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- // Filename: nodePathCollection.I
- // Created by: drose (06Mar02)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) Carnegie Mellon University. All rights reserved.
- //
- // All use of this software is subject to the terms of the revised BSD
- // license. You should have received a copy of this license along
- // with this source code in a file named "LICENSE."
- //
- ////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////
- // Function: NodePathCollection::Destructor
- // Access: Published
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE NodePathCollection::
- ~NodePathCollection() {
- }
- ////////////////////////////////////////////////////////////////////
- // Function: NodePathCollection::operator +=
- // Access: Published
- // Description: Appends the other list onto the end of this one.
- ////////////////////////////////////////////////////////////////////
- INLINE void NodePathCollection::
- operator += (const NodePathCollection &other) {
- add_paths_from(other);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: NodePathCollection::operator +
- // Access: Published
- // Description: Returns a NodePathCollection representing the
- // concatenation of the two lists.
- ////////////////////////////////////////////////////////////////////
- INLINE NodePathCollection NodePathCollection::
- operator + (const NodePathCollection &other) const {
- NodePathCollection a(*this);
- a += other;
- return a;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: NodePathCollection::ls
- // Access: Published
- // Description: Lists all the nodes at and below each node in the
- // collection hierarchically.
- ////////////////////////////////////////////////////////////////////
- INLINE void NodePathCollection::
- ls() const {
- ls(nout);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: NodePathCollection::set_color
- // Access: Published
- // Description: Colors all NodePaths in the collection
- ////////////////////////////////////////////////////////////////////
- INLINE void NodePathCollection::
- set_color(float r, float g, float b, float a, int priority) {
- set_color(Colorf(r, g, b, a), priority);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: NodePathCollection::set_color_scale
- // Access: Published
- // Description: Applies color scales to all NodePaths in the
- // collection. The existing color scale is replaced.
- ////////////////////////////////////////////////////////////////////
- INLINE void NodePathCollection::
- set_color_scale(float r, float g, float b, float a, int priority) {
- set_color_scale(LVecBase4f(r, g, b, a), priority);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: NodePathCollection::compose_color_scale
- // Access: Published
- // Description: Applies color scales to all NodePaths in the
- // collection. The existing color scale, if any, is
- // multiplied by the specified color scale.
- ////////////////////////////////////////////////////////////////////
- INLINE void NodePathCollection::
- compose_color_scale(float r, float g, float b, float a, int priority) {
- compose_color_scale(LVecBase4f(r, g, b, a), priority);
- }
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