ReleaseNotes 58 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391
  1. ------------------------ RELEASE 1.9.3 ------------------------
  2. This issue fixes several bugs that were still found in 1.9.2.
  3. * Fix crash when using homebrew Python on Mac OS X
  4. * Fix crash when running in Steam on Linux when using OpenAL
  5. * Fix crash using wx/tkinter on Mac as long as want-wx/tk is set
  6. * Fix loading models from 'models' package with models/ prefix
  7. * Fix random crashes in task system
  8. * Fix various race conditions causing threading issues
  9. * Fix memory leaks in BulletTriangleMesh
  10. * Fix loading old models with MovingPart<LMatrix4f>
  11. * Improve performance of CPU vertex animation somewhat
  12. * Show framebuffer properties when fbprop request fails
  13. * Show error instead of crash on use of object before __init__
  14. * Fix hang on exit when using Python task on threaded task chain
  15. * Fix inability to get RGBA renderbuffer in certain cases
  16. * Work around GLSL issue with #pragma and certain Intel drivers
  17. * Improve performance of texture load and store operations
  18. * Fix crashes with pbuffers on Intel cards on Windows
  19. * Support for Autodesk Maya 2016.5
  20. * Add shadow-depth-bits config var to control shadow map depth
  21. * Fix cull issue when rendering cube map (or any multi-lens setup)
  22. * Fix crash rendering with the same camera to different contexts
  23. * Fix compile error when making static build with DX9 renderer
  24. * Fix assertion when using aux render targets in DX9
  25. * Work around Cg bug generating invalid ASM for saturated tex loads
  26. * Fix issues with certain Cg shader inputs in DX9
  27. * Support uint8 index buffers in DX9
  28. * Fix occasional frame lag when loading a big model asynchronously
  29. * Fix interrogate parsing issue with "const static"
  30. * Add back missing libp3pystub.a to Mac OS X SDK
  31. * Fix RAM caching of 2D texture arrays
  32. * Fix Ctrl+C interrupt propagation to runtime applications
  33. * Support for InvSphere, Box and Tube solids in bam2egg
  34. * Preserve "intangible" and "level" collide flags in bam2egg
  35. * Add normalized() method to vectors
  36. * asyncFlattenStrong with inPlace=True caused node to disappear
  37. * Fix asyncFlattenStrong called on nodes without parent
  38. * Fix is_playing() check when playing an animation backwards
  39. * Windows installer no longer clears %PATH% if longer than 1024 chars
  40. * Fix inoperative -tbn/-tbnall/-tbnauto options in egg-optchar
  41. * Fix tinydisplay texture errors on shutdown
  42. * Fix mipmap filtering issues in tinydisplay renderer
  43. * Fix exception when creating intervals before ShowBase is started
  44. * Fix rare X11 .ico cursor bug; also now supports PNG-compressed icons
  45. * Add keyword argument support to make() methods such as Shader.make()
  46. * Fix compilation errors with Bullet 2.84
  47. * Fix exception when trying to pickle NodePathCollection objects
  48. * Fix error when trying to raise vectors to a power
  49. * GLSL: fix error when legacy matrix generator inputs are mat3
  50. * Now tries to preserve refresh rate when switching fullscreen on Windows
  51. * Fix back-to-front sorting when gl-coordinate-system is changed
  52. * Now also compiles on older Linux distros (eg. CentOS 5 / manylinux1)
  53. ------------------------ RELEASE 1.9.2 ------------------------
  54. This is a minor bugfix release, fixing a few minor issues that
  55. remained in the 1.9.1 release, including:
  56. * Fix compile errors with more recent versions of ffmpeg
  57. * Include .lib files for pyd modules in Windows SDK
  58. * packp3d now recognizes default egg-object-type definitions
  59. * Fix issues with sphere-into-box and box-into-sphere collisions
  60. * Texture VRAM usage is now correctly reported by pstats
  61. * Support for reading BMP files with alpha channel
  62. * Fix OpenGL crashes in very ancient OpenGL versions
  63. * Fix rare compile issues and crashes with esoteric Python set-ups
  64. * Fix crash when extracting texture that's not a multiple of 4 bytes
  65. * Work around buggy NVIDIA driver that reports _main_* shader inputs
  66. * Add version of transform_vertices that accepts a SparseArray
  67. * Clamp shininess to 0 to avoid GL error when shininess < 0
  68. * Fix various bugs in RopeNode and NurbsCurveEvaluator
  69. * Fix clock-mode Config.prc settings
  70. * NodePath render_mode setters no longer reset wireframe color
  71. * Fix constant reloading of texture when gl-ignore-mipmaps is set
  72. * BamReader now releases the GIL (so it can be used threaded)
  73. * Fix AttributeError in direct.stdpy.threading module
  74. ------------------------ RELEASE 1.9.1 ------------------------
  75. This minor release fixes some important regressions and bugs found
  76. in 1.9.0, but also introduces a few minor features.
  77. It also reintroduces the deployment tools that were absent from
  78. the previous release.
  79. The following issues were fixed:
  80. * SDK now properly installs in Mac OS X 10.11 "El Capitan"
  81. * Windows 8.1+ no longer applies DPI virtualization to Panda window
  82. * Fix ffmpeg library load issue on Mac OS X
  83. * Fix issues running maya2egg on Mac OS X
  84. * Fix compiler errors on different platforms
  85. * Fix various rare crashes
  86. * Fix crashes on shutdown in threaded pipeline
  87. * Fix low-level threading crash on ARM machines
  88. * More reliably and robustly handle failures opening OpenAL device
  89. * Textures were not being scaled to power-of-2 in some cases
  90. * Correct scaling of normal vectors with flatten operation
  91. * Correct positioning of viewing axis when showing lens frustum
  92. * Add dpi-window-resize option to auto-resize window on DPI change
  93. * Fix assertions when alpha-file-channel references unknown channel
  94. * Use OpenGL-style vertex colors by default on non-Windows systems
  95. * Default vertex column alignment is now 4 bytes
  96. * Add PNMImage premultiply/unpremultiply methods.
  97. * Fix incorrect parsing of numbers with exponents in Config.prc
  98. * Fix for reading URLs mounted via the virtual file system
  99. * Fix shader generator memory leaks and runtime performance
  100. * Fix shader generator scaling of binormals and tangents
  101. * Expose _NET_WM_PID to window managers in X11
  102. * Fix a range of bugs in tinydisplay renderer.
  103. * Don't error when setting lens far distance to infinity
  104. * Allow passing custom lens to saveCubeMap/saveSphereMap
  105. * Fix errors in saveCubeMap/saveSphereMap in threaded pipeline
  106. * Fix DynamicTextFont.makeCopy()
  107. * Make Texture memory size estimation more accurate
  108. * Fix various window resizing issues
  109. * Fix PandaSystem.getCompiler() value for clang (it reported gcc)
  110. * x2egg no longer replaces face normals with vertex normals
  111. * Include Eigen headers in Mac and Windows SDK
  112. * Added geomipterrain-incorrect-normals setting, default=true
  113. * DisplayInformation resolution list was missing on Windows
  114. * Upgrade FMOD and Bullet versions on Windows and Mac OS X
  115. * Various performance optimizations
  116. * Fixed various other bugs not listed here.
  117. Fixes and improvements for the runtime:
  118. * Fix splash screen freezing in the X11 web plug-in
  119. * pdeploy will now handle extracted files (eg. .ico and .cur)
  120. * Added more options for customizing splash screen
  121. * Fix missing xml and ast modules from morepy package
  122. * Certificate dialog is now localized to various languages
  123. * Fix packp3d error when Python file is not in a package
  124. * Pass on failing exit status from packaged application
  125. * Remove annoying ":Packager(warning): No such file" warning
  126. * Fix issue installing pdeploy-generated .pkg on OS X 10.11
  127. Fixes for the Python API:
  128. * Fix mysterious and rare crash in tp_traverse
  129. * Bullet step function accidentally defaulted to step size of 0
  130. * Fix overflow of file offsets (eg. when seeking in huge files)
  131. * Fix regression with memoryviews
  132. * Fix hasattr/getattr of vector classes for invalid attributes
  133. * Allow passing a long to methods accepting an int
  134. * Fix crash when passing None to Filename constructor
  135. * MouseWatcherGroup was erroneously not exposed in 1.9.0
  136. * ShowBase no longer unmounts VFS when shutting down
  137. * No longer requires setting PATH to import panda3d.*
  138. * DirectDialog default geom is once again respected
  139. * DirectDialog no longer overrides custom frameSize
  140. * Fix WebcamVideo/MicrophoneAudio.getOptions() methods
  141. Changes relating to the OpenGL renderer:
  142. * Various performance improvements
  143. * Fix point/line thickness setting
  144. * Improve GLSL error reporting
  145. * Fix Intel driver issues, particularly with geometry shaders
  146. * Add more error checking for parameter types
  147. * Integer shader inputs were not being converted to float properly
  148. * Fix crash passing an undersized array to a GLSL shader input
  149. * p3d_ColorScale et al may now be declared as vec3
  150. * Fix flickering when using trans_model_to_apiview in Cg
  151. * Support wireframe and point rendering modes in OpenGL ES
  152. * Fix issue with model disappearing in rare cases with GLSL
  153. * Fix ColorWriteAttrib not working as it should
  154. * Allow deactivating PStats collectors for GPU timers
  155. * Memory residency of graphics buffers now tracked by PStats
  156. * Allow changing OpenGL coordinate system with gl-coordinate-system
  157. Fixes for libRocket integration:
  158. * libRocket did not work on Mac OS X in 1.9.0
  159. * Fix inconsistent behavior with non-power-of-2 textures in rocket
  160. * Use model-path for finding libRocket assets
  161. * Add missing keys to libRocket keymap
  162. * libRocket elements showed up white in tinydisplay
  163. New features:
  164. * Add -L (lighting) and -P (graphics pipe) pview options
  165. * Add M_confined mouse mode that keeps cursor in window
  166. * Add sample program demonstrating mouse modes
  167. * bam2egg supports collision sphere and plane solids
  168. * p3d_TransformTable GLSL input backported from 1.10 branch
  169. * Add openal-device setting for selecting OpenAL audio output
  170. * Add limited modification timestamp tracking for Ramdisk mounts
  171. * Support for Autodesk Maya 2016
  172. ------------------------ RELEASE 1.9.0 ------------------------
  173. This is a major release with many exciting new features!
  174. Beware of bugs.
  175. The list below contains a subset of the changes introduced:
  176. * We now offer 64-bit Windows and Mac OS X builds.
  177. * Switch to MSVC 2010; no more assembly manifests.
  178. * Cocoa port for better Mac OS X support, esp. newer versions.
  179. * We now compile the Python modules into panda3d/*.pyd modules;
  180. no more imp.load_dynamic hackery needed.
  181. * Support for GPU profiling in OpenGL, see pstats-gpu-timing
  182. * sRGB framebuffers, see framebuffer-srgb
  183. * sRGB texture support, see Texture::F_srgb et al.
  184. * Integer vector support, including passing to shaders
  185. * Native .ogg vorbis and .wav loader (does not require ffmpeg)
  186. * FFmpeg support is a separate plug-in module now, libp3ffmpeg.
  187. * Sample programs are now part of the source code repository
  188. * Can be built with Python 3 (highly experimental)
  189. * Improvements to Windows installer
  190. * M_filled_wireframe rendering mode
  191. * Support specifying sampler state separate from textures
  192. * Support for bindless texture clearing
  193. * Texture LOD bias and min/max LOD settings
  194. * Framebuffer properties allows separate red/green/blue bits
  195. * Explicit float color and float depth specification in fbprops
  196. * Coverage samples settable via FrameBufferProperties
  197. * Stereo buffer implementation in OpenGL via FBOs
  198. * Support enumeration of pixel formats in WebcamVideo
  199. * Frame rate meter can be configured to show milliseconds
  200. * Changes to improve font crispness with default settings
  201. * Fix assertion error when using more than one GraphicsEngine
  202. * raw-w, raw-a, etc. keyboard events for layout-independent input
  203. * Allow querying active keyboard layout via win.get_keyboard_map()
  204. * Distinguish between lmeta and rmeta keys on Mac OS X
  205. * Floating-point image manipulation API, support float tiffs
  206. * Various new 16-bit and 32-bit and int texture formats
  207. * Man pages are now available for the majority of utilities
  208. Pipeline:
  209. * Fix bugs with <Collide> group transformations in .egg
  210. * Don't create unnecessary intermediate node when loading .egg
  211. * bam2egg supports materials, and correctly converts animations
  212. * dae2egg has some skeletal animation support
  213. * Support Maya versions up to 2015
  214. OpenGL renderer changes:
  215. * Error checking is now OFF by default for performance reasons,
  216. set gl-check-errors or gl-debug to true to enable.
  217. * GL 4.2 shader_image_load_store support (incl. multi-bind)
  218. * Layered render-to-texture (using geometry shaders)
  219. * Seamless cube maps (on by default), see gl-cube-map-seamless
  220. * Added gl-debug for improved debug output support
  221. * Added GL object labels when gl-debug is enabled
  222. * gl-dump-compiled-shaders can be used to dump program binaries
  223. * Direct3D-style NT_packed_dabc vertex arrays now directly supported
  224. * Native rendering of line strips, using primitive restart
  225. * Immutable texture storage support (disabled by default)
  226. * Bindless texture support (disabled by default)
  227. * Specular component is now computed separately in FFP
  228. Shader system:
  229. * Support for tessellation shaders
  230. * Support for compute shaders via ComputeNode
  231. * GLSL preprocessor with "#pragma include" support
  232. * Much better coverage of shader inputs in GLSL
  233. * GLSL error messages now show source filename
  234. * Fixes apiclip_of_x shader inputs
  235. * Matrices can be passed directly to setShaderInput
  236. * Support binding images to shaders
  237. * Viewport array support
  238. Optimizations and performance improvements:
  239. * Use of C++11 move semantics to reduce refcounting overhead
  240. * Build with Eigen by default for faster linear math
  241. * Dramatic overhead reduction of generated bindings
  242. * Streamline culling process
  243. * Tighter bounding volume generation
  244. * Take advantage of CPU features for bit operations
  245. * Circumvent bounding volume generation when not required
  246. * Optimizations for interned strings
  247. * Use of GCC atomics should improve 64-bit Linux performance
  248. API features:
  249. * Buffer protocol support for textures and arrays
  250. * Interrogate supports various C++11 features
  251. * Expose TextGlyph interfaces for making custom text renderers
  252. * Better handling of default arguments for many functions
  253. * Cyclic references can sometimes be tracked through tasks
  254. * ShowBase clean teardown possible
  255. * API documentation is more accurate
  256. * Improve interfaces for interop with other applications
  257. Deprecated features:
  258. * Use of pandac.PandaModules is discouraged; use panda3d.core
  259. * Deprecate DirectStart and global run() function; use ShowBase
  260. * Remove old decal system
  261. * Remove Direct3D 8 renderer
  262. * Remove M_light_vector tex gen mode and FFP-based bump mapping
  263. Bug fixes:
  264. * Various point rendering issues are fixed now
  265. * Fix pview issue with 1-frame and/or multiple animations
  266. * Fixes for multisampling in FBOs
  267. * Fix aspect ratio of frame rate meter
  268. * Support NaN and infinity values in Config.prc variables
  269. * Fixes for webcams on Linux that do not output Huffman tables
  270. * Better support for non-basic Cg shaders on non-NVIDIA cards
  271. * Many others
  272. ------------------------ RELEASE 1.8.1 ------------------------
  273. This is a bugfix release, fixing many issues in 1.8.0.
  274. However, there may still be some (minor) bugs.
  275. * Fix a host of issues related to GLSL shaders
  276. * Fix incorrect registry entry for Python in Windows installer
  277. * pdeploy generated binaries with wrong architecture on Linux
  278. * Fix runtime error in pdeploy when building for Windows
  279. * Support for Maya 2013
  280. * ARToolKit now also works on Mac OS X
  281. * WM_CLASS can be set using x-wm-class and x-wm-class-name
  282. * No longer crashes when Xrandr is not supported
  283. * Aux normals are now also normalized when no lights are applied
  284. * Fix hidden cursor when switching fullscreen on Mac OS X
  285. * PackageInstaller didn't add packages to system paths
  286. * Allow disabling custom cursor on Windows
  287. * Fix incorrect panning of 3D audio
  288. * Fix omission of textures of non-standard format in ShaderGenerator
  289. * Fix compile issue with newer gcc versions
  290. * Fix circular reference held by ActorNode
  291. * Window is now correctly centered on Windows
  292. * Fix confusion with depth range of Lens::project()
  293. * Now successfully compiles against recent SSL versions on Windows
  294. * Fix incorrect Cg TEXUNIT0 binding during the first frame
  295. * TextNode::set_text_scale now correctly scales spaces as well
  296. * Expose AudioLoadRequest to Python (for async audio loading)
  297. * Support for the libRocket debugger
  298. * Fix newline entry in libRocket
  299. ------------------------ RELEASE 1.8.0 ------------------------
  300. This is a major release, with several big new features. As such,
  301. it is likely to contain bugs.
  302. * True threading support now enabled in the default build
  303. * Pipelined rendering: app, cull, and draw can run in parallel, each
  304. in their own thread
  305. * Web plugin is more robust, and better supports Safari and Chrome
  306. * Plugin runs properly when the username contains non-ASCII characters on Windows
  307. * Added appRunner.p3dFilename and appRunner.p3dUrl to provide p3d
  308. location
  309. * Multifiles (and p3d files) now make a distinction between binary and
  310. text files
  311. * OccluderNode added for explicit occlusion culling
  312. * Ambient occlusion generation for terrain
  313. * Fixed bug where Windows installer wipes %PATH% when it's too long
  314. * Added fog support to the shader generator
  315. * Added normal_gloss texture mode
  316. * Added a custom color option to the cartoon filter
  317. * Support for texture arrays in shaders
  318. * Better shader support in pandadx9
  319. * Fix some issues with cube map buffers
  320. * Can be compiled to use double-precision floats throughout, instead
  321. of the default of single-precision floats. (Graphics drivers still
  322. use single-precision floats, of course.)
  323. * Can be compiled with the optional Eigen library to provide SSE2 support
  324. * Can be compiled with SpeedTree support
  325. * Can be compiled on MSVS2010, and/or Win64. (These builds not
  326. provided by default.)
  327. * Support for the Bullet physics engine
  328. * Support for the libRocket GUI library
  329. * Support for stereo/multiview textures
  330. * Substantial performance improvements to movie textures
  331. * TGA files with alpha channel now load correctly
  332. * New "Ramdisk" mount type available for the VFS
  333. * The VFS is now writable for ramdisk files and true on-disk files
  334. * pdeploy -i generates a custom icon for the installed game
  335. * wx and tk work better on OSX
  336. * Panda windows can be embedded within wxPython windows on all
  337. platforms (including OSX) with the new WxPandaWindow class
  338. * Added base.pixel2d for pixel-based 2-D coordinates
  339. * Python-based swizzling of Panda vectors, e.g. vec2.xyxy
  340. * Python programmers can now optionally use the original unmangled C++
  341. name for methods and classes, e.g. model.set_pos(LPoint3f(1, 2, 3)).
  342. * Command-line filename globbing now supported on Win32, e.g. egg-texture-cards *.png
  343. * DirectGui works with nonstandard coordinate-system in effect
  344. * Egg loader handles double-sided polygons a little differently by
  345. default now, for better render performance but more memory usage
  346. (use "egg-emulate-bface 0" to restore the old behavior if needed).
  347. ------------------------ RELEASE 1.7.2 ------------------------
  348. This release fixes several bugs that were found in 1.7.1.
  349. * Fix crash on GLX implementations that have no FBConfig support
  350. * Fix trouble with buffers on Mac OS X
  351. * Un-break shadow samplers in Cg shaders
  352. * Fixes for relative mouse mode on OSX
  353. * Pdeployed apps on Windows no longer show a console window
  354. * Fix relative file paths for license files in pdeploy
  355. * Ppatcher no longer writes out faulty checksums
  356. * Fix plugin failure to read from cache
  357. * Include missing X11 extension libs in runtime distribution
  358. * Fix disappearing windows with CEGUI's OpenGL renderer
  359. * Fixes for makepanda on FreeBSD
  360. * Fix LightRampAttrib crash
  361. * Fix bug with two-parameter Lens::set_fov
  362. ------------------------ RELEASE 1.7.1 ------------------------
  363. This release introduces several significant bugfixes,
  364. but also introduces various minor new features. Although
  365. it is a minor release, it may also introduce new bugs.
  366. * Many improvements and bugfixes to pdeploy
  367. * Vectors now support swizzle/write masks (e.g vec.xz)
  368. * Fixes for depth buffer instabilities on Windows
  369. * Better webcam support on Linux using Video4Linux
  370. * Custom cursor support in X11
  371. * Static functions that return a list are now properly wrapped
  372. * ODE objects now have getId() exposed to Python
  373. * NodePath.findMaterial now works properly
  374. * Remove unnecessary dependency on GLU
  375. * Arithmetic operators to PNMImage
  376. * Various OpenGL ES-related bugfixes
  377. * Support for EGL and OpenGL ES in makepanda
  378. * Fix a crash with the Maya converters
  379. * Include missing p3d tools on Windows
  380. * Include tinyxml as part of the source
  381. * Updates to PandAI
  382. * Compile issues with latest OpenSSL fixed
  383. * Fix static-init ordering issues with OpenSSL
  384. * Several other bugfixes and features not listed here
  385. ------------------------ RELEASE 1.7.0 ------------------------
  386. This major release introduces tons of cool new features. As it
  387. is highly experimental, it is not recommended for production use.
  388. * Support for running Panda3D apps in a browser via web plugin
  389. * Fully automatic shadow mapping
  390. * Easy to use distribution and packaging framework
  391. * Integrated support for NVIDIA PhysX
  392. * Support for GLSL shaders
  393. * Geometry shaders, both in Cg and GLSL
  394. * Improved Cg support
  395. * Hardware geometry instancing support
  396. * Runtime fullscreen toggle
  397. * Unix/X11 resolution querying/switching support
  398. * Experimental Unix/X11 support for relative mouse mode (via xf86dga)
  399. * New, cleaner import conventions, replacing PandaModules
  400. * Parallax mapping
  401. * Support for OpenGL ES 1 and 2
  402. * Experimental Screen Space Ambient Occlusion
  403. * New collision solid: box
  404. * Working FreeBSD support
  405. * Blur / Sharpen postprocessing filter
  406. * Many improvements to the Shader Generator
  407. * Fixes and improvements to DistributedObject network system
  408. * New AI libraries
  409. * Added MeshDrawer2D
  410. * Most Panda objects now work with the pickle/cPickle and copy modules.
  411. * Windows build now compiled for Python 2.6
  412. * Tons of new features and bugfixes
  413. ------------------------ RELEASE 1.6.2 ------------------------
  414. This is mainly a bugfix release. Also fixes some bugs that
  415. were accidentally introduced in 1.6.1.
  416. * Fixed a static-init issue in ptloader on Windows
  417. * Fixed texture scaling issue when using buffers
  418. * x2egg is no longer broken
  419. * Threading in OSX build fixed
  420. * Fixed issue with flickering colors in Shader Generator
  421. * Eggcacher now uses less RAM
  422. * Missing 'models' dirs in packpanda games fixed
  423. * Eggcacher step in Panda3D installer is now optional
  424. * Fixes broken shortcut links in Start Menu on Windows
  425. * Shader Generator now supports clip planes
  426. * Bug with combine modes in Shader Generator fixed
  427. * Fixed bug with Texture::make_copy()
  428. * Bug with Actor LOD fixed
  429. * Fixed bug with missing geometry in Collada converter
  430. * OdeUtil.collide instability fixed
  431. * OdeBody setData/getData methods exposed to Python
  432. ------------------------ RELEASE 1.6.1 ------------------------
  433. This release fixes some bugs found in 1.6.0, and adds some
  434. minor features as well.
  435. * Threading layer is now enabled by default
  436. * cTrav.showCollisions fixed
  437. * Fixed broken MovieTexture
  438. * OpenAL is now stable on Linux, too
  439. * OpenAL now supports dynamic playrate changing
  440. * MayaPandaTool now handles NURBS correctly
  441. * Fixed particle panel and directtools bugs
  442. * Fix crash with collada exporter on Windows
  443. * ARToolkit jittering fixed
  444. * Now possible to override shader vertex/fragment profiles
  445. * Maya exporter fixed on OSX
  446. * Fixed depth texture crash for padded textures
  447. * Fixed bug that made OdeUtil.collide return empty geoms
  448. * Fixed crash with render.flattenStrong() when using trackball
  449. * Several improvements to the ODE layer
  450. * Performance improvements to GeoMipTerrain
  451. * GeoMipTerrain.setBorderStitching to fix seams between terrains
  452. * installpanda.py for installing Panda on Linux without deb/rpm
  453. * Several other minor bugfixes
  454. ------------------------ RELEASE 1.6.0 ------------------------
  455. This release introduces several major new features and
  456. significant bugfixes. It is likely to be buggy, like most
  457. x.x.0 releases.
  458. * Lightweight threading framework without runtime overhead
  459. * Makepanda now fully supports OSX
  460. * DDS textures are now supported
  461. * COLLADA->egg converter added
  462. * New C++-based Task system, which includes async threading support
  463. * Support for asynchronous on-demand loading of textures and/or animations
  464. * New software-based renderer "tinydisplay"
  465. * More pythonic features: iterable methods, implicit parameter casting
  466. * Packpanda now also supports Linux
  467. * Added libsquish support for DXT compression
  468. * New MeshDrawer class for realtime mesh manipulation
  469. * Infamous FBO bug fixed
  470. * Preliminary support for Volumetric Lighting
  471. * Shader k-parameters can now contain underscores
  472. * Fixed OpenCVTexture and ARToolKit on Linux
  473. * GeoMipTerrain now supports multi-channel heightmaps
  474. * GeoMipTerrain features new near/far LOD system
  475. * GeoMipTerrain performance improved
  476. * CallbackNode added to support low-level drawing callbacks from Python
  477. * Fixed some minor but annoying OpenAL/FFMpeg issues
  478. * Fixed bug with lcontrol and rcontrol on Linux
  479. * Fixed bug regarding icon filenames
  480. * Multisampling fixed on Linux and OSX
  481. * Left and right scrolling events now available
  482. * Several improvements to API reference
  483. * ShaderGenerator now supports several more blend modes and color scale
  484. * .x converter now supports AnimTicksPerSecond
  485. * vfs-mount-url can load models directly off the web
  486. * Smoother transitions in FadeLodNode
  487. * Dynamically-generated outline on fonts: loader.loadFont(outlineWidth = xxx)
  488. * Texture.getRamImageAs()
  489. * base.toggleTexMem()
  490. * Text generation performance optimization
  491. * Various performance optimizations
  492. * Several more minor bugs fixed
  493. ------------------------ RELEASE 1.5.4 ------------------------
  494. This is a bugfix release, fixing the problems found in 1.5.3.
  495. * Fixes packpanda crash
  496. * Linux build accidentally got configured for OpenAL
  497. * EggTexture now writes wrap modes and types correctly.
  498. * Fixes an occasional crash in TextureAttrib
  499. * DirectEntry no longer crashes when moving cursor in a full box
  500. * Several bugs in RigidBodyCombiner fixed
  501. * Normals generated by GeoMipTerrain are now correct
  502. * Bugs fixed in DirectGrid
  503. * Linux users can now use WindowProperties.setParentWindow
  504. * Fmod now compiles on 64-bits
  505. * Fixed several bugs in the API reference generator
  506. * EggNurbsSurface is now exposed to Python
  507. * Fixes a bug in PGButton
  508. * GeoMipTerrain set_heightfield fixed
  509. * Several bugs in the Max exporter:
  510. - Now generates binormals and tangents
  511. - Pview output fixed
  512. - Overwrite confirmation fixed
  513. - Export type 'Both' now works correctly
  514. * Several other bugs not listed above.
  515. ------------------------ RELEASE 1.5.3 ------------------------
  516. This release fixes most of the remaining bugs, but it adds
  517. some new features as well.
  518. * License changed to BSD
  519. * Fixes x-file parser for real, this time.
  520. * Fixes serious bug in shader generator
  521. * Adds MSVCR71 and MSVCP71 back to the distro (for python)
  522. * Fixed a bug in GeoMipTerrain
  523. * Adds support for .egg.pz to packpanda --bam
  524. * Turns on libpandaode support
  525. * Mayapandatool fixed
  526. * Added support for 3dsmax 2009
  527. * Max exporter overhauled
  528. * Improved support for 64-bits, gcc 4.3 and OSX
  529. ------------------------ RELEASE 1.5.2 ------------------------
  530. This fixes just one serious bug: release 1.5.1 accidentally
  531. reversed the TextureStage sort order.
  532. ------------------------ RELEASE 1.5.1 ------------------------
  533. Mostly a bugfix release, but adds some minor features too.
  534. - The x-file parser now is back to being case-insensitive, as it should be.
  535. - Panda plugins now use an explicit plugin-path.
  536. - Better DLL-hell protection under windows.
  537. - Added GeoMipTerrain (but no docs yet)
  538. - Using python -E in the start menu - really, this time.
  539. - Linmath classes now initialized when using python.
  540. - ConfigVariableSearch
  541. - Implicit sort order for texture attribs.
  542. - OpenAL audio manager now gives control over streaming vs preloaded sounds.
  543. - Preliminary support for 64-bit linux (but thirdparty libs missing).
  544. - Fixes a dozen or so assorted bugs.
  545. ------------------------ RELEASE 1.5.0 ------------------------
  546. * Shader Generator means advanced rendering without
  547. having to manually write shaders. Includes:
  548. - Per-Pixel Lighting
  549. - Normal Maps
  550. - Gloss Maps
  551. - Glow (Self-Illumination) Maps
  552. - HDR tone mapping
  553. - Cartoon shading
  554. * Class 'CommonFilters' makes it easy to do image postprocessing:
  555. - Bloom Filter
  556. - Cartoon Inking
  557. - More coming soon.
  558. * Maya exporter now supports normal maps, gloss maps, glow maps.
  559. * Now compiled for Python 2.5
  560. * Adds support for Maya 2008 export.
  561. * Lots of small tweaks, bugfixes, performance improvements, etc.
  562. ------------------------ RELEASE 1.4.2 ------------------------
  563. * Added code for mouse-trail logging.
  564. * Fixed a minor bug in the new OpenAL code.
  565. * The installer now uses less memory.
  566. * Now easier to compile with recent versions of SSL.
  567. * Minor bugfix in exposeJoint
  568. * Added config variable: basic-shaders-only
  569. * graphicsEngine.removeWindow() and graphicsOutput.setOneShot() fixed.
  570. * Roaming ralph sample now uses collision detection correctly.
  571. ------------------------ RELEASE 1.4.1 ------------------------
  572. This release:
  573. * fixes a couple of small bugs
  574. * adds support for the new OpenAL/FFMpeg unified sound/video system.
  575. * renames the sample programs in a more sensible way
  576. ------------------------ RELEASE 1.4.0 ------------------------
  577. This release incorporates lots of small, incremental
  578. improvements.
  579. * Model-cache enabled by default in prepackaged release.
  580. * Now compiling with visual studio 2005.
  581. * Plugin installation now slightly harder --- see instructions in plugins dir.
  582. * Improved OSX support: mouselook, fmod fixes, icon filename.
  583. * Better memory usage tracking from pstats.
  584. * Removed dependencies on NSPR.
  585. * New default-model-extension prc variable (instead of old implicit-extension behavior)
  586. * New arc emitter in particle system.
  587. * Multiple different Actors can be flattened into one node.
  588. * Texture compression in DX8, DX9.
  589. * New features to support low-memory platforms.
  590. * ParametricCurveDrawer etc. officially deprecated in favor of RopeNode.
  591. * DynamicTextFont::RenderMode allows generating geometric fonts (instead of always using texture-based fonts).
  592. * Some integrated support for ODE (not yet polished and ready)
  593. * New RigidBodyCombiner unifies independently moving bodies into a single Geom as a rendering optimization.
  594. * Support for depth-stencil textures.
  595. * Better support for fullscreen mode on Linux.
  596. * Panda GL/DX windows can be subordinate to other windows (Win32 only).
  597. * Better multithreaded protection.
  598. * Interrogate correctly handles "const" vs. non-const objects.
  599. * PlaneNode::set_clip_effect allows user-defined cull planes (in addition to clip planes).
  600. * Several low-level rendering optimizations.
  601. * Simple occlusion culling with PipeOcclusionCullTraverser.
  602. * Optional bounding boxes (instead of spheres): "bounds-type box", "bounds-type best"
  603. * Addition of eggcacher utility to preload model-cache.
  604. * In source tree, added 'skel' directory to make it easier for newcomers to extend panda.
  605. * The obsolete config variable framebuffer-mode has been removed.
  606. I have no doubt that there will be a few significant bugs in this release, like all X.X.0 releases. - Josh
  607. ------------------------ RELEASE 1.3.2 ------------------------
  608. Bugfix release. This fixes a few problems in 1.3.1
  609. * Sound system won't initialize properly under linux: Fixed.
  610. * Panda DLL names now all start with "libp3" or "libpanda"
  611. * Normals reversed in heightfield tesselator: fixed.
  612. ------------------------ RELEASE 1.3.1 ------------------------
  613. Bugfix release. This fixes a few problems in 1.3.0
  614. * Sound system won't initialize properly under linux: Fixed.(Update: Not fixed)
  615. * Panda not compatible with SElinux: mostly fixed, except fmod.
  616. * Max exporter and importer broken: Fixed.
  617. * Minor problem involving gsg handling in showbase: Fixed.
  618. ------------------------ RELEASE 1.3.0 ------------------------
  619. This release contains several new features, and as such, it might be
  620. buggy. However, we've been testing it internally for a couple weeks,
  621. and it seems to be okay. It contains the following new features:
  622. * Stencil buffers and stencil operations now supported.
  623. * Sound API now supports DSP and better support for large MP3s.
  624. * Video uses FFMPEG instead of DirectShow - no more codec issues.
  625. * Heightfield terrain.
  626. * Support for intra-frame animation interpolation.
  627. * Use of 'import *' now only imports correct symbols.
  628. * Various minor improvements to the particle system.
  629. * Scene editor at least partially operational (alpha level)
  630. * Removed most of the 65,536 vertex-per-mesh limits.
  631. * Various low-level optimizations.
  632. * Support for threaded model loads (only in CVS, not in distro).
  633. * Support for 'model-cache-dir', which caches a BAM each time you load an EGG.
  634. * OnscreenText/DirectLabel can contain embedded 3D models inside the text.
  635. ------------------------ RELEASE 1.2.3 ------------------------
  636. The last release was a disaster:
  637. * I failed to fix packpanda.
  638. * I broke the tcl/tk stuff.
  639. * I added ppythonw, and it wasn't reliable.
  640. So basically, this release fixes packpanda and tcl/tk. It doesn't
  641. fix ppythonw yet (I don't know what's wrong), but it does disable
  642. it temporarily. It keeps the few things from 1.2.2 that were worth
  643. keeping.
  644. ------------------------ RELEASE 1.2.2 ------------------------
  645. This is a minor bugfix release.
  646. * Adds 'ppythonw', a version of ppython that doesn't
  647. open a console window.
  648. * If you have a bad fmod DLL in your windows folder,
  649. this version compensates.
  650. * Fixes a small bug in the VRML-to-egg converter.
  651. * Small stylistic improvements in some sample programs.
  652. ------------------------ RELEASE 1.2.1 ------------------------
  653. This release is likely to be much more stable than its predecessors.
  654. It contains many new features:
  655. * lots of performance optimizations
  656. * a preliminary OSX port
  657. * new modes for animation blending
  658. * easier partial-body animations
  659. * more powerful shader-to-engine interface
  660. * better support for rotating bodies in physics engine
  661. * support for compressed model files
  662. * multiple render targets (ie, glDrawBuffers)
  663. * support for stereo rendering
  664. * more complete API reference manual
  665. * ability to control mipmaps explicitly
  666. * better tools for debugging offscreen buffers
  667. * new sample programs
  668. * a number of packpanda repairs
  669. ------------------------ RELEASE 1.1.0 ------------------------
  670. This is a BETA release. It's pretty reliable, but there are still a
  671. few quirks here and there. Over the summer, Panda3D was overhauled
  672. top to bottom. The new code is dramatically improved, but it needs a
  673. little bit of testing. The new features are:
  674. * Much faster rendering of high-poly models.
  675. * Dramatically improved vertex and pixel shader support.
  676. * New demo programs using shaders and render-to-texture.
  677. * Play movies by using an AVI as a texture (windows only).
  678. * Python scripting uses much faster python to C++ interface.
  679. * Support for procedurally-created geometry (eg, fractals, etc).
  680. * Cleaner, simpler internal data structures.
  681. * Comes with Python 2.4 support built-in.
  682. * A lot more.
  683. The new demo programs are:
  684. * Render to Texture Demo
  685. * Cartoon Shader Demo
  686. * Motion Trails Demo
  687. * Procedural Geometry (Fractals) Demo
  688. * Normal Mapping Demo
  689. However, a caution: this is a BETA release: reasonably stable, but
  690. not quite perfect. Please send us your bug reports.
  691. ------------------------ RELEASE 1.0.5 ------------------------
  692. UPDATE: this release broke support for visual studio. Use
  693. panda3d 1.0.4 if you wish to compile panda from scratch using
  694. visual studio.
  695. This release consists mainly of compatibility improvements.
  696. * Now compiles under MS Visual Toolkit (makefile changes)
  697. * Now compiles under Mandrake 10.1 (a fix in the makefile)
  698. * Now compiles under Debian Sarge (a fix in the VRML lexer)
  699. * Now compiles under Ubuntu HH (same as DEBIAN SARGE)
  700. * Add code for building debian 'deb' archives.
  701. * Fix scene editor and particle panel so they work on linux.
  702. * Add support for --no-python to makepanda.
  703. * Tidied up makepanda a bit.
  704. ------------------------ RELEASE 1.0.4 ------------------------
  705. * This version includes the new Max exporter and the new Maya
  706. export panel.
  707. * We have added the --genman option to makepanda (to
  708. regenerate the API reference manual). This uses the epydoc
  709. documentation-generation system.
  710. * Several bugs in the new tutorials have been repaired.
  711. * A bug in fmod positional audio has been fixed.
  712. * Makepanda now puts the maya and max plugins in a
  713. separate 'plugins' directory, for convenience.
  714. * The 'libpandaegg' library has been exported to python.
  715. ------------------------ RELEASE 1.0.3 ------------------------
  716. * The binary release contains a brand new collection of
  717. sample programs. The new sample programs are much better.
  718. * If you install the windows binary release, the
  719. sample programs can now be run from the start menu.
  720. * Lighting under DirectX was broken. This has been repaired.
  721. * The binary release has been compiled with support for pstats.
  722. (Previously, it was compiled with pstats disabled).
  723. * Various changes to make panda3d more compatible with
  724. the 'epydoc' documentation-generation system.
  725. ------------------------ RELEASE 1.0.2 ------------------------
  726. This is a bugfix release.
  727. * makepanda contained a bug: it was compiling maya2egg6
  728. against the Maya 5.0 libraries, making it largely useless.
  729. This is fixed.
  730. * Maya2egg65 has been added, for Maya 6.5 users.
  731. * The configuration combo "want-tk=false, want-directtools=true"
  732. used to confuse panda, because directtools uses Tk. Now
  733. it's smart enough to do the right thing.
  734. * When you ask controlJoint to create a control node for
  735. you, it initializes the control node to the joint's initial
  736. position.
  737. * The scene editor supposedly works now. We'll see.
  738. * The models directory was missing the animation 'panda-walk4',
  739. which is necessary for the tutorial.
  740. * A new directory 'win-extras' has been added to the
  741. thirdparty tree. This contains some miscellaneous python
  742. libraries needed at the Entertainment Technology Center.
  743. The script that builds the windows installer will include
  744. these libraries in the distribution.
  745. ------------------------ RELEASE 1.0.1 ------------------------
  746. This is a bugfix release.
  747. * In the previous binary release, Config.prc did not contain a
  748. load-display line. This confuses pview. Pview is being fixed,
  749. but until then, the load-display line has been restored.
  750. * The Max and Maya plugins were inadvertently omitted from the
  751. previous binary release. This has been corrected.
  752. * An error in the distributed object networking layer has
  753. been fixed. The error only affected those who were trying to
  754. write LAN games using the CMU LAN server and p2p messages.
  755. * An error in the physics code has been corrected.
  756. * Python Megawidgets (pmw), which is required for "directtools",
  757. was not supplied in the previous release. We are now including
  758. pmw. In the Linux RPMs, to avoid overwriting any
  759. distribution-supplied pmw package, we put this package
  760. into /usr/share/panda3d.
  761. * To be consistent, we moved all the other python code into
  762. /usr/share/panda3d as well. This requires a file 'panda.pth'
  763. in the python lib directory.
  764. * In the binary RPMs, the file permissions of the python
  765. source files have been changed to 555, so that even if root
  766. runs panda, the '.pyc' files will not be modified or regenerated.
  767. ------------------------ RELEASE 1.0.0 ------------------------
  768. Configuration, installation, and execution environments:
  769. * This is the introduction of the new Panda version numbering
  770. system. The Panda version will be represented with three
  771. dot-separated numbers. The first number, the major version, will
  772. change only very rarely. The second number, the minor version,
  773. will increment frequently, with each new feature release. The
  774. third number will increment as needed to indicate bugfix releases
  775. on the minor version.
  776. * Use PandaSystem::get_version_string() (or
  777. PandaSystem.getVersionString() in Python) to return the version
  778. number of the currently-running Panda.
  779. * New runtime config system allows for dynamic loading of prc files
  780. and supports querying of available variable names. Use
  781. ConfigVariableString, ConfigVariableBool, etc. to get a value from
  782. the prc file(s); use the ConfigVariableManager and
  783. ConfigPageManager classes (or the cvMgr and cpMgr global objects
  784. in Python) to make general queries.
  785. * The ppremake build system now properly detects intra-tree
  786. dependencies, but only if each tree is fully built and installed
  787. before ppremake is run within the next dependent tree. Requires
  788. using ppremake version 1.18 or higher.
  789. Miscellaneous:
  790. * New support for encrypted streams, including encrypted subfiles
  791. within a multifile, using the OpenSSL encryption library. Adds
  792. pencrypt and pdecrypt programs.
  793. * The default port for PStats is now 5185, to avoid a conflict with
  794. Instant Messenger.
  795. * New "smooth" checkbox on PStats graphs provides a better sense of
  796. overall trends when graphs are noisy.
  797. * The meaning of the three components of HPR angles has been
  798. officially changed, in particular the meaning of the R component.
  799. This change was introduced to make the three components more
  800. consistent with each other, and to make P and R work together in a
  801. more sensible way. Existing code which used hard-coded HPR angles
  802. may be invalidated by this change. To convert existing code, you
  803. should use the global function old_to_new_hpr() to determine what
  804. new HPR triple that corresponds to an old HPR triple. As a
  805. temporary stopgap, you may define temp-hpr-fix 0 in your prc file.
  806. * Add support for weak reference counts using the WeakPointerTo
  807. class.
  808. * Add optional support for STL's semistandard hashing containers,
  809. e.g. hash_map and hash_set.
  810. * Panda no longer requires any registry keys or environment
  811. variables. This means it is now possible to run panda directly
  812. from a CD, install multiple copies of panda on a single machine,
  813. or install panda by copying the tree from another computer.
  814. Note that the installer does add the panda 'bin' directory to
  815. your PATH, and it does store an uninstall key in the registry,
  816. but neither of these is needed for panda to function.
  817. * The 'makepanda' build system is now capable of building
  818. prepackaged games for Windows. These prepackaged games are simply
  819. copies of panda with the game code included, some of the
  820. unnecessary stuff stripped out, and some changes to the start
  821. menu. See "Airblade - Installer" on the panda downloads page
  822. for an example.
  823. * This is the first release to include not just a binary installer
  824. for windows, but also binary RPMs for fedora 2, fedora 3, and
  825. redhat 9.
  826. * All of the sample programs have been tested. The ones that didn't
  827. work have been removed, the ones that do work have been (lightly)
  828. documented.
  829. * In the Win32 binary release, the 'config.prc' file has been moved
  830. to the 'etc' directory. This is to make it consistent with the
  831. Linux version.
  832. Rendering system:
  833. * Multitexture support is now part of Panda. This introduces the
  834. TextureStage and TexCoordName classes, as well as new interfaces
  835. like NodePath::add_texture(). As of the present release,
  836. multitexture is only supported when using the OpenGL renderer.
  837. * Support for programmable shaders is now possible using the Cg
  838. shader language. Assign a CgShaderAttrib to a node to apply a
  839. programmable shader.
  840. * New support for the Helix library allows playing of a streaming
  841. movie in a Panda texture. Presently only supported on Windows.
  842. * Deprecated the old "win-origin-x" and "win-origin-y" prc variables
  843. in favor of "win-origin", which takes two numbers separated by a
  844. space. Similarly with "win-width" and "win-height", in favor of
  845. "win-size".
  846. * Deprecated the old Camera::set_scene() interface; now a Camera
  847. implicitly renders whatever scene graph it is parented to.
  848. * Removed the old GraphicsLayer and GraphicsChannel classes.
  849. Instead of using these interfaces, you can now create any number
  850. of DisplayRegions directly on the window.
  851. * Offscreen render-to-a-texture will now be properly oriented under
  852. DirectX (previously, it would render the texture image upside-down
  853. and backward).
  854. * Support for automatic keystone correction caused by an off-axis
  855. physical projector using Lens::set_keystone().
  856. * New framebuffer-mode prc variable allows explicit control over the
  857. default framebuffer properties requested by Panda, including
  858. whether software or hardware rendering is required.
  859. * Added "multisample" transparency mode (alpha keyword "ms" in an
  860. egg file), which allows good-quality transparency (especially for
  861. alpha cutouts) without requiring back-to-front sorting, and
  862. without artifacts from improper sorting. This does require
  863. special multisample hardware capabilities, however. Presently
  864. supported in OpenGL mode only. Automatic fallback to "binary"
  865. transparency mode if multisample is not supported on a given
  866. platform.
  867. * New cursor-filename and icon-filename config variables replace the
  868. old win32-mono-cursor and win32-window-icon variables. Also,
  869. runtime control over these properties is now provided by the
  870. WindowProperties class.
  871. * Better management of potential memory leaks due to cyclic
  872. reference counts in the RenderState and TransformState caches.
  873. Now cycles are automatically detected and broken.
  874. Scene graph:
  875. * GeomNodes now have a CollideMask, just like CollisionNodes, which
  876. deprecates the old set_collide_geom() interface to detect
  877. collisions with visible geometry. There is a new NodePath
  878. interface for querying and setting the collide masks for single
  879. nodes or for entire subgraphs.
  880. * New NodePath interfaces to control lighting eliminate the need to
  881. create an explicit LightAttrib. The new lighting interfaces are
  882. designed to be similar to the new multitexture interfaces.
  883. * New NodePath interfaces to control the texture matrix, including a
  884. new project_texture() method to enable hardware-assisted
  885. projective texturing.
  886. * New NodePath::flatten_multitex() interface to bake in certain
  887. kinds of multitexture effects into a single texture, generated
  888. on-the-fly.
  889. * New options for ColorBlendAttrib and RenderModeAttrib.
  890. * NodePath::set_transparancy() now accepts a
  891. TransparencyAttrib::Mode parameter to specify exactly what kind of
  892. transparency you'd like.
  893. * New NodePath::set_render_mode() interface accepts a
  894. RenderModeAttrib::Mode parameter, deprecating
  895. set_render_mode_filled() and set_render_mode_wireframe().
  896. * LerpQuatInterval can be used as a drop-in replacement for
  897. LerpHprInterval; it performs spherical lerps in quaternion space,
  898. rather than lerping each component of a HPR individually.
  899. LerpHprInterval is not deprecated; it remains useful within its
  900. limitations.
  901. * New DirectSliderBar gui object implements a standard slider bar
  902. with a thumb (like a window scroll bar).
  903. * Lighting normals are now automatically counterscaled properly when
  904. lighting is enabled in the presence of a scale, uniform or
  905. nonuniform, in the scene graph. You can also use
  906. RescaleNormalAttrib for explicit control over this behavior.
  907. * Improvements to RopeNode for rendering splines in various
  908. representations.
  909. Collisions and physics systems:
  910. * New CollisionSegment and CollisionInvSphere collision solids.
  911. * The collision system now reports normals for intersections
  912. detected from collision rays, segments, and lines.
  913. * Several improvements to the physics system.
  914. Model converters:
  915. * x2egg and egg2x added to converters, as well as to inline
  916. conversion supported via ptloader. This adds support for
  917. DirectX's native so-called "retained-mode" file format. This file
  918. format supports animation and joint hierarchies as well as basic
  919. polygonal models.
  920. * vrml2egg added to converters, as well as to inline conversion
  921. supported via ptloader. This adds support for VRML 2.0 model
  922. files only.
  923. * Added -noabs option to many model converters, to help detect
  924. problems with unintended absolute path references.
  925. * Added egg2bam -flatten and -combine-geoms.
  926. * We now have working exporters for Max5, Max6, Max7, Maya5, Maya6.
  927. (Update: these were accidentally omitted from the binary release)
  928. * The Max exporter is dramatically improved: it now includes support
  929. for character studio, and the polygon winding bug has been fixed.
  930. ------------------------ RELEASE 2004-07-27 ------------------------
  931. Configuration, installation, and execution environments:
  932. * We have moved to a new, more explicit naming convention for our
  933. import statements. Rather than installing all Python files into
  934. one big flat namespace, we now import them from their appropriate
  935. directories, e.g. "from direct.actor import Actor".
  936. * "from ShowBaseGlobal import *" is replaced with "import
  937. direct.directbase.DirectStart" and/or "from pandac.PandaModules
  938. import *".
  939. * The old "generatePythonCode" script has been replaced with a new
  940. "genPyCode" script that automates the Python wrapper generation
  941. process without requiring any special parameters.
  942. * The old dependencies on environment variables have been removed.
  943. There are no longer requirements for any environment variables to
  944. be set in either the build process or the runtime environment
  945. (although a few optional environment variables remain to allow
  946. custom configuration).
  947. * INSTALL document greatly enhanced for clarity.
  948. * An automatic build script is now provided to further simplify
  949. building Panda3D for Unix and Cygwin users.
  950. * The old "Configrc" filename to identify runtime configuration
  951. files is deprecated; configuration files should now be named
  952. Config.prc, or in general, *.prc. The system-default
  953. configuration files are auto-generated as 20_panda.prc,
  954. 30_pandatool.prc, and 40_direct.prc (the numeric prefixes control
  955. the order in which these are loaded at runtime).
  956. Rendering system:
  957. * Some deprecated methods of CollisionEntry have been flagged to
  958. raise an exception now; these are replaced with the newer
  959. interfaces that can return a collision point in an arbitrary
  960. coordinate system.
  961. * Camera::set_cull_center() can be used for debugging culling by
  962. setting the effective point of visibility culling different from
  963. the actual point. From Python, use base.oobeCull() to examine
  964. this effect.
  965. * Alt-Enter in pview toggles between fullscreen and windowed modes.
  966. * Added experimental support for GL display lists.
  967. Scene graph:
  968. * Exposed methods to directly retrieve and set the individual
  969. vertices of a GeomNode from Python code.
  970. * The new PortalNode defines the interface for Panda's new
  971. cell-portal visibility system; each PortalNode is a window into
  972. another zone, or a separate subgraph; the PortalNode can hide or
  973. show the subset of its zone's geometry visible through its
  974. "portal".
  975. * The new PolylightNode applies a simple lighting-like effect
  976. without actually using lighting; objects will brighten or darken
  977. as a whole according to their proximity to the light. Use
  978. PolylightEffect to enable this effect.
  979. * The new FadeLODNode works like ordinary LODNode, but the switches
  980. are alpha-blended in over a short period of time rather than
  981. popping immediately.
  982. Text display:
  983. * Text now supports embedded mode changes--special characters to
  984. switch fonts, colors, scale, etc. within a line or within a
  985. paragraph.
  986. * Windows IME is better supported by Panda/Direct widgets
  987. (e.g. PGEntry and/or DirectEntry) in fullscreen mode as well as in
  988. windowed mode.
  989. Model converters:
  990. * dxf2egg and egg2dxf added to converters, as well as to inline
  991. conversion supported via ptloader.
  992. ------------------------ RELEASE 2004-03-29 ------------------------
  993. Miscellaneous:
  994. * We once again support the Microsoft VC6 compiler.
  995. * The "pstats" program is now provided in the Windows environment as
  996. part of pandatool. It is similar to "gtk-stats" on a Unix
  997. environment, and can be used to view a real-time graph of
  998. performance timing in a running Panda process. See
  999. panda/src/doc/howto.use_pstats.
  1000. * New session recording and playback support allows capturing user
  1001. and network input to a disk file, for replaying later, offline.
  1002. Use "record-session filename.boo" and "playback-session
  1003. filename.boo" in your Configrc file.
  1004. * The genPyCode script now uses PythonWare's SqueezeTool to
  1005. "squeeze" the large number of generated .py files into a single
  1006. shared library, for substantially improved startup times on
  1007. Windows.
  1008. * The Task system now has substantially reduced overhead when many
  1009. doLater's are waiting in the system.
  1010. * The png image file type is now supported.
  1011. Rendering system:
  1012. * Introducing native DirectX9 graphics support, although we do not
  1013. yet support any features specific to DirectX9, such as
  1014. programmable shaders.
  1015. * DirectX7 and DirectX8 modules are now somewhat more robust.
  1016. * New support for offscreen rendering and render-to-a-texture, which
  1017. will become part of a general multipass-rendering interface.
  1018. Presently supported in OpenGL, with limited DirectX support. Use
  1019. GraphicsWindow::make_texture_buffer() to make a buffer you can
  1020. render into and apply the result as a texture map to objects in
  1021. your scene. The NonlinearImager in the distort directory is a
  1022. complex example of using this interface.
  1023. * Explicit support for the Mesa 3D library's software-based
  1024. offscreen rendering, allowing a Panda program to generate
  1025. offscreen images as a background process, independently of any
  1026. graphics card or desktop environment.
  1027. * GraphicsLayer and GraphicsWindow render order can now be easily
  1028. adjusted dynamically with set_sort() methods.
  1029. * Built-in frame rate meter can be activated by setting
  1030. "show-frame-rate-meter 1" in your Configrc file.
  1031. Scene graph:
  1032. * New tag system on PandaNodes allows storing of arbitrary string
  1033. data on nodes, keyed by a string dictionary. The
  1034. NodePath::get_net_tag() interface retrieves the data value for a
  1035. particular tag on a node or the nearest ancestor of the node.
  1036. NodePath::find() can search for a node in the scene graph with a
  1037. given tag or tag/value pair.
  1038. * Explicit shear transforms are now supported on nodes, as well as
  1039. in character animation tables.
  1040. * Characters now have an interface to control joint and slider
  1041. values dynamically, instead of strictly from an animation file.
  1042. Use Actor.exposeJoint() and/or Actor.controlJoint().
  1043. * Nurbs surfaces and curves can now be rendered directly by Panda,
  1044. which will tesselate them on the fly at some CPU cost. This is a
  1045. modeling convenience only; it is not intended to be used for
  1046. production code. Triangle strips are still the fastest way to
  1047. render complex surfaces.
  1048. * However, Rope.py is now provided as a high-level wrapper around
  1049. Panda's runtime NURBS curve evaluator; it can render dynamic
  1050. curves in a variety of ways.
  1051. * The egg library is now published to Python, allowing construction
  1052. of geometry on-the-fly by show code for convenience. This is also
  1053. intended as a developer's convenience more than a production
  1054. feature.
  1055. Text display:
  1056. * The special character \3 (ASCII 0x03) embedded in a text string
  1057. indicates the position of a soft hyphen when wordwrap mode is in
  1058. effect. The character \4 (ASCII 0x04) serves as a hyphenless
  1059. invisible break point.
  1060. * A default font is compiled in even if the FreeType library is not
  1061. available.
  1062. * pnmtext library added for rendering text directly into an image.
  1063. * New egg-mkfont utility uses FreeType to generate static font
  1064. models that Panda clients without FreeType can use to render text.
  1065. Collision and physics system:
  1066. * More robust collision interface, supporting NodePaths properly so
  1067. that collisions detected into (and from) particular instances of
  1068. nodes can be differentiated. CollisionEntry has a much simpler
  1069. mechanism for getting the intersection point and normal in an
  1070. arbitrary coordinate space defined by a NodePath, instead of the
  1071. user having to convert the coordinate space by hand.
  1072. * New CollisionVisualizer object to visually show collisions as they
  1073. are tested and detected, useful for optimizing collision
  1074. performance. Activate this with
  1075. base.cTrav.showCollisions(render).
  1076. * Implicit velocity system is now integrated with scene graph; the
  1077. relative velocity of moving nodes is automatically considered when
  1078. testing for most kinds of collisions. Use
  1079. NodePath::set_fluid_pos() to indicate that a node is moving
  1080. fluidly to its new position and should test for collisions along
  1081. the way (as opposed to the more traditional NodePath::set_pos(),
  1082. which unconditionally sets the node to its new position).
  1083. * Introduction of "tube" collision shapes, sometimes called
  1084. "capsules" in other libraries. It is a cylinder capped with
  1085. hemispheres.
  1086. * CollisionSolid::set_effective_normal() provides a way to define a
  1087. sloping surface with an apparently vertical normal, to prevent
  1088. characters standing on the surface from sliding down.
  1089. * Collision polygons now respect clipping planes.
  1090. * Many changes to physics system.
  1091. HTTPClient and net systems:
  1092. * More verbose error reporting.
  1093. * Better support for proxy servers, including SOCKS5 proxies.
  1094. Model converters:
  1095. * maya2egg converter now supports skeleton/morph animation files
  1096. fully, including soft-skinning, hard-skinning, and morphs (blend
  1097. shapes). NURBS and polygon meshes are both supported.
  1098. * A new Maya plugin called libmayapview allows opening a Panda
  1099. window from within Maya to view how the scene will look once it
  1100. has been converted to Panda.
  1101. * New soft2egg converter supports models and animation stored in
  1102. SoftImage 4.3 files. (Newer versions of SoftImage are not
  1103. supported.)
  1104. * New egg2flt program more or less reverses flt2egg.
  1105. * The ptloader Panda loader allows direct loading into Panda of most
  1106. model file types defined within pandatool: Maya, flt, and lwo.
  1107. Specify load-file-type ptloader in your Configrc file.
  1108. * New egg-optchar preprocessor improves character animation runtime
  1109. performance by eliminating unneeded joints. It can also
  1110. reorganize a skeleton and/or expose joints for the show code's
  1111. convenience.
  1112. * New egg-qtess utility converts NURBS egg files to polygon egg
  1113. files with either a trivial interface for quick conversions or a
  1114. sophisticated parameter file for more precise control. It
  1115. preserves soft-skinning and animation information.
  1116. * New visibility flag in egg format allows model files to define
  1117. invisible subtrees which will be initially stashed when loaded.
  1118. * The egg library now allows implicit forward references to vertex
  1119. pools, making it much easier to generate a valid egg file from a
  1120. third-party model format.