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- // Filename: allocator
- // Created by: drose (12May00)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
- //
- // All use of this software is subject to the terms of the Panda 3d
- // Software license. You should have received a copy of this license
- // along with this source code; you will also find a current copy of
- // the license at http://www.panda3d.org/license.txt .
- //
- // To contact the maintainers of this program write to
- // [email protected] .
- //
- ////////////////////////////////////////////////////////////////////
- // This file, and all the other files in this directory, aren't
- // intended to be compiled--they're just parsed by CPPParser (and
- // interrogate) in lieu of the actual system headers, to generate the
- // interrogate database.
- #ifndef ALLOCATOR_H
- #define ALLOCATOR_H
- #include <stdtypedefs.h>
- #ifdef GCC_STYLE_ALLOCATOR
- class alloc {
- public:
- static void *allocate(size_t n);
- static void deallocate(void *p, size_t n);
- };
- #else // GCC_STYLE_ALLOCATOR
- template<class Type>
- class allocator {
- public:
- typedef Type *pointer;
- typedef const Type *const_pointer;
- typedef size_t size_type;
- INLINE pointer allocate(size_type n, allocator<void>::const_pointer hint = 0);
- INLINE void deallocate(pointer p, size_type n);
- };
- #endif // GCC_STYLE_ALLOCATOR
- #endif
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