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- // Filename: windowFramework.I
- // Created by: drose (02Apr02)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
- //
- // All use of this software is subject to the terms of the Panda 3d
- // Software license. You should have received a copy of this license
- // along with this source code; you will also find a current copy of
- // the license at http://etc.cmu.edu/panda3d/docs/license/ .
- //
- // To contact the maintainers of this program write to
- // [email protected] .
- //
- ////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////
- // Function: WindowFramework::get_panda_framework
- // Access: Public
- // Description: Returns a pointer to the associated PandaFramework
- // object.
- ////////////////////////////////////////////////////////////////////
- INLINE PandaFramework *WindowFramework::
- get_panda_framework() const {
- return _panda_framework;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: WindowFramework::get_graphics_window
- // Access: Public
- // Description: Returns a pointer to the underlying GraphicsWindow
- // object.
- ////////////////////////////////////////////////////////////////////
- INLINE GraphicsWindow *WindowFramework::
- get_graphics_window() const {
- return _window;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: WindowFramework::get_num_cameras
- // Access: Public
- // Description: Returns the number of 3-d cameras associated with the
- // window. A window usually has only one camera, but it
- // may have multiple cameras if there are multiple
- // display regions within the window.
- ////////////////////////////////////////////////////////////////////
- INLINE int WindowFramework::
- get_num_cameras() const {
- return _cameras.size();
- }
- ////////////////////////////////////////////////////////////////////
- // Function: WindowFramework::get_camera
- // Access: Public
- // Description: Returns the nth camera associated with the window.
- ////////////////////////////////////////////////////////////////////
- INLINE Camera *WindowFramework::
- get_camera(int n) const {
- nassertr(n >= 0 && n < (int)_cameras.size(), NULL);
- return _cameras[n];
- }
- ////////////////////////////////////////////////////////////////////
- // Function: WindowFramework::get_wireframe
- // Access: Public
- // Description: Returns the current state of the wireframe flag.
- ////////////////////////////////////////////////////////////////////
- INLINE bool WindowFramework::
- get_wireframe() const {
- return _wireframe_enabled;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: WindowFramework::get_texture
- // Access: Public
- // Description: Returns the current state of the texture flag.
- ////////////////////////////////////////////////////////////////////
- INLINE bool WindowFramework::
- get_texture() const {
- return _texture_enabled;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: WindowFramework::get_two_sided
- // Access: Public
- // Description: Returns the current state of the two_sided flag.
- ////////////////////////////////////////////////////////////////////
- INLINE bool WindowFramework::
- get_two_sided() const {
- return _two_sided_enabled;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: WindowFramework::get_one_sided_reverse
- // Access: Public
- // Description: Returns the current state of the one_sided_reverse flag.
- ////////////////////////////////////////////////////////////////////
- INLINE bool WindowFramework::
- get_one_sided_reverse() const {
- return _one_sided_reverse_enabled;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: WindowFramework::get_lighting
- // Access: Public
- // Description: Returns the current state of the lighting flag.
- ////////////////////////////////////////////////////////////////////
- INLINE bool WindowFramework::
- get_lighting() const {
- return _lighting_enabled;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: WindowFramework::get_background_type
- // Access: Public
- // Description: Returns the current background type setting.
- ////////////////////////////////////////////////////////////////////
- INLINE WindowFramework::BackgroundType WindowFramework::
- get_background_type() const {
- return _background_type;
- }
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