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- // Filename: particleSystemManager.h
- // Created by: charles (28Jun00)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
- //
- // All use of this software is subject to the terms of the Panda 3d
- // Software license. You should have received a copy of this license
- // along with this source code; you will also find a current copy of
- // the license at http://www.panda3d.org/license.txt .
- //
- // To contact the maintainers of this program write to
- // [email protected] .
- //
- ////////////////////////////////////////////////////////////////////
- #ifndef PARTICLESYSTEMMANAGER_H
- #define PARTICLESYSTEMMANAGER_H
- #include <pandabase.h>
- #include "plist.h"
- #include "particleSystem.h"
- ////////////////////////////////////////////////////////////////////
- // Class : ParticleSystemManager
- // Description : Manages a set of individual ParticleSystem objects,
- // so that each individual one doesn't have to be
- // updated and rendered every frame
- ////////////////////////////////////////////////////////////////////
- class EXPCL_PANDAPHYSICS ParticleSystemManager {
- private:
- plist< PT(ParticleSystem) > _ps_list;
- int _nth_frame;
- int _cur_frame;
- PUBLISHED:
- ParticleSystemManager(int every_nth_frame = 1);
- INLINE void set_frame_stepping(int every_nth_frame);
- INLINE int get_frame_stepping(void) const;
- INLINE void attach_particlesystem(ParticleSystem *ps);
- void remove_particlesystem(ParticleSystem *ps);
- INLINE void clear(void);
- void do_particles(float dt);
- };
- #include "particleSystemManager.I"
- #endif // PARTICLESYSTEMMANAGER_H
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