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- // Filename: textureReloadRequest.cxx
- // Created by: drose (12Aug08)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) Carnegie Mellon University. All rights reserved.
- //
- // All use of this software is subject to the terms of the revised BSD
- // license. You should have received a copy of this license along
- // with this source code in a file named "LICENSE."
- //
- ////////////////////////////////////////////////////////////////////
- #include "textureReloadRequest.h"
- #include "textureContext.h"
- TypeHandle TextureReloadRequest::_type_handle;
- ////////////////////////////////////////////////////////////////////
- // Function: TextureReloadRequest::do_task
- // Access: Protected, Virtual
- // Description: Performs the task: that is, loads the one model.
- ////////////////////////////////////////////////////////////////////
- bool TextureReloadRequest::
- do_task() {
- // Don't reload the texture if it doesn't need it.
- if (_texture->was_image_modified(_pgo)) {
- double delay = async_load_delay;
- if (delay != 0.0) {
- Thread::sleep(delay);
- }
-
- if (_texture->was_image_modified(_pgo)) {
- if (_allow_compressed) {
- _texture->get_ram_image();
- } else {
- _texture->get_uncompressed_ram_image();
- }
- }
- }
- _is_ready = true;
- // Don't continue the task; we're done.
- return false;
- }
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