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ReleaseNotes 40 KB

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  1. ------------------------ RELEASE 1.7.2 ------------------------
  2. This release fixes several bugs that were found in 1.7.1.
  3. * Fix crash on GLX implementations that have no FBConfig support
  4. * Fix trouble with buffers on Mac OS X
  5. * Un-break shadow samplers in Cg shaders
  6. * Fixes for relative mouse mode on OSX
  7. * Pdeployed apps on Windows no longer show a console window
  8. * Fix relative file paths for license files in pdeploy
  9. * Ppatcher no longer writes out faulty checksums
  10. * Fix plugin failure to read from cache
  11. * Include missing X11 extension libs in runtime distribution
  12. * Fix disappearing windows with CEGUI's OpenGL renderer
  13. * Fixes for makepanda on FreeBSD
  14. * Fix LightRampAttrib crash
  15. * Fix bug with two-parameter Lens::set_fov
  16. ------------------------ RELEASE 1.7.1 ------------------------
  17. This release introduces several significant bugfixes,
  18. but also introduces various minor new features. Although
  19. it is a minor release, it may also introduce new bugs.
  20. * Many improvements and bugfixes to pdeploy
  21. * Vectors now support swizzle/write masks (e.g vec.xz)
  22. * Fixes for depth buffer instabilities on Windows
  23. * Better webcam support on Linux using Video4Linux
  24. * Custom cursor support in X11
  25. * Static functions that return a list are now properly wrapped
  26. * ODE objects now have getId() exposed to Python
  27. * NodePath.findMaterial now works properly
  28. * Remove unnecessary dependency on GLU
  29. * Arithmetic operators to PNMImage
  30. * Various OpenGL ES-related bugfixes
  31. * Support for EGL and OpenGL ES in makepanda
  32. * Fix a crash with the Maya converters
  33. * Include missing p3d tools on Windows
  34. * Include tinyxml as part of the source
  35. * Updates to PandAI
  36. * Compile issues with latest OpenSSL fixed
  37. * Fix static-init ordering issues with OpenSSL
  38. * Several other bugfixes and features not listed here
  39. ------------------------ RELEASE 1.7.0 ------------------------
  40. This major release introduces tons of cool new features. As it
  41. is highly experimental, it is not recommended for production use.
  42. * Support for running Panda3D apps in a browser via web plugin
  43. * Fully automatic shadow mapping
  44. * Easy to use distribution and packaging framework
  45. * Integrated support for NVIDIA PhysX
  46. * Support for GLSL shaders
  47. * Geometry shaders, both in Cg and GLSL
  48. * Improved Cg support
  49. * Hardware geometry instancing support
  50. * Runtime fullscreen toggle
  51. * Unix/X11 resolution querying/switching support
  52. * Experimental Unix/X11 support for relative mouse mode (via xf86dga)
  53. * New, cleaner import conventions, replacing PandaModules
  54. * Parallax mapping
  55. * Support for OpenGL ES 1 and 2
  56. * Experimental Screen Space Ambient Occlusion
  57. * New collision solid: box
  58. * Working FreeBSD support
  59. * Blur / Sharpen postprocessing filter
  60. * Many improvements to the Shader Generator
  61. * Fixes and improvements to DistributedObject network system
  62. * New AI libraries
  63. * Added MeshDrawer2D
  64. * Most Panda objects now work with the pickle/cPickle and copy modules.
  65. * Windows build now compiled for Python 2.6
  66. * Tons of new features and bugfixes
  67. ------------------------ RELEASE 1.6.2 ------------------------
  68. This is mainly a bugfix release. Also fixes some bugs that
  69. were accidentally introduced in 1.6.1.
  70. * Fixed a static-init issue in ptloader on Windows
  71. * Fixed texture scaling issue when using buffers
  72. * x2egg is no longer broken
  73. * Threading in OSX build fixed
  74. * Fixed issue with flickering colors in Shader Generator
  75. * Eggcacher now uses less RAM
  76. * Missing 'models' dirs in packpanda games fixed
  77. * Eggcacher step in Panda3D installer is now optional
  78. * Fixes broken shortcut links in Start Menu on Windows
  79. * Shader Generator now supports clip planes
  80. * Bug with combine modes in Shader Generator fixed
  81. * Fixed bug with Texture::make_copy()
  82. * Bug with Actor LOD fixed
  83. * Fixed bug with missing geometry in Collada converter
  84. * OdeUtil.collide instability fixed
  85. * OdeBody setData/getData methods exposed to Python
  86. ------------------------ RELEASE 1.6.1 ------------------------
  87. This release fixes some bugs found in 1.6.0, and adds some
  88. minor features as well.
  89. * Threading layer is now enabled by default
  90. * cTrav.showCollisions fixed
  91. * Fixed broken MovieTexture
  92. * OpenAL is now stable on Linux, too
  93. * OpenAL now supports dynamic playrate changing
  94. * MayaPandaTool now handles NURBS correctly
  95. * Fixed particle panel and directtools bugs
  96. * Fix crash with collada exporter on Windows
  97. * ARToolkit jittering fixed
  98. * Now possible to override shader vertex/fragment profiles
  99. * Maya exporter fixed on OSX
  100. * Fixed depth texture crash for padded textures
  101. * Fixed bug that made OdeUtil.collide return empty geoms
  102. * Fixed crash with render.flattenStrong() when using trackball
  103. * Several improvements to the ODE layer
  104. * Performance improvements to GeoMipTerrain
  105. * GeoMipTerrain.setBorderStitching to fix seams between terrains
  106. * installpanda.py for installing Panda on Linux without deb/rpm
  107. * Several other minor bugfixes
  108. ------------------------ RELEASE 1.6.0 ------------------------
  109. This release introduces several major new features and
  110. significant bugfixes. It is likely to be buggy, like most
  111. x.x.0 releases.
  112. * Lightweight threading framework without runtime overhead
  113. * Makepanda now fully supports OSX
  114. * DDS textures are now supported
  115. * COLLADA->egg converter added
  116. * New C++-based Task system, which includes async threading support
  117. * Support for asynchronous on-demand loading of textures and/or animations
  118. * New software-based renderer "tinydisplay"
  119. * More pythonic features: iterable methods, implicit parameter casting
  120. * Packpanda now also supports Linux
  121. * Added libsquish support for DXT compression
  122. * New MeshDrawer class for realtime mesh manipulation
  123. * Infamous FBO bug fixed
  124. * Preliminary support for Volumetric Lighting
  125. * Shader k-parameters can now contain underscores
  126. * Fixed OpenCVTexture and ARToolKit on Linux
  127. * GeoMipTerrain now supports multi-channel heightmaps
  128. * GeoMipTerrain features new near/far LOD system
  129. * GeoMipTerrain performance improved
  130. * CallbackNode added to support low-level drawing callbacks from Python
  131. * Fixed some minor but annoying OpenAL/FFMpeg issues
  132. * Fixed bug with lcontrol and rcontrol on Linux
  133. * Fixed bug regarding icon filenames
  134. * Multisampling fixed on Linux and OSX
  135. * Left and right scrolling events now available
  136. * Several improvements to API reference
  137. * ShaderGenerator now supports several more blend modes and color scale
  138. * .x converter now supports AnimTicksPerSecond
  139. * vfs-mount-url can load models directly off the web
  140. * Smoother transitions in FadeLodNode
  141. * Dynamically-generated outline on fonts: loader.loadFont(outlineWidth = xxx)
  142. * Texture.getRamImageAs()
  143. * base.toggleTexMem()
  144. * Text generation performance optimization
  145. * Various performance optimizations
  146. * Several more minor bugs fixed
  147. ------------------------ RELEASE 1.5.4 ------------------------
  148. This is a bugfix release, fixing the problems found in 1.5.3.
  149. * Fixes packpanda crash
  150. * Linux build accidentally got configured for OpenAL
  151. * EggTexture now writes wrap modes and types correctly.
  152. * Fixes an occasional crash in TextureAttrib
  153. * DirectEntry no longer crashes when moving cursor in a full box
  154. * Several bugs in RigidBodyCombiner fixed
  155. * Normals generated by GeoMipTerrain are now correct
  156. * Bugs fixed in DirectGrid
  157. * Linux users can now use WindowProperties.setParentWindow
  158. * Fmod now compiles on 64-bits
  159. * Fixed several bugs in the API reference generator
  160. * EggNurbsSurface is now exposed to Python
  161. * Fixes a bug in PGButton
  162. * GeoMipTerrain set_heightfield fixed
  163. * Several bugs in the Max exporter:
  164. - Now generates binormals and tangents
  165. - Pview output fixed
  166. - Overwrite confirmation fixed
  167. - Export type 'Both' now works correctly
  168. * Several other bugs not listed above.
  169. ------------------------ RELEASE 1.5.3 ------------------------
  170. This release fixes most of the remaining bugs, but it adds
  171. some new features as well.
  172. * License changed to BSD
  173. * Fixes x-file parser for real, this time.
  174. * Fixes serious bug in shader generator
  175. * Adds MSVCR71 and MSVCP71 back to the distro (for python)
  176. * Fixed a bug in GeoMipTerrain
  177. * Adds support for .egg.pz to packpanda --bam
  178. * Turns on libpandaode support
  179. * Mayapandatool fixed
  180. * Added support for 3dsmax 2009
  181. * Max exporter overhauled
  182. * Improved support for 64-bits, gcc 4.3 and OSX
  183. ------------------------ RELEASE 1.5.2 ------------------------
  184. This fixes just one serious bug: release 1.5.1 accidentally
  185. reversed the TextureStage sort order.
  186. ------------------------ RELEASE 1.5.1 ------------------------
  187. Mostly a bugfix release, but adds some minor features too.
  188. - The x-file parser now is back to being case-insensitive, as it should be.
  189. - Panda plugins now use an explicit plugin-path.
  190. - Better DLL-hell protection under windows.
  191. - Added GeoMipTerrain (but no docs yet)
  192. - Using python -E in the start menu - really, this time.
  193. - Linmath classes now initialized when using python.
  194. - ConfigVariableSearch
  195. - Implicit sort order for texture attribs.
  196. - OpenAL audio manager now gives control over streaming vs preloaded sounds.
  197. - Preliminary support for 64-bit linux (but thirdparty libs missing).
  198. - Fixes a dozen or so assorted bugs.
  199. ------------------------ RELEASE 1.5.0 ------------------------
  200. * Shader Generator means advanced rendering without
  201. having to manually write shaders. Includes:
  202. - Per-Pixel Lighting
  203. - Normal Maps
  204. - Gloss Maps
  205. - Glow (Self-Illumination) Maps
  206. - HDR tone mapping
  207. - Cartoon shading
  208. * Class 'CommonFilters' makes it easy to do image postprocessing:
  209. - Bloom Filter
  210. - Cartoon Inking
  211. - More coming soon.
  212. * Maya exporter now supports normal maps, gloss maps, glow maps.
  213. * Now compiled for Python 2.5
  214. * Adds support for Maya 2008 export.
  215. * Lots of small tweaks, bugfixes, performance improvements, etc.
  216. ------------------------ RELEASE 1.4.2 ------------------------
  217. * Added code for mouse-trail logging.
  218. * Fixed a minor bug in the new OpenAL code.
  219. * The installer now uses less memory.
  220. * Now easier to compile with recent versions of SSL.
  221. * Minor bugfix in exposeJoint
  222. * Added config variable: basic-shaders-only
  223. * graphicsEngine.removeWindow() and graphicsOutput.setOneShot() fixed.
  224. * Roaming ralph sample now uses collision detection correctly.
  225. ------------------------ RELEASE 1.4.1 ------------------------
  226. This release:
  227. * fixes a couple of small bugs
  228. * adds support for the new OpenAL/FFMpeg unified sound/video system.
  229. * renames the sample programs in a more sensible way
  230. ------------------------ RELEASE 1.4.0 ------------------------
  231. This release incorporates lots of small, incremental
  232. improvements.
  233. * Model-cache enabled by default in prepackaged release.
  234. * Now compiling with visual studio 2005.
  235. * Plugin installation now slightly harder --- see instructions in plugins dir.
  236. * Improved OSX support: mouselook, fmod fixes, icon filename.
  237. * Better memory usage tracking from pstats.
  238. * Removed dependencies on NSPR.
  239. * New default-model-extension prc variable (instead of old implicit-extension behavior)
  240. * New arc emitter in particle system.
  241. * Multiple different Actors can be flattened into one node.
  242. * Texture compression in DX8, DX9.
  243. * New features to support low-memory platforms.
  244. * ParametricCurveDrawer etc. officially deprecated in favor of RopeNode.
  245. * DynamicTextFont::RenderMode allows generating geometric fonts (instead of always using texture-based fonts).
  246. * Some integrated support for ODE (not yet polished and ready)
  247. * New RigidBodyCombiner unifies independently moving bodies into a single Geom as a rendering optimization.
  248. * Support for depth-stencil textures.
  249. * Better support for fullscreen mode on Linux.
  250. * Panda GL/DX windows can be subordinate to other windows (Win32 only).
  251. * Better multithreaded protection.
  252. * Interrogate correctly handles "const" vs. non-const objects.
  253. * PlaneNode::set_clip_effect allows user-defined cull planes (in addition to clip planes).
  254. * Several low-level rendering optimizations.
  255. * Simple occlusion culling with PipeOcclusionCullTraverser.
  256. * Optional bounding boxes (instead of spheres): "bounds-type box", "bounds-type best"
  257. * Addition of eggcacher utility to preload model-cache.
  258. * In source tree, added 'skel' directory to make it easier for newcomers to extend panda.
  259. * The obsolete config variable framebuffer-mode has been removed.
  260. I have no doubt that there will be a few significant bugs in this release, like all X.X.0 releases. - Josh
  261. ------------------------ RELEASE 1.3.2 ------------------------
  262. Bugfix release. This fixes a few problems in 1.3.1
  263. * Sound system won't initialize properly under linux: Fixed.
  264. * Panda DLL names now all start with "libp3" or "libpanda"
  265. * Normals reversed in heightfield tesselator: fixed.
  266. ------------------------ RELEASE 1.3.1 ------------------------
  267. Bugfix release. This fixes a few problems in 1.3.0
  268. * Sound system won't initialize properly under linux: Fixed.(Update: Not fixed)
  269. * Panda not compatible with SElinux: mostly fixed, except fmod.
  270. * Max exporter and importer broken: Fixed.
  271. * Minor problem involving gsg handling in showbase: Fixed.
  272. ------------------------ RELEASE 1.3.0 ------------------------
  273. This release contains several new features, and as such, it might be
  274. buggy. However, we've been testing it internally for a couple weeks,
  275. and it seems to be okay. It contains the following new features:
  276. * Stencil buffers and stencil operations now supported.
  277. * Sound API now supports DSP and better support for large MP3s.
  278. * Video uses FFMPEG instead of DirectShow - no more codec issues.
  279. * Heightfield terrain.
  280. * Support for intra-frame animation interpolation.
  281. * Use of 'import *' now only imports correct symbols.
  282. * Various minor improvements to the particle system.
  283. * Scene editor at least partially operational (alpha level)
  284. * Removed most of the 65,536 vertex-per-mesh limits.
  285. * Various low-level optimizations.
  286. * Support for threaded model loads (only in CVS, not in distro).
  287. * Support for 'model-cache-dir', which caches a BAM each time you load an EGG.
  288. * OnscreenText/DirectLabel can contain embedded 3D models inside the text.
  289. ------------------------ RELEASE 1.2.3 ------------------------
  290. The last release was a disaster:
  291. * I failed to fix packpanda.
  292. * I broke the tcl/tk stuff.
  293. * I added ppythonw, and it wasn't reliable.
  294. So basically, this release fixes packpanda and tcl/tk. It doesn't
  295. fix ppythonw yet (I don't know what's wrong), but it does disable
  296. it temporarily. It keeps the few things from 1.2.2 that were worth
  297. keeping.
  298. ------------------------ RELEASE 1.2.2 ------------------------
  299. This is a minor bugfix release.
  300. * Adds 'ppythonw', a version of ppython that doesn't
  301. open a console window.
  302. * If you have a bad fmod DLL in your windows folder,
  303. this version compensates.
  304. * Fixes a small bug in the VRML-to-egg converter.
  305. * Small stylistic improvements in some sample programs.
  306. ------------------------ RELEASE 1.2.1 ------------------------
  307. This release is likely to be much more stable than its predecessors.
  308. It contains many new features:
  309. * lots of performance optimizations
  310. * a preliminary OSX port
  311. * new modes for animation blending
  312. * easier partial-body animations
  313. * more powerful shader-to-engine interface
  314. * better support for rotating bodies in physics engine
  315. * support for compressed model files
  316. * multiple render targets (ie, glDrawBuffers)
  317. * support for stereo rendering
  318. * more complete API reference manual
  319. * ability to control mipmaps explicitly
  320. * better tools for debugging offscreen buffers
  321. * new sample programs
  322. * a number of packpanda repairs
  323. ------------------------ RELEASE 1.1.0 ------------------------
  324. This is a BETA release. It's pretty reliable, but there are still a
  325. few quirks here and there. Over the summer, Panda3D was overhauled
  326. top to bottom. The new code is dramatically improved, but it needs a
  327. little bit of testing. The new features are:
  328. * Much faster rendering of high-poly models.
  329. * Dramatically improved vertex and pixel shader support.
  330. * New demo programs using shaders and render-to-texture.
  331. * Play movies by using an AVI as a texture (windows only).
  332. * Python scripting uses much faster python to C++ interface.
  333. * Support for procedurally-created geometry (eg, fractals, etc).
  334. * Cleaner, simpler internal data structures.
  335. * Comes with Python 2.4 support built-in.
  336. * A lot more.
  337. The new demo programs are:
  338. * Render to Texture Demo
  339. * Cartoon Shader Demo
  340. * Motion Trails Demo
  341. * Procedural Geometry (Fractals) Demo
  342. * Normal Mapping Demo
  343. However, a caution: this is a BETA release: reasonably stable, but
  344. not quite perfect. Please send us your bug reports.
  345. ------------------------ RELEASE 1.0.5 ------------------------
  346. UPDATE: this release broke support for visual studio. Use
  347. panda3d 1.0.4 if you wish to compile panda from scratch using
  348. visual studio.
  349. This release consists mainly of compatibility improvements.
  350. * Now compiles under MS Visual Toolkit (makefile changes)
  351. * Now compiles under Mandrake 10.1 (a fix in the makefile)
  352. * Now compiles under Debian Sarge (a fix in the VRML lexer)
  353. * Now compiles under Ubuntu HH (same as DEBIAN SARGE)
  354. * Add code for building debian 'deb' archives.
  355. * Fix scene editor and particle panel so they work on linux.
  356. * Add support for --no-python to makepanda.
  357. * Tidied up makepanda a bit.
  358. ------------------------ RELEASE 1.0.4 ------------------------
  359. * This version includes the new Max exporter and the new Maya
  360. export panel.
  361. * We have added the --genman option to makepanda (to
  362. regenerate the API reference manual). This uses the epydoc
  363. documentation-generation system.
  364. * Several bugs in the new tutorials have been repaired.
  365. * A bug in fmod positional audio has been fixed.
  366. * Makepanda now puts the maya and max plugins in a
  367. separate 'plugins' directory, for convenience.
  368. * The 'libpandaegg' library has been exported to python.
  369. ------------------------ RELEASE 1.0.3 ------------------------
  370. * The binary release contains a brand new collection of
  371. sample programs. The new sample programs are much better.
  372. * If you install the windows binary release, the
  373. sample programs can now be run from the start menu.
  374. * Lighting under DirectX was broken. This has been repaired.
  375. * The binary release has been compiled with support for pstats.
  376. (Previously, it was compiled with pstats disabled).
  377. * Various changes to make panda3d more compatible with
  378. the 'epydoc' documentation-generation system.
  379. ------------------------ RELEASE 1.0.2 ------------------------
  380. This is a bugfix release.
  381. * makepanda contained a bug: it was compiling maya2egg6
  382. against the Maya 5.0 libraries, making it largely useless.
  383. This is fixed.
  384. * Maya2egg65 has been added, for Maya 6.5 users.
  385. * The configuration combo "want-tk=false, want-directtools=true"
  386. used to confuse panda, because directtools uses Tk. Now
  387. it's smart enough to do the right thing.
  388. * When you ask controlJoint to create a control node for
  389. you, it initializes the control node to the joint's initial
  390. position.
  391. * The scene editor supposedly works now. We'll see.
  392. * The models directory was missing the animation 'panda-walk4',
  393. which is necessary for the tutorial.
  394. * A new directory 'win-extras' has been added to the
  395. thirdparty tree. This contains some miscellaneous python
  396. libraries needed at the Entertainment Technology Center.
  397. The script that builds the windows installer will include
  398. these libraries in the distribution.
  399. ------------------------ RELEASE 1.0.1 ------------------------
  400. This is a bugfix release.
  401. * In the previous binary release, Config.prc did not contain a
  402. load-display line. This confuses pview. Pview is being fixed,
  403. but until then, the load-display line has been restored.
  404. * The Max and Maya plugins were inadvertently omitted from the
  405. previous binary release. This has been corrected.
  406. * An error in the distributed object networking layer has
  407. been fixed. The error only affected those who were trying to
  408. write LAN games using the CMU LAN server and p2p messages.
  409. * An error in the physics code has been corrected.
  410. * Python Megawidgets (pmw), which is required for "directtools",
  411. was not supplied in the previous release. We are now including
  412. pmw. In the Linux RPMs, to avoid overwriting any
  413. distribution-supplied pmw package, we put this package
  414. into /usr/share/panda3d.
  415. * To be consistent, we moved all the other python code into
  416. /usr/share/panda3d as well. This requires a file 'panda.pth'
  417. in the python lib directory.
  418. * In the binary RPMs, the file permissions of the python
  419. source files have been changed to 555, so that even if root
  420. runs panda, the '.pyc' files will not be modified or regenerated.
  421. ------------------------ RELEASE 1.0.0 ------------------------
  422. Configuration, installation, and execution environments:
  423. * This is the introduction of the new Panda version numbering
  424. system. The Panda version will be represented with three
  425. dot-separated numbers. The first number, the major version, will
  426. change only very rarely. The second number, the minor version,
  427. will increment frequently, with each new feature release. The
  428. third number will increment as needed to indicate bugfix releases
  429. on the minor version.
  430. * Use PandaSystem::get_version_string() (or
  431. PandaSystem.getVersionString() in Python) to return the version
  432. number of the currently-running Panda.
  433. * New runtime config system allows for dynamic loading of prc files
  434. and supports querying of available variable names. Use
  435. ConfigVariableString, ConfigVariableBool, etc. to get a value from
  436. the prc file(s); use the ConfigVariableManager and
  437. ConfigPageManager classes (or the cvMgr and cpMgr global objects
  438. in Python) to make general queries.
  439. * The ppremake build system now properly detects intra-tree
  440. dependencies, but only if each tree is fully built and installed
  441. before ppremake is run within the next dependent tree. Requires
  442. using ppremake version 1.18 or higher.
  443. Miscellaneous:
  444. * New support for encrypted streams, including encrypted subfiles
  445. within a multifile, using the OpenSSL encryption library. Adds
  446. pencrypt and pdecrypt programs.
  447. * The default port for PStats is now 5185, to avoid a conflict with
  448. Instant Messenger.
  449. * New "smooth" checkbox on PStats graphs provides a better sense of
  450. overall trends when graphs are noisy.
  451. * The meaning of the three components of HPR angles has been
  452. officially changed, in particular the meaning of the R component.
  453. This change was introduced to make the three components more
  454. consistent with each other, and to make P and R work together in a
  455. more sensible way. Existing code which used hard-coded HPR angles
  456. may be invalidated by this change. To convert existing code, you
  457. should use the global function old_to_new_hpr() to determine what
  458. new HPR triple that corresponds to an old HPR triple. As a
  459. temporary stopgap, you may define temp-hpr-fix 0 in your prc file.
  460. * Add support for weak reference counts using the WeakPointerTo
  461. class.
  462. * Add optional support for STL's semistandard hashing containers,
  463. e.g. hash_map and hash_set.
  464. * Panda no longer requires any registry keys or environment
  465. variables. This means it is now possible to run panda directly
  466. from a CD, install multiple copies of panda on a single machine,
  467. or install panda by copying the tree from another computer.
  468. Note that the installer does add the panda 'bin' directory to
  469. your PATH, and it does store an uninstall key in the registry,
  470. but neither of these is needed for panda to function.
  471. * The 'makepanda' build system is now capable of building
  472. prepackaged games for Windows. These prepackaged games are simply
  473. copies of panda with the game code included, some of the
  474. unnecessary stuff stripped out, and some changes to the start
  475. menu. See "Airblade - Installer" on the panda downloads page
  476. for an example.
  477. * This is the first release to include not just a binary installer
  478. for windows, but also binary RPMs for fedora 2, fedora 3, and
  479. redhat 9.
  480. * All of the sample programs have been tested. The ones that didn't
  481. work have been removed, the ones that do work have been (lightly)
  482. documented.
  483. * In the Win32 binary release, the 'config.prc' file has been moved
  484. to the 'etc' directory. This is to make it consistent with the
  485. Linux version.
  486. Rendering system:
  487. * Multitexture support is now part of Panda. This introduces the
  488. TextureStage and TexCoordName classes, as well as new interfaces
  489. like NodePath::add_texture(). As of the present release,
  490. multitexture is only supported when using the OpenGL renderer.
  491. * Support for programmable shaders is now possible using the Cg
  492. shader language. Assign a CgShaderAttrib to a node to apply a
  493. programmable shader.
  494. * New support for the Helix library allows playing of a streaming
  495. movie in a Panda texture. Presently only supported on Windows.
  496. * Deprecated the old "win-origin-x" and "win-origin-y" prc variables
  497. in favor of "win-origin", which takes two numbers separated by a
  498. space. Similarly with "win-width" and "win-height", in favor of
  499. "win-size".
  500. * Deprecated the old Camera::set_scene() interface; now a Camera
  501. implicitly renders whatever scene graph it is parented to.
  502. * Removed the old GraphicsLayer and GraphicsChannel classes.
  503. Instead of using these interfaces, you can now create any number
  504. of DisplayRegions directly on the window.
  505. * Offscreen render-to-a-texture will now be properly oriented under
  506. DirectX (previously, it would render the texture image upside-down
  507. and backward).
  508. * Support for automatic keystone correction caused by an off-axis
  509. physical projector using Lens::set_keystone().
  510. * New framebuffer-mode prc variable allows explicit control over the
  511. default framebuffer properties requested by Panda, including
  512. whether software or hardware rendering is required.
  513. * Added "multisample" transparency mode (alpha keyword "ms" in an
  514. egg file), which allows good-quality transparency (especially for
  515. alpha cutouts) without requiring back-to-front sorting, and
  516. without artifacts from improper sorting. This does require
  517. special multisample hardware capabilities, however. Presently
  518. supported in OpenGL mode only. Automatic fallback to "binary"
  519. transparency mode if multisample is not supported on a given
  520. platform.
  521. * New cursor-filename and icon-filename config variables replace the
  522. old win32-mono-cursor and win32-window-icon variables. Also,
  523. runtime control over these properties is now provided by the
  524. WindowProperties class.
  525. * Better management of potential memory leaks due to cyclic
  526. reference counts in the RenderState and TransformState caches.
  527. Now cycles are automatically detected and broken.
  528. Scene graph:
  529. * GeomNodes now have a CollideMask, just like CollisionNodes, which
  530. deprecates the old set_collide_geom() interface to detect
  531. collisions with visible geometry. There is a new NodePath
  532. interface for querying and setting the collide masks for single
  533. nodes or for entire subgraphs.
  534. * New NodePath interfaces to control lighting eliminate the need to
  535. create an explicit LightAttrib. The new lighting interfaces are
  536. designed to be similar to the new multitexture interfaces.
  537. * New NodePath interfaces to control the texture matrix, including a
  538. new project_texture() method to enable hardware-assisted
  539. projective texturing.
  540. * New NodePath::flatten_multitex() interface to bake in certain
  541. kinds of multitexture effects into a single texture, generated
  542. on-the-fly.
  543. * New options for ColorBlendAttrib and RenderModeAttrib.
  544. * NodePath::set_transparancy() now accepts a
  545. TransparencyAttrib::Mode parameter to specify exactly what kind of
  546. transparency you'd like.
  547. * New NodePath::set_render_mode() interface accepts a
  548. RenderModeAttrib::Mode parameter, deprecating
  549. set_render_mode_filled() and set_render_mode_wireframe().
  550. * LerpQuatInterval can be used as a drop-in replacement for
  551. LerpHprInterval; it performs spherical lerps in quaternion space,
  552. rather than lerping each component of a HPR individually.
  553. LerpHprInterval is not deprecated; it remains useful within its
  554. limitations.
  555. * New DirectSliderBar gui object implements a standard slider bar
  556. with a thumb (like a window scroll bar).
  557. * Lighting normals are now automatically counterscaled properly when
  558. lighting is enabled in the presence of a scale, uniform or
  559. nonuniform, in the scene graph. You can also use
  560. RescaleNormalAttrib for explicit control over this behavior.
  561. * Improvements to RopeNode for rendering splines in various
  562. representations.
  563. Collisions and physics systems:
  564. * New CollisionSegment and CollisionInvSphere collision solids.
  565. * The collision system now reports normals for intersections
  566. detected from collision rays, segments, and lines.
  567. * Several improvements to the physics system.
  568. Model converters:
  569. * x2egg and egg2x added to converters, as well as to inline
  570. conversion supported via ptloader. This adds support for
  571. DirectX's native so-called "retained-mode" file format. This file
  572. format supports animation and joint hierarchies as well as basic
  573. polygonal models.
  574. * vrml2egg added to converters, as well as to inline conversion
  575. supported via ptloader. This adds support for VRML 2.0 model
  576. files only.
  577. * Added -noabs option to many model converters, to help detect
  578. problems with unintended absolute path references.
  579. * Added egg2bam -flatten and -combine-geoms.
  580. * We now have working exporters for Max5, Max6, Max7, Maya5, Maya6.
  581. (Update: these were accidentally omitted from the binary release)
  582. * The Max exporter is dramatically improved: it now includes support
  583. for character studio, and the polygon winding bug has been fixed.
  584. ------------------------ RELEASE 2004-07-27 ------------------------
  585. Configuration, installation, and execution environments:
  586. * We have moved to a new, more explicit naming convention for our
  587. import statements. Rather than installing all Python files into
  588. one big flat namespace, we now import them from their appropriate
  589. directories, e.g. "from direct.actor import Actor".
  590. * "from ShowBaseGlobal import *" is replaced with "import
  591. direct.directbase.DirectStart" and/or "from pandac.PandaModules
  592. import *".
  593. * The old "generatePythonCode" script has been replaced with a new
  594. "genPyCode" script that automates the Python wrapper generation
  595. process without requiring any special parameters.
  596. * The old dependencies on environment variables have been removed.
  597. There are no longer requirements for any environment variables to
  598. be set in either the build process or the runtime environment
  599. (although a few optional environment variables remain to allow
  600. custom configuration).
  601. * INSTALL document greatly enhanced for clarity.
  602. * An automatic build script is now provided to further simplify
  603. building Panda3D for Unix and Cygwin users.
  604. * The old "Configrc" filename to identify runtime configuration
  605. files is deprecated; configuration files should now be named
  606. Config.prc, or in general, *.prc. The system-default
  607. configuration files are auto-generated as 20_panda.prc,
  608. 30_pandatool.prc, and 40_direct.prc (the numeric prefixes control
  609. the order in which these are loaded at runtime).
  610. Rendering system:
  611. * Some deprecated methods of CollisionEntry have been flagged to
  612. raise an exception now; these are replaced with the newer
  613. interfaces that can return a collision point in an arbitrary
  614. coordinate system.
  615. * Camera::set_cull_center() can be used for debugging culling by
  616. setting the effective point of visibility culling different from
  617. the actual point. From Python, use base.oobeCull() to examine
  618. this effect.
  619. * Alt-Enter in pview toggles between fullscreen and windowed modes.
  620. * Added experimental support for GL display lists.
  621. Scene graph:
  622. * Exposed methods to directly retrieve and set the individual
  623. vertices of a GeomNode from Python code.
  624. * The new PortalNode defines the interface for Panda's new
  625. cell-portal visibility system; each PortalNode is a window into
  626. another zone, or a separate subgraph; the PortalNode can hide or
  627. show the subset of its zone's geometry visible through its
  628. "portal".
  629. * The new PolylightNode applies a simple lighting-like effect
  630. without actually using lighting; objects will brighten or darken
  631. as a whole according to their proximity to the light. Use
  632. PolylightEffect to enable this effect.
  633. * The new FadeLODNode works like ordinary LODNode, but the switches
  634. are alpha-blended in over a short period of time rather than
  635. popping immediately.
  636. Text display:
  637. * Text now supports embedded mode changes--special characters to
  638. switch fonts, colors, scale, etc. within a line or within a
  639. paragraph.
  640. * Windows IME is better supported by Panda/Direct widgets
  641. (e.g. PGEntry and/or DirectEntry) in fullscreen mode as well as in
  642. windowed mode.
  643. Model converters:
  644. * dxf2egg and egg2dxf added to converters, as well as to inline
  645. conversion supported via ptloader.
  646. ------------------------ RELEASE 2004-03-29 ------------------------
  647. Miscellaneous:
  648. * We once again support the Microsoft VC6 compiler.
  649. * The "pstats" program is now provided in the Windows environment as
  650. part of pandatool. It is similar to "gtk-stats" on a Unix
  651. environment, and can be used to view a real-time graph of
  652. performance timing in a running Panda process. See
  653. panda/src/doc/howto.use_pstats.
  654. * New session recording and playback support allows capturing user
  655. and network input to a disk file, for replaying later, offline.
  656. Use "record-session filename.boo" and "playback-session
  657. filename.boo" in your Configrc file.
  658. * The genPyCode script now uses PythonWare's SqueezeTool to
  659. "squeeze" the large number of generated .py files into a single
  660. shared library, for substantially improved startup times on
  661. Windows.
  662. * The Task system now has substantially reduced overhead when many
  663. doLater's are waiting in the system.
  664. * The png image file type is now supported.
  665. Rendering system:
  666. * Introducing native DirectX9 graphics support, although we do not
  667. yet support any features specific to DirectX9, such as
  668. programmable shaders.
  669. * DirectX7 and DirectX8 modules are now somewhat more robust.
  670. * New support for offscreen rendering and render-to-a-texture, which
  671. will become part of a general multipass-rendering interface.
  672. Presently supported in OpenGL, with limited DirectX support. Use
  673. GraphicsWindow::make_texture_buffer() to make a buffer you can
  674. render into and apply the result as a texture map to objects in
  675. your scene. The NonlinearImager in the distort directory is a
  676. complex example of using this interface.
  677. * Explicit support for the Mesa 3D library's software-based
  678. offscreen rendering, allowing a Panda program to generate
  679. offscreen images as a background process, independently of any
  680. graphics card or desktop environment.
  681. * GraphicsLayer and GraphicsWindow render order can now be easily
  682. adjusted dynamically with set_sort() methods.
  683. * Built-in frame rate meter can be activated by setting
  684. "show-frame-rate-meter 1" in your Configrc file.
  685. Scene graph:
  686. * New tag system on PandaNodes allows storing of arbitrary string
  687. data on nodes, keyed by a string dictionary. The
  688. NodePath::get_net_tag() interface retrieves the data value for a
  689. particular tag on a node or the nearest ancestor of the node.
  690. NodePath::find() can search for a node in the scene graph with a
  691. given tag or tag/value pair.
  692. * Explicit shear transforms are now supported on nodes, as well as
  693. in character animation tables.
  694. * Characters now have an interface to control joint and slider
  695. values dynamically, instead of strictly from an animation file.
  696. Use Actor.exposeJoint() and/or Actor.controlJoint().
  697. * Nurbs surfaces and curves can now be rendered directly by Panda,
  698. which will tesselate them on the fly at some CPU cost. This is a
  699. modeling convenience only; it is not intended to be used for
  700. production code. Triangle strips are still the fastest way to
  701. render complex surfaces.
  702. * However, Rope.py is now provided as a high-level wrapper around
  703. Panda's runtime NURBS curve evaluator; it can render dynamic
  704. curves in a variety of ways.
  705. * The egg library is now published to Python, allowing construction
  706. of geometry on-the-fly by show code for convenience. This is also
  707. intended as a developer's convenience more than a production
  708. feature.
  709. Text display:
  710. * The special character \3 (ASCII 0x03) embedded in a text string
  711. indicates the position of a soft hyphen when wordwrap mode is in
  712. effect. The character \4 (ASCII 0x04) serves as a hyphenless
  713. invisible break point.
  714. * A default font is compiled in even if the FreeType library is not
  715. available.
  716. * pnmtext library added for rendering text directly into an image.
  717. * New egg-mkfont utility uses FreeType to generate static font
  718. models that Panda clients without FreeType can use to render text.
  719. Collision and physics system:
  720. * More robust collision interface, supporting NodePaths properly so
  721. that collisions detected into (and from) particular instances of
  722. nodes can be differentiated. CollisionEntry has a much simpler
  723. mechanism for getting the intersection point and normal in an
  724. arbitrary coordinate space defined by a NodePath, instead of the
  725. user having to convert the coordinate space by hand.
  726. * New CollisionVisualizer object to visually show collisions as they
  727. are tested and detected, useful for optimizing collision
  728. performance. Activate this with
  729. base.cTrav.showCollisions(render).
  730. * Implicit velocity system is now integrated with scene graph; the
  731. relative velocity of moving nodes is automatically considered when
  732. testing for most kinds of collisions. Use
  733. NodePath::set_fluid_pos() to indicate that a node is moving
  734. fluidly to its new position and should test for collisions along
  735. the way (as opposed to the more traditional NodePath::set_pos(),
  736. which unconditionally sets the node to its new position).
  737. * Introduction of "tube" collision shapes, sometimes called
  738. "capsules" in other libraries. It is a cylinder capped with
  739. hemispheres.
  740. * CollisionSolid::set_effective_normal() provides a way to define a
  741. sloping surface with an apparently vertical normal, to prevent
  742. characters standing on the surface from sliding down.
  743. * Collision polygons now respect clipping planes.
  744. * Many changes to physics system.
  745. HTTPClient and net systems:
  746. * More verbose error reporting.
  747. * Better support for proxy servers, including SOCKS5 proxies.
  748. Model converters:
  749. * maya2egg converter now supports skeleton/morph animation files
  750. fully, including soft-skinning, hard-skinning, and morphs (blend
  751. shapes). NURBS and polygon meshes are both supported.
  752. * A new Maya plugin called libmayapview allows opening a Panda
  753. window from within Maya to view how the scene will look once it
  754. has been converted to Panda.
  755. * New soft2egg converter supports models and animation stored in
  756. SoftImage 4.3 files. (Newer versions of SoftImage are not
  757. supported.)
  758. * New egg2flt program more or less reverses flt2egg.
  759. * The ptloader Panda loader allows direct loading into Panda of most
  760. model file types defined within pandatool: Maya, flt, and lwo.
  761. Specify load-file-type ptloader in your Configrc file.
  762. * New egg-optchar preprocessor improves character animation runtime
  763. performance by eliminating unneeded joints. It can also
  764. reorganize a skeleton and/or expose joints for the show code's
  765. convenience.
  766. * New egg-qtess utility converts NURBS egg files to polygon egg
  767. files with either a trivial interface for quick conversions or a
  768. sophisticated parameter file for more precise control. It
  769. preserves soft-skinning and animation information.
  770. * New visibility flag in egg format allows model files to define
  771. invisible subtrees which will be initially stashed when loaded.
  772. * The egg library now allows implicit forward references to vertex
  773. pools, making it much easier to generate a valid egg file from a
  774. third-party model format.