ReleaseNotes 67 KB

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  1. ------------------------ RELEASE 1.10.1 -----------------------
  2. This is a bugfix release intended to fix several issues in 1.10.0.
  3. * Fix crashes when gamepad is plugged in on 32-bit Windows
  4. * Fix deploy-ng error regarding 'exist_ok' on Python 2
  5. * Fix Linux install from pip not working with some mesa drivers
  6. * Fix compatibility issues with upcoming Python 3.8
  7. * Fix regression with Audio3DManager.setSoundVelocityAuto()
  8. * Fix issues when awaiting loader.loadModel in Python 3.7
  9. * Audio3DManager accepts tuple in setSoundVelocity/setListenerVelocity
  10. * Fix lighting being disabled when only an AmbientLight is active
  11. * Fix an error saving from Particle Panel in Python 3
  12. * Depth buffer now defaults to 24-bit on macOS (fixes flickering)
  13. * Fix no devices being detected on Windows with threading-model
  14. * Implement collision tests from Capsule and Box into InvSphere
  15. * Fix odd behavior and occasional crash in QuatInterval
  16. * Fix SpriteAnim error in particle system
  17. * Fix ShaderGenerator error when using too many shadowing lights
  18. * Fix interrogate crash in Python 3 with optional wstring args
  19. * Fix compilation errors for x86 Android platform
  20. * Fix permissions of directories created by installpanda
  21. * Improvements to API reference documentation
  22. * Fix incorrect features printed out when printing an InputDevice
  23. * Support cross-compiling for Android platforms in makepanda
  24. * Work around various bugs when compiling with OS X 10.7's libc++
  25. * Fix wrong error sometimes being reported when loading plug-in
  26. * Allow getting NodePath from CullTraverserData object
  27. * Add config options to Assimp loader for generating normals
  28. * Fix multisampling in floating-point framebuffers on OpenGL
  29. * Parse egg files with 4-component tangents (must be 1 or -1)
  30. * StencilAttrib.make() write_mask argument is now optional
  31. ------------------------ RELEASE 1.10.0 -----------------------
  32. This is a major release with significant changes. Please review the
  33. changes when upgrading. The list below is by no means exhaustive, but
  34. should contain the most important changes.
  35. General
  36. * Experimental ability to build for Android
  37. * New input framework to natively support gamepads, joysticks, etc.
  38. * Multi-threaded render pipeline is a lot more stable now
  39. * New setuptools-based deployment pipeline
  40. * Improvements to mouselook smoothness
  41. * Cache is now at $XDG_CACHE_HOME/panda3d (~/.cache/panda3d), not ~/.panda3d
  42. * Addition of unit test suite
  43. * Many improvements to thread safety
  44. * Many performance improvements
  45. * Tons of bugfixes
  46. * Big style cleanup of C++ source code
  47. Python API
  48. * Complete support for Python 3
  49. * Support for coroutines and async/await
  50. * Property interfaces have been added for many settings
  51. * More flexible handling for keyboard arguments in C++ APIs
  52. * Python bindings are completely separated out of the C++ libraries.
  53. * Interrogate binding generator has many improvements.
  54. * Use of pandac.PandaModules is discouraged, use panda3d.core et al
  55. * Use of libRocket is discouraged due to lack of Python 3 support
  56. * Tasks are now sorted in addition order when lacking a sort value
  57. * Fixes iris/fade transitions for extreme aspect ratios
  58. * WeakNodePath is now exposed to Python
  59. * WindowProperties.size(x, y) deprecated; use WindowProperties(size=(x, y))
  60. * Calling bare run() is deprecated, use base.run() instead
  61. * downcastTo*() methods have been removed, they were already no-ops
  62. Rendering
  63. * Add new shader-based terrain rendering method (ShaderTerrainMesh)
  64. * The default ColorAttrib mode is now T_vertex
  65. * The ColorAttrib T_off mode now properly disables vertex colors entirely
  66. * Make handling of color attributes more consistent between renderers
  67. * Ability to create an OpenGL core profile context; set "gl-version 3 2"
  68. * Experimental support for reverse-Z rendering for best depth precision
  69. * sRGB framebuffers supported more widely
  70. * Support for infinite near/far clip in lens
  71. * Add some PBR material parameters to material class
  72. * Addition of more built-in GLSL shader inputs; see manual.
  73. * Add p3d_FragData[] GLSL output for MRT in GLSL 1.30
  74. * Add flag enabling vertex shader control over point size
  75. * Support signed ints and double-precision floats in vertex data with GLSL
  76. * Support unsigned 11/10/10-bit floating-point textures and vertex data
  77. * Support for SSBOs via ShaderBuffer class
  78. * Support OpenGL FBO buffers without any attachments
  79. * Support passing uint variables to GLSL shader
  80. * Allow rendering objects with empty vertex data (for vertex pulling)
  81. * Add LogicOpAttrib, for supporting logical operator blending
  82. * Improvements to OpenGL ES support
  83. * Support for geometry with adjacency information
  84. * Change default alpha blending to improve blending rendered result
  85. * New method for obtaining native OpenGL texture object
  86. * Support windowless offscreen rendering on macOS
  87. * Panda resets OpenGL state better before and after draw callbacks
  88. * OpenGL renderer better supports debugging tools like apitrace
  89. * Support fixed-depth billboards, useful for 2D tags that don't change size
  90. Shader generator
  91. * Significant performance improvements
  92. * Support for point light shadows
  93. * Hardware skinning support
  94. * Changes to match fixed-function pipeline better
  95. * Fixes for normal vector normalization
  96. * Support multiple normal maps (uses Reoriented Normal Mapping)
  97. * Tracks modifications to materials and texture stages automatically
  98. Lighting
  99. * Allow specifying light color based on color temperature
  100. * Setting specular color of a light separately is deprecated
  101. * New GLSL inputs to make implementing lighting in shaders much easier
  102. * Add representation for sphere light and rectangle light
  103. * Efficiency improvements for passing light information to shader
  104. * Interocular distance for shadow cameras now always defaults to 0
  105. * Add low-level lighting module from RenderPipeline
  106. Textures
  107. * Support cube map arrays
  108. * Support buffer textures
  109. * Many more texture formats supported
  110. * BC4 and BC5 compression modes supported
  111. * Proper depth textures supported in DirectX 9 renderer
  112. * set_ram_image(_as) directly supports buffer protocol
  113. * TexturePeeker supports more formats and component types
  114. Text
  115. * Dramatic improvements to text rendering performance
  116. * Support for HarfBuzz for higher-quality text shaping and kerning
  117. * Support for right-to-left text
  118. * Support for signed-distance-field rendering in egg-mkfont
  119. Audio/video
  120. * The default unit for audio is now 1 meter for each Panda unit.
  121. * Native .flac loader
  122. * Support videos with alpha channel in ffmpeg
  123. * OpenAL stability improvements, especially on macOS
  124. * Support loading .opus files with libopusfile
  125. * Fix various memory leaks
  126. Physics / collisions
  127. * CollisionTube is renamed to CollisionCapsule.
  128. * Box-box collision test is improved to work well with the Pusher
  129. * More box tests for collision system: box-into-plane, box-into-poly
  130. * Capsule (tube) can be used as "from" shape into plane, sphere, capsule, box
  131. * Bullet objects are serializable to .bam files.
  132. * Bullet bindings are now thread safe.
  133. * Bullet debug drawer is more efficient; no longer inherits GeomNode.
  134. * Various fixes to bullet vehicle wheel synchronization
  135. * PhysX bindings are deprecated.
  136. Pipeline / loading
  137. * Support for Assimp library to load a broad variety of model formats
  138. * Ability to specify min-lod, max-lod, lod-bias in .egg file
  139. * Egg file materials support PBR-style material parameterization
  140. * Support loading more DDS files, including DX10-style ones
  141. * Add support for OpenEXR and HDR textures
  142. * Support line/point thickness in bam2egg
  143. * bam2egg no longer inserts a vestigial ModelNode at the top
  144. * bam2egg supports depth test, offset, cull bin attributes
  145. * Accept a .gz file wherever a .pz file is accepted
  146. * egg-palettize supports mirror and border-color wrap modes
  147. * More robust checks against memory corruptions when loading bad .bam files
  148. * Support for Maya 2017 and 2018
  149. * Support preprocessing GLSL shaders created with Shader.make
  150. Build
  151. * We now require using MSVC 2015 or 2017 to compile on Windows.
  152. * At least GCC 4.8 is now required.
  153. * With GCC/clang, enabling C++11 is now required.
  154. * Allow building with more recent ffmpeg versions
  155. * Support for old FFMpeg versions (before 1.1) dropped.
  156. * The ppremake build system has been removed.
  157. * Support for OpenSSL versions before 0.9.7 has been dropped.
  158. C++
  159. * Use of NULL is replaced with nullptr
  160. * WeakPointerTo now requires use of lock() method for thread safety
  161. * Mutex et al now satisfy C++11 Lockable constraints
  162. * Panda headers no longer contain `using namespace std;`
  163. * PN_int32 et al have been removed, use stdint.h types instead
  164. * The need to link with pystub and add Python include dirs is removed.
  165. ------------------------ RELEASE 1.9.4 ------------------------
  166. One of the bugfixes in the last 1.9.3 release introduced a regression,
  167. therefore it was decided to make another 1.9.x release.
  168. * Fix 1.9.3 regression with generating geometry in threaded pipeline
  169. * Various compile warning fixes
  170. * Fix occasional crash in PNMImage::quick_filter_from()
  171. * Fix issue taking screenshots from an OpenGL FBO buffer
  172. * Fix various issues with MeshDrawer
  173. * Fix issue with collision sphere generation in bam2egg
  174. * Fix compile errors with more obscure Python configurations
  175. * Fix assert when using Texture.load_sub_image to load whole image
  176. * Fix fsm FourState
  177. ------------------------ RELEASE 1.9.3 ------------------------
  178. This issue fixes several bugs that were still found in 1.9.2.
  179. * Fix crash when using homebrew Python on Mac OS X
  180. * Fix crash when running in Steam on Linux when using OpenAL
  181. * Fix crash using wx/tkinter on Mac as long as want-wx/tk is set
  182. * Fix loading models from 'models' package with models/ prefix
  183. * Fix random crashes in task system
  184. * Fix various race conditions causing threading issues
  185. * Fix memory leaks in BulletTriangleMesh
  186. * Fix loading old models with MovingPart<LMatrix4f>
  187. * Improve performance of CPU vertex animation somewhat
  188. * Show framebuffer properties when fbprop request fails
  189. * Show error instead of crash on use of object before __init__
  190. * Fix hang on exit when using Python task on threaded task chain
  191. * Fix inability to get RGBA renderbuffer in certain cases
  192. * Work around GLSL issue with #pragma and certain Intel drivers
  193. * Improve performance of texture load and store operations
  194. * Fix crashes with pbuffers on Intel cards on Windows
  195. * Support for Autodesk Maya 2016.5
  196. * Add shadow-depth-bits config var to control shadow map depth
  197. * Fix cull issue when rendering cube map (or any multi-lens setup)
  198. * Fix crash rendering with the same camera to different contexts
  199. * Fix compile error when making static build with DX9 renderer
  200. * Fix assertion when using aux render targets in DX9
  201. * Work around Cg bug generating invalid ASM for saturated tex loads
  202. * Fix issues with certain Cg shader inputs in DX9
  203. * Support uint8 index buffers in DX9
  204. * Fix occasional frame lag when loading a big model asynchronously
  205. * Fix interrogate parsing issue with "const static"
  206. * Add back missing libp3pystub.a to Mac OS X SDK
  207. * Fix RAM caching of 2D texture arrays
  208. * Fix Ctrl+C interrupt propagation to runtime applications
  209. * Support for InvSphere, Box and Tube solids in bam2egg
  210. * Preserve "intangible" and "level" collide flags in bam2egg
  211. * Add normalized() method to vectors
  212. * asyncFlattenStrong with inPlace=True caused node to disappear
  213. * Fix asyncFlattenStrong called on nodes without parent
  214. * Fix is_playing() check when playing an animation backwards
  215. * Windows installer no longer clears %PATH% if longer than 1024 chars
  216. * Fix inoperative -tbn/-tbnall/-tbnauto options in egg-optchar
  217. * Fix tinydisplay texture errors on shutdown
  218. * Fix mipmap filtering issues in tinydisplay renderer
  219. * Fix exception when creating intervals before ShowBase is started
  220. * Fix rare X11 .ico cursor bug; also now supports PNG-compressed icons
  221. * Add keyword argument support to make() methods such as Shader.make()
  222. * Fix compilation errors with Bullet 2.84
  223. * Fix exception when trying to pickle NodePathCollection objects
  224. * Fix error when trying to raise vectors to a power
  225. * GLSL: fix error when legacy matrix generator inputs are mat3
  226. * Now tries to preserve refresh rate when switching fullscreen on Windows
  227. * Fix back-to-front sorting when gl-coordinate-system is changed
  228. * Now also compiles on older Linux distros (eg. CentOS 5 / manylinux1)
  229. * get_keyboard_map now includes keys on layouts with special characters
  230. * Fix crash due to incorrect alignment when compiling Eigen with AVX
  231. * Fix crash when writing 16-bit .tif file (now silently downsamples)
  232. ------------------------ RELEASE 1.9.2 ------------------------
  233. This is a minor bugfix release, fixing a few minor issues that
  234. remained in the 1.9.1 release, including:
  235. * Fix compile errors with more recent versions of ffmpeg
  236. * Include .lib files for pyd modules in Windows SDK
  237. * packp3d now recognizes default egg-object-type definitions
  238. * Fix issues with sphere-into-box and box-into-sphere collisions
  239. * Texture VRAM usage is now correctly reported by pstats
  240. * Support for reading BMP files with alpha channel
  241. * Fix OpenGL crashes in very ancient OpenGL versions
  242. * Fix rare compile issues and crashes with esoteric Python set-ups
  243. * Fix crash when extracting texture that's not a multiple of 4 bytes
  244. * Work around buggy NVIDIA driver that reports _main_* shader inputs
  245. * Add version of transform_vertices that accepts a SparseArray
  246. * Clamp shininess to 0 to avoid GL error when shininess < 0
  247. * Fix various bugs in RopeNode and NurbsCurveEvaluator
  248. * Fix clock-mode Config.prc settings
  249. * NodePath render_mode setters no longer reset wireframe color
  250. * Fix constant reloading of texture when gl-ignore-mipmaps is set
  251. * BamReader now releases the GIL (so it can be used threaded)
  252. * Fix AttributeError in direct.stdpy.threading module
  253. ------------------------ RELEASE 1.9.1 ------------------------
  254. This minor release fixes some important regressions and bugs found
  255. in 1.9.0, but also introduces a few minor features.
  256. It also reintroduces the deployment tools that were absent from
  257. the previous release.
  258. The following issues were fixed:
  259. * SDK now properly installs in Mac OS X 10.11 "El Capitan"
  260. * Windows 8.1+ no longer applies DPI virtualization to Panda window
  261. * Fix ffmpeg library load issue on Mac OS X
  262. * Fix issues running maya2egg on Mac OS X
  263. * Fix compiler errors on different platforms
  264. * Fix various rare crashes
  265. * Fix crashes on shutdown in threaded pipeline
  266. * Fix low-level threading crash on ARM machines
  267. * More reliably and robustly handle failures opening OpenAL device
  268. * Textures were not being scaled to power-of-2 in some cases
  269. * Correct scaling of normal vectors with flatten operation
  270. * Correct positioning of viewing axis when showing lens frustum
  271. * Add dpi-window-resize option to auto-resize window on DPI change
  272. * Fix assertions when alpha-file-channel references unknown channel
  273. * Use OpenGL-style vertex colors by default on non-Windows systems
  274. * Default vertex column alignment is now 4 bytes
  275. * Add PNMImage premultiply/unpremultiply methods.
  276. * Fix incorrect parsing of numbers with exponents in Config.prc
  277. * Fix for reading URLs mounted via the virtual file system
  278. * Fix shader generator memory leaks and runtime performance
  279. * Fix shader generator scaling of binormals and tangents
  280. * Expose _NET_WM_PID to window managers in X11
  281. * Fix a range of bugs in tinydisplay renderer.
  282. * Don't error when setting lens far distance to infinity
  283. * Allow passing custom lens to saveCubeMap/saveSphereMap
  284. * Fix errors in saveCubeMap/saveSphereMap in threaded pipeline
  285. * Fix DynamicTextFont.makeCopy()
  286. * Make Texture memory size estimation more accurate
  287. * Fix various window resizing issues
  288. * Fix PandaSystem.getCompiler() value for clang (it reported gcc)
  289. * x2egg no longer replaces face normals with vertex normals
  290. * Include Eigen headers in Mac and Windows SDK
  291. * Added geomipterrain-incorrect-normals setting, default=true
  292. * DisplayInformation resolution list was missing on Windows
  293. * Upgrade FMOD and Bullet versions on Windows and Mac OS X
  294. * Various performance optimizations
  295. * Fixed various other bugs not listed here.
  296. Fixes and improvements for the runtime:
  297. * Fix splash screen freezing in the X11 web plug-in
  298. * pdeploy will now handle extracted files (eg. .ico and .cur)
  299. * Added more options for customizing splash screen
  300. * Fix missing xml and ast modules from morepy package
  301. * Certificate dialog is now localized to various languages
  302. * Fix packp3d error when Python file is not in a package
  303. * Pass on failing exit status from packaged application
  304. * Remove annoying ":Packager(warning): No such file" warning
  305. * Fix issue installing pdeploy-generated .pkg on OS X 10.11
  306. Fixes for the Python API:
  307. * Fix mysterious and rare crash in tp_traverse
  308. * Bullet step function accidentally defaulted to step size of 0
  309. * Fix overflow of file offsets (eg. when seeking in huge files)
  310. * Fix regression with memoryviews
  311. * Fix hasattr/getattr of vector classes for invalid attributes
  312. * Allow passing a long to methods accepting an int
  313. * Fix crash when passing None to Filename constructor
  314. * MouseWatcherGroup was erroneously not exposed in 1.9.0
  315. * ShowBase no longer unmounts VFS when shutting down
  316. * No longer requires setting PATH to import panda3d.*
  317. * DirectDialog default geom is once again respected
  318. * DirectDialog no longer overrides custom frameSize
  319. * Fix WebcamVideo/MicrophoneAudio.getOptions() methods
  320. Changes relating to the OpenGL renderer:
  321. * Various performance improvements
  322. * Fix point/line thickness setting
  323. * Improve GLSL error reporting
  324. * Fix Intel driver issues, particularly with geometry shaders
  325. * Add more error checking for parameter types
  326. * Integer shader inputs were not being converted to float properly
  327. * Fix crash passing an undersized array to a GLSL shader input
  328. * p3d_ColorScale et al may now be declared as vec3
  329. * Fix flickering when using trans_model_to_apiview in Cg
  330. * Support wireframe and point rendering modes in OpenGL ES
  331. * Fix issue with model disappearing in rare cases with GLSL
  332. * Fix ColorWriteAttrib not working as it should
  333. * Allow deactivating PStats collectors for GPU timers
  334. * Memory residency of graphics buffers now tracked by PStats
  335. * Allow changing OpenGL coordinate system with gl-coordinate-system
  336. Fixes for libRocket integration:
  337. * libRocket did not work on Mac OS X in 1.9.0
  338. * Fix inconsistent behavior with non-power-of-2 textures in rocket
  339. * Use model-path for finding libRocket assets
  340. * Add missing keys to libRocket keymap
  341. * libRocket elements showed up white in tinydisplay
  342. New features:
  343. * Add -L (lighting) and -P (graphics pipe) pview options
  344. * Add M_confined mouse mode that keeps cursor in window
  345. * Add sample program demonstrating mouse modes
  346. * bam2egg supports collision sphere and plane solids
  347. * p3d_TransformTable GLSL input backported from 1.10 branch
  348. * Add openal-device setting for selecting OpenAL audio output
  349. * Add limited modification timestamp tracking for Ramdisk mounts
  350. * Support for Autodesk Maya 2016
  351. ------------------------ RELEASE 1.9.0 ------------------------
  352. This is a major release with many exciting new features!
  353. Beware of bugs.
  354. The list below contains a subset of the changes introduced:
  355. * We now offer 64-bit Windows and Mac OS X builds.
  356. * Switch to MSVC 2010; no more assembly manifests.
  357. * Cocoa port for better Mac OS X support, esp. newer versions.
  358. * We now compile the Python modules into panda3d/*.pyd modules;
  359. no more imp.load_dynamic hackery needed.
  360. * Support for GPU profiling in OpenGL, see pstats-gpu-timing
  361. * sRGB framebuffers, see framebuffer-srgb
  362. * sRGB texture support, see Texture::F_srgb et al.
  363. * Integer vector support, including passing to shaders
  364. * Native .ogg vorbis and .wav loader (does not require ffmpeg)
  365. * FFmpeg support is a separate plug-in module now, libp3ffmpeg.
  366. * Sample programs are now part of the source code repository
  367. * Can be built with Python 3 (highly experimental)
  368. * Improvements to Windows installer
  369. * M_filled_wireframe rendering mode
  370. * Support specifying sampler state separate from textures
  371. * Support for bindless texture clearing
  372. * Texture LOD bias and min/max LOD settings
  373. * Framebuffer properties allows separate red/green/blue bits
  374. * Explicit float color and float depth specification in fbprops
  375. * Coverage samples settable via FrameBufferProperties
  376. * Stereo buffer implementation in OpenGL via FBOs
  377. * Support enumeration of pixel formats in WebcamVideo
  378. * Frame rate meter can be configured to show milliseconds
  379. * Changes to improve font crispness with default settings
  380. * Fix assertion error when using more than one GraphicsEngine
  381. * raw-w, raw-a, etc. keyboard events for layout-independent input
  382. * Allow querying active keyboard layout via win.get_keyboard_map()
  383. * Distinguish between lmeta and rmeta keys on Mac OS X
  384. * Floating-point image manipulation API, support float tiffs
  385. * Various new 16-bit and 32-bit and int texture formats
  386. * Man pages are now available for the majority of utilities
  387. Pipeline:
  388. * Fix bugs with <Collide> group transformations in .egg
  389. * Don't create unnecessary intermediate node when loading .egg
  390. * bam2egg supports materials, and correctly converts animations
  391. * dae2egg has some skeletal animation support
  392. * Support Maya versions up to 2015
  393. OpenGL renderer changes:
  394. * Error checking is now OFF by default for performance reasons,
  395. set gl-check-errors or gl-debug to true to enable.
  396. * GL 4.2 shader_image_load_store support (incl. multi-bind)
  397. * Layered render-to-texture (using geometry shaders)
  398. * Seamless cube maps (on by default), see gl-cube-map-seamless
  399. * Added gl-debug for improved debug output support
  400. * Added GL object labels when gl-debug is enabled
  401. * gl-dump-compiled-shaders can be used to dump program binaries
  402. * Direct3D-style NT_packed_dabc vertex arrays now directly supported
  403. * Native rendering of line strips, using primitive restart
  404. * Immutable texture storage support (disabled by default)
  405. * Bindless texture support (disabled by default)
  406. * Specular component is now computed separately in FFP
  407. Shader system:
  408. * Support for tessellation shaders
  409. * Support for compute shaders via ComputeNode
  410. * GLSL preprocessor with "#pragma include" support
  411. * Much better coverage of shader inputs in GLSL
  412. * GLSL error messages now show source filename
  413. * Fixes apiclip_of_x shader inputs
  414. * Matrices can be passed directly to setShaderInput
  415. * Support binding images to shaders
  416. * Viewport array support
  417. Optimizations and performance improvements:
  418. * Use of C++11 move semantics to reduce refcounting overhead
  419. * Build with Eigen by default for faster linear math
  420. * Dramatic overhead reduction of generated bindings
  421. * Streamline culling process
  422. * Tighter bounding volume generation
  423. * Take advantage of CPU features for bit operations
  424. * Circumvent bounding volume generation when not required
  425. * Optimizations for interned strings
  426. * Use of GCC atomics should improve 64-bit Linux performance
  427. API features:
  428. * Buffer protocol support for textures and arrays
  429. * Interrogate supports various C++11 features
  430. * Expose TextGlyph interfaces for making custom text renderers
  431. * Better handling of default arguments for many functions
  432. * Cyclic references can sometimes be tracked through tasks
  433. * ShowBase clean teardown possible
  434. * API documentation is more accurate
  435. * Improve interfaces for interop with other applications
  436. Deprecated features:
  437. * Use of pandac.PandaModules is discouraged; use panda3d.core
  438. * Deprecate DirectStart and global run() function; use ShowBase
  439. * Remove old decal system
  440. * Remove Direct3D 8 renderer
  441. * Remove M_light_vector tex gen mode and FFP-based bump mapping
  442. Bug fixes:
  443. * Various point rendering issues are fixed now
  444. * Fix pview issue with 1-frame and/or multiple animations
  445. * Fixes for multisampling in FBOs
  446. * Fix aspect ratio of frame rate meter
  447. * Support NaN and infinity values in Config.prc variables
  448. * Fixes for webcams on Linux that do not output Huffman tables
  449. * Better support for non-basic Cg shaders on non-NVIDIA cards
  450. * Many others
  451. ------------------------ RELEASE 1.8.1 ------------------------
  452. This is a bugfix release, fixing many issues in 1.8.0.
  453. However, there may still be some (minor) bugs.
  454. * Fix a host of issues related to GLSL shaders
  455. * Fix incorrect registry entry for Python in Windows installer
  456. * pdeploy generated binaries with wrong architecture on Linux
  457. * Fix runtime error in pdeploy when building for Windows
  458. * Support for Maya 2013
  459. * ARToolKit now also works on Mac OS X
  460. * WM_CLASS can be set using x-wm-class and x-wm-class-name
  461. * No longer crashes when Xrandr is not supported
  462. * Aux normals are now also normalized when no lights are applied
  463. * Fix hidden cursor when switching fullscreen on Mac OS X
  464. * PackageInstaller didn't add packages to system paths
  465. * Allow disabling custom cursor on Windows
  466. * Fix incorrect panning of 3D audio
  467. * Fix omission of textures of non-standard format in ShaderGenerator
  468. * Fix compile issue with newer gcc versions
  469. * Fix circular reference held by ActorNode
  470. * Window is now correctly centered on Windows
  471. * Fix confusion with depth range of Lens::project()
  472. * Now successfully compiles against recent SSL versions on Windows
  473. * Fix incorrect Cg TEXUNIT0 binding during the first frame
  474. * TextNode::set_text_scale now correctly scales spaces as well
  475. * Expose AudioLoadRequest to Python (for async audio loading)
  476. * Support for the libRocket debugger
  477. * Fix newline entry in libRocket
  478. ------------------------ RELEASE 1.8.0 ------------------------
  479. This is a major release, with several big new features. As such,
  480. it is likely to contain bugs.
  481. * True threading support now enabled in the default build
  482. * Pipelined rendering: app, cull, and draw can run in parallel, each
  483. in their own thread
  484. * Web plugin is more robust, and better supports Safari and Chrome
  485. * Plugin runs properly when the username contains non-ASCII characters on Windows
  486. * Added appRunner.p3dFilename and appRunner.p3dUrl to provide p3d
  487. location
  488. * Multifiles (and p3d files) now make a distinction between binary and
  489. text files
  490. * OccluderNode added for explicit occlusion culling
  491. * Ambient occlusion generation for terrain
  492. * Fixed bug where Windows installer wipes %PATH% when it's too long
  493. * Added fog support to the shader generator
  494. * Added normal_gloss texture mode
  495. * Added a custom color option to the cartoon filter
  496. * Support for texture arrays in shaders
  497. * Better shader support in pandadx9
  498. * Fix some issues with cube map buffers
  499. * Can be compiled to use double-precision floats throughout, instead
  500. of the default of single-precision floats. (Graphics drivers still
  501. use single-precision floats, of course.)
  502. * Can be compiled with the optional Eigen library to provide SSE2 support
  503. * Can be compiled with SpeedTree support
  504. * Can be compiled on MSVS2010, and/or Win64. (These builds not
  505. provided by default.)
  506. * Support for the Bullet physics engine
  507. * Support for the libRocket GUI library
  508. * Support for stereo/multiview textures
  509. * Substantial performance improvements to movie textures
  510. * TGA files with alpha channel now load correctly
  511. * New "Ramdisk" mount type available for the VFS
  512. * The VFS is now writable for ramdisk files and true on-disk files
  513. * pdeploy -i generates a custom icon for the installed game
  514. * wx and tk work better on OSX
  515. * Panda windows can be embedded within wxPython windows on all
  516. platforms (including OSX) with the new WxPandaWindow class
  517. * Added base.pixel2d for pixel-based 2-D coordinates
  518. * Python-based swizzling of Panda vectors, e.g. vec2.xyxy
  519. * Python programmers can now optionally use the original unmangled C++
  520. name for methods and classes, e.g. model.set_pos(LPoint3f(1, 2, 3)).
  521. * Command-line filename globbing now supported on Win32, e.g. egg-texture-cards *.png
  522. * DirectGui works with nonstandard coordinate-system in effect
  523. * Egg loader handles double-sided polygons a little differently by
  524. default now, for better render performance but more memory usage
  525. (use "egg-emulate-bface 0" to restore the old behavior if needed).
  526. ------------------------ RELEASE 1.7.2 ------------------------
  527. This release fixes several bugs that were found in 1.7.1.
  528. * Fix crash on GLX implementations that have no FBConfig support
  529. * Fix trouble with buffers on Mac OS X
  530. * Un-break shadow samplers in Cg shaders
  531. * Fixes for relative mouse mode on OSX
  532. * Pdeployed apps on Windows no longer show a console window
  533. * Fix relative file paths for license files in pdeploy
  534. * Ppatcher no longer writes out faulty checksums
  535. * Fix plugin failure to read from cache
  536. * Include missing X11 extension libs in runtime distribution
  537. * Fix disappearing windows with CEGUI's OpenGL renderer
  538. * Fixes for makepanda on FreeBSD
  539. * Fix LightRampAttrib crash
  540. * Fix bug with two-parameter Lens::set_fov
  541. ------------------------ RELEASE 1.7.1 ------------------------
  542. This release introduces several significant bugfixes,
  543. but also introduces various minor new features. Although
  544. it is a minor release, it may also introduce new bugs.
  545. * Many improvements and bugfixes to pdeploy
  546. * Vectors now support swizzle/write masks (e.g vec.xz)
  547. * Fixes for depth buffer instabilities on Windows
  548. * Better webcam support on Linux using Video4Linux
  549. * Custom cursor support in X11
  550. * Static functions that return a list are now properly wrapped
  551. * ODE objects now have getId() exposed to Python
  552. * NodePath.findMaterial now works properly
  553. * Remove unnecessary dependency on GLU
  554. * Arithmetic operators to PNMImage
  555. * Various OpenGL ES-related bugfixes
  556. * Support for EGL and OpenGL ES in makepanda
  557. * Fix a crash with the Maya converters
  558. * Include missing p3d tools on Windows
  559. * Include tinyxml as part of the source
  560. * Updates to PandAI
  561. * Compile issues with latest OpenSSL fixed
  562. * Fix static-init ordering issues with OpenSSL
  563. * Several other bugfixes and features not listed here
  564. ------------------------ RELEASE 1.7.0 ------------------------
  565. This major release introduces tons of cool new features. As it
  566. is highly experimental, it is not recommended for production use.
  567. * Support for running Panda3D apps in a browser via web plugin
  568. * Fully automatic shadow mapping
  569. * Easy to use distribution and packaging framework
  570. * Integrated support for NVIDIA PhysX
  571. * Support for GLSL shaders
  572. * Geometry shaders, both in Cg and GLSL
  573. * Improved Cg support
  574. * Hardware geometry instancing support
  575. * Runtime fullscreen toggle
  576. * Unix/X11 resolution querying/switching support
  577. * Experimental Unix/X11 support for relative mouse mode (via xf86dga)
  578. * New, cleaner import conventions, replacing PandaModules
  579. * Parallax mapping
  580. * Support for OpenGL ES 1 and 2
  581. * Experimental Screen Space Ambient Occlusion
  582. * New collision solid: box
  583. * Working FreeBSD support
  584. * Blur / Sharpen postprocessing filter
  585. * Many improvements to the Shader Generator
  586. * Fixes and improvements to DistributedObject network system
  587. * New AI libraries
  588. * Added MeshDrawer2D
  589. * Most Panda objects now work with the pickle/cPickle and copy modules.
  590. * Windows build now compiled for Python 2.6
  591. * Tons of new features and bugfixes
  592. ------------------------ RELEASE 1.6.2 ------------------------
  593. This is mainly a bugfix release. Also fixes some bugs that
  594. were accidentally introduced in 1.6.1.
  595. * Fixed a static-init issue in ptloader on Windows
  596. * Fixed texture scaling issue when using buffers
  597. * x2egg is no longer broken
  598. * Threading in OSX build fixed
  599. * Fixed issue with flickering colors in Shader Generator
  600. * Eggcacher now uses less RAM
  601. * Missing 'models' dirs in packpanda games fixed
  602. * Eggcacher step in Panda3D installer is now optional
  603. * Fixes broken shortcut links in Start Menu on Windows
  604. * Shader Generator now supports clip planes
  605. * Bug with combine modes in Shader Generator fixed
  606. * Fixed bug with Texture::make_copy()
  607. * Bug with Actor LOD fixed
  608. * Fixed bug with missing geometry in Collada converter
  609. * OdeUtil.collide instability fixed
  610. * OdeBody setData/getData methods exposed to Python
  611. ------------------------ RELEASE 1.6.1 ------------------------
  612. This release fixes some bugs found in 1.6.0, and adds some
  613. minor features as well.
  614. * Threading layer is now enabled by default
  615. * cTrav.showCollisions fixed
  616. * Fixed broken MovieTexture
  617. * OpenAL is now stable on Linux, too
  618. * OpenAL now supports dynamic playrate changing
  619. * MayaPandaTool now handles NURBS correctly
  620. * Fixed particle panel and directtools bugs
  621. * Fix crash with collada exporter on Windows
  622. * ARToolkit jittering fixed
  623. * Now possible to override shader vertex/fragment profiles
  624. * Maya exporter fixed on OSX
  625. * Fixed depth texture crash for padded textures
  626. * Fixed bug that made OdeUtil.collide return empty geoms
  627. * Fixed crash with render.flattenStrong() when using trackball
  628. * Several improvements to the ODE layer
  629. * Performance improvements to GeoMipTerrain
  630. * GeoMipTerrain.setBorderStitching to fix seams between terrains
  631. * installpanda.py for installing Panda on Linux without deb/rpm
  632. * Several other minor bugfixes
  633. ------------------------ RELEASE 1.6.0 ------------------------
  634. This release introduces several major new features and
  635. significant bugfixes. It is likely to be buggy, like most
  636. x.x.0 releases.
  637. * Lightweight threading framework without runtime overhead
  638. * Makepanda now fully supports OSX
  639. * DDS textures are now supported
  640. * COLLADA->egg converter added
  641. * New C++-based Task system, which includes async threading support
  642. * Support for asynchronous on-demand loading of textures and/or animations
  643. * New software-based renderer "tinydisplay"
  644. * More pythonic features: iterable methods, implicit parameter casting
  645. * Packpanda now also supports Linux
  646. * Added libsquish support for DXT compression
  647. * New MeshDrawer class for realtime mesh manipulation
  648. * Infamous FBO bug fixed
  649. * Preliminary support for Volumetric Lighting
  650. * Shader k-parameters can now contain underscores
  651. * Fixed OpenCVTexture and ARToolKit on Linux
  652. * GeoMipTerrain now supports multi-channel heightmaps
  653. * GeoMipTerrain features new near/far LOD system
  654. * GeoMipTerrain performance improved
  655. * CallbackNode added to support low-level drawing callbacks from Python
  656. * Fixed some minor but annoying OpenAL/FFMpeg issues
  657. * Fixed bug with lcontrol and rcontrol on Linux
  658. * Fixed bug regarding icon filenames
  659. * Multisampling fixed on Linux and OSX
  660. * Left and right scrolling events now available
  661. * Several improvements to API reference
  662. * ShaderGenerator now supports several more blend modes and color scale
  663. * .x converter now supports AnimTicksPerSecond
  664. * vfs-mount-url can load models directly off the web
  665. * Smoother transitions in FadeLodNode
  666. * Dynamically-generated outline on fonts: loader.loadFont(outlineWidth = xxx)
  667. * Texture.getRamImageAs()
  668. * base.toggleTexMem()
  669. * Text generation performance optimization
  670. * Various performance optimizations
  671. * Several more minor bugs fixed
  672. ------------------------ RELEASE 1.5.4 ------------------------
  673. This is a bugfix release, fixing the problems found in 1.5.3.
  674. * Fixes packpanda crash
  675. * Linux build accidentally got configured for OpenAL
  676. * EggTexture now writes wrap modes and types correctly.
  677. * Fixes an occasional crash in TextureAttrib
  678. * DirectEntry no longer crashes when moving cursor in a full box
  679. * Several bugs in RigidBodyCombiner fixed
  680. * Normals generated by GeoMipTerrain are now correct
  681. * Bugs fixed in DirectGrid
  682. * Linux users can now use WindowProperties.setParentWindow
  683. * Fmod now compiles on 64-bits
  684. * Fixed several bugs in the API reference generator
  685. * EggNurbsSurface is now exposed to Python
  686. * Fixes a bug in PGButton
  687. * GeoMipTerrain set_heightfield fixed
  688. * Several bugs in the Max exporter:
  689. - Now generates binormals and tangents
  690. - Pview output fixed
  691. - Overwrite confirmation fixed
  692. - Export type 'Both' now works correctly
  693. * Several other bugs not listed above.
  694. ------------------------ RELEASE 1.5.3 ------------------------
  695. This release fixes most of the remaining bugs, but it adds
  696. some new features as well.
  697. * License changed to BSD
  698. * Fixes x-file parser for real, this time.
  699. * Fixes serious bug in shader generator
  700. * Adds MSVCR71 and MSVCP71 back to the distro (for python)
  701. * Fixed a bug in GeoMipTerrain
  702. * Adds support for .egg.pz to packpanda --bam
  703. * Turns on libpandaode support
  704. * Mayapandatool fixed
  705. * Added support for 3dsmax 2009
  706. * Max exporter overhauled
  707. * Improved support for 64-bits, gcc 4.3 and OSX
  708. ------------------------ RELEASE 1.5.2 ------------------------
  709. This fixes just one serious bug: release 1.5.1 accidentally
  710. reversed the TextureStage sort order.
  711. ------------------------ RELEASE 1.5.1 ------------------------
  712. Mostly a bugfix release, but adds some minor features too.
  713. - The x-file parser now is back to being case-insensitive, as it should be.
  714. - Panda plugins now use an explicit plugin-path.
  715. - Better DLL-hell protection under windows.
  716. - Added GeoMipTerrain (but no docs yet)
  717. - Using python -E in the start menu - really, this time.
  718. - Linmath classes now initialized when using python.
  719. - ConfigVariableSearch
  720. - Implicit sort order for texture attribs.
  721. - OpenAL audio manager now gives control over streaming vs preloaded sounds.
  722. - Preliminary support for 64-bit linux (but thirdparty libs missing).
  723. - Fixes a dozen or so assorted bugs.
  724. ------------------------ RELEASE 1.5.0 ------------------------
  725. * Shader Generator means advanced rendering without
  726. having to manually write shaders. Includes:
  727. - Per-Pixel Lighting
  728. - Normal Maps
  729. - Gloss Maps
  730. - Glow (Self-Illumination) Maps
  731. - HDR tone mapping
  732. - Cartoon shading
  733. * Class 'CommonFilters' makes it easy to do image postprocessing:
  734. - Bloom Filter
  735. - Cartoon Inking
  736. - More coming soon.
  737. * Maya exporter now supports normal maps, gloss maps, glow maps.
  738. * Now compiled for Python 2.5
  739. * Adds support for Maya 2008 export.
  740. * Lots of small tweaks, bugfixes, performance improvements, etc.
  741. ------------------------ RELEASE 1.4.2 ------------------------
  742. * Added code for mouse-trail logging.
  743. * Fixed a minor bug in the new OpenAL code.
  744. * The installer now uses less memory.
  745. * Now easier to compile with recent versions of SSL.
  746. * Minor bugfix in exposeJoint
  747. * Added config variable: basic-shaders-only
  748. * graphicsEngine.removeWindow() and graphicsOutput.setOneShot() fixed.
  749. * Roaming ralph sample now uses collision detection correctly.
  750. ------------------------ RELEASE 1.4.1 ------------------------
  751. This release:
  752. * fixes a couple of small bugs
  753. * adds support for the new OpenAL/FFMpeg unified sound/video system.
  754. * renames the sample programs in a more sensible way
  755. ------------------------ RELEASE 1.4.0 ------------------------
  756. This release incorporates lots of small, incremental
  757. improvements.
  758. * Model-cache enabled by default in prepackaged release.
  759. * Now compiling with visual studio 2005.
  760. * Plugin installation now slightly harder --- see instructions in plugins dir.
  761. * Improved OSX support: mouselook, fmod fixes, icon filename.
  762. * Better memory usage tracking from pstats.
  763. * Removed dependencies on NSPR.
  764. * New default-model-extension prc variable (instead of old implicit-extension behavior)
  765. * New arc emitter in particle system.
  766. * Multiple different Actors can be flattened into one node.
  767. * Texture compression in DX8, DX9.
  768. * New features to support low-memory platforms.
  769. * ParametricCurveDrawer etc. officially deprecated in favor of RopeNode.
  770. * DynamicTextFont::RenderMode allows generating geometric fonts (instead of always using texture-based fonts).
  771. * Some integrated support for ODE (not yet polished and ready)
  772. * New RigidBodyCombiner unifies independently moving bodies into a single Geom as a rendering optimization.
  773. * Support for depth-stencil textures.
  774. * Better support for fullscreen mode on Linux.
  775. * Panda GL/DX windows can be subordinate to other windows (Win32 only).
  776. * Better multithreaded protection.
  777. * Interrogate correctly handles "const" vs. non-const objects.
  778. * PlaneNode::set_clip_effect allows user-defined cull planes (in addition to clip planes).
  779. * Several low-level rendering optimizations.
  780. * Simple occlusion culling with PipeOcclusionCullTraverser.
  781. * Optional bounding boxes (instead of spheres): "bounds-type box", "bounds-type best"
  782. * Addition of eggcacher utility to preload model-cache.
  783. * In source tree, added 'skel' directory to make it easier for newcomers to extend panda.
  784. * The obsolete config variable framebuffer-mode has been removed.
  785. I have no doubt that there will be a few significant bugs in this release, like all X.X.0 releases. - Josh
  786. ------------------------ RELEASE 1.3.2 ------------------------
  787. Bugfix release. This fixes a few problems in 1.3.1
  788. * Sound system won't initialize properly under linux: Fixed.
  789. * Panda DLL names now all start with "libp3" or "libpanda"
  790. * Normals reversed in heightfield tesselator: fixed.
  791. ------------------------ RELEASE 1.3.1 ------------------------
  792. Bugfix release. This fixes a few problems in 1.3.0
  793. * Sound system won't initialize properly under linux: Fixed.(Update: Not fixed)
  794. * Panda not compatible with SElinux: mostly fixed, except fmod.
  795. * Max exporter and importer broken: Fixed.
  796. * Minor problem involving gsg handling in showbase: Fixed.
  797. ------------------------ RELEASE 1.3.0 ------------------------
  798. This release contains several new features, and as such, it might be
  799. buggy. However, we've been testing it internally for a couple weeks,
  800. and it seems to be okay. It contains the following new features:
  801. * Stencil buffers and stencil operations now supported.
  802. * Sound API now supports DSP and better support for large MP3s.
  803. * Video uses FFMPEG instead of DirectShow - no more codec issues.
  804. * Heightfield terrain.
  805. * Support for intra-frame animation interpolation.
  806. * Use of 'import *' now only imports correct symbols.
  807. * Various minor improvements to the particle system.
  808. * Scene editor at least partially operational (alpha level)
  809. * Removed most of the 65,536 vertex-per-mesh limits.
  810. * Various low-level optimizations.
  811. * Support for threaded model loads (only in CVS, not in distro).
  812. * Support for 'model-cache-dir', which caches a BAM each time you load an EGG.
  813. * OnscreenText/DirectLabel can contain embedded 3D models inside the text.
  814. ------------------------ RELEASE 1.2.3 ------------------------
  815. The last release was a disaster:
  816. * I failed to fix packpanda.
  817. * I broke the tcl/tk stuff.
  818. * I added ppythonw, and it wasn't reliable.
  819. So basically, this release fixes packpanda and tcl/tk. It doesn't
  820. fix ppythonw yet (I don't know what's wrong), but it does disable
  821. it temporarily. It keeps the few things from 1.2.2 that were worth
  822. keeping.
  823. ------------------------ RELEASE 1.2.2 ------------------------
  824. This is a minor bugfix release.
  825. * Adds 'ppythonw', a version of ppython that doesn't
  826. open a console window.
  827. * If you have a bad fmod DLL in your windows folder,
  828. this version compensates.
  829. * Fixes a small bug in the VRML-to-egg converter.
  830. * Small stylistic improvements in some sample programs.
  831. ------------------------ RELEASE 1.2.1 ------------------------
  832. This release is likely to be much more stable than its predecessors.
  833. It contains many new features:
  834. * lots of performance optimizations
  835. * a preliminary OSX port
  836. * new modes for animation blending
  837. * easier partial-body animations
  838. * more powerful shader-to-engine interface
  839. * better support for rotating bodies in physics engine
  840. * support for compressed model files
  841. * multiple render targets (ie, glDrawBuffers)
  842. * support for stereo rendering
  843. * more complete API reference manual
  844. * ability to control mipmaps explicitly
  845. * better tools for debugging offscreen buffers
  846. * new sample programs
  847. * a number of packpanda repairs
  848. ------------------------ RELEASE 1.1.0 ------------------------
  849. This is a BETA release. It's pretty reliable, but there are still a
  850. few quirks here and there. Over the summer, Panda3D was overhauled
  851. top to bottom. The new code is dramatically improved, but it needs a
  852. little bit of testing. The new features are:
  853. * Much faster rendering of high-poly models.
  854. * Dramatically improved vertex and pixel shader support.
  855. * New demo programs using shaders and render-to-texture.
  856. * Play movies by using an AVI as a texture (windows only).
  857. * Python scripting uses much faster python to C++ interface.
  858. * Support for procedurally-created geometry (eg, fractals, etc).
  859. * Cleaner, simpler internal data structures.
  860. * Comes with Python 2.4 support built-in.
  861. * A lot more.
  862. The new demo programs are:
  863. * Render to Texture Demo
  864. * Cartoon Shader Demo
  865. * Motion Trails Demo
  866. * Procedural Geometry (Fractals) Demo
  867. * Normal Mapping Demo
  868. However, a caution: this is a BETA release: reasonably stable, but
  869. not quite perfect. Please send us your bug reports.
  870. ------------------------ RELEASE 1.0.5 ------------------------
  871. UPDATE: this release broke support for visual studio. Use
  872. panda3d 1.0.4 if you wish to compile panda from scratch using
  873. visual studio.
  874. This release consists mainly of compatibility improvements.
  875. * Now compiles under MS Visual Toolkit (makefile changes)
  876. * Now compiles under Mandrake 10.1 (a fix in the makefile)
  877. * Now compiles under Debian Sarge (a fix in the VRML lexer)
  878. * Now compiles under Ubuntu HH (same as DEBIAN SARGE)
  879. * Add code for building debian 'deb' archives.
  880. * Fix scene editor and particle panel so they work on linux.
  881. * Add support for --no-python to makepanda.
  882. * Tidied up makepanda a bit.
  883. ------------------------ RELEASE 1.0.4 ------------------------
  884. * This version includes the new Max exporter and the new Maya
  885. export panel.
  886. * We have added the --genman option to makepanda (to
  887. regenerate the API reference manual). This uses the epydoc
  888. documentation-generation system.
  889. * Several bugs in the new tutorials have been repaired.
  890. * A bug in fmod positional audio has been fixed.
  891. * Makepanda now puts the maya and max plugins in a
  892. separate 'plugins' directory, for convenience.
  893. * The 'libpandaegg' library has been exported to python.
  894. ------------------------ RELEASE 1.0.3 ------------------------
  895. * The binary release contains a brand new collection of
  896. sample programs. The new sample programs are much better.
  897. * If you install the windows binary release, the
  898. sample programs can now be run from the start menu.
  899. * Lighting under DirectX was broken. This has been repaired.
  900. * The binary release has been compiled with support for pstats.
  901. (Previously, it was compiled with pstats disabled).
  902. * Various changes to make panda3d more compatible with
  903. the 'epydoc' documentation-generation system.
  904. ------------------------ RELEASE 1.0.2 ------------------------
  905. This is a bugfix release.
  906. * makepanda contained a bug: it was compiling maya2egg6
  907. against the Maya 5.0 libraries, making it largely useless.
  908. This is fixed.
  909. * Maya2egg65 has been added, for Maya 6.5 users.
  910. * The configuration combo "want-tk=false, want-directtools=true"
  911. used to confuse panda, because directtools uses Tk. Now
  912. it's smart enough to do the right thing.
  913. * When you ask controlJoint to create a control node for
  914. you, it initializes the control node to the joint's initial
  915. position.
  916. * The scene editor supposedly works now. We'll see.
  917. * The models directory was missing the animation 'panda-walk4',
  918. which is necessary for the tutorial.
  919. * A new directory 'win-extras' has been added to the
  920. thirdparty tree. This contains some miscellaneous python
  921. libraries needed at the Entertainment Technology Center.
  922. The script that builds the windows installer will include
  923. these libraries in the distribution.
  924. ------------------------ RELEASE 1.0.1 ------------------------
  925. This is a bugfix release.
  926. * In the previous binary release, Config.prc did not contain a
  927. load-display line. This confuses pview. Pview is being fixed,
  928. but until then, the load-display line has been restored.
  929. * The Max and Maya plugins were inadvertently omitted from the
  930. previous binary release. This has been corrected.
  931. * An error in the distributed object networking layer has
  932. been fixed. The error only affected those who were trying to
  933. write LAN games using the CMU LAN server and p2p messages.
  934. * An error in the physics code has been corrected.
  935. * Python Megawidgets (pmw), which is required for "directtools",
  936. was not supplied in the previous release. We are now including
  937. pmw. In the Linux RPMs, to avoid overwriting any
  938. distribution-supplied pmw package, we put this package
  939. into /usr/share/panda3d.
  940. * To be consistent, we moved all the other python code into
  941. /usr/share/panda3d as well. This requires a file 'panda.pth'
  942. in the python lib directory.
  943. * In the binary RPMs, the file permissions of the python
  944. source files have been changed to 555, so that even if root
  945. runs panda, the '.pyc' files will not be modified or regenerated.
  946. ------------------------ RELEASE 1.0.0 ------------------------
  947. Configuration, installation, and execution environments:
  948. * This is the introduction of the new Panda version numbering
  949. system. The Panda version will be represented with three
  950. dot-separated numbers. The first number, the major version, will
  951. change only very rarely. The second number, the minor version,
  952. will increment frequently, with each new feature release. The
  953. third number will increment as needed to indicate bugfix releases
  954. on the minor version.
  955. * Use PandaSystem::get_version_string() (or
  956. PandaSystem.getVersionString() in Python) to return the version
  957. number of the currently-running Panda.
  958. * New runtime config system allows for dynamic loading of prc files
  959. and supports querying of available variable names. Use
  960. ConfigVariableString, ConfigVariableBool, etc. to get a value from
  961. the prc file(s); use the ConfigVariableManager and
  962. ConfigPageManager classes (or the cvMgr and cpMgr global objects
  963. in Python) to make general queries.
  964. * The ppremake build system now properly detects intra-tree
  965. dependencies, but only if each tree is fully built and installed
  966. before ppremake is run within the next dependent tree. Requires
  967. using ppremake version 1.18 or higher.
  968. Miscellaneous:
  969. * New support for encrypted streams, including encrypted subfiles
  970. within a multifile, using the OpenSSL encryption library. Adds
  971. pencrypt and pdecrypt programs.
  972. * The default port for PStats is now 5185, to avoid a conflict with
  973. Instant Messenger.
  974. * New "smooth" checkbox on PStats graphs provides a better sense of
  975. overall trends when graphs are noisy.
  976. * The meaning of the three components of HPR angles has been
  977. officially changed, in particular the meaning of the R component.
  978. This change was introduced to make the three components more
  979. consistent with each other, and to make P and R work together in a
  980. more sensible way. Existing code which used hard-coded HPR angles
  981. may be invalidated by this change. To convert existing code, you
  982. should use the global function old_to_new_hpr() to determine what
  983. new HPR triple that corresponds to an old HPR triple. As a
  984. temporary stopgap, you may define temp-hpr-fix 0 in your prc file.
  985. * Add support for weak reference counts using the WeakPointerTo
  986. class.
  987. * Add optional support for STL's semistandard hashing containers,
  988. e.g. hash_map and hash_set.
  989. * Panda no longer requires any registry keys or environment
  990. variables. This means it is now possible to run panda directly
  991. from a CD, install multiple copies of panda on a single machine,
  992. or install panda by copying the tree from another computer.
  993. Note that the installer does add the panda 'bin' directory to
  994. your PATH, and it does store an uninstall key in the registry,
  995. but neither of these is needed for panda to function.
  996. * The 'makepanda' build system is now capable of building
  997. prepackaged games for Windows. These prepackaged games are simply
  998. copies of panda with the game code included, some of the
  999. unnecessary stuff stripped out, and some changes to the start
  1000. menu. See "Airblade - Installer" on the panda downloads page
  1001. for an example.
  1002. * This is the first release to include not just a binary installer
  1003. for windows, but also binary RPMs for fedora 2, fedora 3, and
  1004. redhat 9.
  1005. * All of the sample programs have been tested. The ones that didn't
  1006. work have been removed, the ones that do work have been (lightly)
  1007. documented.
  1008. * In the Win32 binary release, the 'config.prc' file has been moved
  1009. to the 'etc' directory. This is to make it consistent with the
  1010. Linux version.
  1011. Rendering system:
  1012. * Multitexture support is now part of Panda. This introduces the
  1013. TextureStage and TexCoordName classes, as well as new interfaces
  1014. like NodePath::add_texture(). As of the present release,
  1015. multitexture is only supported when using the OpenGL renderer.
  1016. * Support for programmable shaders is now possible using the Cg
  1017. shader language. Assign a CgShaderAttrib to a node to apply a
  1018. programmable shader.
  1019. * New support for the Helix library allows playing of a streaming
  1020. movie in a Panda texture. Presently only supported on Windows.
  1021. * Deprecated the old "win-origin-x" and "win-origin-y" prc variables
  1022. in favor of "win-origin", which takes two numbers separated by a
  1023. space. Similarly with "win-width" and "win-height", in favor of
  1024. "win-size".
  1025. * Deprecated the old Camera::set_scene() interface; now a Camera
  1026. implicitly renders whatever scene graph it is parented to.
  1027. * Removed the old GraphicsLayer and GraphicsChannel classes.
  1028. Instead of using these interfaces, you can now create any number
  1029. of DisplayRegions directly on the window.
  1030. * Offscreen render-to-a-texture will now be properly oriented under
  1031. DirectX (previously, it would render the texture image upside-down
  1032. and backward).
  1033. * Support for automatic keystone correction caused by an off-axis
  1034. physical projector using Lens::set_keystone().
  1035. * New framebuffer-mode prc variable allows explicit control over the
  1036. default framebuffer properties requested by Panda, including
  1037. whether software or hardware rendering is required.
  1038. * Added "multisample" transparency mode (alpha keyword "ms" in an
  1039. egg file), which allows good-quality transparency (especially for
  1040. alpha cutouts) without requiring back-to-front sorting, and
  1041. without artifacts from improper sorting. This does require
  1042. special multisample hardware capabilities, however. Presently
  1043. supported in OpenGL mode only. Automatic fallback to "binary"
  1044. transparency mode if multisample is not supported on a given
  1045. platform.
  1046. * New cursor-filename and icon-filename config variables replace the
  1047. old win32-mono-cursor and win32-window-icon variables. Also,
  1048. runtime control over these properties is now provided by the
  1049. WindowProperties class.
  1050. * Better management of potential memory leaks due to cyclic
  1051. reference counts in the RenderState and TransformState caches.
  1052. Now cycles are automatically detected and broken.
  1053. Scene graph:
  1054. * GeomNodes now have a CollideMask, just like CollisionNodes, which
  1055. deprecates the old set_collide_geom() interface to detect
  1056. collisions with visible geometry. There is a new NodePath
  1057. interface for querying and setting the collide masks for single
  1058. nodes or for entire subgraphs.
  1059. * New NodePath interfaces to control lighting eliminate the need to
  1060. create an explicit LightAttrib. The new lighting interfaces are
  1061. designed to be similar to the new multitexture interfaces.
  1062. * New NodePath interfaces to control the texture matrix, including a
  1063. new project_texture() method to enable hardware-assisted
  1064. projective texturing.
  1065. * New NodePath::flatten_multitex() interface to bake in certain
  1066. kinds of multitexture effects into a single texture, generated
  1067. on-the-fly.
  1068. * New options for ColorBlendAttrib and RenderModeAttrib.
  1069. * NodePath::set_transparancy() now accepts a
  1070. TransparencyAttrib::Mode parameter to specify exactly what kind of
  1071. transparency you'd like.
  1072. * New NodePath::set_render_mode() interface accepts a
  1073. RenderModeAttrib::Mode parameter, deprecating
  1074. set_render_mode_filled() and set_render_mode_wireframe().
  1075. * LerpQuatInterval can be used as a drop-in replacement for
  1076. LerpHprInterval; it performs spherical lerps in quaternion space,
  1077. rather than lerping each component of a HPR individually.
  1078. LerpHprInterval is not deprecated; it remains useful within its
  1079. limitations.
  1080. * New DirectSliderBar gui object implements a standard slider bar
  1081. with a thumb (like a window scroll bar).
  1082. * Lighting normals are now automatically counterscaled properly when
  1083. lighting is enabled in the presence of a scale, uniform or
  1084. nonuniform, in the scene graph. You can also use
  1085. RescaleNormalAttrib for explicit control over this behavior.
  1086. * Improvements to RopeNode for rendering splines in various
  1087. representations.
  1088. Collisions and physics systems:
  1089. * New CollisionSegment and CollisionInvSphere collision solids.
  1090. * The collision system now reports normals for intersections
  1091. detected from collision rays, segments, and lines.
  1092. * Several improvements to the physics system.
  1093. Model converters:
  1094. * x2egg and egg2x added to converters, as well as to inline
  1095. conversion supported via ptloader. This adds support for
  1096. DirectX's native so-called "retained-mode" file format. This file
  1097. format supports animation and joint hierarchies as well as basic
  1098. polygonal models.
  1099. * vrml2egg added to converters, as well as to inline conversion
  1100. supported via ptloader. This adds support for VRML 2.0 model
  1101. files only.
  1102. * Added -noabs option to many model converters, to help detect
  1103. problems with unintended absolute path references.
  1104. * Added egg2bam -flatten and -combine-geoms.
  1105. * We now have working exporters for Max5, Max6, Max7, Maya5, Maya6.
  1106. (Update: these were accidentally omitted from the binary release)
  1107. * The Max exporter is dramatically improved: it now includes support
  1108. for character studio, and the polygon winding bug has been fixed.
  1109. ------------------------ RELEASE 2004-07-27 ------------------------
  1110. Configuration, installation, and execution environments:
  1111. * We have moved to a new, more explicit naming convention for our
  1112. import statements. Rather than installing all Python files into
  1113. one big flat namespace, we now import them from their appropriate
  1114. directories, e.g. "from direct.actor import Actor".
  1115. * "from ShowBaseGlobal import *" is replaced with "import
  1116. direct.directbase.DirectStart" and/or "from pandac.PandaModules
  1117. import *".
  1118. * The old "generatePythonCode" script has been replaced with a new
  1119. "genPyCode" script that automates the Python wrapper generation
  1120. process without requiring any special parameters.
  1121. * The old dependencies on environment variables have been removed.
  1122. There are no longer requirements for any environment variables to
  1123. be set in either the build process or the runtime environment
  1124. (although a few optional environment variables remain to allow
  1125. custom configuration).
  1126. * INSTALL document greatly enhanced for clarity.
  1127. * An automatic build script is now provided to further simplify
  1128. building Panda3D for Unix and Cygwin users.
  1129. * The old "Configrc" filename to identify runtime configuration
  1130. files is deprecated; configuration files should now be named
  1131. Config.prc, or in general, *.prc. The system-default
  1132. configuration files are auto-generated as 20_panda.prc,
  1133. 30_pandatool.prc, and 40_direct.prc (the numeric prefixes control
  1134. the order in which these are loaded at runtime).
  1135. Rendering system:
  1136. * Some deprecated methods of CollisionEntry have been flagged to
  1137. raise an exception now; these are replaced with the newer
  1138. interfaces that can return a collision point in an arbitrary
  1139. coordinate system.
  1140. * Camera::set_cull_center() can be used for debugging culling by
  1141. setting the effective point of visibility culling different from
  1142. the actual point. From Python, use base.oobeCull() to examine
  1143. this effect.
  1144. * Alt-Enter in pview toggles between fullscreen and windowed modes.
  1145. * Added experimental support for GL display lists.
  1146. Scene graph:
  1147. * Exposed methods to directly retrieve and set the individual
  1148. vertices of a GeomNode from Python code.
  1149. * The new PortalNode defines the interface for Panda's new
  1150. cell-portal visibility system; each PortalNode is a window into
  1151. another zone, or a separate subgraph; the PortalNode can hide or
  1152. show the subset of its zone's geometry visible through its
  1153. "portal".
  1154. * The new PolylightNode applies a simple lighting-like effect
  1155. without actually using lighting; objects will brighten or darken
  1156. as a whole according to their proximity to the light. Use
  1157. PolylightEffect to enable this effect.
  1158. * The new FadeLODNode works like ordinary LODNode, but the switches
  1159. are alpha-blended in over a short period of time rather than
  1160. popping immediately.
  1161. Text display:
  1162. * Text now supports embedded mode changes--special characters to
  1163. switch fonts, colors, scale, etc. within a line or within a
  1164. paragraph.
  1165. * Windows IME is better supported by Panda/Direct widgets
  1166. (e.g. PGEntry and/or DirectEntry) in fullscreen mode as well as in
  1167. windowed mode.
  1168. Model converters:
  1169. * dxf2egg and egg2dxf added to converters, as well as to inline
  1170. conversion supported via ptloader.
  1171. ------------------------ RELEASE 2004-03-29 ------------------------
  1172. Miscellaneous:
  1173. * We once again support the Microsoft VC6 compiler.
  1174. * The "pstats" program is now provided in the Windows environment as
  1175. part of pandatool. It is similar to "gtk-stats" on a Unix
  1176. environment, and can be used to view a real-time graph of
  1177. performance timing in a running Panda process. See
  1178. panda/src/doc/howto.use_pstats.
  1179. * New session recording and playback support allows capturing user
  1180. and network input to a disk file, for replaying later, offline.
  1181. Use "record-session filename.boo" and "playback-session
  1182. filename.boo" in your Configrc file.
  1183. * The genPyCode script now uses PythonWare's SqueezeTool to
  1184. "squeeze" the large number of generated .py files into a single
  1185. shared library, for substantially improved startup times on
  1186. Windows.
  1187. * The Task system now has substantially reduced overhead when many
  1188. doLater's are waiting in the system.
  1189. * The png image file type is now supported.
  1190. Rendering system:
  1191. * Introducing native DirectX9 graphics support, although we do not
  1192. yet support any features specific to DirectX9, such as
  1193. programmable shaders.
  1194. * DirectX7 and DirectX8 modules are now somewhat more robust.
  1195. * New support for offscreen rendering and render-to-a-texture, which
  1196. will become part of a general multipass-rendering interface.
  1197. Presently supported in OpenGL, with limited DirectX support. Use
  1198. GraphicsWindow::make_texture_buffer() to make a buffer you can
  1199. render into and apply the result as a texture map to objects in
  1200. your scene. The NonlinearImager in the distort directory is a
  1201. complex example of using this interface.
  1202. * Explicit support for the Mesa 3D library's software-based
  1203. offscreen rendering, allowing a Panda program to generate
  1204. offscreen images as a background process, independently of any
  1205. graphics card or desktop environment.
  1206. * GraphicsLayer and GraphicsWindow render order can now be easily
  1207. adjusted dynamically with set_sort() methods.
  1208. * Built-in frame rate meter can be activated by setting
  1209. "show-frame-rate-meter 1" in your Configrc file.
  1210. Scene graph:
  1211. * New tag system on PandaNodes allows storing of arbitrary string
  1212. data on nodes, keyed by a string dictionary. The
  1213. NodePath::get_net_tag() interface retrieves the data value for a
  1214. particular tag on a node or the nearest ancestor of the node.
  1215. NodePath::find() can search for a node in the scene graph with a
  1216. given tag or tag/value pair.
  1217. * Explicit shear transforms are now supported on nodes, as well as
  1218. in character animation tables.
  1219. * Characters now have an interface to control joint and slider
  1220. values dynamically, instead of strictly from an animation file.
  1221. Use Actor.exposeJoint() and/or Actor.controlJoint().
  1222. * Nurbs surfaces and curves can now be rendered directly by Panda,
  1223. which will tesselate them on the fly at some CPU cost. This is a
  1224. modeling convenience only; it is not intended to be used for
  1225. production code. Triangle strips are still the fastest way to
  1226. render complex surfaces.
  1227. * However, Rope.py is now provided as a high-level wrapper around
  1228. Panda's runtime NURBS curve evaluator; it can render dynamic
  1229. curves in a variety of ways.
  1230. * The egg library is now published to Python, allowing construction
  1231. of geometry on-the-fly by show code for convenience. This is also
  1232. intended as a developer's convenience more than a production
  1233. feature.
  1234. Text display:
  1235. * The special character \3 (ASCII 0x03) embedded in a text string
  1236. indicates the position of a soft hyphen when wordwrap mode is in
  1237. effect. The character \4 (ASCII 0x04) serves as a hyphenless
  1238. invisible break point.
  1239. * A default font is compiled in even if the FreeType library is not
  1240. available.
  1241. * pnmtext library added for rendering text directly into an image.
  1242. * New egg-mkfont utility uses FreeType to generate static font
  1243. models that Panda clients without FreeType can use to render text.
  1244. Collision and physics system:
  1245. * More robust collision interface, supporting NodePaths properly so
  1246. that collisions detected into (and from) particular instances of
  1247. nodes can be differentiated. CollisionEntry has a much simpler
  1248. mechanism for getting the intersection point and normal in an
  1249. arbitrary coordinate space defined by a NodePath, instead of the
  1250. user having to convert the coordinate space by hand.
  1251. * New CollisionVisualizer object to visually show collisions as they
  1252. are tested and detected, useful for optimizing collision
  1253. performance. Activate this with
  1254. base.cTrav.showCollisions(render).
  1255. * Implicit velocity system is now integrated with scene graph; the
  1256. relative velocity of moving nodes is automatically considered when
  1257. testing for most kinds of collisions. Use
  1258. NodePath::set_fluid_pos() to indicate that a node is moving
  1259. fluidly to its new position and should test for collisions along
  1260. the way (as opposed to the more traditional NodePath::set_pos(),
  1261. which unconditionally sets the node to its new position).
  1262. * Introduction of "tube" collision shapes, sometimes called
  1263. "capsules" in other libraries. It is a cylinder capped with
  1264. hemispheres.
  1265. * CollisionSolid::set_effective_normal() provides a way to define a
  1266. sloping surface with an apparently vertical normal, to prevent
  1267. characters standing on the surface from sliding down.
  1268. * Collision polygons now respect clipping planes.
  1269. * Many changes to physics system.
  1270. HTTPClient and net systems:
  1271. * More verbose error reporting.
  1272. * Better support for proxy servers, including SOCKS5 proxies.
  1273. Model converters:
  1274. * maya2egg converter now supports skeleton/morph animation files
  1275. fully, including soft-skinning, hard-skinning, and morphs (blend
  1276. shapes). NURBS and polygon meshes are both supported.
  1277. * A new Maya plugin called libmayapview allows opening a Panda
  1278. window from within Maya to view how the scene will look once it
  1279. has been converted to Panda.
  1280. * New soft2egg converter supports models and animation stored in
  1281. SoftImage 4.3 files. (Newer versions of SoftImage are not
  1282. supported.)
  1283. * New egg2flt program more or less reverses flt2egg.
  1284. * The ptloader Panda loader allows direct loading into Panda of most
  1285. model file types defined within pandatool: Maya, flt, and lwo.
  1286. Specify load-file-type ptloader in your Configrc file.
  1287. * New egg-optchar preprocessor improves character animation runtime
  1288. performance by eliminating unneeded joints. It can also
  1289. reorganize a skeleton and/or expose joints for the show code's
  1290. convenience.
  1291. * New egg-qtess utility converts NURBS egg files to polygon egg
  1292. files with either a trivial interface for quick conversions or a
  1293. sophisticated parameter file for more precise control. It
  1294. preserves soft-skinning and animation information.
  1295. * New visibility flag in egg format allows model files to define
  1296. invisible subtrees which will be initially stashed when loaded.
  1297. * The egg library now allows implicit forward references to vertex
  1298. pools, making it much easier to generate a valid egg file from a
  1299. third-party model format.