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- /**
- * PANDA 3D SOFTWARE
- * Copyright (c) Carnegie Mellon University. All rights reserved.
- *
- * All use of this software is subject to the terms of the revised BSD
- * license. You should have received a copy of this license along
- * with this source code in a file named "LICENSE."
- *
- * @file buttonNode.I
- * @author drose
- * @date 2002-03-12
- */
- /**
- * Returns true if the ButtonNode is valid and connected to a server, false
- * otherwise.
- */
- INLINE bool ButtonNode::
- is_valid() const {
- return (_device != nullptr) && _device->is_connected();
- }
- /**
- * Returns the number of buttons known to the ButtonNode. This includes those
- * buttons whose state has been seen, as well as buttons that have been
- * associated with a ButtonHandle even if their state is unknown. This number
- * may change as more buttons are discovered.
- */
- INLINE int ButtonNode::
- get_num_buttons() const {
- return _device->get_num_buttons();
- }
- /**
- * Associates the indicated ButtonHandle with the button of the indicated
- * index number. When the given button index changes state, a corresponding
- * ButtonEvent will be generated with the given ButtonHandle. Pass
- * ButtonHandle::none() to turn off any association.
- *
- * It is not necessary to call this if you simply want to query the state of
- * the various buttons by index number; this is only necessary in order to
- * generate ButtonEvents when the buttons change state.
- */
- INLINE void ButtonNode::
- set_button_map(int index, ButtonHandle button) {
- _device->map_button(index, button);
- }
- /**
- * Returns the ButtonHandle that was previously associated with the given
- * index number by a call to set_button_map(), or ButtonHandle::none() if no
- * button was associated.
- */
- INLINE ButtonHandle ButtonNode::
- get_button_map(int index) const {
- return _device->get_button_map(index);
- }
- /**
- * Returns true if the indicated button (identified by its index number) is
- * currently known to be down, or false if it is up or unknown.
- */
- INLINE bool ButtonNode::
- get_button_state(int index) const {
- return _device->is_button_pressed(index);
- }
- /**
- * Returns true if the state of the indicated button is known, or false if we
- * have never heard anything about this particular button.
- */
- INLINE bool ButtonNode::
- is_button_known(int index) const {
- return _device->is_button_known(index);
- }
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