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- //
- // dtool/Config.pp
- //
- // This file defines certain configuration variables that are written
- // into the various make scripts. It is processed by ppremake (along
- // with the Sources.pp files in each of the various directories) to
- // generate build scripts appropriate to each environment.
- //
- // *******************************************************************
- // NOTE: you should not attempt to copy this file verbatim as your own
- // personal Config.pp file. Instead, you should start with an empty
- // Config.pp file, and add lines to it when you wish to override
- // settings given in here. In the normal ppremake system, this file
- // will always be read first, and then your personal Config.pp file
- // will be read later, which gives you a chance to override the
- // default settings found in this file. However, if you start by
- // copying the entire file, it will be difficult to tell which
- // settings you have customized, and it will be difficult to upgrade
- // to a subsequent version of Panda.
- // *******************************************************************
- //
- // ppremake is capable of generating makefiles for Unix compilers such
- // as gcc or SGI's MipsPRO compiler, as well as for Windows
- // environments like Microsoft's Visual C++. It can also,
- // potentially, generate Microsoft Developer's Studio project files
- // directly, although we haven't written the scripts to do this yet.
- // In principle, it can be extended to generate suitable build script
- // files for any number of different build environments.
- //
- // All of these build scripts can be tuned for a particular
- // environment via this file. This is the place for the user to
- // specify which external packages are installed and where, or to
- // enable or disable certain optional features. However, it is
- // suggested that rather than modify this file directly, you create a
- // custom file in your home directory and there redefine whatever
- // variables are appropriate, and set the environment variable
- // PPREMAKE_CONFIG to refer to it. In this way, you can easily get an
- // updated source tree (including a new Config.pp) without risking
- // accidentally losing your customizations. This also avoids having
- // to redefine the same variables in different packages (for instance,
- // in dtool and in panda).
- //
- // The syntax in this file resembles some hybrid between C++
- // preprocessor declarations and GNU make variables. This is the same
- // syntax used in the various ppremake system configure files; it's
- // designed to be easy to use as a macro language to generate
- // makefiles and their ilk.
- //
- // Some of the variables below are defined using the #define command,
- // and others are defined using #defer. The two are very similar in
- // their purpose; the difference is that, if the variable definition
- // includes references to other variables (e.g. $[varname]), then
- // #define will evaluate all of the other variable references
- // immediately and store the resulting expansion, while #defer will
- // store only the variable references themselves, and expand them when
- // the variable is later referenced. It is very similar to the
- // relationship between := and = in GNU Make.
- // dtool/Config.pp
- // In general, #defer is used in this file, to allow the user to
- // redefine critical variables in his or her own Config.pp file.
- // What kind of build scripts are we generating? This selects a
- // suitable template file from the ppremake system files. The
- // allowable choices, at present, are:
- //
- // unix - Generate makefiles suitable for most Unix platforms.
- // msvc - Generate Visual C++ project files (still a work in progress)
- // nmake - Generate makefiles for Microsoft Visual C++, using
- // Microsoft's nmake utility.
- // gmsvc - Generate makefiles similar to the above, using Microsoft
- // Visual C++, but uses the Cygwin-supplied GNU make
- // instead of Microsoft nmake. This is potentially
- // faster if you have multiple CPU's, since it supports
- // distributed make. It's a tiny bit slower if you're
- // not taking advantage of distributed make, because of
- // the overhead associated with Cygwin fork() calls.
- #if $[eq $[PLATFORM], Win32]
- #define BUILD_TYPE nmake
- #elif $[eq $[PLATFORM], Cygwin]
- #define BUILD_TYPE gmsvc
- #elif $[OSX_PLATFORM]
- #define BUILD_TYPE unix
- #else
- #define BUILD_TYPE unix
- #endif
- // What is the default install directory for all trees in the Panda
- // suite? The default value for this variable is provided by
- // ppremake; on Unix machines it is the value of --prefix passed in to
- // the configure script, and on Windows machines the default is
- // hardcoded in config_msvc.h to C:\Panda3d.
- // You may also override this for a particular tree by defining a
- // variable name like DTOOL_INSTALL or PANDA_INSTALL. (The
- // INSTALL_DIR variable will have no effect if you are using the
- // ctattach tools to control your attachment to the trees; but this
- // will be the case only if you are a member of the VR Studio.)
- // #define INSTALL_DIR /usr/local/panda
- // If you intend to use Panda only as a Python module, you may find
- // the following define useful (but you should put in the correct path
- // to site-packages within your own installed Python). This will
- // install the Panda libraries into the standard Python search space
- // so that they can be accessed as Python modules. (Also see the
- // PYTHON_IPATH variable, below.)
- // If you don't do this, you can still use Panda as a Python module,
- // but you must put /usr/local/panda/lib (or $INSTALL_DIR/lib) on
- // your PYTHONPATH.
- // #define INSTALL_LIB_DIR /usr/lib/python2.6/site-packages
- // The character used to separate components of an OS-specific
- // directory name depends on the platform (it is '/' on Unix, '\' on
- // Windows). That character selection is hardcoded into Panda and
- // cannot be changed here. (Note that an internal Panda filename
- // always uses the forward slash, '/', to separate the components of a
- // directory name.)
- // There's a different character used to separate the complete
- // directory names in a search path specification. On Unix, the
- // normal convention is ':', on Windows, it has to be ';', because the
- // colon is already used to mark the drive letter. This character is
- // selectable here. Most users won't want to change this. If
- // multiple characters are placed in this string, any one of them may
- // be used as a separator character.
- #define DEFAULT_PATHSEP $[if $[WINDOWS_PLATFORM],;,:]
- // What level of compiler optimization/debug symbols should we build?
- // The various optimize levels are defined as follows:
- //
- // 1 - No compiler optimizations, debug symbols, debug heap, lots of checks
- // 2 - Full compiler optimizations, debug symbols, debug heap, lots of checks
- // 3 - Full compiler optimizations, full debug symbols, fewer checks
- // 4 - Full optimizations, no debug symbols, and asserts removed
- //
- #define OPTIMIZE 3
- // On OSX, you may or may not want to compile universal binaries.
- // Turning this option on allows your compiled version of Panda to run
- // on any version of OSX (PPC or Intel-based), but it will also
- // increase the compilation time, as well as the resulting binary
- // size. I believe you have to be building on an Intel-based platform
- // to generate universal binaries using this technique. This option
- // has no effect on non-OSX platforms.
- #define UNIVERSAL_BINARIES
- // Panda uses prc files for runtime configuration. There are many
- // compiled-in options to customize the behavior of the prc config
- // system; most users won't need to change any of them. Feel free to
- // skip over all of the PRC_* variables defined here.
- // The default behavior is to search for files names *.prc in the
- // directory specified by the PRC_DIR environment variable, and then
- // to search along all of the directories named by the PRC_PATH
- // environment variable. Either of these variables might be
- // undefined; if both of them are undefined, the default is to search
- // in the directory named here by DEFAULT_PRC_DIR.
- // By default, we specify the install/etc dir, which is where the
- // system-provided PRC files get copied to.
- #defer DEFAULT_PRC_DIR $[INSTALL_DIR]/etc
- // You can specify the names of the environment variables that are
- // used to specify the search location(s) for prc files at runtime.
- // These are space-separated lists of environment variable names.
- // Specify empty string for either one of these to disable the
- // feature. For instance, redefining PRC_DIR_ENVVARS here to
- // PANDA_PRC_DIR would cause the environment variable $PANDA_PRC_DIR
- // to be consulted at startup instead of the default value of
- // $PRC_DIR.
- #define PRC_DIR_ENVVARS PRC_DIR
- #define PRC_PATH_ENVVARS PRC_PATH
- // You can specify the name of the file(s) to search for in the above
- // paths to be considered a config file. This should be a
- // space-separated list of filename patterns. This is *.prc by
- // default; normally there's no reason to change this.
- #define PRC_PATTERNS *.prc
- // You can optionally encrypt your prc file(s) to help protect them
- // from curious eyes. You have to specify the encryption key, which
- // gets hard-coded into the executable. (This feature provides mere
- // obfuscation, not real security, since the encryption key can
- // potentially be extracted by a hacker.) This requires building with
- // OpenSSL (see below).
- #define PRC_ENCRYPTED_PATTERNS *.prc.pe
- #define PRC_ENCRYPTION_KEY ""
- // One unusual feature of config is the ability to execute one or more
- // of the files it discovers as if it were a program, and then treat
- // the output of this program as a prc file. If you want to use this
- // feature, define this variable to the filename pattern or patterns
- // for such executable-style config programs (e.g. *prc.exe). This
- // can be the same as the above if you like this sort of ambiguity; in
- // that case, config will execute the file if it appears to be
- // executable; otherwise, it will simply read it.
- #define PRC_EXECUTABLE_PATTERNS
- // If you do use the above feature, you'll need another environment
- // variable that specifies additional arguments to pass to the
- // executable programs. The default definition, given here, makes
- // that variable be $PRC_EXECUTABLE_ARGS. Sorry, the same arguments
- // must be supplied to all executables in a given runtime session.
- #define PRC_EXECUTABLE_ARGS_ENVVAR PRC_EXECUTABLE_ARGS
- // You can implement signed prc files, if you require this advanced
- // feature. This allows certain config variables to be set only by a
- // prc file that has been provided by a trusted source. To do this,
- // first install and compile Dtool with OpenSSL (below) and run the
- // program make-prc-key, and then specify here the output filename
- // generated by that program, and then recompile Dtool (ppremake; make
- // install).
- #define PRC_PUBLIC_KEYS_FILENAME
- // By default, the signed-prc feature, above, is enabled only for a
- // release build (OPTIMIZE = 4). In a normal development environment
- // (OPTIMIZE < 4), any prc file can set any config variable, whether
- // or not it is signed. Set this variable true (nonempty) or false
- // (empty) to explicitly enable or disable this feature.
- #defer PRC_RESPECT_TRUST_LEVEL $[= $[OPTIMIZE],4]
- // If trust level is in effect, this specifies the default trust level
- // for any legacy (Dconfig) config variables (that is, variables
- // created using the config.GetBool(), etc. interface, rather than the
- // newer ConfigVariableBool interface).
- #defer PRC_DCONFIG_TRUST_LEVEL 0
- // If trust level is in effect, you may globally increment the
- // (mis)trust level of all variables by the specified amount.
- // Incrementing this value by 1 will cause all variables to require at
- // least a level 1 signature.
- #define PRC_INC_TRUST_LEVEL 0
- // Similarly, the descriptions are normally saved only in a
- // development build, not in a release build. Set this value true to
- // explicitly save them anyway.
- #defer PRC_SAVE_DESCRIPTIONS $[< $[OPTIMIZE],4]
- // This is the end of the PRC variable customization section. The
- // remaining variables are of general interest to everyone.
- // You may define this to build or develop the plugin.
- //#define HAVE_P3D_PLUGIN 1
- // You may define both of these to build or develop the Panda3D
- // rtdist, the environment packaged up for distribution with the
- // plugin.
- //#define PANDA_PACKAGE_VERSION local_dev
- //#define PANDA_PACKAGE_HOST_URL http://some.url/
- #defer HAVE_P3D_RTDIST $[PANDA_PACKAGE_HOST_URL]
- // NOTE: In the following, to indicate "yes" to a yes/no question,
- // define the variable to be a nonempty string. To indicate "no",
- // define the variable to be an empty string.
- // Many of the HAVE_* variables are defined in terms of expressions
- // based on the paths and library names, etc., defined above. These
- // are defined using the "defer" command, so that they are not
- // evaluated right away, giving the user an opportunity to redefine
- // the variables they depend on, or to redefine the HAVE_* variables
- // themselves (you can explicitly define a HAVE_* variable to some
- // nonempty string to force the package to be marked as installed).
- // Do you want to generate a Python-callable interrogate interface?
- // This is only necessary if you plan to make calls into Panda from a
- // program written in Python. This is done only if HAVE_PYTHON,
- // below, is also true.
- #define INTERROGATE_PYTHON_INTERFACE 1
- // Define this true to use the new interrogate feature to generate
- // Python-native objects directly, rather than requiring a separate
- // FFI step. This loads and runs much more quickly than the original
- // mechanism. Define this false (that is, empty) to use the original
- // interfaces.
- #define PYTHON_NATIVE 1
- // Do you want to generate a C-callable interrogate interface? This
- // generates an interface similar to the Python interface above, with
- // a C calling convention. It should be useful for most other kinds
- // of scripting language; the VR Studio used to use this to make calls
- // into Panda from Squeak. This is not presently used by any VR
- // Studio code.
- #define INTERROGATE_C_INTERFACE
- // Do you even want to build interrogate at all? This is the program
- // that reads our C++ source files and generates one of the above
- // interfaces. If you won't be building the interfaces, you don't
- // need the program.
- #defer HAVE_INTERROGATE $[or $[INTERROGATE_PYTHON_INTERFACE],$[INTERROGATE_C_INTERFACE]]
- // What additional options should be passed to interrogate when
- // generating either of the above two interfaces? Generally, you
- // probably don't want to mess with this.
- #define INTERROGATE_OPTIONS -fnames -string -refcount -assert
- // What's the name of the interrogate binary to run? The default
- // specified is the one that is built as part of DTOOL. If you have a
- // prebuilt binary standing by (for instance, one built opt4), specify
- // its name instead.
- #define INTERROGATE interrogate
- #define INTERROGATE_MODULE interrogate_module
- // What is the name of the C# compiler binary?
- #define CSHARP csc
- // Is Python installed, and should Python interfaces be generated? If
- // Python is installed, which directory is it in?
- #define PYTHON_IPATH /usr/include/python2.6
- #define PYTHON_LPATH
- #define PYTHON_FPATH
- #define PYTHON_COMMAND python
- #defer PYTHON_DEBUG_COMMAND $[PYTHON_COMMAND]$[if $[WINDOWS_PLATFORM],_d]
- #define PYTHON_FRAMEWORK
- #defer HAVE_PYTHON $[or $[PYTHON_FRAMEWORK],$[isdir $[PYTHON_IPATH]]]
- // By default, we'll assume the user only wants to run with Debug
- // python if he has to--that is, on Windows when building a debug build.
- #defer USE_DEBUG_PYTHON $[and $[< $[OPTIMIZE],3],$[WINDOWS_PLATFORM]]
- // Define the default set of libraries to be instrumented by
- // genPyCode. You may wish to add to this list to add your own
- // libraries, or if you want to use some of the more obscure
- // interfaces like libpandaegg and libpandafx.
- #defer GENPYCODE_LIBS libpandaexpress libpanda libpandaphysics libp3direct libpandafx libp3vision $[if $[HAVE_ODE],libpandaode]
- // Normally, Python source files are copied into the INSTALL_LIB_DIR
- // defined above, along with the compiled C++ library objects, when
- // you make install. If you prefer not to copy these Python source
- // files, but would rather run them directly out of the source
- // directory (presumably so you can develop them and make changes
- // without having to reinstall), comment out this definition and put
- // your source directory on your PYTHONPATH.
- #define INSTALL_PYTHON_SOURCE 1
- // Do you want to compile in support for tracking memory usage? This
- // enables you to define the variable "track-memory-usage" at runtime
- // to help track memory leaks, and also report total memory usage on
- // PStats. There is some small overhead for having this ability
- // available, even if it is unused.
- #defer DO_MEMORY_USAGE $[<= $[OPTIMIZE], 3]
- // This option compiles in support for simulating network delay via
- // the min-lag and max-lag prc variables. It adds a tiny bit of
- // overhead even when it is not activated, so it is typically enabled
- // only in a development build.
- #defer SIMULATE_NETWORK_DELAY $[<= $[OPTIMIZE], 3]
- // This option compiles in support for immediate-mode OpenGL
- // rendering. Since this is normally useful only for researching
- // buggy drivers, and since there is a tiny bit of per-primitive
- // overhead to have this option available even if it is unused, it is
- // by default enabled only in a development build. This has no effect
- // on DirectX rendering.
- #defer SUPPORT_IMMEDIATE_MODE $[<= $[OPTIMIZE], 3]
- // Panda contains some experimental code to compile for IPhone. This
- // requires the Apple IPhone SDK, which is currently only available
- // for OS X platforms. Set this to either "iPhoneSimulator" or
- // "iPhoneOS". Note that this is still *experimental* and incomplete!
- // Don't enable this unless you know what you're doing!
- #define BUILD_IPHONE
- // Do you want to use one of the alternative malloc implementations?
- // This is almost always a good idea on Windows, where the standard
- // malloc implementation appears to be pretty poor, but probably
- // doesn't matter much on Linux (which is likely to implement
- // ptmalloc2 anyway). We always define this by default on Windows; on
- // Linux, we define it by default only when DO_MEMORY_USAGE is enabled
- // (since in that case, we'll be paying the overhead for the extra
- // call anyway) or when HAVE_THREADS is not defined (since the
- // non-thread-safe dlmalloc is a tiny bit faster than the system
- // library).
- // In hindsight, let's not enable this at all. It just causes
- // problems.
- //#defer ALTERNATIVE_MALLOC $[or $[WINDOWS_PLATFORM],$[DO_MEMORY_USAGE],$[not $[HAVE_THREADS]]]
- #define ALTERNATIVE_MALLOC
- // Define this true to use the DELETED_CHAIN macros, which support
- // fast re-use of existing allocated blocks, minimizing the low-level
- // calls to malloc() and free() for frequently-created and -deleted
- // objects. There's usually no reason to set this false, unless you
- // suspect a bug in Panda's memory management code.
- #define USE_DELETED_CHAIN 1
- // Define this true to build the low-level native network
- // implementation. Normally this should be set true.
- #define WANT_NATIVE_NET 1
- #define NATIVE_NET_IPATH
- #define NATIVE_NET_LPATH
- #define NATIVE_NET_LIBS $[if $[WINDOWS_PLATFORM],wsock32.lib]
- // Do you want to build the high-level network interface? This layers
- // on top of the low-level native_net interface, specified above.
- // Normally, if you build NATIVE_NET, you will also build NET.
- #defer HAVE_NET $[WANT_NATIVE_NET]
- // Do you want to build the egg loader? Usually there's no reason to
- // avoid building this, unless you really want to make a low-footprint
- // build (such as, for instance, for the iPhone).
- #define HAVE_EGG 1
- // Is a third-party STL library installed, and where? This is only
- // necessary if the default include and link lines that come with the
- // compiler don't provide adequate STL support. At least some form of
- // STL is absolutely required in order to build Panda.
- #define STL_IPATH
- #define STL_LPATH
- #define STL_CFLAGS
- #define STL_LIBS
- // Does your STL library provide hashed associative containers like
- // hash_map and hash_set? Define this true if you have a nonstandard
- // STL library that provides these, like Visual Studio .NET's. (These
- // hashtable containers are not part of the C++ standard yet, but the
- // Dinkum STL library that VC7 ships with includes a preliminary
- // implementation that Panda can optionally use.) For now, we assume
- // you have this by default only on a Windows platform.
- // On second thought, it turns out that this API is still too
- // volatile. The interface seems to have changed with the next
- // version of .NET, and it didn't present any measureable performance
- // gain anyway. Never mind.
- #define HAVE_STL_HASH
- // Is OpenSSL installed, and where?
- #define OPENSSL_IPATH /usr/local/ssl/include
- #define OPENSSL_LPATH /usr/local/ssl/lib
- #define OPENSSL_LIBS ssl crypto
- #defer HAVE_OPENSSL $[libtest $[OPENSSL_LPATH],$[OPENSSL_LIBS]]
- // Define this true to include the OpenSSL code to report verbose
- // error messages when they occur.
- #defer REPORT_OPENSSL_ERRORS $[< $[OPTIMIZE], 4]
- // Is libjpeg installed, and where?
- #define JPEG_IPATH
- #define JPEG_LPATH
- #define JPEG_LIBS jpeg
- #defer HAVE_JPEG $[libtest $[JPEG_LPATH],$[JPEG_LIBS]]
- // Some versions of libjpeg did not provide jpegint.h. Redefine this
- // to empty if you lack this header file.
- #define PHAVE_JPEGINT_H 1
- // Do you want to compile video-for-linux? If you have an older Linux
- // system with incompatible headers, define this to empty string.
- #defer HAVE_VIDEO4LINUX $[IS_LINUX]
- // Is libpng installed, and where?
- #define PNG_IPATH
- #define PNG_LPATH
- #define PNG_LIBS png
- #defer HAVE_PNG $[libtest $[PNG_LPATH],$[PNG_LIBS]]
- // Is libtiff installed, and where?
- #define TIFF_IPATH
- #define TIFF_LPATH
- #define TIFF_LIBS tiff z
- #defer HAVE_TIFF $[libtest $[TIFF_LPATH],$[TIFF_LIBS]]
- // These image file formats don't require the assistance of a
- // third-party library to read and write, so there's normally no
- // reason to disable them in the build, unless you are looking to
- // reduce the memory footprint.
- #define HAVE_SGI_RGB 1
- #define HAVE_TGA 1
- #define HAVE_IMG 1
- #define HAVE_SOFTIMAGE_PIC 1
- #define HAVE_BMP 1
- #define HAVE_PNM 1
- // Is libtar installed, and where? This is used to optimize patch
- // generation against tar files.
- #define TAR_IPATH
- #define TAR_LPATH
- #define TAR_LIBS tar
- #defer HAVE_TAR $[libtest $[TAR_LPATH],$[TAR_LIBS]]
- // Is libfftw installed, and where?
- #define FFTW_IPATH /opt/local/include
- #define FFTW_LPATH /opt/local/lib
- #define FFTW_LIBS rfftw fftw
- #defer HAVE_FFTW $[libtest $[FFTW_LPATH],$[FFTW_LIBS]]
- // This is because darwinport's version of the fftw lib is called
- // drfftw instead of rfftw.
- #defer PHAVE_DRFFTW_H $[libtest $[FFTW_LPATH],drfftw]
- // Is libsquish installed, and where?
- #define SQUISH_IPATH /usr/local/include
- #define SQUISH_LPATH /usr/local/lib
- #define SQUISH_LIBS squish
- #defer HAVE_SQUISH $[libtest $[SQUISH_LPATH],$[SQUISH_LIBS]]
- // Is Berkeley DB installed, and where? Presently, this is only used
- // for some applications (egg-optchar in particular) in Pandatool, and
- // it is completely optional there. If available, egg-optchar takes
- // advantage of it to allow the optimization of very large numbers of
- // models in one pass, that might otherwise exceed available memory.
- // Actually, this isn't even true anymore. At the time of this writing,
- // no system in Panda makes use of Berkeley DB. So don't bother to
- // define this.
- #define BDB_IPATH
- #define BDB_LPATH
- #define BDB_LIBS db db_cxx
- #defer HAVE_BDB $[libtest $[BDB_LPATH],$[BDB_LIBS]]
- // Is Cg installed, and where?
- #if $[WINDOWS_PLATFORM]
- #define CG_IPATH
- #define CG_LPATH
- #define CG_LIBS cg.lib
- #else
- #define CG_IPATH
- #define CG_LPATH
- #define CG_LIBS Cg
- #endif
- #define CG_FRAMEWORK
- #defer HAVE_CG $[or $[CG_FRAMEWORK],$[libtest $[CG_LPATH],$[CG_LIBS]]]
- // Is CgGL installed, and where?
- #defer CGGL_IPATH $[CG_IPATH]
- #defer CGGL_LPATH $[CG_LPATH]
- #define CGGL_LIBS $[if $[WINDOWS_PLATFORM],cgGL.lib,CgGL]
- #defer HAVE_CGGL $[or $[CGGL_FRAMEWORK],$[and $[HAVE_CG],$[libtest $[CGGL_LPATH],$[CGGL_LIBS]]]]
- // Is CgDX8 installed, and where?
- #defer CGDX8_IPATH $[CG_IPATH]
- #defer CGDX8_LPATH $[CG_LPATH]
- #define CGDX8_LIBS $[if $[WINDOWS_PLATFORM],cgD3D8.lib,CgDX8]
- #defer HAVE_CGDX8 $[and $[HAVE_CG],$[libtest $[CGDX8_LPATH],$[CGDX8_LIBS]]]
- // Is CgDX9 installed, and where?
- #defer CGDX9_IPATH $[CG_IPATH]
- #defer CGDX9_LPATH $[CG_LPATH]
- #define CGDX9_LIBS $[if $[WINDOWS_PLATFORM],cgD3D9.lib,CgDX9]
- #defer HAVE_CGDX9 $[and $[HAVE_CG],$[libtest $[CGDX9_LPATH],$[CGDX9_LIBS]]]
- // Is CgDX10 installed, and where?
- #defer CGDX10_IPATH $[CG_IPATH]
- #defer CGDX10_LPATH $[CG_LPATH]
- #define CGDX10_LIBS $[if $[WINDOWS_PLATFORM],cgD3D10.lib,CgDX10]
- #defer HAVE_CGDX10 $[and $[HAVE_CG],$[libtest $[CGDX10_LPATH],$[CGDX10_LIBS]]]
- // Is VRPN installed, and where?
- #define VRPN_IPATH
- #define VRPN_LPATH
- #define VRPN_LIBS
- #defer HAVE_VRPN $[libtest $[VRPN_LPATH],$[VRPN_LIBS]]
- // Is HELIX installed, and where?
- #define HELIX_IPATH
- #define HELIX_LPATH
- #define HELIX_LIBS
- #defer HAVE_HELIX $[libtest $[HELIX_LPATH],$[HELIX_LIBS]]
- // Is ZLIB installed, and where?
- #define ZLIB_IPATH
- #define ZLIB_LPATH
- #define ZLIB_LIBS z
- #defer HAVE_ZLIB $[libtest $[ZLIB_LPATH],$[ZLIB_LIBS]]
- // Is OpenGL installed, and where?
- #defer GL_IPATH /usr/include
- #defer GL_LPATH
- #defer GL_LIBS
- #if $[WINDOWS_PLATFORM]
- #define GL_LIBS opengl32.lib
- #elif $[OSX_PLATFORM]
- #defer GL_FRAMEWORK OpenGL
- #else
- #defer GL_LPATH /usr/X11R6/lib
- #defer GL_LIBS GL
- #endif
- #defer HAVE_GL $[libtest $[GL_LPATH],$[GL_LIBS]]
- // If you are having trouble linking in OpenGL extension functions at
- // runtime for some reason, you can set this variable. This defines
- // the minimum runtime version of OpenGL that Panda will require.
- // Setting it to a higher version will compile in hard references to
- // the extension functions provided by that OpenGL version and below,
- // which may reduce runtime portability to other systems, but it will
- // avoid issues with getting extension function pointers. It also, of
- // course, requires you to install the OpenGL header files and
- // compile-time libraries appropriate to the version you want to
- // compile against.
- // The variable is the major, minor version of OpenGL, separated by a
- // space (instead of a dot). Thus, "1 1" means OpenGL version 1.1.
- #define MIN_GL_VERSION 1 1
- // Is Mesa installed separately from OpenGL? Mesa is an open-source
- // software-only OpenGL renderer. Panda can link with it
- // independently from OpenGL (and if Mesa is built statically, and/or
- // with -DUSE_MGL_NAMESPACE declared to rename gl* to mgl*, it can
- // switch between the system OpenGL implementation and the Mesa
- // implementation at runtime).
- // Also, Mesa includes some core libraries (in libOSMesa.so) that
- // allow totally headless rendering, handy if you want to run a
- // renderer as a batch service, and you don't want to insist that a
- // user be logged on to the desktop or otherwise deal with X11 or
- // Windows.
- // If you define HAVE_MESA here, and the appropriate paths to headers
- // and libraries, then Panda will build libmesadisplay, which can be
- // used in lieu of libpandagl or libpandadx to do rendering. However,
- // for most applications, you don't need to do this, since (a) if you
- // have hardware rendering capability, you probably don't want to use
- // Mesa, since it's software-only, and (b) if you don't have hardware
- // rendering, you can install Mesa as the system's OpenGL
- // implementation, so you can just use the normal libpandagl. You
- // only need to define HAVE_MESA if you want to run totally headless,
- // or if you want to be able to easily switch between Mesa and the
- // system OpenGL implementation at runtime. If you compiled Mesa with
- // USE_MGL_NAMESPACE defined, define MESA_MGL here.
- #define MESA_IPATH
- #define MESA_LPATH
- #define MESA_LIBS
- #define MESA_MGL
- #defer HAVE_MESA $[libtest $[MESA_LPATH],$[MESA_LIBS]]
- // Similar to MIN_GL_VERSION, above.
- #define MIN_MESA_VERSION 1 1
- // Do you want to build tinydisplay, a light and fast software
- // renderer built into Panda, based on TinyGL? This isn't as
- // full-featured as Mesa, but it is many times faster, and in fact
- // competes favorably with hardware-accelerated integrated graphics
- // cards for raw speed (though the hardware-accelerated output looks
- // better).
- #define HAVE_TINYDISPLAY 1
- // Is OpenGL ES 1.x installed, and where? This is a minimal subset of
- // OpenGL for mobile devices.
- #define GLES_IPATH
- #define GLES_LPATH
- #define GLES_LIBS GLES_cm
- #defer HAVE_GLES $[libtest $[GLES_LPATH],$[GLES_LIBS]]
- // OpenGL ES 2.x is a version of OpenGL ES but without fixed-function
- // pipeline - everything is programmable there.
- #define GLES2_IPATH
- #define GLES2_LPATH
- #define GLES2_LIBS GLESv2
- #defer HAVE_GLES2 $[libtest $[GLES2_LPATH],$[GLES2_LIBS]]
- // EGL is like GLX, but for OpenGL ES.
- #defer EGL_IPATH
- #defer EGL_LPATH
- #defer EGL_LIBS EGL
- #defer HAVE_EGL $[libtest $[EGL_LPATH],$[EGL_LIBS]]
- // The SDL library is useful only for tinydisplay, and is not even
- // required for that, as tinydisplay is also supported natively on
- // each supported platform.
- #define SDL_IPATH
- #define SDL_LPATH
- #define SDL_LIBS
- #defer HAVE_SDL $[libtest $[SDL_LPATH],$[SDL_LIBS]]
- // X11 may need to be linked against for tinydisplay, but probably
- // only on a Linux platform.
- #define X11_IPATH
- #define X11_LPATH /usr/X11R6/lib
- #define X11_LIBS X11
- #defer HAVE_X11 $[and $[UNIX_PLATFORM],$[libtest $[X11_LPATH],$[X11_LIBS]]]
- // This defines if we have XF86DGA installed. This enables smooth
- // FPS-style mouse in x11display, when mouse mode M_relative is used.
- #define XF86DGA_IPATH /usr/include/X11/extensions
- #define XF86DGA_LPATH /usr/lib
- #define XF86DGA_LIBS Xxf86dga
- #defer HAVE_XF86DGA $[libtest $[XF86DGA_LPATH],$[XF86DGA_LIBS]]
- // This defines if we have XRANDR installed. This
- // enables resolution switching in x11display.
- #define XRANDR_IPATH /usr/include/X11/extensions
- #define XRANDR_LPATH /usr/lib
- #define XRANDR_LIBS Xrandr
- #defer HAVE_XRANDR $[libtest $[XRANDR_LPATH],$[XRANDR_LIBS]]
- // This defines if we have XCURSOR installed. This
- // enables custom cursor support in x11display.
- #define XCURSOR_IPATH /usr/include/X11/extensions
- #define XCURSOR_LPATH /usr/lib
- #define XCURSOR_LIBS Xcursor
- #defer HAVE_XCURSOR $[libtest $[XCURSOR_LPATH],$[XCURSOR_LIBS]]
- // How about GLX?
- #define GLX_IPATH
- #define GLX_LPATH
- #defer HAVE_GLX $[and $[HAVE_GL],$[UNIX_PLATFORM]]
- // glXGetProcAddress() is the function used to query OpenGL extensions
- // under X. However, this function is itself an extension function,
- // leading to a chicken-and-egg problem. One approach is to compile
- // in a hard reference to the function, another is to pull the
- // function address from the dynamic runtime. Each has its share of
- // problems. Panda's default behavior is to pull it from the dynamic
- // runtime; define this to compile in a reference to the function.
- // This is only relevant from platforms using OpenGL under X (for
- // instance, Linux).
- #define LINK_IN_GLXGETPROCADDRESS
- // Should we try to build the WGL interface?
- #defer HAVE_WGL $[and $[HAVE_GL],$[WINDOWS_PLATFORM]]
- // Is DirectX8 available, and should we try to build with it?
- #define DX8_IPATH
- #define DX8_LPATH
- #define DX8_LIBS d3d8.lib d3dx8.lib dxerr8.lib
- #defer HAVE_DX8 $[libtest $[DX8_LPATH],$[DX8_LIBS]]
- // Is DirectX9 available, and should we try to build with it?
- #define DX9_IPATH
- #define DX9_LPATH
- #define DX9_LIBS d3d9.lib d3dx9.lib dxerr9.lib
- #defer HAVE_DX9 $[libtest $[DX9_LPATH],$[DX9_LIBS]]
- // Set this nonempty to use <dxerr.h> instead of <dxerr9.h>. The
- // choice between the two is largely based on which version of the
- // DirectX SDK(s) you might have installed. The generic library is
- // the default for 64-bit windows.
- #defer USE_GENERIC_DXERR_LIBRARY $[WIN64_PLATFORM]
- // Is OpenCV installed, and where?
- #define OPENCV_IPATH /usr/local/include/opencv
- #define OPENCV_LPATH /usr/local/lib
- #define OPENCV_LIBS $[if $[WINDOWS_PLATFORM],cv.lib highgui.lib cxcore.lib,cv highgui cxcore]
- #defer HAVE_OPENCV $[libtest $[OPENCV_LPATH],$[OPENCV_LIBS]]
- // Is FFMPEG installed, and where?
- #define FFMPEG_IPATH /usr/include/ffmpeg
- #define FFMPEG_LPATH
- #define FFMPEG_LIBS $[if $[WINDOWS_PLATFORM],libavcodec.lib libavformat.lib libavutil.lib libgcc.lib libswscale.lib,avcodec avformat avutil swscale]
- #defer HAVE_FFMPEG $[libtest $[FFMPEG_LPATH],$[FFMPEG_LIBS]]
- // Define this if you compiled ffmpeg with libswscale enabled.
- #define HAVE_SWSCALE 1
- // Is ODE installed, and where?
- #define ODE_IPATH
- #define ODE_LPATH
- #define ODE_LIBS $[if $[WINDOWS_PLATFORM],ode.lib,ode]
- #defer HAVE_ODE $[libtest $[ODE_LPATH],$[ODE_LIBS]]
- // Is Awesomium installed, and where?
- #define AWESOMIUM_IPATH
- #define AWESOMIUM_LPATH
- #if $[OSX_PLATFORM]
- #define AWESOMIUM_LIBS
- #else
- #define AWESOMIUM_LIBS $[if $[WINDOWS_PLATFORM],awesomium.lib,awesomium]
- #endif
- #define AWESOMIUM_FRAMEWORK
- #defer HAVE_AWESOMIUM $[libtest $[AWESOMIUM_LPATH],$[AWESOMIUM_LIBS]]
- // Mozilla's so-called Gecko SDK, a.k.a. Xulrunner SDK, implements
- // NPAPI. So does the OSX WebKit framework. Either implementation
- // can be used to build a web plugin for Firefox, Safari, Chrome, and
- // other non-Microsoft browsers.
- #define NPAPI_IPATH
- #define NPAPI_LPATH
- #define NPAPI_LIBS
- #define NPAPI_FRAMEWORK
- #define HAVE_NPAPI
- #define HAVE_ACTIVEX $[WINDOWS_PLATFORM]
- // Do you want to build the DirectD tools for starting Panda clients
- // remotely? This only affects the direct tree. Enabling this may
- // cause libdirect.dll to fail to load on Win98 clients.
- #define HAVE_DIRECTD
- // If your system supports the Posix threads interface
- // (pthread_create(), etc.), define this true.
- #define HAVE_POSIX_THREADS $[and $[isfile /usr/include/pthread.h],$[not $[WINDOWS_PLATFORM]]]
- // Do you want to build in support for threading (multiprocessing)?
- // Building in support for threading will enable Panda to take
- // advantage of multiple CPU's if you have them (and if the OS
- // supports kernel threads running on different CPU's), but it will
- // slightly slow down Panda for the single CPU case, so this is not
- // enabled by default.
- #define HAVE_THREADS 1
- #define THREADS_LIBS $[if $[not $[WINDOWS_PLATFORM]],pthread]
- // If you have enabled threading support with HAVE_THREADS, the
- // default is to use OS-provided threading constructs, which usually
- // allows for full multiprogramming support (i.e. the program can take
- // advantage of multiple CPU's). On the other hand, compiling in this
- // full OS-provided support can impose some substantial runtime
- // overhead, making the application run slower on a single-CPU
- // machine. To avoid this overhead, but still gain some of the basic
- // functionality of threads (such as support for asynchronous model
- // loads), define SIMPLE_THREADS true in addition to HAVE_THREADS.
- // This will compile in a homespun cooperative threading
- // implementation that runs strictly on one CPU, adding very little
- // overhead over plain single-threaded code.
- #define SIMPLE_THREADS
- // If this is defined true, then OS threading constructs will be used
- // (if available) to perform context switches in the SIMPLE_THREADS
- // model, instead of strictly user-space calls like setjmp/longjmp. A
- // mutex is used to ensure that only one thread runs at a time, so the
- // normal SIMPLE_THREADS optimizations still apply, and the normal
- // SIMPLE_THREADS scheduler is used to switch between threads (instead
- // of the OS scheduler). This may be more portable and more reliable,
- // but it is a weird hybrid between user-space threads and os-provided
- // threads. This has meaning only if SIMPLE_THREADS is also defined.
- #define OS_SIMPLE_THREADS 1
- // Whether threading is defined or not, you might want to validate the
- // thread and synchronization operations. With threading enabled,
- // defining this will also enable deadlock detection and logging.
- // Without threading enabled, defining this will simply verify that a
- // mutex is not recursively locked. There is, of course, additional
- // run-time overhead for these tests.
- #defer DEBUG_THREADS $[<= $[OPTIMIZE], 2]
- // Do you want to compile in support for pipelining? This adds code
- // to maintain a different copy of the scene graph for each thread in
- // the render pipeline, so that app, cull, and draw may each safely
- // run in a separate thread, allowing maximum parallelization of CPU
- // processing for the frame. Enabling this option does not *require*
- // you to use separate threads for rendering, but makes it possible.
- // However, compiling this option in does add some additional runtime
- // overhead even if it is not used. By default, we enable pipelining
- // whenever threads are enabled, assuming that if you have threads,
- // you also want to use pipelining. We also enable it at OPTIMIZE
- // level 1, since that enables additional runtime checks.
- #defer DO_PIPELINING $[or $[<= $[OPTIMIZE], 1],$[HAVE_THREADS]]
- // Define this true to implement mutexes and condition variables via
- // user-space spinlocks, instead of via OS-provided constructs. This
- // is almost never a good idea, except possibly in very specialized
- // cases when you are building Panda for a particular application, on
- // a particular platform, and you are sure you won't have more threads
- // than CPU's. Even then, OS-based locking is probably better.
- #define MUTEX_SPINLOCK
- // Define this to use the PandaFileStream interface for pifstream,
- // pofstream, and pfstream. This is a customized file buffer that may
- // have slightly better newline handling, but its primary benefit is
- // that it supports SIMPLE_THREADS better by blocking just the active
- // "thread" when I/O is delayed, instead of blocking the entire
- // process. Normally, there's no reason to turn this off, unless you
- // suspect a bug in Panda.
- #define USE_PANDAFILESTREAM 1
- // Do you want to build the PStats interface, for graphical run-time
- // performance statistics? This requires NET to be available. By
- // default, we don't build PStats when OPTIMIZE = 4, although this is
- // possible.
- #defer DO_PSTATS $[or $[and $[HAVE_NET],$[< $[OPTIMIZE], 4]], $[DO_PSTATS]]
- // Do you want to type-check downcasts? This is a good idea during
- // development, but does impose some run-time overhead.
- #defer DO_DCAST $[< $[OPTIMIZE], 3]
- // Do you want to build the debugging tools for recording and
- // visualizing intersection tests by the collision system? Enabling
- // this increases runtime collision overhead just a tiny bit.
- #defer DO_COLLISION_RECORDING $[< $[OPTIMIZE], 4]
- // Do you want to include the "debug" and "spam" Notify messages?
- // Normally, these are stripped out when we build with OPTIMIZE = 4, but
- // sometimes it's useful to keep them around. Redefine this in your
- // own Config.pp to achieve that.
- #defer NOTIFY_DEBUG $[< $[OPTIMIZE], 4]
- // Do you want to build the audio interface?
- #define HAVE_AUDIO 1
- // The Tau profiler provides a multiplatform, thread-aware profiler.
- // To use it, define USE_TAU to 1, and set TAU_MAKEFILE to the
- // filename that contains the Tau-provided Makefile for your platform.
- // Then rebuild the code with ppremake; make install. Alternatively,
- // instead of setting TAU_MAKEFILE, you can also define TAU_ROOT and
- // PDT_ROOT, to point to the root directory of the tau and pdtoolkit
- // installations, respectively; then the individual Tau components
- // will be invoked directly. This is especially useful on Windows,
- // where there is no Tau Makefile.
- #define TAU_MAKEFILE
- #define TAU_ROOT
- #define PDT_ROOT
- #define TAU_OPTS -optKeepFiles -optRevert
- #define TAU_CFLAGS
- #define USE_TAU
- // Info for the RAD game tools, Miles Sound System
- // note this may be overwritten in wintools Config.pp
- #define RAD_MSS_IPATH /usr/include/Miles6/include
- #define RAD_MSS_LPATH /usr/lib/Miles6/lib/win
- #define RAD_MSS_LIBS Mss32
- #defer HAVE_RAD_MSS $[libtest $[RAD_MSS_LPATH],$[RAD_MSS_LIBS]]
- // Info for the Fmod audio engine
- #define FMODEX_IPATH /usr/local/fmod/api/inc
- #define FMODEX_LPATH /usr/local/fmod/api/lib
- #define FMODEX_LIBS $[if $[libtest $[FMODEX_LPATH],fmodex64],fmodex64,fmodex]
- #defer HAVE_FMODEX $[libtest $[FMODEX_LPATH],$[FMODEX_LIBS]]
- // Info for the OpenAL audio engine
- #define OPENAL_IPATH
- #define OPENAL_LPATH
- #if $[OSX_PLATFORM]
- #define OPENAL_LIBS
- #define OPENAL_FRAMEWORK OpenAL
- #else
- #define OPENAL_LIBS openal
- #define OPENAL_FRAMEWORK
- #endif
- #defer HAVE_OPENAL $[or $[OPENAL_FRAMEWORK],$[libtest $[OPENAL_LPATH],$[OPENAL_LIBS]]]
- // Info for the NVIDIA PhysX SDK
- #define PHYSX_IPATH /usr/include/PhysX/v2.8.3/SDKs/Cooking/include /usr/include/PhysX/v2.8.3/SDKs/Foundation/include /usr/include/PhysX/v2.8.3/SDKs/NxCharacter/include /usr/include/PhysX/v2.8.3/SDKs/Physics/include /usr/include/PhysX/v2.8.3/SDKs/PhysXLoader/include
- #define PHYSX_LPATH /usr/lib/PhysX/v2.8.3
- #define PHYSX_LIBS $[if $[WINDOWS_PLATFORM],PhysXLoader.lib NxCharacter.lib NxCooking.lib NxExtensions.lib,PhysXLoader NxCharacter NxCooking]
- #defer HAVE_PHYSX $[libtest $[PHYSX_LPATH],$[PHYSX_LIBS]]
- // Info for the SpeedTree tree and terrain rendering library. This is
- // a commercial library that specializes in rendering trees and other
- // foliage.
- // This may be either "OpenGL" or "DirectX9". Case is important, due
- // to the naming of the SpeedTree libraries.
- #define SPEEDTREE_API OpenGL
- // The local directory in which the SpeedTree SDK has been installed.
- #define SPEEDTREE_SDK_DIR
- // The default directory in which to find the SpeedTree installation at runtime.
- #defer SPEEDTREE_BIN_DIR $[SPEEDTREE_SDK_DIR]/Bin
- #defer SPEEDTREE_IPATH $[SPEEDTREE_SDK_DIR]/Include
- #defer SPEEDTREE_LPATH $[SPEEDTREE_SDK_DIR]/Lib/Windows/VC9$[if $[WIN64_PLATFORM],.x64]
- #defer SPEEDTREE_DEBUG $[if $[< $[OPTIMIZE], 3],_d]
- #defer SPEEDTREE_64 $[if $[WIN64_PLATFORM],64]
- // These names are used to build up the names of the SpeedTree libraries.
- #defer SPEEDTREE_VERSION 5.1
- #defer SPEEDTREE_LIB_SUFFIX _v$[SPEEDTREE_VERSION]_VC90MT$[SPEEDTREE_64]_Static$[SPEEDTREE_DEBUG].lib
- #if $[WINDOWS_PLATFORM]
- #defer SPEEDTREE_LIBS SpeedTreeCore$[SPEEDTREE_LIB_SUFFIX] SpeedTreeForest$[SPEEDTREE_LIB_SUFFIX] SpeedTree$[SPEEDTREE_API]Renderer$[SPEEDTREE_LIB_SUFFIX] SpeedTreeRenderInterface$[SPEEDTREE_LIB_SUFFIX] $[if $[eq $[SPEEDTREE_API],OpenGL],glew32.lib glu32.lib]
- #else
- #defer SPEEDTREE_LIBS
- #endif
- #defer HAVE_SPEEDTREE $[isdir $[SPEEDTREE_SDK_DIR]]
- // Is gtk+-2 installed? This is needed to build the pstats program on
- // Unix (or non-Windows) platforms. It is also used to provide
- // support for XEmbed for the web plugin system, which is necessary to
- // support Chromium on Linux.
- #define PKG_CONFIG pkg-config
- #define HAVE_GTK
- // Do we have Freetype 2.0 (or better)? If available, this package is
- // used to generate dynamic in-the-world text from font files.
- // On Unix, freetype comes with the freetype-config executable, which
- // tells us where to look for the various files. On Windows, we need to
- // supply this information explicitly.
- #defer FREETYPE_CONFIG $[if $[not $[WINDOWS_PLATFORM]],freetype-config]
- #defer HAVE_FREETYPE $[or $[libtest $[FREETYPE_LPATH],$[FREETYPE_LIBS]],$[bintest $[FREETYPE_CONFIG]]]
- #define FREETYPE_CFLAGS
- #define FREETYPE_IPATH
- #define FREETYPE_LPATH
- #define FREETYPE_LIBS
- // Define this true to compile in a default font, so every TextNode
- // will always have a font available without requiring the user to
- // specify one. Define it empty not to do this, saving a few
- // kilobytes on the generated library. Sorry, you can't pick a
- // particular font to be the default; it's hardcoded in the source
- // (although you can use the text-default-font prc variable to specify
- // a particular font file to load as the default, overriding the
- // compiled-in font).
- #define COMPILE_IN_DEFAULT_FONT 1
- // Define this true to compile a special version of Panda to use a
- // "double" floating-precision type for most internal values, such as
- // positions and transforms, instead of the standard single-precision
- // "float" type. This does not affect the default numeric type of
- // vertices, which is controlled by the runtime config variable
- // vertices-float64.
- #define STDFLOAT_DOUBLE
- // We use wxWidgets--the C++ library, not the Python library--for
- // building the application p3dcert, which is needed only when
- // building the plugin/runtime system. This uses a wx-config program,
- // similar to freetype, above.
- #defer WX_CONFIG $[if $[not $[WINDOWS_PLATFORM]],wx-config]
- #defer HAVE_WX $[or $[libtest $[WX_LPATH],$[WX_LIBS]],$[bintest $[WX_CONFIG]]]
- #define WX_CFLAGS
- #define WX_IPATH
- #define WX_LPATH
- #define WX_LIBS
- // We use FLTK--the C++ library, not the Python library--for
- // building the application p3dcert, which is needed only when
- // building the plugin/runtime system. This uses a fltk-config program,
- // similar to freetype, above.
- #defer FLTK_CONFIG $[if $[not $[WINDOWS_PLATFORM]],fltk-config]
- #defer HAVE_FLTK $[or $[libtest $[FLTK_LPATH],$[FLTK_LIBS]],$[bintest $[FLTK_CONFIG]]]
- #define FLTK_CFLAGS
- #define FLTK_IPATH
- #define FLTK_LPATH
- #define FLTK_LIBS
- // Is Maya installed? This matters only to programs in PANDATOOL.
- // Also, as of Maya 5.0 it seems the Maya library will not compile
- // properly with optimize level 4 set (we get link errors with ostream).
- #define MAYA_LOCATION /usr/aw/maya
- #defer MAYA_LIBS $[if $[WINDOWS_PLATFORM],Foundation.lib OpenMaya.lib OpenMayaAnim.lib OpenMayaUI.lib,Foundation OpenMaya OpenMayaAnim OpenMayaUI]
- // Optionally define this to the value of LM_LICENSE_FILE that should
- // be set before invoking Maya.
- #define MAYA_LICENSE_FILE
- #defer HAVE_MAYA $[and $[<= $[OPTIMIZE], 3],$[isdir $[MAYA_LOCATION]/include/maya]]
- // Define this if your version of Maya is earlier than 5.0 (e.g. Maya 4.5).
- #define MAYA_PRE_5_0
- #define MAYA2EGG maya2egg
- // In the same fashion as mayaegg converter above, set softimage to egg converter as well
- #define SOFTIMAGE_LOCATION /c/Softimage/sdk_18sp2/SDK_1.8SP2/SAAPHIRE
- #defer SOFTIMAGE_LIBS SAA.lib
- #defer HAVE_SOFTIMAGE $[isdir $[SOFTIMAGE_LOCATION]/h]
- // Is FCollada installed? This is for the daeegg converter.
- #define FCOLLADA_IPATH /usr/local/include/fcollada
- #define FCOLLADA_LPATH /usr/local/lib
- #define FCOLLADA_LIBS FColladaSD
- #defer HAVE_FCOLLADA $[libtest $[FCOLLADA_LPATH],$[FCOLLADA_LIBS]]
- // Is the COLLADA DOM installed? This is for the native COLLADA loader.
- // This defines the versions that your copy of COLLADA DOM supports.
- #define COLLADA14DOM_IPATH /usr/local/include/collada-dom /usr/local/include/collada-dom/1.4
- #define COLLADA14DOM_LPATH /usr/local/lib
- #define COLLADA14DOM_LIBS collada14dom xml2 boost_filesystem
- #defer HAVE_COLLADA14DOM $[libtest $[COLLADA14DOM_LPATH],$[COLLADA14DOM_LIBS]]
- #define COLLADA15DOM_IPATH /usr/local/include/collada-dom /usr/local/include/collada-dom/1.5
- #define COLLADA15DOM_LPATH /usr/local/lib
- #define COLLADA15DOM_LIBS collada15dom xml2 boost_filesystem
- #defer HAVE_COLLADA15DOM $[libtest $[COLLADA15DOM_LPATH],$[COLLADA15DOM_LIBS]]
- // The Assimp library loads various model formats.
- #define ASSIMP_IPATH /usr/local/include/assimp
- #define ASSIMP_LPATH /usr/local/lib
- #define ASSIMP_LIBS assimp
- #define HAVE_ASSIMP $[libtest $[ASSIMP_LPATH],$[ASSIMP_LIBS]]
- // Also for the ARToolKit library, for augmented reality
- #define ARTOOLKIT_IPATH
- #define ARTOOLKIT_LPATH
- #define ARTOOLKIT_LIBS $[if $[WINDOWS_PLATFORM],libAR.lib,AR]
- #defer HAVE_ARTOOLKIT $[libtest $[ARTOOLKIT_LPATH],$[ARTOOLKIT_LIBS]]
- // Define this to explicitly indicate the given platform string within
- // the resulting Panda runtime. Normally it is best to leave this
- // undefined, in which case Panda will determine the best value
- // automatically.
- #define DTOOL_PLATFORM
- // Define this to generate static libraries and executables, rather than
- // dynamic libraries.
- //#define LINK_ALL_STATIC yes
- // The panda source tree is made up of a bunch of component libraries
- // (e.g. express, downloader, pgraph, egg) which are ultimately
- // combined into a smaller group of meta libraries or metalibs
- // (e.g. libpandaexpress, libpanda, libpandaegg). Depending on your
- // build configuration, these component libraries might have their own
- // existence, or they might disappear completely and be contained
- // entirely within their metalibs. The former is more convenient for
- // rapid development, while the latter might be more convenient for
- // distribution.
- // Define this variable to compile and link each component as a
- // separate library so that the resulting metalibs are small and there
- // are many separate component libraries; leave it undefined to link
- // component object files directly into their containing metalibs so
- // that the resutling metalib files are large and component libraries
- // don't actually exist. The Windows has traditionally been built
- // with this cleared (because of the original Win32 STL requirements),
- // while the Unix build has traditionally been built with it set.
- // Changing this from the traditional platform-specific setting is not
- // 100% supported yet.
- #define BUILD_COMPONENTS $[not $[WINDOWS_PLATFORM]]
- // Define this to export the templates from the DLL. This is only
- // meaningful if LINK_ALL_STATIC is not defined, and we are building
- // on Windows. Some Windows compilers may not support this syntax.
- #defer EXPORT_TEMPLATES yes
- // Define this to generate .bat files when a Sources.pp makes a
- // script; leave it clear to generate Unix-style sh scripts.
- #defer MAKE_BAT_SCRIPTS $[eq $[PLATFORM],Win32]
- // Define USE_COMPILER to switch the particular compiler that should
- // be used. A handful of tokens are recognized, depending on BUILD_TYPE.
- // This may also be further customized within Global.$[BUILD_TYPE].pp.
- // If BUILD_TYPE is "unix", this may be one of:
- // GCC (gcc/g++)
- // MIPS (Irix MIPSPro compiler)
- //
- // If BUILD_TYPE is "msvc" or "gmsvc", this may be one of:
- // MSVC (Microsoft Visual C++ 6.0)
- // MSVC7 (Microsoft Visual C++ 7.0)
- // BOUNDS (BoundsChecker)
- // INTEL (Intel C/C++ compiler)
- #if $[WINDOWS_PLATFORM]
- #if $[eq $[USE_COMPILER],]
- #define USE_COMPILER MSVC7
- #endif
- #elif $[eq $[PLATFORM], Irix]
- #define USE_COMPILER MIPS
- #elif $[eq $[PLATFORM], Linux]
- #define USE_COMPILER GCC
- #elif $[OSX_PLATFORM]
- #define USE_COMPILER GCC
- #elif $[eq $[PLATFORM], FreeBSD]
- #define USE_COMPILER GCC
- #endif
- // Permission masks to install data and executable files,
- // respectively. This is only meaningful for Unix systems.
- #define INSTALL_UMASK_DATA 644
- #define INSTALL_UMASK_PROG 755
- // How to invoke bison and flex. Panda takes advantage of some
- // bison/flex features, and therefore specifically requires bison and
- // flex, not some other versions of yacc and lex. However, you only
- // need to have these programs if you need to make changes to the
- // bison or flex sources (see the next point, below).
- #defer BISON bison
- #defer FLEX flex
- // You may not even have bison and flex installed. If you don't, no
- // sweat; Panda ships with the pre-generated output of these programs,
- // so you don't need them unless you want to make changes to the
- // grammars themselves (files named *.yxx or *.lxx).
- #defer HAVE_BISON $[bintest $[BISON]]
- // How to invoke sed. A handful of make rules use this. Since some
- // platforms (specifically, non-Unix platforms like Windows) don't
- // have any kind of sed, ppremake performs some limited sed-like
- // functions. The default is to use ppremake in this capacity. In
- // this variable, $[source] is the name of the file to read, $[target]
- // is the name of the file to generate, and $[script] is the one-line
- // sed script to run.
- #defer SED ppremake -s "$[script]" <$[source] >$[target]
- // What directory name (within each source directory) should the .o
- // (or .obj) files be written to? This can be any name, and it can be
- // used to differentiate different builds within the same tree.
- // However, don't define this to be '.', or you will be very sad the
- // next time you run 'make clean'.
- //#defer ODIR Opt$[OPTIMIZE]-$[PLATFORM]$[USE_COMPILER]
- // ODIR_SUFFIX is optional, usually empty
- #defer ODIR Opt$[OPTIMIZE]-$[PLATFORM]$[ODIR_SUFFIX]
- // What is the normal extension of a compiled object file?
- #if $[WINDOWS_PLATFORM]
- #define OBJ .obj
- #else
- #define OBJ .o
- #endif
- //////////////////////////////////////////////////////////////////////
- // There are also some additional variables that control specific
- // compiler/platform features or characteristics, defined in the
- // platform specific file Config.platform.pp. Be sure to inspect
- // these variables for correctness too.
- //////////////////////////////////////////////////////////////////////
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