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- // Filename: tinySDLGraphicsWindow.cxx
- // Created by: drose (24Apr08)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) Carnegie Mellon University. All rights reserved.
- //
- // All use of this software is subject to the terms of the revised BSD
- // license. You should have received a copy of this license along
- // with this source code in a file named "LICENSE."
- //
- ////////////////////////////////////////////////////////////////////
- #include "pandabase.h"
- #ifdef HAVE_SDL
- #include "tinySDLGraphicsWindow.h"
- #include "tinyGraphicsStateGuardian.h"
- #include "config_tinydisplay.h"
- #include "tinySDLGraphicsPipe.h"
- #include "mouseButton.h"
- #include "keyboardButton.h"
- #include "graphicsPipe.h"
- TypeHandle TinySDLGraphicsWindow::_type_handle;
- ////////////////////////////////////////////////////////////////////
- // Function: TinySDLGraphicsWindow::Constructor
- // Access: Public
- // Description:
- ////////////////////////////////////////////////////////////////////
- TinySDLGraphicsWindow::
- TinySDLGraphicsWindow(GraphicsPipe *pipe,
- const string &name,
- const FrameBufferProperties &fb_prop,
- const WindowProperties &win_prop,
- int flags,
- GraphicsStateGuardian *gsg,
- GraphicsOutput *host) :
- GraphicsWindow(pipe, name, fb_prop, win_prop, flags, gsg, host)
- {
- _screen = NULL;
- _frame_buffer = NULL;
- _pitch = 0;
- update_pixel_factor();
- GraphicsWindowInputDevice device =
- GraphicsWindowInputDevice::pointer_and_keyboard(this, "keyboard_mouse");
- add_input_device(device);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinySDLGraphicsWindow::Destructor
- // Access: Public, Virtual
- // Description:
- ////////////////////////////////////////////////////////////////////
- TinySDLGraphicsWindow::
- ~TinySDLGraphicsWindow() {
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinySDLGraphicsWindow::begin_frame
- // Access: Public, Virtual
- // Description: This function will be called within the draw thread
- // before beginning rendering for a given frame. It
- // should do whatever setup is required, and return true
- // if the frame should be rendered, or false if it
- // should be skipped.
- ////////////////////////////////////////////////////////////////////
- bool TinySDLGraphicsWindow::
- begin_frame(FrameMode mode, Thread *current_thread) {
- begin_frame_spam(mode);
- if (_gsg == (GraphicsStateGuardian *)NULL) {
- return false;
- }
- TinyGraphicsStateGuardian *tinygsg;
- DCAST_INTO_R(tinygsg, _gsg, false);
- tinygsg->_current_frame_buffer = _frame_buffer;
- tinygsg->reset_if_new();
-
- _gsg->set_current_properties(&get_fb_properties());
- return _gsg->begin_frame(current_thread);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinySDLGraphicsWindow::end_frame
- // Access: Public, Virtual
- // Description: This function will be called within the draw thread
- // after rendering is completed for a given frame. It
- // should do whatever finalization is required.
- ////////////////////////////////////////////////////////////////////
- void TinySDLGraphicsWindow::
- end_frame(FrameMode mode, Thread *current_thread) {
- end_frame_spam(mode);
- nassertv(_gsg != (GraphicsStateGuardian *)NULL);
- if (mode == FM_render) {
- // end_render_texture();
- copy_to_textures();
- }
- _gsg->end_frame(current_thread);
- if (mode == FM_render) {
- trigger_flip();
- if (_one_shot) {
- prepare_for_deletion();
- }
- }
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinySDLGraphicsWindow::begin_flip
- // Access: Public, Virtual
- // Description: This function will be called within the draw thread
- // after end_frame() has been called on all windows, to
- // initiate the exchange of the front and back buffers.
- //
- // This should instruct the window to prepare for the
- // flip at the next video sync, but it should not wait.
- //
- // We have the two separate functions, begin_flip() and
- // end_flip(), to make it easier to flip all of the
- // windows at the same time.
- ////////////////////////////////////////////////////////////////////
- void TinySDLGraphicsWindow::
- begin_flip() {
- int fb_xsize = get_fb_x_size();
- int fb_ysize = get_fb_y_size();
- if (fb_xsize == _frame_buffer->xsize) {
- // No zooming is necessary--copy directly to the screen.
- if (SDL_MUSTLOCK(_screen)) {
- if (SDL_LockSurface(_screen) < 0) {
- tinydisplay_cat.error()
- << "Can't lock screen: " << SDL_GetError() << "\n";
- }
- }
- ZB_copyFrameBuffer(_frame_buffer, _screen->pixels, _pitch);
-
- if (SDL_MUSTLOCK(_screen)) {
- SDL_UnlockSurface(_screen);
- }
- } else {
- // Copy to another surface, then scale it onto the screen.
- SDL_Surface *temp =
- SDL_CreateRGBSurfaceFrom(_frame_buffer->pbuf, _frame_buffer->xsize, _frame_buffer->ysize,
- 32, _frame_buffer->linesize, 0xff0000, 0x00ff00, 0x0000ff, 0xff000000);
- SDL_SetAlpha(temp, SDL_RLEACCEL, 0);
- SDL_BlitSurface(temp, NULL, _screen, NULL);
- SDL_FreeSurface(temp);
- }
- SDL_Flip(_screen);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinySDLGraphicsWindow::process_events
- // Access: Public, Virtual
- // Description: Do whatever processing is necessary to ensure that
- // the window responds to user events. Also, honor any
- // requests recently made via request_properties()
- //
- // This function is called only within the window
- // thread.
- ////////////////////////////////////////////////////////////////////
- void TinySDLGraphicsWindow::
- process_events() {
- GraphicsWindow::process_events();
- if (_screen == NULL) {
- return;
- }
- WindowProperties properties;
- SDL_Event evt;
- ButtonHandle button;
- while (SDL_PollEvent(&evt)) {
- switch(evt.type) {
- case SDL_KEYDOWN:
- if (evt.key.keysym.unicode) {
- _input_devices[0].keystroke(evt.key.keysym.unicode);
- }
- button = get_keyboard_button(evt.key.keysym.sym);
- if (button != ButtonHandle::none()) {
- _input_devices[0].button_down(button);
- }
- break;
- case SDL_KEYUP:
- button = get_keyboard_button(evt.key.keysym.sym);
- if (button != ButtonHandle::none()) {
- _input_devices[0].button_up(button);
- }
- break;
- case SDL_MOUSEBUTTONDOWN:
- button = get_mouse_button(evt.button.button);
- _input_devices[0].set_pointer_in_window(evt.button.x, evt.button.y);
- _input_devices[0].button_down(button);
- break;
- case SDL_MOUSEBUTTONUP:
- button = get_mouse_button(evt.button.button);
- _input_devices[0].set_pointer_in_window(evt.button.x, evt.button.y);
- _input_devices[0].button_up(button);
- break;
- case SDL_MOUSEMOTION:
- _input_devices[0].set_pointer_in_window(evt.motion.x, evt.motion.y);
- break;
-
- case SDL_VIDEORESIZE:
- properties.set_size(evt.resize.w, evt.resize.h);
- system_changed_properties(properties);
- _screen = SDL_SetVideoMode(_properties.get_x_size(), _properties.get_y_size(), 32, _flags);
- ZB_resize(_frame_buffer, NULL, _properties.get_x_size(), _properties.get_y_size());
- _pitch = _screen->pitch * 32 / _screen->format->BitsPerPixel;
- break;
-
- case SDL_QUIT:
- // The window was closed by the user.
- close_window();
- properties.set_open(false);
- system_changed_properties(properties);
- break;
- }
- }
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinySDLGraphicsWindow::set_properties_now
- // Access: Public, Virtual
- // Description: Applies the requested set of properties to the
- // window, if possible, for instance to request a change
- // in size or minimization status.
- //
- // The window properties are applied immediately, rather
- // than waiting until the next frame. This implies that
- // this method may *only* be called from within the
- // window thread.
- //
- // The return value is true if the properties are set,
- // false if they are ignored. This is mainly useful for
- // derived classes to implement extensions to this
- // function.
- ////////////////////////////////////////////////////////////////////
- void TinySDLGraphicsWindow::
- set_properties_now(WindowProperties &properties) {
- GraphicsWindow::set_properties_now(properties);
- if (!properties.is_any_specified()) {
- // The base class has already handled this case.
- return;
- }
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinySDLGraphicsWindow::supports_pixel_zoom
- // Access: Published, Virtual
- // Description: Returns true if a call to set_pixel_zoom() will be
- // respected, false if it will be ignored. If this
- // returns false, then get_pixel_factor() will always
- // return 1.0, regardless of what value you specify for
- // set_pixel_zoom().
- //
- // This may return false if the underlying renderer
- // doesn't support pixel zooming, or if you have called
- // this on a DisplayRegion that doesn't have both
- // set_clear_color() and set_clear_depth() enabled.
- ////////////////////////////////////////////////////////////////////
- bool TinySDLGraphicsWindow::
- supports_pixel_zoom() const {
- return true;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinySDLGraphicsWindow::close_window
- // Access: Protected, Virtual
- // Description: Closes the window right now. Called from the window
- // thread.
- ////////////////////////////////////////////////////////////////////
- void TinySDLGraphicsWindow::
- close_window() {
- GraphicsWindow::close_window();
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinySDLGraphicsWindow::open_window
- // Access: Protected, Virtual
- // Description: Opens the window right now. Called from the window
- // thread. Returns true if the window is successfully
- // opened, or false if there was a problem.
- ////////////////////////////////////////////////////////////////////
- bool TinySDLGraphicsWindow::
- open_window() {
- // GSG Creation/Initialization
- TinyGraphicsStateGuardian *tinygsg;
- if (_gsg == 0) {
- // There is no old gsg. Create a new one.
- tinygsg = new TinyGraphicsStateGuardian(_pipe, NULL);
- _gsg = tinygsg;
- } else {
- DCAST_INTO_R(tinygsg, _gsg, false);
- }
- _flags = SDL_SWSURFACE;
- if (_properties.get_fullscreen()) {
- _flags |= SDL_FULLSCREEN;
- }
- if (!_properties.get_fixed_size()) {
- _flags |= SDL_RESIZABLE;
- }
- if (_properties.get_undecorated()) {
- _flags |= SDL_NOFRAME;
- }
- _screen = SDL_SetVideoMode(_properties.get_x_size(), _properties.get_y_size(), 32, _flags);
- if (_screen == NULL) {
- tinydisplay_cat.error()
- << "Video mode set failed.\n";
- return false;
- }
- create_frame_buffer();
- if (_frame_buffer == NULL) {
- tinydisplay_cat.error()
- << "Could not create frame buffer.\n";
- return false;
- }
- tinygsg->_current_frame_buffer = _frame_buffer;
- // Now that we have made the context current to a window, we can
- // reset the GSG state if this is the first time it has been used.
- // (We can't just call reset() when we construct the GSG, because
- // reset() requires having a current context.)
- tinygsg->reset_if_new();
- return true;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinySDLGraphicsWindow::create_frame_buffer
- // Access: Private
- // Description: Creates a suitable frame buffer for the current
- // window size.
- ////////////////////////////////////////////////////////////////////
- void TinySDLGraphicsWindow::
- create_frame_buffer() {
- if (_frame_buffer != NULL) {
- ZB_close(_frame_buffer);
- _frame_buffer = NULL;
- }
- int mode;
- switch (_screen->format->BitsPerPixel) {
- case 8:
- tinydisplay_cat.error()
- << "SDL Palettes are currently not supported.\n";
- return;
- case 16:
- mode = ZB_MODE_5R6G5B;
- break;
- case 24:
- mode = ZB_MODE_RGB24;
- break;
- case 32:
- mode = ZB_MODE_RGBA;
- break;
- default:
- return;
- }
- _frame_buffer = ZB_open(_properties.get_x_size(), _properties.get_y_size(), mode, 0, 0, 0, 0);
- _pitch = _screen->pitch * 32 / _screen->format->BitsPerPixel;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinySDLGraphicsWindow::get_keyboard_button
- // Access: Private, Static
- // Description: Maps from an SDL keysym to the corresponding Panda
- // ButtonHandle.
- ////////////////////////////////////////////////////////////////////
- ButtonHandle TinySDLGraphicsWindow::
- get_keyboard_button(SDLKey sym) {
- switch (sym) {
- case SDLK_BACKSPACE: return KeyboardButton::backspace();
- case SDLK_TAB: return KeyboardButton::tab();
- // case SDLK_CLEAR: return KeyboardButton::clear();
- case SDLK_RETURN: return KeyboardButton::enter();
- // case SDLK_PAUSE: return KeyboardButton::pause();
- case SDLK_ESCAPE: return KeyboardButton::escape();
- case SDLK_SPACE: return KeyboardButton::space();
- case SDLK_EXCLAIM: return KeyboardButton::ascii_key('!');
- case SDLK_QUOTEDBL: return KeyboardButton::ascii_key('"');
- case SDLK_HASH: return KeyboardButton::ascii_key('#');
- case SDLK_DOLLAR: return KeyboardButton::ascii_key('$');
- case SDLK_AMPERSAND: return KeyboardButton::ascii_key('&');
- case SDLK_QUOTE: return KeyboardButton::ascii_key('\'');
- case SDLK_LEFTPAREN: return KeyboardButton::ascii_key('(');
- case SDLK_RIGHTPAREN: return KeyboardButton::ascii_key(')');
- case SDLK_ASTERISK: return KeyboardButton::ascii_key('*');
- case SDLK_PLUS: return KeyboardButton::ascii_key('+');
- case SDLK_COMMA: return KeyboardButton::ascii_key(',');
- case SDLK_MINUS: return KeyboardButton::ascii_key('-');
- case SDLK_PERIOD: return KeyboardButton::ascii_key('.');
- case SDLK_SLASH: return KeyboardButton::ascii_key('/');
- case SDLK_0: return KeyboardButton::ascii_key('0');
- case SDLK_1: return KeyboardButton::ascii_key('1');
- case SDLK_2: return KeyboardButton::ascii_key('2');
- case SDLK_3: return KeyboardButton::ascii_key('3');
- case SDLK_4: return KeyboardButton::ascii_key('4');
- case SDLK_5: return KeyboardButton::ascii_key('5');
- case SDLK_6: return KeyboardButton::ascii_key('6');
- case SDLK_7: return KeyboardButton::ascii_key('7');
- case SDLK_8: return KeyboardButton::ascii_key('8');
- case SDLK_9: return KeyboardButton::ascii_key('9');
- case SDLK_COLON: return KeyboardButton::ascii_key(':');
- case SDLK_SEMICOLON: return KeyboardButton::ascii_key(';');
- case SDLK_LESS: return KeyboardButton::ascii_key('<');
- case SDLK_EQUALS: return KeyboardButton::ascii_key('=');
- case SDLK_GREATER: return KeyboardButton::ascii_key('>');
- case SDLK_QUESTION: return KeyboardButton::ascii_key('?');
- case SDLK_AT: return KeyboardButton::ascii_key('@');
- case SDLK_LEFTBRACKET: return KeyboardButton::ascii_key('[');
- case SDLK_BACKSLASH: return KeyboardButton::ascii_key('\\');
- case SDLK_RIGHTBRACKET: return KeyboardButton::ascii_key(']');
- case SDLK_CARET: return KeyboardButton::ascii_key('^');
- case SDLK_UNDERSCORE: return KeyboardButton::ascii_key('_');
- case SDLK_BACKQUOTE: return KeyboardButton::ascii_key('`');
- case SDLK_a: return KeyboardButton::ascii_key('a');
- case SDLK_b: return KeyboardButton::ascii_key('b');
- case SDLK_c: return KeyboardButton::ascii_key('c');
- case SDLK_d: return KeyboardButton::ascii_key('d');
- case SDLK_e: return KeyboardButton::ascii_key('e');
- case SDLK_f: return KeyboardButton::ascii_key('f');
- case SDLK_g: return KeyboardButton::ascii_key('g');
- case SDLK_h: return KeyboardButton::ascii_key('h');
- case SDLK_i: return KeyboardButton::ascii_key('i');
- case SDLK_j: return KeyboardButton::ascii_key('j');
- case SDLK_k: return KeyboardButton::ascii_key('k');
- case SDLK_l: return KeyboardButton::ascii_key('l');
- case SDLK_m: return KeyboardButton::ascii_key('m');
- case SDLK_n: return KeyboardButton::ascii_key('n');
- case SDLK_o: return KeyboardButton::ascii_key('o');
- case SDLK_p: return KeyboardButton::ascii_key('p');
- case SDLK_q: return KeyboardButton::ascii_key('q');
- case SDLK_r: return KeyboardButton::ascii_key('r');
- case SDLK_s: return KeyboardButton::ascii_key('s');
- case SDLK_t: return KeyboardButton::ascii_key('t');
- case SDLK_u: return KeyboardButton::ascii_key('u');
- case SDLK_v: return KeyboardButton::ascii_key('v');
- case SDLK_w: return KeyboardButton::ascii_key('w');
- case SDLK_x: return KeyboardButton::ascii_key('x');
- case SDLK_y: return KeyboardButton::ascii_key('y');
- case SDLK_z: return KeyboardButton::ascii_key('z');
- case SDLK_DELETE: return KeyboardButton::del();
- case SDLK_KP0: return KeyboardButton::ascii_key('0');
- case SDLK_KP1: return KeyboardButton::ascii_key('1');
- case SDLK_KP2: return KeyboardButton::ascii_key('2');
- case SDLK_KP3: return KeyboardButton::ascii_key('3');
- case SDLK_KP4: return KeyboardButton::ascii_key('4');
- case SDLK_KP5: return KeyboardButton::ascii_key('5');
- case SDLK_KP6: return KeyboardButton::ascii_key('6');
- case SDLK_KP7: return KeyboardButton::ascii_key('7');
- case SDLK_KP8: return KeyboardButton::ascii_key('8');
- case SDLK_KP9: return KeyboardButton::ascii_key('9');
- case SDLK_KP_PERIOD: return KeyboardButton::ascii_key('.');
- case SDLK_KP_DIVIDE: return KeyboardButton::ascii_key('/');
- case SDLK_KP_MULTIPLY: return KeyboardButton::ascii_key('*');
- case SDLK_KP_MINUS: return KeyboardButton::ascii_key('-');
- case SDLK_KP_PLUS: return KeyboardButton::ascii_key('+');
- case SDLK_KP_ENTER: return KeyboardButton::enter();
- case SDLK_KP_EQUALS: return KeyboardButton::ascii_key('=');
- case SDLK_UP: return KeyboardButton::up();
- case SDLK_DOWN: return KeyboardButton::down();
- case SDLK_RIGHT: return KeyboardButton::right();
- case SDLK_LEFT: return KeyboardButton::left();
- case SDLK_INSERT: return KeyboardButton::insert();
- case SDLK_HOME: return KeyboardButton::home();
- case SDLK_END: return KeyboardButton::end();
- case SDLK_PAGEUP: return KeyboardButton::page_up();
- case SDLK_PAGEDOWN: return KeyboardButton::page_down();
- case SDLK_F1: return KeyboardButton::f1();
- case SDLK_F2: return KeyboardButton::f2();
- case SDLK_F3: return KeyboardButton::f3();
- case SDLK_F4: return KeyboardButton::f4();
- case SDLK_F5: return KeyboardButton::f5();
- case SDLK_F6: return KeyboardButton::f6();
- case SDLK_F7: return KeyboardButton::f7();
- case SDLK_F8: return KeyboardButton::f8();
- case SDLK_F9: return KeyboardButton::f9();
- case SDLK_F10: return KeyboardButton::f10();
- case SDLK_F11: return KeyboardButton::f11();
- case SDLK_F12: return KeyboardButton::f12();
- case SDLK_F13: return KeyboardButton::f13();
- case SDLK_F14: return KeyboardButton::f14();
- case SDLK_F15: return KeyboardButton::f15();
- // case SDLK_NUMLOCK: return KeyboardButton::numlock();
- // case SDLK_CAPSLOCK: return KeyboardButton::capslock();
- // case SDLK_SCROLLOCK: return KeyboardButton::scrollock();
- case SDLK_RSHIFT: return KeyboardButton::rshift();
- case SDLK_LSHIFT: return KeyboardButton::lshift();
- case SDLK_RCTRL: return KeyboardButton::rcontrol();
- case SDLK_LCTRL: return KeyboardButton::lcontrol();
- case SDLK_RALT: return KeyboardButton::ralt();
- case SDLK_LALT: return KeyboardButton::lalt();
- case SDLK_RMETA: return KeyboardButton::ralt();
- case SDLK_LMETA: return KeyboardButton::lalt();
- // case SDLK_LSUPER: return KeyboardButton::left();
- // case SDLK_RSUPER: return KeyboardButton::right();
- // case SDLK_MODE: return KeyboardButton::mode();
- case SDLK_HELP: return KeyboardButton::help();
- // case SDLK_PRINT: return KeyboardButton::print-screen();
- // case SDLK_SYSREQ: return KeyboardButton::SysRq();
- // case SDLK_BREAK: return KeyboardButton::break();
- // case SDLK_MENU: return KeyboardButton::menu();
- // case SDLK_POWER: return KeyboardButton::power();
- // case SDLK_EURO: return KeyboardButton::euro();
- }
- tinydisplay_cat.info()
- << "unhandled keyboard button " << sym << "\n";
- return ButtonHandle::none();
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinySDLGraphicsWindow::get_mouse_button
- // Access: Private, Static
- // Description: Maps from an SDL mouse button index to the
- // corresponding Panda ButtonHandle.
- ////////////////////////////////////////////////////////////////////
- ButtonHandle TinySDLGraphicsWindow::
- get_mouse_button(Uint8 button) {
- switch (button) {
- case SDL_BUTTON_LEFT:
- return MouseButton::one();
- case SDL_BUTTON_MIDDLE:
- return MouseButton::two();
- case SDL_BUTTON_RIGHT:
- return MouseButton::three();
- case SDL_BUTTON_WHEELUP:
- return MouseButton::wheel_up();
- case SDL_BUTTON_WHEELDOWN:
- return MouseButton::wheel_down();
- }
- tinydisplay_cat.info()
- << "unhandled mouse button " << button << "\n";
- return ButtonHandle::none();
- }
- #endif // HAVE_SDL
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