odeWorld.I 4.5 KB

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  1. // Filename: odeWorld.I
  2. // Created by: joswilso (27Dec06)
  3. //
  4. ////////////////////////////////////////////////////////////////////
  5. //
  6. // PANDA 3D SOFTWARE
  7. // Copyright (c) Carnegie Mellon University. All rights reserved.
  8. //
  9. // All use of this software is subject to the terms of the revised BSD
  10. // license. You should have received a copy of this license along
  11. // with this source code in a file named "LICENSE."
  12. //
  13. ////////////////////////////////////////////////////////////////////
  14. INLINE dWorldID OdeWorld::
  15. get_id() const {
  16. return _id;
  17. }
  18. INLINE void OdeWorld::
  19. set_gravity(dReal x, dReal y, dReal z) {
  20. dWorldSetGravity(_id, x, y, z);
  21. }
  22. INLINE void OdeWorld::
  23. set_gravity(const LVecBase3f &vec) {
  24. dWorldSetGravity(_id, vec[0], vec[1], vec[2]);
  25. }
  26. INLINE LVecBase3f OdeWorld::
  27. get_gravity() const {
  28. dVector3 gravity;
  29. dWorldGetGravity(_id, gravity);
  30. return LVecBase3f(gravity[0],gravity[1],gravity[2]);
  31. }
  32. INLINE void OdeWorld::
  33. set_erp(dReal erp) {
  34. dWorldSetERP(_id, erp);
  35. }
  36. INLINE dReal OdeWorld::
  37. get_erp() const {
  38. return dWorldGetERP(_id);
  39. }
  40. INLINE void OdeWorld::
  41. set_cfm(dReal cfm) {
  42. dWorldSetCFM(_id, cfm);
  43. }
  44. INLINE dReal OdeWorld::
  45. get_cfm() const {
  46. return dWorldGetCFM(_id);
  47. }
  48. INLINE void OdeWorld::
  49. step(dReal stepsize) {
  50. dWorldStep(_id, stepsize);
  51. }
  52. INLINE LVecBase3f OdeWorld::
  53. impulse_to_force(dReal stepsize, \
  54. dReal ix, dReal iy, dReal iz){
  55. dVector3 force;
  56. dWorldImpulseToForce(_id,
  57. stepsize,
  58. ix, iy, iz,
  59. force);
  60. return LVecBase3f(force[0], force[1], force[2]);
  61. }
  62. INLINE LVecBase3f OdeWorld::
  63. impulse_to_force(dReal stepsize, \
  64. const LVecBase3f &impulse){
  65. dVector3 force;
  66. dWorldImpulseToForce(_id,
  67. stepsize,
  68. impulse[0], impulse[1], impulse[2],
  69. force);
  70. return LVecBase3f(force[0], force[1], force[2]);
  71. }
  72. INLINE void OdeWorld::
  73. quick_step(dReal stepsize) {
  74. dWorldQuickStep(_id, stepsize);
  75. }
  76. INLINE void OdeWorld::
  77. set_quick_step_num_iterations(int num) {
  78. dWorldSetQuickStepNumIterations(_id, num);
  79. }
  80. INLINE int OdeWorld::
  81. get_quick_step_num_iterations() const {
  82. return dWorldGetQuickStepNumIterations(_id);
  83. }
  84. INLINE void OdeWorld::
  85. set_quick_step_w(dReal over_relaxation) {
  86. dWorldSetQuickStepW(_id, over_relaxation);
  87. }
  88. INLINE dReal OdeWorld::
  89. get_quick_step_w() const {
  90. return dWorldGetQuickStepW(_id);
  91. }
  92. INLINE void OdeWorld::
  93. set_contact_max_correcting_vel(dReal vel) {
  94. dWorldSetContactMaxCorrectingVel(_id, vel);
  95. }
  96. INLINE dReal OdeWorld::
  97. get_contact_max_correcting_vel() const {
  98. return dWorldGetContactMaxCorrectingVel(_id);
  99. }
  100. INLINE void OdeWorld::
  101. set_contact_surface_layer(dReal depth) {
  102. dWorldSetContactSurfaceLayer(_id, depth);
  103. }
  104. INLINE dReal OdeWorld::
  105. get_contact_surface_layer() const {
  106. return dWorldGetContactSurfaceLayer(_id);
  107. }
  108. INLINE void OdeWorld::
  109. step_fast1(dReal stepsize, int maxiterations) {
  110. dWorldStepFast1(_id, stepsize, maxiterations);
  111. }
  112. INLINE void OdeWorld::
  113. set_auto_enable_depth_sf1(int auto_enable_depth) {
  114. dWorldSetAutoEnableDepthSF1(_id, auto_enable_depth);
  115. }
  116. INLINE int OdeWorld::
  117. get_auto_enable_depth_sf1() const {
  118. return dWorldGetAutoEnableDepthSF1(_id);
  119. }
  120. INLINE dReal OdeWorld::
  121. get_auto_disable_linear_threshold() const {
  122. return dWorldGetAutoDisableLinearThreshold(_id);
  123. }
  124. INLINE void OdeWorld::
  125. set_auto_disable_linear_threshold(dReal linear_threshold) {
  126. dWorldSetAutoDisableLinearThreshold(_id, linear_threshold);
  127. }
  128. INLINE dReal OdeWorld::
  129. get_auto_disable_angular_threshold() const {
  130. return dWorldGetAutoDisableAngularThreshold(_id);
  131. }
  132. INLINE void OdeWorld::
  133. set_auto_disable_angular_threshold(dReal angular_threshold) {
  134. dWorldSetAutoDisableAngularThreshold(_id, angular_threshold);
  135. }
  136. INLINE int OdeWorld::
  137. get_auto_disable_steps() const {
  138. return dWorldGetAutoDisableSteps(_id);
  139. }
  140. INLINE void OdeWorld::
  141. set_auto_disable_steps(int steps) {
  142. dWorldSetAutoDisableSteps(_id, steps);
  143. }
  144. INLINE dReal OdeWorld::
  145. get_auto_disable_time() const {
  146. return dWorldGetAutoDisableTime(_id);
  147. }
  148. INLINE void OdeWorld::
  149. set_auto_disable_time(dReal time) {
  150. dWorldSetAutoDisableTime(_id, time);
  151. }
  152. INLINE int OdeWorld::
  153. get_auto_disable_flag() const {
  154. return dWorldGetAutoDisableFlag(_id);
  155. }
  156. INLINE void OdeWorld::
  157. set_auto_disable_flag(int do_auto_disable) {
  158. dWorldSetAutoDisableFlag(_id, do_auto_disable);
  159. }
  160. INLINE int OdeWorld::
  161. compare_to(const OdeWorld &other) const {
  162. if (_id != other._id) {
  163. return _id < other._id ? -1 : 1;
  164. }
  165. return 0;
  166. }