation.
  21. * Use of 'import *' now only imports correct symbols.
  22. * Various minor improvements to the particle system.
  23. * Scene editor at least partially operational (alpha level)
  24. * Removed most of the 65,536 vertex-per-mesh limits.
  25. * Various low-level optimizations.
  26. * Support for threaded model loads (only in CVS, not in distro).
  27. * Support for 'model-cache-dir', which caches a BAM each time you load an EGG.
  28. * OnscreenText/DirectLabel can contain embedded 3D models inside the text.
  29. ------------------------ RELEASE 1.2.3 ------------------------
  30. The last release was a disaster:
  31. * I failed to fix packpanda.
  32. * I broke the tcl/tk stuff.
  33. * I added ppythonw, and it wasn't reliable.
  34. So basically, this release fixes packpanda and tcl/tk. It doesn't
  35. fix ppythonw yet (I don't know what's wrong), but it does disable
  36. it temporarily. It keeps the few things from 1.2.2 that were worth
  37. keeping.
  38. ------------------------ RELEASE 1.2.2 ------------------------
  39. This is a minor bugfix release.
  40. * Adds 'ppythonw', a version of ppython that doesn't
  41. open a console window.
  42. * If you have a bad fmod DLL in your windows folder,
  43. this version compensates.
  44. * Fixes a small bug in the VRML-to-egg converter.
  45. * Small stylistic improvements in some sample programs.
  46. ------------------------ RELEASE 1.2.1 ------------------------
  47. This release is likely to be much more stable than its predecessors.
  48. It contains many new features:
  49. * lots of performance optimizations
  50. * a preliminary OSX port
  51. * new modes for animation blending
  52. * easier partial-body animations
  53. * more powerful shader-to-engine interface
  54. * better support for rotating bodies in physics engine
  55. * support for compressed model files
  56. * multiple render targets (ie, glDrawBuffers)
  57. * support for stereo rendering
  58. * more complete API reference manual
  59. * ability to control mipmaps explicitly
  60. * better tools for debugging offscreen buffers
  61. * new sample programs
  62. * a number of packpanda repairs
  63. ------------------------ RELEASE 1.1.0 ------------------------
  64. This is a BETA release. It's pretty reliable, but there are still a
  65. few quirks here and there. Over the summer, Panda3D was overhauled
  66. top to bottom. The new code is dramatically improved, but it needs a
  67. little bit of testing. The new features are:
  68. * Much faster rendering of high-poly models.
  69. * Dramatically improved vertex and pixel shader support.
  70. * New demo programs using shaders and render-to-texture.
  71. * Play movies by using an AVI as a texture (windows only).
  72. * Python scripting uses much faster python to C++ interface.
  73. * Support for procedurally-created geometry (eg, fractals, etc).
  74. * Cleaner, simpler internal data structures.
  75. * Comes with Python 2.4 support built-in.
  76. * A lot more.
  77. The new demo programs are:
  78. * Render to Texture Demo
  79. * Cartoon Shader Demo
  80. * Motion Trails Demo
  81. * Procedural Geometry (Fractals) Demo
  82. * Normal Mapping Demo
  83. However, a caution: this is a BETA release: reasonably stable, but
  84. not quite perfect. Please send us your bug reports.
  85. ------------------------ RELEASE 1.0.5 ------------------------
  86. UPDATE: this release broke support for visual studio. Use
  87. panda3d 1.0.4 if you wish to compile panda from scratch using
  88. visual studio.
  89. This release consists mainly of compatibility improvements.
  90. * Now compiles under MS Visual Toolkit (makefile changes)
  91. * Now compiles under Mandrake 10.1 (a fix in the makefile)
  92. * Now compiles under Debian Sarge (a fix in the VRML lexer)
  93. * Now compiles under Ubuntu HH (same as DEBIAN SARGE)
  94. * Add code for building debian 'deb' archives.
  95. * Fix scene editor and particle panel so they work on linux.
  96. * Add support for --no-python to makepanda.
  97. * Tidied up makepanda a bit.
  98. ------------------------ RELEASE 1.0.4 ------------------------
  99. * This version includes the new Max exporter and the new Maya
  100. export panel.
  101. * We have added the --genman option to makepanda (to
  102. regenerate the API reference manual). This uses the epydoc
  103. documentation-generation system.
  104. * Several bugs in the new tutorials have been repaired.
  105. * A bug in fmod positional audio has been fixed.
  106. * Makepanda now puts the maya and max plugins in a
  107. separate 'plugins' directory, for convenience.
  108. * The 'libpandaegg' library has been exported to python.
  109. ------------------------ RELEASE 1.0.3 ------------------------
  110. * The binary release contains a brand new collection of
  111. sample programs. The new sample programs are much better.
  112. * If you install the windows binary release, the
  113. sample programs can now be run from the start menu.
  114. * Lighting under DirectX was broken. This has been repaired.
  115. * The binary release has been compiled with support for pstats.
  116. (Previously, it was compiled with pstats disabled).
  117. * Various changes to make panda3d more compatible with
  118. the 'epydoc' documentation-generation system.
  119. ------------------------ RELEASE 1.0.2 ------------------------
  120. This is a bugfix release.
  121. * makepanda contained a bug: it was compiling maya2egg6
  122. against the Maya 5.0 libraries, making it largely useless.
  123. This is fixed.
  124. * Maya2egg65 has been added, for Maya 6.5 users.
  125. * The configuration combo "want-tk=false, want-directtools=true"
  126. used to confuse panda, because directtools uses Tk. Now
  127. it's smart enough to do the right thing.
  128. * When you ask controlJoint to create a control node for
  129. you, it initializes the control node to the joint's initial
  130. position.
  131. * The scene editor supposedly works now. We'll see.
  132. * The models directory was missing the animation 'panda-walk4',
  133. which is necessary for the tutorial.
  134. * A new directory 'win-extras' has been added to the
  135. thirdparty tree. This contains some miscellaneous python
  136. libraries needed at the Entertainment Technology Center.
  137. The script that builds the windows installer will include
  138. these libraries in the distribution.
  139. ------------------------ RELEASE 1.0.1 ------------------------
  140. This is a bugfix release.
  141. * In the previous binary release, Config.prc did not contain a
  142. load-display line. This confuses pview. Pview is being fixed,
  143. but until then, the load-display line has been restored.
  144. * The Max and Maya plugins were inadvertently omitted from the
  145. previous binary release. This has been corrected.
  146. * An error in the distributed object networking layer has
  147. been fixed. The error only affected those who were trying to
  148. write LAN games using the CMU LAN server and p2p messages.
  149. * An error in the physics code has been corrected.
  150. * Python Megawidgets (pmw), which is required for "directtools",
  151. was not supplied in the previous release. We are now including
  152. pmw. In the Linux RPMs, to avoid overwriting any
  153. distribution-supplied pmw package, we put this package
  154. into /usr/share/panda3d.
  155. * To be consistent, we moved all the other python code into
  156. /usr/share/panda3d as well. This requires a file 'panda.pth'
  157. in the python lib directory.
  158. * In the binary RPMs, the file permissions of the python
  159. source files have been changed to 555, so that even if root
  160. runs panda, the '.pyc' files will not be modified or regenerated.
  161. ------------------------ RELEASE 1.0.0 ------------------------
  162. Configuration, installation, and execution environments:
  163. * This is the introduction of the new Panda version numbering
  164. system. The Panda version will be represented with three
  165. dot-separated numbers. The first number, the major version, will
  166. change only very rarely. The second number, the minor version,
  167. will increment frequently, with each new feature release. The
  168. third number will increment as needed to indicate bugfix releases
  169. on the minor version.
  170. * Use PandaSystem::get_version_string() (or
  171. PandaSystem.getVersionString() in Python) to return the version
  172. number of the currently-running Panda.
  173. * New runtime config system allows for dynamic loading of prc files
  174. and supports querying of available variable names. Use
  175. ConfigVariableString, ConfigVariableBool, etc. to get a value from
  176. the prc file(s); use the ConfigVariableManager and
  177. ConfigPageManager classes (or the cvMgr and cpMgr global objects
  178. in Python) to make general queries.
  179. * The ppremake build system now properly detects intra-tree
  180. dependencies, but only if each tree is fully built and installed
  181. before ppremake is run within the next dependent tree. Requires
  182. using ppremake version 1.18 or higher.
  183. Miscellaneous:
  184. * New support for encrypted streams, including encrypted subfiles
  185. within a multifile, using the OpenSSL encryption library. Adds
  186. pencrypt and pdecrypt programs.
  187. * The default port for PStats is now 5185, to avoid a conflict with
  188. Instant Messenger.
  189. * New "smooth" checkbox on PStats graphs provides a better sense of
  190. overall trends when graphs are noisy.
  191. * The meaning of the three components of HPR angles has been
  192. officially changed, in particular the meaning of the R component.
  193. This change was introduced to make the three components more
  194. consistent with each other, and to make P and R work together in a
  195. more sensible way. Existing code which used hard-coded HPR angles
  196. may be invalidated by this change. To convert existing code, you
  197. should use the global function old_to_new_hpr() to determine what
  198. new HPR triple that corresponds to an old HPR triple. As a
  199. temporary stopgap, you may define temp-hpr-fix 0 in your prc file.
  200. * Add support for weak reference counts using the WeakPointerTo
  201. class.
  202. * Add optional support for STL's semistandard hashing containers,
  203. e.g. hash_map and hash_set.
  204. * Panda no longer requires any registry keys or environment
  205. variables. This means it is now possible to run panda directly
  206. from a CD, install multiple copies of panda on a single machine,
  207. or install panda by copying the tree from another computer.
  208. Note that the installer does add the panda 'bin' directory to
  209. your PATH, and it does store an uninstall key in the registry,
  210. but neither of these is needed for panda to function.
  211. * The 'makepanda' build system is now capable of building
  212. prepackaged games for Windows. These prepackaged games are simply
  213. copies of panda with the game code included, some of the
  214. unnecessary stuff stripped out, and some changes to the start
  215. menu. See "Airblade - Installer" on the panda downloads page
  216. for an example.
  217. * This is the first release to include not just a binary installer
  218. for windows, but also binary RPMs for fedora 2, fedora 3, and
  219. redhat 9.
  220. * All of the sample programs have been tested. The ones that didn't
  221. work have been removed, the ones that do work have been (lightly)
  222. documented.
  223. * In the Win32 binary release, the 'config.prc' file has been moved
  224. to the 'etc' directory. This is to make it consistent with the
  225. Linux version.
  226. Rendering system:
  227. * Multitexture support is now part of Panda. This introduces the
  228. TextureStage and TexCoordName classes, as well as new interfaces
  229. like NodePath::add_texture(). As of the present release,
  230. multitexture is only supported when using the OpenGL renderer.
  231. * Support for programmable shaders is now possible using the Cg
  232. shader language. Assign a CgShaderAttrib to a node to apply a
  233. programmable shader.
  234. * New support for the Helix library allows playing of a streaming
  235. movie in a Panda texture. Presently only supported on Windows.
  236. * Deprecated the old "win-origin-x" and "win-origin-y" prc variables
  237. in favor of "win-origin", which takes two numbers separated by a
  238. space. Similarly with "win-width" and "win-height", in favor of
  239. "win-size".
  240. * Deprecated the old Camera::set_scene() interface; now a Camera
  241. implicitly renders whatever scene graph it is parented to.
  242. * Removed the old GraphicsLayer and GraphicsChannel classes.
  243. Instead of using these interfaces, you can now create any number
  244. of DisplayRegions directly on the window.
  245. * Offscreen render-to-a-texture will now be properly oriented under
  246. DirectX (previously, it would render the texture image upside-down
  247. and backward).
  248. * Support for automatic keystone correction caused by an off-axis
  249. physical projector using Lens::set_keystone().
  250. * New framebuffer-mode prc variable allows explicit control over the
  251. default framebuffer properties requested by Panda, including
  252. whether software or hardware rendering is required.
  253. * Added "multisample" transparency mode (alpha keyword "ms" in an
  254. egg file), which allows good-quality transparency (especially for
  255. alpha cutouts) without requiring back-to-front sorting, and
  256. without artifacts from improper sorting. This does require
  257. special multisample hardware capabilities, however. Presently
  258. supported in OpenGL mode only. Automatic fallback to "binary"
  259. transparency mode if multisample is not supported on a given
  260. platform.
  261. * New cursor-filename and icon-filename config variables replace the
  262. old win32-mono-cursor and win32-window-icon variables. Also,
  263. runtime control over these properties is now provided by the
  264. WindowProperties class.
  265. * Better management of potential memory leaks due to cyclic
  266. reference counts in the RenderState and TransformState caches.
  267. Now cycles are automatically detected and broken.
  268. Scene graph:
  269. * GeomNodes now have a CollideMask, just like CollisionNodes, which
  270. deprecates the old set_collide_geom() interface to detect
  271. collisions with visible geometry. There is a new NodePath
  272. interface for querying and setting the collide masks for single
  273. nodes or for entire subgraphs.
  274. * New NodePath interfaces to control lighting eliminate the need to
  275. create an explicit LightAttrib. The new lighting interfaces are
  276. designed to be similar to the new multitexture interfaces.
  277. * New NodePath interfaces to control the texture matrix, including a
  278. new project_texture() method to enable hardware-assisted
  279. projective texturing.
  280. * New NodePath::flatten_multitex() interface to bake in certain
  281. kinds of multitexture effects into a single texture, generated
  282. on-the-fly.
  283. * New options for ColorBlendAttrib and RenderModeAttrib.
  284. * NodePath::set_transparancy() now accepts a
  285. TransparencyAttrib::Mode parameter to specify exactly what kind of
  286. transparency you'd like.
  287. * New NodePath::set_render_mode() interface accepts a
  288. RenderModeAttrib::Mode parameter, deprecating
  289. set_render_mode_filled() and set_render_mode_wireframe().
  290. * LerpQuatInterval can be used as a drop-in replacement for
  291. LerpHprInterval; it performs spherical lerps in quaternion space,
  292. rather than lerping each component of a HPR individually.
  293. LerpHprInterval is not deprecated; it remains useful within its
  294. limitations.
  295. * New DirectSliderBar gui object implements a standard slider bar
  296. with a thumb (like a window scroll bar).
  297. * Lighting normals are now automatically counterscaled properly when
  298. lighting is enabled in the presence of a scale, uniform or
  299. nonuniform, in the scene graph. You can also use
  300. RescaleNormalAttrib for explicit control over this behavior.
  301. * Improvements to RopeNode for rendering splines in various
  302. representations.
  303. Collisions and physics systems:
  304. * New CollisionSegment and CollisionInvSphere collision solids.
  305. * The collision system now reports normals for intersections
  306. detected from collision rays, segments, and lines.
  307. * Several improvements to the physics system.
  308. Model converters:
  309. * x2egg and egg2x added to converters, as well as to inline
  310. conversion supported via ptloader. This adds support for
  311. DirectX's native so-called "retained-mode" file format. This file
  312. format supports animation and joint hierarchies as well as basic
  313. polygonal models.
  314. * vrml2egg added to converters, as well as to inline conversion
  315. supported via ptloader. This adds support for VRML 2.0 model
  316. files only.
  317. * Added -noabs option to many model converters, to help detect
  318. problems with unintended absolute path references.
  319. * Added egg2bam -flatten and -combine-geoms.
  320. * We now have working exporters for Max5, Max6, Max7, Maya5, Maya6.
  321. (Update: these were accidentally omitted from the binary release)
  322. * The Max exporter is dramatically improved: it now includes support
  323. for character studio, and the polygon winding bug has been fixed.
  324. ------------------------ RELEASE 2004-07-27 ------------------------
  325. Configuration, installation, and execution environments:
  326. * We have moved to a new, more explicit naming convention for our
  327. import statements. Rather than installing all Python files into
  328. one big flat namespace, we now import them from their appropriate
  329. directories, e.g. "from direct.actor import Actor".
  330. * "from ShowBaseGlobal import *" is replaced with "import
  331. direct.directbase.DirectStart" and/or "from pandac.PandaModules
  332. import *".
  333. * The old "generatePythonCode" script has been replaced with a new
  334. "genPyCode" script that automates the Python wrapper generation
  335. process without requiring any special parameters.
  336. * The old dependencies on environment variables have been removed.
  337. There are no longer requirements for any environment variables to
  338. be set in either the build process or the runtime environment
  339. (although a few optional environment variables remain to allow
  340. custom configuration).
  341. * INSTALL document greatly enhanced for clarity.
  342. * An automatic build script is now provided to further simplify
  343. building Panda3D for Unix and Cygwin users.
  344. * The old "Configrc" filename to identify runtime configuration
  345. files is deprecated; configuration files should now be named
  346. Config.prc, or in general, *.prc. The system-default
  347. configuration files are auto-generated as 20_panda.prc,
  348. 30_pandatool.prc, and 40_direct.prc (the numeric prefixes control
  349. the order in which these are loaded at runtime).
  350. Rendering system:
  351. * Some deprecated methods of CollisionEntry have been flagged to
  352. raise an exception now; these are replaced with the newer
  353. interfaces that can return a collision point in an arbitrary
  354. coordinate system.
  355. * Camera::set_cull_center() can be used for debugging culling by
  356. setting the effective point of visibility culling different from
  357. the actual point. From Python, use base.oobeCull() to examine
  358. this effect.
  359. * Alt-Enter in pview toggles between fullscreen and windowed modes.
  360. * Added experimental support for GL display lists.
  361. Scene graph:
  362. * Exposed methods to directly retrieve and set the individual
  363. vertices of a GeomNode from Python code.
  364. * The new PortalNode defines the interface for Panda's new
  365. cell-portal visibility system; each PortalNode is a window into
  366. another zone, or a separate subgraph; the PortalNode can hide or
  367. show the subset of its zone's geometry visible through its
  368. "portal".
  369. * The new PolylightNode applies a simple lighting-like effect
  370. without actually using lighting; objects will brighten or darken
  371. as a whole according to their proximity to the light. Use
  372. PolylightEffect to enable this effect.
  373. * The new FadeLODNode works like ordinary LODNode, but the switches
  374. are alpha-blended in over a short period of time rather than
  375. popping immediately.
  376. Text display:
  377. * Text now supports embedded mode changes--special characters to
  378. switch fonts, colors, scale, etc. within a line or within a
  379. paragraph.
  380. * Windows IME is better supported by Panda/Direct widgets
  381. (e.g. PGEntry and/or DirectEntry) in fullscreen mode as well as in
  382. windowed mode.
  383. Model converters:
  384. * dxf2egg and egg2dxf added to converters, as well as to inline
  385. conversion supported via ptloader.
  386. ------------------------ RELEASE 2004-03-29 ------------------------
  387. Miscellaneous:
  388. * We once again support the Microsoft VC6 compiler.
  389. * The "pstats" program is now provided in the Windows environment as
  390. part of pandatool. It is similar to "gtk-stats" on a Unix
  391. environment, and can be used to view a real-time graph of
  392. performance timing in a running Panda process. See
  393. panda/src/doc/howto.use_pstats.
  394. * New session recording and playback support allows capturing user
  395. and network input to a disk file, for replaying later, offline.
  396. Use "record-session filename.boo" and "playback-session
  397. filename.boo" in your Configrc file.
  398. * The genPyCode script now uses PythonWare's SqueezeTool to
  399. "squeeze" the large number of generated .py files into a single
  400. shared library, for substantially improved startup times on
  401. Windows.
  402. * The Task system now has substantially reduced overhead when many
  403. doLater's are waiting in the system.
  404. * The png image file type is now supported.
  405. Rendering system:
  406. * Introducing native DirectX9 graphics support, although we do not
  407. yet support any features specific to DirectX9, such as
  408. programmable shaders.
  409. * DirectX7 and DirectX8 modules are now somewhat more robust.
  410. * New support for offscreen rendering and render-to-a-texture, which
  411. will become part of a general multipass-rendering interface.
  412. Presently supported in OpenGL, with limited DirectX support. Use
  413. GraphicsWindow::make_texture_buffer() to make a buffer you can
  414. render into and apply the result as a texture map to objects in
  415. your scene. The NonlinearImager in the distort directory is a
  416. complex example of using this interface.
  417. * Explicit support for the Mesa 3D library's software-based
  418. offscreen rendering, allowing a Panda program to generate
  419. offscreen images as a background process, independently of any
  420. graphics card or desktop environment.
  421. * GraphicsLayer and GraphicsWindow render order can now be easily
  422. adjusted dynamically with set_sort() methods.
  423. * Built-in frame rate meter can be activated by setting
  424. "show-frame-rate-meter 1" in your Configrc file.
  425. Scene graph:
  426. * New tag system on PandaNodes allows storing of arbitrary string
  427. data on nodes, keyed by a string dictionary. The
  428. NodePath::get_net_tag() interface retrieves the data value for a
  429. particular tag on a node or the nearest ancestor of the node.
  430. NodePath::find() can search for a node in the scene graph with a
  431. given tag or tag/value pair.
  432. * Explicit shear transforms are now supported on nodes, as well as
  433. in character animation tables.
  434. * Characters now have an interface to control joint and slider
  435. values dynamically, instead of strictly from an animation file.
  436. Use Actor.exposeJoint() and/or Actor.controlJoint().
  437. * Nurbs surfaces and curves can now be rendered directly by Panda,
  438. which will tesselate them on the fly at some CPU cost. This is a
  439. modeling convenience only; it is not intended to be used for
  440. production code. Triangle strips are still the fastest way to
  441. render complex surfaces.
  442. * However, Rope.py is now provided as a high-level wrapper around
  443. Panda's runtime NURBS curve evaluator; it can render dynamic
  444. curves in a variety of ways.
  445. * The egg library is now published to Python, allowing construction
  446. of geometry on-the-fly by show code for convenience. This is also
  447. intended as a developer's convenience more than a production
  448. feature.
  449. Text display:
  450. * The special character \3 (ASCII 0x03) embedded in a text string
  451. indicates the position of a soft hyphen when wordwrap mode is in
  452. effect. The character \4 (ASCII 0x04) serves as a hyphenless
  453. invisible break point.
  454. * A default font is compiled in even if the FreeType library is not
  455. available.
  456. * pnmtext library added for rendering text directly into an image.
  457. * New egg-mkfont utility uses FreeType to generate static font
  458. models that Panda clients without FreeType can use to render text.
  459. Collision and physics system:
  460. * More robust collision interface, supporting NodePaths properly so
  461. that collisions detected into (and from) particular instances of
  462. nodes can be differentiated. CollisionEntry has a much simpler
  463. mechanism for getting the intersection point and normal in an
  464. arbitrary coordinate space defined by a NodePath, instead of the
  465. user having to convert the coordinate space by hand.
  466. * New CollisionVisualizer object to visually show collisions as they
  467. are tested and detected, useful for optimizing collision
  468. performance. Activate this with
  469. base.cTrav.showCollisions(render).
  470. * Implicit velocity system is now integrated with scene graph; the
  471. relative velocity of moving nodes is automatically considered when
  472. testing for most kinds of collisions. Use
  473. NodePath::set_fluid_pos() to indicate that a node is moving
  474. fluidly to its new position and should test for collisions along
  475. the way (as opposed to the more traditional NodePath::set_pos(),
  476. which unconditionally sets the node to its new position).
  477. * Introduction of "tube" collision shapes, sometimes called
  478. "capsules" in other libraries. It is a cylinder capped with
  479. hemispheres.
  480. * CollisionSolid::set_effective_normal() provides a way to define a
  481. sloping surface with an apparently vertical normal, to prevent
  482. characters standing on the surface from sliding down.
  483. * Collision polygons now respect clipping planes.
  484. * Many changes to physics system.
  485. HTTPClient and net systems:
  486. * More verbose error reporting.
  487. * Better support for proxy servers, including SOCKS5 proxies.
  488. Model converters:
  489. * maya2egg converter now supports skeleton/morph animation files
  490. fully, including soft-skinning, hard-skinning, and morphs (blend
  491. shapes). NURBS and polygon meshes are both supported.
  492. * A new Maya plugin called libmayapview allows opening a Panda
  493. window from within Maya to view how the scene will look once it
  494. has been converted to Panda.
  495. * New soft2egg converter supports models and animation stored in
  496. SoftImage 4.3 files. (Newer versions of SoftImage are not
  497. supported.)
  498. * New egg2flt program more or less reverses flt2egg.
  499. * The ptloader Panda loader allows direct loading into Panda of most
  500. model file types defined within pandatool: Maya, flt, and lwo.
  501. Specify load-file-type ptloader in your Configrc file.
  502. * New egg-optchar preprocessor improves character animation runtime
  503. performance by eliminating unneeded joints. It can also
  504. reorganize a skeleton and/or expose joints for the show code's
  505. convenience.
  506. * New egg-qtess utility converts NURBS egg files to polygon egg
  507. files with either a trivial interface for quick conversions or a
  508. sophisticated parameter file for more precise control. It
  509. preserves soft-skinning and animation information.
  510. * New visibility flag in egg format allows model files to define
  511. invisible subtrees which will be initially stashed when loaded.
  512. * The egg library now allows implicit forward references to vertex
  513. pools, making it much easier to generate a valid egg file from a
  514. third-party model format.