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- // Filename: lorientation_src.I
- // Created by: frang, charles (23Jun00)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) Carnegie Mellon University. All rights reserved.
- //
- // All use of this software is subject to the terms of the revised BSD
- // license. You should have received a copy of this license along
- // with this source code in a file named "LICENSE."
- //
- ////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////
- // Function: LOrientation::Default Constructor
- // Access: public
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE_LINMATH FLOATNAME(LOrientation)::
- FLOATNAME(LOrientation)() {
- }
- ////////////////////////////////////////////////////////////////////
- // Function: LOrientation::Copy Constructor
- // Access: public
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE_LINMATH FLOATNAME(LOrientation)::
- FLOATNAME(LOrientation)(const FLOATNAME(LQuaternion)& c) :
- FLOATNAME(LQuaternion)(c) {
- }
- ////////////////////////////////////////////////////////////////////
- // Function: LOrientation::Constructor
- // Access: public
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE_LINMATH FLOATNAME(LOrientation)::
- FLOATNAME(LOrientation)(FLOATTYPE r, FLOATTYPE i, FLOATTYPE j, FLOATTYPE k) :
- FLOATNAME(LQuaternion)(r, i, j, k) {
- }
- ////////////////////////////////////////////////////////////////////
- // Function: LOrientation::Constructor
- // Access: public
- // Description: vector + twist
- ////////////////////////////////////////////////////////////////////
- INLINE_LINMATH FLOATNAME(LOrientation)::
- FLOATNAME(LOrientation)(const FLOATNAME(LVector3) &point_at, float twist) {
- float radians = deg_2_rad(twist);
- float theta_over_2 = radians * FLOATCONST(0.5);
- float sin_to2 = sinf(theta_over_2);
- set_r(cosf(theta_over_2));
- set_i(point_at[0] * sin_to2);
- set_j(point_at[1] * sin_to2);
- set_k(point_at[2] * sin_to2);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: LOrientation::Constructor
- // Access: public
- // Description: matrix3
- ////////////////////////////////////////////////////////////////////
- INLINE_LINMATH FLOATNAME(LOrientation)::
- FLOATNAME(LOrientation)(const FLOATNAME(LMatrix3) &m) {
- set_from_matrix(m);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: LOrientation::Constructor
- // Access: public
- // Description: matrix4
- ////////////////////////////////////////////////////////////////////
- INLINE_LINMATH FLOATNAME(LOrientation)::
- FLOATNAME(LOrientation)(const FLOATNAME(LMatrix4) &m) {
- set_from_matrix(m);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: LOrientation::operator *
- // Access: public
- // Description: Orientation * rotation = Orientation
- // Applies a rotation to an orientation.
- ////////////////////////////////////////////////////////////////////
- INLINE_LINMATH FLOATNAME(LOrientation) FLOATNAME(LOrientation)::
- operator * (const FLOATNAME(LRotation) &other) const {
- return multiply((FLOATNAME(LOrientation) &)other);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: LOrientation::operator *
- // Access: public
- // Description: Orientation * Orientation
- // This is a meaningless operation, and will always
- // simply return the rhs.
- ////////////////////////////////////////////////////////////////////
- INLINE_LINMATH FLOATNAME(LOrientation) FLOATNAME(LOrientation)::
- operator * (const FLOATNAME(LQuaternion) &other) const {
- nassert_raise("LOrientation * LQuaternion is undefined; use LOrientation * LRotation or LQuaternion * LQuaternion");
- return multiply((FLOATNAME(LOrientation) &)other);
- }
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