Config.pp 52 KB

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  1. //
  2. // dtool/Config.pp
  3. //
  4. // This file defines certain configuration variables that are written
  5. // into the various make scripts. It is processed by ppremake (along
  6. // with the Sources.pp files in each of the various directories) to
  7. // generate build scripts appropriate to each environment.
  8. //
  9. // *******************************************************************
  10. // NOTE: you should not attempt to copy this file verbatim as your own
  11. // personal Config.pp file. Instead, you should start with an empty
  12. // Config.pp file, and add lines to it when you wish to override
  13. // settings given in here. In the normal ppremake system, this file
  14. // will always be read first, and then your personal Config.pp file
  15. // will be read later, which gives you a chance to override the
  16. // default settings found in this file. However, if you start by
  17. // copying the entire file, it will be difficult to tell which
  18. // settings you have customized, and it will be difficult to upgrade
  19. // to a subsequent version of Panda.
  20. // *******************************************************************
  21. //
  22. // ppremake is capable of generating makefiles for Unix compilers such
  23. // as gcc or SGI's MipsPRO compiler, as well as for Windows
  24. // environments like Microsoft's Visual C++. It can also,
  25. // potentially, generate Microsoft Developer's Studio project files
  26. // directly, although we haven't written the scripts to do this yet.
  27. // In principle, it can be extended to generate suitable build script
  28. // files for any number of different build environments.
  29. //
  30. // All of these build scripts can be tuned for a particular
  31. // environment via this file. This is the place for the user to
  32. // specify which external packages are installed and where, or to
  33. // enable or disable certain optional features. However, it is
  34. // suggested that rather than modify this file directly, you create a
  35. // custom file in your home directory and there redefine whatever
  36. // variables are appropriate, and set the environment variable
  37. // PPREMAKE_CONFIG to refer to it. In this way, you can easily get an
  38. // updated source tree (including a new Config.pp) without risking
  39. // accidentally losing your customizations. This also avoids having
  40. // to redefine the same variables in different packages (for instance,
  41. // in dtool and in panda).
  42. //
  43. // The syntax in this file resembles some hybrid between C++
  44. // preprocessor declarations and GNU make variables. This is the same
  45. // syntax used in the various ppremake system configure files; it's
  46. // designed to be easy to use as a macro language to generate
  47. // makefiles and their ilk.
  48. //
  49. // Some of the variables below are defined using the #define command,
  50. // and others are defined using #defer. The two are very similar in
  51. // their purpose; the difference is that, if the variable definition
  52. // includes references to other variables (e.g. $[varname]), then
  53. // #define will evaluate all of the other variable references
  54. // immediately and store the resulting expansion, while #defer will
  55. // store only the variable references themselves, and expand them when
  56. // the variable is later referenced. It is very similar to the
  57. // relationship between := and = in GNU Make.
  58. // dtool/Config.pp
  59. // In general, #defer is used in this file, to allow the user to
  60. // redefine critical variables in his or her own Config.pp file.
  61. // What kind of build scripts are we generating? This selects a
  62. // suitable template file from the ppremake system files. The
  63. // allowable choices, at present, are:
  64. //
  65. // unix - Generate makefiles suitable for most Unix platforms.
  66. // msvc - Generate Visual C++ project files (still a work in progress)
  67. // nmake - Generate makefiles for Microsoft Visual C++, using
  68. // Microsoft's nmake utility.
  69. // gmsvc - Generate makefiles similar to the above, using Microsoft
  70. // Visual C++, but uses the Cygwin-supplied GNU make
  71. // instead of Microsoft nmake. This is potentially
  72. // faster if you have multiple CPU's, since it supports
  73. // distributed make. It's a tiny bit slower if you're
  74. // not taking advantage of distributed make, because of
  75. // the overhead associated with Cygwin fork() calls.
  76. #if $[eq $[PLATFORM], Win32]
  77. #define BUILD_TYPE nmake
  78. #elif $[eq $[PLATFORM], Cygwin]
  79. #define BUILD_TYPE gmsvc
  80. #elif $[OSX_PLATFORM]
  81. #define BUILD_TYPE unix
  82. #else
  83. #define BUILD_TYPE unix
  84. #endif
  85. // What is the default install directory for all trees in the Panda
  86. // suite? The default value for this variable is provided by
  87. // ppremake; on Unix machines it is the value of --prefix passed in to
  88. // the configure script, and on Windows machines the default is
  89. // hardcoded in config_msvc.h to C:\Panda3d.
  90. // You may also override this for a particular tree by defining a
  91. // variable name like DTOOL_INSTALL or PANDA_INSTALL. (The
  92. // INSTALL_DIR variable will have no effect if you are using the
  93. // ctattach tools to control your attachment to the trees; but this
  94. // will be the case only if you are a member of the VR Studio.)
  95. // #define INSTALL_DIR /usr/local/panda
  96. // If you intend to use Panda only as a Python module, you may find
  97. // the following define useful (but you should put in the correct path
  98. // to site-packages within your own installed Python). This will
  99. // install the Panda libraries into the standard Python search space
  100. // so that they can be accessed as Python modules. (Also see the
  101. // PYTHON_IPATH variable, below.)
  102. // If you don't do this, you can still use Panda as a Python module,
  103. // but you must put /usr/local/panda/lib (or $INSTALL_DIR/lib) on
  104. // your PYTHONPATH.
  105. // #define INSTALL_LIB_DIR /usr/lib/python2.6/site-packages
  106. // The character used to separate components of an OS-specific
  107. // directory name depends on the platform (it is '/' on Unix, '\' on
  108. // Windows). That character selection is hardcoded into Panda and
  109. // cannot be changed here. (Note that an internal Panda filename
  110. // always uses the forward slash, '/', to separate the components of a
  111. // directory name.)
  112. // There's a different character used to separate the complete
  113. // directory names in a search path specification. On Unix, the
  114. // normal convention is ':', on Windows, it has to be ';', because the
  115. // colon is already used to mark the drive letter. This character is
  116. // selectable here. Most users won't want to change this. If
  117. // multiple characters are placed in this string, any one of them may
  118. // be used as a separator character.
  119. #define DEFAULT_PATHSEP $[if $[WINDOWS_PLATFORM],;,:]
  120. // What level of compiler optimization/debug symbols should we build?
  121. // The various optimize levels are defined as follows:
  122. //
  123. // 1 - No compiler optimizations, debug symbols, debug heap, lots of checks
  124. // 2 - Full compiler optimizations, debug symbols, debug heap, lots of checks
  125. // 3 - Full compiler optimizations, full debug symbols, fewer checks
  126. // 4 - Full optimizations, no debug symbols, and asserts removed
  127. //
  128. #define OPTIMIZE 3
  129. // On OSX, you may or may not want to compile universal binaries.
  130. // Turning this option on allows your compiled version of Panda to run
  131. // on any version of OSX (PPC or Intel-based), but it will also
  132. // increase the compilation time, as well as the resulting binary
  133. // size. I believe you have to be building on an Intel-based platform
  134. // to generate universal binaries using this technique. This option
  135. // has no effect on non-OSX platforms.
  136. #define UNIVERSAL_BINARIES
  137. // Panda uses prc files for runtime configuration. There are many
  138. // compiled-in options to customize the behavior of the prc config
  139. // system; most users won't need to change any of them. Feel free to
  140. // skip over all of the PRC_* variables defined here.
  141. // The default behavior is to search for files names *.prc in the
  142. // directory specified by the PRC_DIR environment variable, and then
  143. // to search along all of the directories named by the PRC_PATH
  144. // environment variable. Either of these variables might be
  145. // undefined; if both of them are undefined, the default is to search
  146. // in the directory named here by DEFAULT_PRC_DIR.
  147. // By default, we specify the install/etc dir, which is where the
  148. // system-provided PRC files get copied to.
  149. #defer DEFAULT_PRC_DIR $[INSTALL_DIR]/etc
  150. // You can specify the names of the environment variables that are
  151. // used to specify the search location(s) for prc files at runtime.
  152. // These are space-separated lists of environment variable names.
  153. // Specify empty string for either one of these to disable the
  154. // feature. For instance, redefining PRC_DIR_ENVVARS here to
  155. // PANDA_PRC_DIR would cause the environment variable $PANDA_PRC_DIR
  156. // to be consulted at startup instead of the default value of
  157. // $PRC_DIR.
  158. #define PRC_DIR_ENVVARS PRC_DIR
  159. #define PRC_PATH_ENVVARS PRC_PATH
  160. // You can specify the name of the file(s) to search for in the above
  161. // paths to be considered a config file. This should be a
  162. // space-separated list of filename patterns. This is *.prc by
  163. // default; normally there's no reason to change this.
  164. #define PRC_PATTERNS *.prc
  165. // You can optionally encrypt your prc file(s) to help protect them
  166. // from curious eyes. You have to specify the encryption key, which
  167. // gets hard-coded into the executable. (This feature provides mere
  168. // obfuscation, not real security, since the encryption key can
  169. // potentially be extracted by a hacker.) This requires building with
  170. // OpenSSL (see below).
  171. #define PRC_ENCRYPTED_PATTERNS *.prc.pe
  172. #define PRC_ENCRYPTION_KEY ""
  173. // One unusual feature of config is the ability to execute one or more
  174. // of the files it discovers as if it were a program, and then treat
  175. // the output of this program as a prc file. If you want to use this
  176. // feature, define this variable to the filename pattern or patterns
  177. // for such executable-style config programs (e.g. *prc.exe). This
  178. // can be the same as the above if you like this sort of ambiguity; in
  179. // that case, config will execute the file if it appears to be
  180. // executable; otherwise, it will simply read it.
  181. #define PRC_EXECUTABLE_PATTERNS
  182. // If you do use the above feature, you'll need another environment
  183. // variable that specifies additional arguments to pass to the
  184. // executable programs. The default definition, given here, makes
  185. // that variable be $PRC_EXECUTABLE_ARGS. Sorry, the same arguments
  186. // must be supplied to all executables in a given runtime session.
  187. #define PRC_EXECUTABLE_ARGS_ENVVAR PRC_EXECUTABLE_ARGS
  188. // You can implement signed prc files, if you require this advanced
  189. // feature. This allows certain config variables to be set only by a
  190. // prc file that has been provided by a trusted source. To do this,
  191. // first install and compile Dtool with OpenSSL (below) and run the
  192. // program make-prc-key, and then specify here the output filename
  193. // generated by that program, and then recompile Dtool (ppremake; make
  194. // install).
  195. #define PRC_PUBLIC_KEYS_FILENAME
  196. // By default, the signed-prc feature, above, is enabled only for a
  197. // release build (OPTIMIZE = 4). In a normal development environment
  198. // (OPTIMIZE < 4), any prc file can set any config variable, whether
  199. // or not it is signed. Set this variable true (nonempty) or false
  200. // (empty) to explicitly enable or disable this feature.
  201. #defer PRC_RESPECT_TRUST_LEVEL $[= $[OPTIMIZE],4]
  202. // If trust level is in effect, this specifies the default trust level
  203. // for any legacy (Dconfig) config variables (that is, variables
  204. // created using the config.GetBool(), etc. interface, rather than the
  205. // newer ConfigVariableBool interface).
  206. #defer PRC_DCONFIG_TRUST_LEVEL 0
  207. // If trust level is in effect, you may globally increment the
  208. // (mis)trust level of all variables by the specified amount.
  209. // Incrementing this value by 1 will cause all variables to require at
  210. // least a level 1 signature.
  211. #define PRC_INC_TRUST_LEVEL 0
  212. // Similarly, the descriptions are normally saved only in a
  213. // development build, not in a release build. Set this value true to
  214. // explicitly save them anyway.
  215. #defer PRC_SAVE_DESCRIPTIONS $[< $[OPTIMIZE],4]
  216. // This is the end of the PRC variable customization section. The
  217. // remaining variables are of general interest to everyone.
  218. // You may define this to build or develop the plugin.
  219. //#define HAVE_P3D_PLUGIN 1
  220. // You may define both of these to build or develop the Panda3D
  221. // rtdist, the environment packaged up for distribution with the
  222. // plugin.
  223. //#define PANDA_PACKAGE_VERSION local_dev
  224. //#define PANDA_PACKAGE_HOST_URL http://some.url/
  225. #defer HAVE_P3D_RTDIST $[PANDA_PACKAGE_HOST_URL]
  226. // NOTE: In the following, to indicate "yes" to a yes/no question,
  227. // define the variable to be a nonempty string. To indicate "no",
  228. // define the variable to be an empty string.
  229. // Many of the HAVE_* variables are defined in terms of expressions
  230. // based on the paths and library names, etc., defined above. These
  231. // are defined using the "defer" command, so that they are not
  232. // evaluated right away, giving the user an opportunity to redefine
  233. // the variables they depend on, or to redefine the HAVE_* variables
  234. // themselves (you can explicitly define a HAVE_* variable to some
  235. // nonempty string to force the package to be marked as installed).
  236. // Do you want to generate a Python-callable interrogate interface?
  237. // This is only necessary if you plan to make calls into Panda from a
  238. // program written in Python. This is done only if HAVE_PYTHON,
  239. // below, is also true.
  240. #define INTERROGATE_PYTHON_INTERFACE 1
  241. // Define this true to use the new interrogate feature to generate
  242. // Python-native objects directly, rather than requiring a separate
  243. // FFI step. This loads and runs much more quickly than the original
  244. // mechanism. Define this false (that is, empty) to use the original
  245. // interfaces.
  246. #define PYTHON_NATIVE 1
  247. // Do you want to generate a C-callable interrogate interface? This
  248. // generates an interface similar to the Python interface above, with
  249. // a C calling convention. It should be useful for most other kinds
  250. // of scripting language; the VR Studio used to use this to make calls
  251. // into Panda from Squeak. This is not presently used by any VR
  252. // Studio code.
  253. #define INTERROGATE_C_INTERFACE
  254. // Do you even want to build interrogate at all? This is the program
  255. // that reads our C++ source files and generates one of the above
  256. // interfaces. If you won't be building the interfaces, you don't
  257. // need the program.
  258. #defer HAVE_INTERROGATE $[or $[INTERROGATE_PYTHON_INTERFACE],$[INTERROGATE_C_INTERFACE]]
  259. // What additional options should be passed to interrogate when
  260. // generating either of the above two interfaces? Generally, you
  261. // probably don't want to mess with this.
  262. #define INTERROGATE_OPTIONS -fnames -string -refcount -assert
  263. // What's the name of the interrogate binary to run? The default
  264. // specified is the one that is built as part of DTOOL. If you have a
  265. // prebuilt binary standing by (for instance, one built opt4), specify
  266. // its name instead.
  267. #define INTERROGATE interrogate
  268. #define INTERROGATE_MODULE interrogate_module
  269. // What is the name of the C# compiler binary?
  270. #define CSHARP csc
  271. // Is Python installed, and should Python interfaces be generated? If
  272. // Python is installed, which directory is it in?
  273. #define PYTHON_IPATH /usr/include/python2.6
  274. #define PYTHON_LPATH
  275. #define PYTHON_FPATH
  276. #define PYTHON_COMMAND python
  277. #defer PYTHON_DEBUG_COMMAND $[PYTHON_COMMAND]$[if $[WINDOWS_PLATFORM],_d]
  278. #define PYTHON_FRAMEWORK
  279. #defer HAVE_PYTHON $[or $[PYTHON_FRAMEWORK],$[isdir $[PYTHON_IPATH]]]
  280. // By default, we'll assume the user only wants to run with Debug
  281. // python if he has to--that is, on Windows when building a debug build.
  282. #defer USE_DEBUG_PYTHON $[and $[< $[OPTIMIZE],3],$[WINDOWS_PLATFORM]]
  283. // Define the default set of libraries to be instrumented by
  284. // genPyCode. You may wish to add to this list to add your own
  285. // libraries, or if you want to use some of the more obscure
  286. // interfaces like libpandaegg and libpandafx.
  287. #defer GENPYCODE_LIBS libpandaexpress libpanda libpandaphysics libp3direct libpandafx libp3vision $[if $[HAVE_ODE],libpandaode]
  288. // Normally, Python source files are copied into the INSTALL_LIB_DIR
  289. // defined above, along with the compiled C++ library objects, when
  290. // you make install. If you prefer not to copy these Python source
  291. // files, but would rather run them directly out of the source
  292. // directory (presumably so you can develop them and make changes
  293. // without having to reinstall), comment out this definition and put
  294. // your source directory on your PYTHONPATH.
  295. #define INSTALL_PYTHON_SOURCE 1
  296. // Do you want to compile in support for tracking memory usage? This
  297. // enables you to define the variable "track-memory-usage" at runtime
  298. // to help track memory leaks, and also report total memory usage on
  299. // PStats. There is some small overhead for having this ability
  300. // available, even if it is unused.
  301. #defer DO_MEMORY_USAGE $[<= $[OPTIMIZE], 3]
  302. // This option compiles in support for simulating network delay via
  303. // the min-lag and max-lag prc variables. It adds a tiny bit of
  304. // overhead even when it is not activated, so it is typically enabled
  305. // only in a development build.
  306. #defer SIMULATE_NETWORK_DELAY $[<= $[OPTIMIZE], 3]
  307. // This option compiles in support for immediate-mode OpenGL
  308. // rendering. Since this is normally useful only for researching
  309. // buggy drivers, and since there is a tiny bit of per-primitive
  310. // overhead to have this option available even if it is unused, it is
  311. // by default enabled only in a development build. This has no effect
  312. // on DirectX rendering.
  313. #defer SUPPORT_IMMEDIATE_MODE $[<= $[OPTIMIZE], 3]
  314. // Panda contains some experimental code to compile for IPhone. This
  315. // requires the Apple IPhone SDK, which is currently only available
  316. // for OS X platforms. Set this to either "iPhoneSimulator" or
  317. // "iPhoneOS". Note that this is still *experimental* and incomplete!
  318. // Don't enable this unless you know what you're doing!
  319. #define BUILD_IPHONE
  320. // Do you want to use one of the alternative malloc implementations?
  321. // This is almost always a good idea on Windows, where the standard
  322. // malloc implementation appears to be pretty poor, but probably
  323. // doesn't matter much on Linux (which is likely to implement
  324. // ptmalloc2 anyway). We always define this by default on Windows; on
  325. // Linux, we define it by default only when DO_MEMORY_USAGE is enabled
  326. // (since in that case, we'll be paying the overhead for the extra
  327. // call anyway) or when HAVE_THREADS is not defined (since the
  328. // non-thread-safe dlmalloc is a tiny bit faster than the system
  329. // library).
  330. // In hindsight, let's not enable this at all. It just causes
  331. // problems.
  332. //#defer ALTERNATIVE_MALLOC $[or $[WINDOWS_PLATFORM],$[DO_MEMORY_USAGE],$[not $[HAVE_THREADS]]]
  333. #define ALTERNATIVE_MALLOC
  334. // Define this true to use the DELETED_CHAIN macros, which support
  335. // fast re-use of existing allocated blocks, minimizing the low-level
  336. // calls to malloc() and free() for frequently-created and -deleted
  337. // objects. There's usually no reason to set this false, unless you
  338. // suspect a bug in Panda's memory management code.
  339. #define USE_DELETED_CHAIN 1
  340. // Define this true to build the low-level native network
  341. // implementation. Normally this should be set true.
  342. #define WANT_NATIVE_NET 1
  343. #define NATIVE_NET_IPATH
  344. #define NATIVE_NET_LPATH
  345. #define NATIVE_NET_LIBS $[if $[WINDOWS_PLATFORM],wsock32.lib]
  346. // Do you want to build the high-level network interface? This layers
  347. // on top of the low-level native_net interface, specified above.
  348. // Normally, if you build NATIVE_NET, you will also build NET.
  349. #defer HAVE_NET $[WANT_NATIVE_NET]
  350. // Do you want to build the egg loader? Usually there's no reason to
  351. // avoid building this, unless you really want to make a low-footprint
  352. // build (such as, for instance, for the iPhone).
  353. #define HAVE_EGG 1
  354. // Is a third-party STL library installed, and where? This is only
  355. // necessary if the default include and link lines that come with the
  356. // compiler don't provide adequate STL support. At least some form of
  357. // STL is absolutely required in order to build Panda.
  358. #define STL_IPATH
  359. #define STL_LPATH
  360. #define STL_CFLAGS
  361. #define STL_LIBS
  362. // Does your STL library provide hashed associative containers like
  363. // hash_map and hash_set? Define this true if you have a nonstandard
  364. // STL library that provides these, like Visual Studio .NET's. (These
  365. // hashtable containers are not part of the C++ standard yet, but the
  366. // Dinkum STL library that VC7 ships with includes a preliminary
  367. // implementation that Panda can optionally use.) For now, we assume
  368. // you have this by default only on a Windows platform.
  369. // On second thought, it turns out that this API is still too
  370. // volatile. The interface seems to have changed with the next
  371. // version of .NET, and it didn't present any measureable performance
  372. // gain anyway. Never mind.
  373. #define HAVE_STL_HASH
  374. // Is OpenSSL installed, and where?
  375. #define OPENSSL_IPATH /usr/local/ssl/include
  376. #define OPENSSL_LPATH /usr/local/ssl/lib
  377. #define OPENSSL_LIBS ssl crypto
  378. #defer HAVE_OPENSSL $[libtest $[OPENSSL_LPATH],$[OPENSSL_LIBS]]
  379. // Define this true to include the OpenSSL code to report verbose
  380. // error messages when they occur.
  381. #defer REPORT_OPENSSL_ERRORS $[< $[OPTIMIZE], 4]
  382. // Is libjpeg installed, and where?
  383. #define JPEG_IPATH
  384. #define JPEG_LPATH
  385. #define JPEG_LIBS jpeg
  386. #defer HAVE_JPEG $[libtest $[JPEG_LPATH],$[JPEG_LIBS]]
  387. // Some versions of libjpeg did not provide jpegint.h. Redefine this
  388. // to empty if you lack this header file.
  389. #define PHAVE_JPEGINT_H 1
  390. // Do you want to compile video-for-linux? If you have an older Linux
  391. // system with incompatible headers, define this to empty string.
  392. #defer HAVE_VIDEO4LINUX $[IS_LINUX]
  393. // Is libpng installed, and where?
  394. #define PNG_IPATH
  395. #define PNG_LPATH
  396. #define PNG_LIBS png
  397. #defer HAVE_PNG $[libtest $[PNG_LPATH],$[PNG_LIBS]]
  398. // Is libtiff installed, and where?
  399. #define TIFF_IPATH
  400. #define TIFF_LPATH
  401. #define TIFF_LIBS tiff z
  402. #defer HAVE_TIFF $[libtest $[TIFF_LPATH],$[TIFF_LIBS]]
  403. // These image file formats don't require the assistance of a
  404. // third-party library to read and write, so there's normally no
  405. // reason to disable them in the build, unless you are looking to
  406. // reduce the memory footprint.
  407. #define HAVE_SGI_RGB 1
  408. #define HAVE_TGA 1
  409. #define HAVE_IMG 1
  410. #define HAVE_SOFTIMAGE_PIC 1
  411. #define HAVE_BMP 1
  412. #define HAVE_PNM 1
  413. // Is libtar installed, and where? This is used to optimize patch
  414. // generation against tar files.
  415. #define TAR_IPATH
  416. #define TAR_LPATH
  417. #define TAR_LIBS tar
  418. #defer HAVE_TAR $[libtest $[TAR_LPATH],$[TAR_LIBS]]
  419. // Is libfftw installed, and where?
  420. #define FFTW_IPATH /opt/local/include
  421. #define FFTW_LPATH /opt/local/lib
  422. #define FFTW_LIBS rfftw fftw
  423. #defer HAVE_FFTW $[libtest $[FFTW_LPATH],$[FFTW_LIBS]]
  424. // This is because darwinport's version of the fftw lib is called
  425. // drfftw instead of rfftw.
  426. #defer PHAVE_DRFFTW_H $[libtest $[FFTW_LPATH],drfftw]
  427. // Is libsquish installed, and where?
  428. #define SQUISH_IPATH /usr/local/include
  429. #define SQUISH_LPATH /usr/local/lib
  430. #define SQUISH_LIBS squish
  431. #defer HAVE_SQUISH $[libtest $[SQUISH_LPATH],$[SQUISH_LIBS]]
  432. // Is Berkeley DB installed, and where? Presently, this is only used
  433. // for some applications (egg-optchar in particular) in Pandatool, and
  434. // it is completely optional there. If available, egg-optchar takes
  435. // advantage of it to allow the optimization of very large numbers of
  436. // models in one pass, that might otherwise exceed available memory.
  437. // Actually, this isn't even true anymore. At the time of this writing,
  438. // no system in Panda makes use of Berkeley DB. So don't bother to
  439. // define this.
  440. #define BDB_IPATH
  441. #define BDB_LPATH
  442. #define BDB_LIBS db db_cxx
  443. #defer HAVE_BDB $[libtest $[BDB_LPATH],$[BDB_LIBS]]
  444. // Is Cg installed, and where?
  445. #if $[WINDOWS_PLATFORM]
  446. #define CG_IPATH
  447. #define CG_LPATH
  448. #define CG_LIBS cg.lib
  449. #else
  450. #define CG_IPATH
  451. #define CG_LPATH
  452. #define CG_LIBS Cg
  453. #endif
  454. #define CG_FRAMEWORK
  455. #defer HAVE_CG $[or $[CG_FRAMEWORK],$[libtest $[CG_LPATH],$[CG_LIBS]]]
  456. // Is CgGL installed, and where?
  457. #defer CGGL_IPATH $[CG_IPATH]
  458. #defer CGGL_LPATH $[CG_LPATH]
  459. #define CGGL_LIBS $[if $[WINDOWS_PLATFORM],cgGL.lib,CgGL]
  460. #defer HAVE_CGGL $[or $[CGGL_FRAMEWORK],$[and $[HAVE_CG],$[libtest $[CGGL_LPATH],$[CGGL_LIBS]]]]
  461. // Is CgDX8 installed, and where?
  462. #defer CGDX8_IPATH $[CG_IPATH]
  463. #defer CGDX8_LPATH $[CG_LPATH]
  464. #define CGDX8_LIBS $[if $[WINDOWS_PLATFORM],cgD3D8.lib,CgDX8]
  465. #defer HAVE_CGDX8 $[and $[HAVE_CG],$[libtest $[CGDX8_LPATH],$[CGDX8_LIBS]]]
  466. // Is CgDX9 installed, and where?
  467. #defer CGDX9_IPATH $[CG_IPATH]
  468. #defer CGDX9_LPATH $[CG_LPATH]
  469. #define CGDX9_LIBS $[if $[WINDOWS_PLATFORM],cgD3D9.lib,CgDX9]
  470. #defer HAVE_CGDX9 $[and $[HAVE_CG],$[libtest $[CGDX9_LPATH],$[CGDX9_LIBS]]]
  471. // Is CgDX10 installed, and where?
  472. #defer CGDX10_IPATH $[CG_IPATH]
  473. #defer CGDX10_LPATH $[CG_LPATH]
  474. #define CGDX10_LIBS $[if $[WINDOWS_PLATFORM],cgD3D10.lib,CgDX10]
  475. #defer HAVE_CGDX10 $[and $[HAVE_CG],$[libtest $[CGDX10_LPATH],$[CGDX10_LIBS]]]
  476. // Is VRPN installed, and where?
  477. #define VRPN_IPATH
  478. #define VRPN_LPATH
  479. #define VRPN_LIBS
  480. #defer HAVE_VRPN $[libtest $[VRPN_LPATH],$[VRPN_LIBS]]
  481. // Is HELIX installed, and where?
  482. #define HELIX_IPATH
  483. #define HELIX_LPATH
  484. #define HELIX_LIBS
  485. #defer HAVE_HELIX $[libtest $[HELIX_LPATH],$[HELIX_LIBS]]
  486. // Is ZLIB installed, and where?
  487. #define ZLIB_IPATH
  488. #define ZLIB_LPATH
  489. #define ZLIB_LIBS z
  490. #defer HAVE_ZLIB $[libtest $[ZLIB_LPATH],$[ZLIB_LIBS]]
  491. // Is OpenGL installed, and where?
  492. #defer GL_IPATH /usr/include
  493. #defer GL_LPATH
  494. #defer GL_LIBS
  495. #if $[WINDOWS_PLATFORM]
  496. #define GL_LIBS opengl32.lib
  497. #elif $[OSX_PLATFORM]
  498. #defer GL_FRAMEWORK OpenGL
  499. #else
  500. #defer GL_LPATH /usr/X11R6/lib
  501. #defer GL_LIBS GL
  502. #endif
  503. #defer HAVE_GL $[libtest $[GL_LPATH],$[GL_LIBS]]
  504. // If you are having trouble linking in OpenGL extension functions at
  505. // runtime for some reason, you can set this variable. This defines
  506. // the minimum runtime version of OpenGL that Panda will require.
  507. // Setting it to a higher version will compile in hard references to
  508. // the extension functions provided by that OpenGL version and below,
  509. // which may reduce runtime portability to other systems, but it will
  510. // avoid issues with getting extension function pointers. It also, of
  511. // course, requires you to install the OpenGL header files and
  512. // compile-time libraries appropriate to the version you want to
  513. // compile against.
  514. // The variable is the major, minor version of OpenGL, separated by a
  515. // space (instead of a dot). Thus, "1 1" means OpenGL version 1.1.
  516. #define MIN_GL_VERSION 1 1
  517. // Is Mesa installed separately from OpenGL? Mesa is an open-source
  518. // software-only OpenGL renderer. Panda can link with it
  519. // independently from OpenGL (and if Mesa is built statically, and/or
  520. // with -DUSE_MGL_NAMESPACE declared to rename gl* to mgl*, it can
  521. // switch between the system OpenGL implementation and the Mesa
  522. // implementation at runtime).
  523. // Also, Mesa includes some core libraries (in libOSMesa.so) that
  524. // allow totally headless rendering, handy if you want to run a
  525. // renderer as a batch service, and you don't want to insist that a
  526. // user be logged on to the desktop or otherwise deal with X11 or
  527. // Windows.
  528. // If you define HAVE_MESA here, and the appropriate paths to headers
  529. // and libraries, then Panda will build libmesadisplay, which can be
  530. // used in lieu of libpandagl or libpandadx to do rendering. However,
  531. // for most applications, you don't need to do this, since (a) if you
  532. // have hardware rendering capability, you probably don't want to use
  533. // Mesa, since it's software-only, and (b) if you don't have hardware
  534. // rendering, you can install Mesa as the system's OpenGL
  535. // implementation, so you can just use the normal libpandagl. You
  536. // only need to define HAVE_MESA if you want to run totally headless,
  537. // or if you want to be able to easily switch between Mesa and the
  538. // system OpenGL implementation at runtime. If you compiled Mesa with
  539. // USE_MGL_NAMESPACE defined, define MESA_MGL here.
  540. #define MESA_IPATH
  541. #define MESA_LPATH
  542. #define MESA_LIBS
  543. #define MESA_MGL
  544. #defer HAVE_MESA $[libtest $[MESA_LPATH],$[MESA_LIBS]]
  545. // Similar to MIN_GL_VERSION, above.
  546. #define MIN_MESA_VERSION 1 1
  547. // Do you want to build tinydisplay, a light and fast software
  548. // renderer built into Panda, based on TinyGL? This isn't as
  549. // full-featured as Mesa, but it is many times faster, and in fact
  550. // competes favorably with hardware-accelerated integrated graphics
  551. // cards for raw speed (though the hardware-accelerated output looks
  552. // better).
  553. #define HAVE_TINYDISPLAY 1
  554. // Is OpenGL ES 1.x installed, and where? This is a minimal subset of
  555. // OpenGL for mobile devices.
  556. #define GLES_IPATH
  557. #define GLES_LPATH
  558. #define GLES_LIBS GLES_cm
  559. #defer HAVE_GLES $[libtest $[GLES_LPATH],$[GLES_LIBS]]
  560. // OpenGL ES 2.x is a version of OpenGL ES but without fixed-function
  561. // pipeline - everything is programmable there.
  562. #define GLES2_IPATH
  563. #define GLES2_LPATH
  564. #define GLES2_LIBS GLESv2
  565. #defer HAVE_GLES2 $[libtest $[GLES2_LPATH],$[GLES2_LIBS]]
  566. // EGL is like GLX, but for OpenGL ES.
  567. #defer EGL_IPATH
  568. #defer EGL_LPATH
  569. #defer EGL_LIBS EGL
  570. #defer HAVE_EGL $[libtest $[EGL_LPATH],$[EGL_LIBS]]
  571. // The SDL library is useful only for tinydisplay, and is not even
  572. // required for that, as tinydisplay is also supported natively on
  573. // each supported platform.
  574. #define SDL_IPATH
  575. #define SDL_LPATH
  576. #define SDL_LIBS
  577. #defer HAVE_SDL $[libtest $[SDL_LPATH],$[SDL_LIBS]]
  578. // X11 may need to be linked against for tinydisplay, but probably
  579. // only on a Linux platform.
  580. #define X11_IPATH
  581. #define X11_LPATH /usr/X11R6/lib
  582. #define X11_LIBS X11
  583. #defer HAVE_X11 $[and $[UNIX_PLATFORM],$[libtest $[X11_LPATH],$[X11_LIBS]]]
  584. // This defines if we have XF86DGA installed. This enables smooth
  585. // FPS-style mouse in x11display, when mouse mode M_relative is used.
  586. #define XF86DGA_IPATH /usr/include/X11/extensions
  587. #define XF86DGA_LPATH /usr/lib
  588. #define XF86DGA_LIBS Xxf86dga
  589. #defer HAVE_XF86DGA $[libtest $[XF86DGA_LPATH],$[XF86DGA_LIBS]]
  590. // This defines if we have XRANDR installed. This
  591. // enables resolution switching in x11display.
  592. #define XRANDR_IPATH /usr/include/X11/extensions
  593. #define XRANDR_LPATH /usr/lib
  594. #define XRANDR_LIBS Xrandr
  595. #defer HAVE_XRANDR $[libtest $[XRANDR_LPATH],$[XRANDR_LIBS]]
  596. // This defines if we have XCURSOR installed. This
  597. // enables custom cursor support in x11display.
  598. #define XCURSOR_IPATH /usr/include/X11/extensions
  599. #define XCURSOR_LPATH /usr/lib
  600. #define XCURSOR_LIBS Xcursor
  601. #defer HAVE_XCURSOR $[libtest $[XCURSOR_LPATH],$[XCURSOR_LIBS]]
  602. // How about GLX?
  603. #define GLX_IPATH
  604. #define GLX_LPATH
  605. #defer HAVE_GLX $[and $[HAVE_GL],$[UNIX_PLATFORM]]
  606. // glXGetProcAddress() is the function used to query OpenGL extensions
  607. // under X. However, this function is itself an extension function,
  608. // leading to a chicken-and-egg problem. One approach is to compile
  609. // in a hard reference to the function, another is to pull the
  610. // function address from the dynamic runtime. Each has its share of
  611. // problems. Panda's default behavior is to pull it from the dynamic
  612. // runtime; define this to compile in a reference to the function.
  613. // This is only relevant from platforms using OpenGL under X (for
  614. // instance, Linux).
  615. #define LINK_IN_GLXGETPROCADDRESS
  616. // Should we try to build the WGL interface?
  617. #defer HAVE_WGL $[and $[HAVE_GL],$[WINDOWS_PLATFORM]]
  618. // Is DirectX8 available, and should we try to build with it?
  619. #define DX8_IPATH
  620. #define DX8_LPATH
  621. #define DX8_LIBS d3d8.lib d3dx8.lib dxerr8.lib
  622. #defer HAVE_DX8 $[libtest $[DX8_LPATH],$[DX8_LIBS]]
  623. // Is DirectX9 available, and should we try to build with it?
  624. #define DX9_IPATH
  625. #define DX9_LPATH
  626. #define DX9_LIBS d3d9.lib d3dx9.lib dxerr9.lib
  627. #defer HAVE_DX9 $[libtest $[DX9_LPATH],$[DX9_LIBS]]
  628. // Set this nonempty to use <dxerr.h> instead of <dxerr9.h>. The
  629. // choice between the two is largely based on which version of the
  630. // DirectX SDK(s) you might have installed. The generic library is
  631. // the default for 64-bit windows.
  632. #defer USE_GENERIC_DXERR_LIBRARY $[WIN64_PLATFORM]
  633. // Is OpenCV installed, and where?
  634. #define OPENCV_IPATH /usr/local/include/opencv
  635. #define OPENCV_LPATH /usr/local/lib
  636. #define OPENCV_LIBS $[if $[WINDOWS_PLATFORM],cv.lib highgui.lib cxcore.lib,cv highgui cxcore]
  637. #defer HAVE_OPENCV $[libtest $[OPENCV_LPATH],$[OPENCV_LIBS]]
  638. // Is FFMPEG installed, and where?
  639. #define FFMPEG_IPATH /usr/include/ffmpeg
  640. #define FFMPEG_LPATH
  641. #define FFMPEG_LIBS $[if $[WINDOWS_PLATFORM],libavcodec.lib libavformat.lib libavutil.lib libgcc.lib libswscale.lib,avcodec avformat avutil swscale]
  642. #defer HAVE_FFMPEG $[libtest $[FFMPEG_LPATH],$[FFMPEG_LIBS]]
  643. // Define this if you compiled ffmpeg with libswscale enabled.
  644. #define HAVE_SWSCALE 1
  645. // Is ODE installed, and where?
  646. #define ODE_IPATH
  647. #define ODE_LPATH
  648. #define ODE_LIBS $[if $[WINDOWS_PLATFORM],ode.lib,ode]
  649. #defer HAVE_ODE $[libtest $[ODE_LPATH],$[ODE_LIBS]]
  650. // Is Awesomium installed, and where?
  651. #define AWESOMIUM_IPATH
  652. #define AWESOMIUM_LPATH
  653. #if $[OSX_PLATFORM]
  654. #define AWESOMIUM_LIBS
  655. #else
  656. #define AWESOMIUM_LIBS $[if $[WINDOWS_PLATFORM],awesomium.lib,awesomium]
  657. #endif
  658. #define AWESOMIUM_FRAMEWORK
  659. #defer HAVE_AWESOMIUM $[libtest $[AWESOMIUM_LPATH],$[AWESOMIUM_LIBS]]
  660. // Mozilla's so-called Gecko SDK, a.k.a. Xulrunner SDK, implements
  661. // NPAPI. So does the OSX WebKit framework. Either implementation
  662. // can be used to build a web plugin for Firefox, Safari, Chrome, and
  663. // other non-Microsoft browsers.
  664. #define NPAPI_IPATH
  665. #define NPAPI_LPATH
  666. #define NPAPI_LIBS
  667. #define NPAPI_FRAMEWORK
  668. #define HAVE_NPAPI
  669. #define HAVE_ACTIVEX $[WINDOWS_PLATFORM]
  670. // Do you want to build the DirectD tools for starting Panda clients
  671. // remotely? This only affects the direct tree. Enabling this may
  672. // cause libdirect.dll to fail to load on Win98 clients.
  673. #define HAVE_DIRECTD
  674. // If your system supports the Posix threads interface
  675. // (pthread_create(), etc.), define this true.
  676. #define HAVE_POSIX_THREADS $[and $[isfile /usr/include/pthread.h],$[not $[WINDOWS_PLATFORM]]]
  677. // Do you want to build in support for threading (multiprocessing)?
  678. // Building in support for threading will enable Panda to take
  679. // advantage of multiple CPU's if you have them (and if the OS
  680. // supports kernel threads running on different CPU's), but it will
  681. // slightly slow down Panda for the single CPU case, so this is not
  682. // enabled by default.
  683. #define HAVE_THREADS 1
  684. #define THREADS_LIBS $[if $[not $[WINDOWS_PLATFORM]],pthread]
  685. // If you have enabled threading support with HAVE_THREADS, the
  686. // default is to use OS-provided threading constructs, which usually
  687. // allows for full multiprogramming support (i.e. the program can take
  688. // advantage of multiple CPU's). On the other hand, compiling in this
  689. // full OS-provided support can impose some substantial runtime
  690. // overhead, making the application run slower on a single-CPU
  691. // machine. To avoid this overhead, but still gain some of the basic
  692. // functionality of threads (such as support for asynchronous model
  693. // loads), define SIMPLE_THREADS true in addition to HAVE_THREADS.
  694. // This will compile in a homespun cooperative threading
  695. // implementation that runs strictly on one CPU, adding very little
  696. // overhead over plain single-threaded code.
  697. #define SIMPLE_THREADS
  698. // If this is defined true, then OS threading constructs will be used
  699. // (if available) to perform context switches in the SIMPLE_THREADS
  700. // model, instead of strictly user-space calls like setjmp/longjmp. A
  701. // mutex is used to ensure that only one thread runs at a time, so the
  702. // normal SIMPLE_THREADS optimizations still apply, and the normal
  703. // SIMPLE_THREADS scheduler is used to switch between threads (instead
  704. // of the OS scheduler). This may be more portable and more reliable,
  705. // but it is a weird hybrid between user-space threads and os-provided
  706. // threads. This has meaning only if SIMPLE_THREADS is also defined.
  707. #define OS_SIMPLE_THREADS 1
  708. // Whether threading is defined or not, you might want to validate the
  709. // thread and synchronization operations. With threading enabled,
  710. // defining this will also enable deadlock detection and logging.
  711. // Without threading enabled, defining this will simply verify that a
  712. // mutex is not recursively locked. There is, of course, additional
  713. // run-time overhead for these tests.
  714. #defer DEBUG_THREADS $[<= $[OPTIMIZE], 2]
  715. // Do you want to compile in support for pipelining? This adds code
  716. // to maintain a different copy of the scene graph for each thread in
  717. // the render pipeline, so that app, cull, and draw may each safely
  718. // run in a separate thread, allowing maximum parallelization of CPU
  719. // processing for the frame. Enabling this option does not *require*
  720. // you to use separate threads for rendering, but makes it possible.
  721. // However, compiling this option in does add some additional runtime
  722. // overhead even if it is not used. By default, we enable pipelining
  723. // whenever threads are enabled, assuming that if you have threads,
  724. // you also want to use pipelining. We also enable it at OPTIMIZE
  725. // level 1, since that enables additional runtime checks.
  726. #defer DO_PIPELINING $[or $[<= $[OPTIMIZE], 1],$[HAVE_THREADS]]
  727. // Define this true to implement mutexes and condition variables via
  728. // user-space spinlocks, instead of via OS-provided constructs. This
  729. // is almost never a good idea, except possibly in very specialized
  730. // cases when you are building Panda for a particular application, on
  731. // a particular platform, and you are sure you won't have more threads
  732. // than CPU's. Even then, OS-based locking is probably better.
  733. #define MUTEX_SPINLOCK
  734. // Define this to use the PandaFileStream interface for pifstream,
  735. // pofstream, and pfstream. This is a customized file buffer that may
  736. // have slightly better newline handling, but its primary benefit is
  737. // that it supports SIMPLE_THREADS better by blocking just the active
  738. // "thread" when I/O is delayed, instead of blocking the entire
  739. // process. Normally, there's no reason to turn this off, unless you
  740. // suspect a bug in Panda.
  741. #define USE_PANDAFILESTREAM 1
  742. // Do you want to build the PStats interface, for graphical run-time
  743. // performance statistics? This requires NET to be available. By
  744. // default, we don't build PStats when OPTIMIZE = 4, although this is
  745. // possible.
  746. #defer DO_PSTATS $[or $[and $[HAVE_NET],$[< $[OPTIMIZE], 4]], $[DO_PSTATS]]
  747. // Do you want to type-check downcasts? This is a good idea during
  748. // development, but does impose some run-time overhead.
  749. #defer DO_DCAST $[< $[OPTIMIZE], 3]
  750. // Do you want to build the debugging tools for recording and
  751. // visualizing intersection tests by the collision system? Enabling
  752. // this increases runtime collision overhead just a tiny bit.
  753. #defer DO_COLLISION_RECORDING $[< $[OPTIMIZE], 4]
  754. // Do you want to include the "debug" and "spam" Notify messages?
  755. // Normally, these are stripped out when we build with OPTIMIZE = 4, but
  756. // sometimes it's useful to keep them around. Redefine this in your
  757. // own Config.pp to achieve that.
  758. #defer NOTIFY_DEBUG $[< $[OPTIMIZE], 4]
  759. // Do you want to build the audio interface?
  760. #define HAVE_AUDIO 1
  761. // The Tau profiler provides a multiplatform, thread-aware profiler.
  762. // To use it, define USE_TAU to 1, and set TAU_MAKEFILE to the
  763. // filename that contains the Tau-provided Makefile for your platform.
  764. // Then rebuild the code with ppremake; make install. Alternatively,
  765. // instead of setting TAU_MAKEFILE, you can also define TAU_ROOT and
  766. // PDT_ROOT, to point to the root directory of the tau and pdtoolkit
  767. // installations, respectively; then the individual Tau components
  768. // will be invoked directly. This is especially useful on Windows,
  769. // where there is no Tau Makefile.
  770. #define TAU_MAKEFILE
  771. #define TAU_ROOT
  772. #define PDT_ROOT
  773. #define TAU_OPTS -optKeepFiles -optRevert
  774. #define TAU_CFLAGS
  775. #define USE_TAU
  776. // Info for the RAD game tools, Miles Sound System
  777. // note this may be overwritten in wintools Config.pp
  778. #define RAD_MSS_IPATH /usr/include/Miles6/include
  779. #define RAD_MSS_LPATH /usr/lib/Miles6/lib/win
  780. #define RAD_MSS_LIBS Mss32
  781. #defer HAVE_RAD_MSS $[libtest $[RAD_MSS_LPATH],$[RAD_MSS_LIBS]]
  782. // Info for the Fmod audio engine
  783. #define FMODEX_IPATH /usr/local/fmod/api/inc
  784. #define FMODEX_LPATH /usr/local/fmod/api/lib
  785. #define FMODEX_LIBS $[if $[libtest $[FMODEX_LPATH],fmodex64],fmodex64,fmodex]
  786. #defer HAVE_FMODEX $[libtest $[FMODEX_LPATH],$[FMODEX_LIBS]]
  787. // Info for the OpenAL audio engine
  788. #define OPENAL_IPATH
  789. #define OPENAL_LPATH
  790. #if $[OSX_PLATFORM]
  791. #define OPENAL_LIBS
  792. #define OPENAL_FRAMEWORK OpenAL
  793. #else
  794. #define OPENAL_LIBS openal
  795. #define OPENAL_FRAMEWORK
  796. #endif
  797. #defer HAVE_OPENAL $[or $[OPENAL_FRAMEWORK],$[libtest $[OPENAL_LPATH],$[OPENAL_LIBS]]]
  798. // Info for the NVIDIA PhysX SDK
  799. #define PHYSX_IPATH /usr/include/PhysX/v2.8.3/SDKs/Cooking/include /usr/include/PhysX/v2.8.3/SDKs/Foundation/include /usr/include/PhysX/v2.8.3/SDKs/NxCharacter/include /usr/include/PhysX/v2.8.3/SDKs/Physics/include /usr/include/PhysX/v2.8.3/SDKs/PhysXLoader/include
  800. #define PHYSX_LPATH /usr/lib/PhysX/v2.8.3
  801. #define PHYSX_LIBS $[if $[WINDOWS_PLATFORM],PhysXLoader.lib NxCharacter.lib NxCooking.lib NxExtensions.lib,PhysXLoader NxCharacter NxCooking]
  802. #defer HAVE_PHYSX $[libtest $[PHYSX_LPATH],$[PHYSX_LIBS]]
  803. // Info for the SpeedTree tree and terrain rendering library. This is
  804. // a commercial library that specializes in rendering trees and other
  805. // foliage.
  806. // This may be either "OpenGL" or "DirectX9". Case is important, due
  807. // to the naming of the SpeedTree libraries.
  808. #define SPEEDTREE_API OpenGL
  809. // The local directory in which the SpeedTree SDK has been installed.
  810. #define SPEEDTREE_SDK_DIR
  811. // The default directory in which to find the SpeedTree installation at runtime.
  812. #defer SPEEDTREE_BIN_DIR $[SPEEDTREE_SDK_DIR]/Bin
  813. #defer SPEEDTREE_IPATH $[SPEEDTREE_SDK_DIR]/Include
  814. #defer SPEEDTREE_LPATH $[SPEEDTREE_SDK_DIR]/Lib/Windows/VC9$[if $[WIN64_PLATFORM],.x64]
  815. #defer SPEEDTREE_DEBUG $[if $[< $[OPTIMIZE], 3],_d]
  816. #defer SPEEDTREE_64 $[if $[WIN64_PLATFORM],64]
  817. // These names are used to build up the names of the SpeedTree libraries.
  818. #defer SPEEDTREE_VERSION 5.1
  819. #defer SPEEDTREE_LIB_SUFFIX _v$[SPEEDTREE_VERSION]_VC90MT$[SPEEDTREE_64]_Static$[SPEEDTREE_DEBUG].lib
  820. #if $[WINDOWS_PLATFORM]
  821. #defer SPEEDTREE_LIBS SpeedTreeCore$[SPEEDTREE_LIB_SUFFIX] SpeedTreeForest$[SPEEDTREE_LIB_SUFFIX] SpeedTree$[SPEEDTREE_API]Renderer$[SPEEDTREE_LIB_SUFFIX] SpeedTreeRenderInterface$[SPEEDTREE_LIB_SUFFIX] $[if $[eq $[SPEEDTREE_API],OpenGL],glew32.lib glu32.lib]
  822. #else
  823. #defer SPEEDTREE_LIBS
  824. #endif
  825. #defer HAVE_SPEEDTREE $[isdir $[SPEEDTREE_SDK_DIR]]
  826. // Is gtk+-2 installed? This is needed to build the pstats program on
  827. // Unix (or non-Windows) platforms. It is also used to provide
  828. // support for XEmbed for the web plugin system, which is necessary to
  829. // support Chromium on Linux.
  830. #define PKG_CONFIG pkg-config
  831. #define HAVE_GTK
  832. // Do we have Freetype 2.0 (or better)? If available, this package is
  833. // used to generate dynamic in-the-world text from font files.
  834. // On Unix, freetype comes with the freetype-config executable, which
  835. // tells us where to look for the various files. On Windows, we need to
  836. // supply this information explicitly.
  837. #defer FREETYPE_CONFIG $[if $[not $[WINDOWS_PLATFORM]],freetype-config]
  838. #defer HAVE_FREETYPE $[or $[libtest $[FREETYPE_LPATH],$[FREETYPE_LIBS]],$[bintest $[FREETYPE_CONFIG]]]
  839. #define FREETYPE_CFLAGS
  840. #define FREETYPE_IPATH
  841. #define FREETYPE_LPATH
  842. #define FREETYPE_LIBS
  843. // Define this true to compile in a default font, so every TextNode
  844. // will always have a font available without requiring the user to
  845. // specify one. Define it empty not to do this, saving a few
  846. // kilobytes on the generated library. Sorry, you can't pick a
  847. // particular font to be the default; it's hardcoded in the source
  848. // (although you can use the text-default-font prc variable to specify
  849. // a particular font file to load as the default, overriding the
  850. // compiled-in font).
  851. #define COMPILE_IN_DEFAULT_FONT 1
  852. // Define this true to compile a special version of Panda to use a
  853. // "double" floating-precision type for most internal values, such as
  854. // positions and transforms, instead of the standard single-precision
  855. // "float" type. This does not affect the default numeric type of
  856. // vertices, which is controlled by the runtime config variable
  857. // vertices-float64.
  858. #define STDFLOAT_DOUBLE
  859. // We use wxWidgets--the C++ library, not the Python library--for
  860. // building the application p3dcert, which is needed only when
  861. // building the plugin/runtime system. This uses a wx-config program,
  862. // similar to freetype, above.
  863. #defer WX_CONFIG $[if $[not $[WINDOWS_PLATFORM]],wx-config]
  864. #defer HAVE_WX $[or $[libtest $[WX_LPATH],$[WX_LIBS]],$[bintest $[WX_CONFIG]]]
  865. #define WX_CFLAGS
  866. #define WX_IPATH
  867. #define WX_LPATH
  868. #define WX_LIBS
  869. // We use FLTK--the C++ library, not the Python library--for
  870. // building the application p3dcert, which is needed only when
  871. // building the plugin/runtime system. This uses a fltk-config program,
  872. // similar to freetype, above.
  873. #defer FLTK_CONFIG $[if $[not $[WINDOWS_PLATFORM]],fltk-config]
  874. #defer HAVE_FLTK $[or $[libtest $[FLTK_LPATH],$[FLTK_LIBS]],$[bintest $[FLTK_CONFIG]]]
  875. #define FLTK_CFLAGS
  876. #define FLTK_IPATH
  877. #define FLTK_LPATH
  878. #define FLTK_LIBS
  879. // Is Maya installed? This matters only to programs in PANDATOOL.
  880. // Also, as of Maya 5.0 it seems the Maya library will not compile
  881. // properly with optimize level 4 set (we get link errors with ostream).
  882. #define MAYA_LOCATION /usr/aw/maya
  883. #defer MAYA_LIBS $[if $[WINDOWS_PLATFORM],Foundation.lib OpenMaya.lib OpenMayaAnim.lib OpenMayaUI.lib,Foundation OpenMaya OpenMayaAnim OpenMayaUI]
  884. // Optionally define this to the value of LM_LICENSE_FILE that should
  885. // be set before invoking Maya.
  886. #define MAYA_LICENSE_FILE
  887. #defer HAVE_MAYA $[and $[<= $[OPTIMIZE], 3],$[isdir $[MAYA_LOCATION]/include/maya]]
  888. // Define this if your version of Maya is earlier than 5.0 (e.g. Maya 4.5).
  889. #define MAYA_PRE_5_0
  890. #define MAYA2EGG maya2egg
  891. // In the same fashion as mayaegg converter above, set softimage to egg converter as well
  892. #define SOFTIMAGE_LOCATION /c/Softimage/sdk_18sp2/SDK_1.8SP2/SAAPHIRE
  893. #defer SOFTIMAGE_LIBS SAA.lib
  894. #defer HAVE_SOFTIMAGE $[isdir $[SOFTIMAGE_LOCATION]/h]
  895. // Is FCollada installed? This is for the daeegg converter.
  896. #define FCOLLADA_IPATH /usr/local/include/fcollada
  897. #define FCOLLADA_LPATH /usr/local/lib
  898. #define FCOLLADA_LIBS FColladaSD
  899. #defer HAVE_FCOLLADA $[libtest $[FCOLLADA_LPATH],$[FCOLLADA_LIBS]]
  900. // Is the COLLADA DOM installed? This is for the native COLLADA loader.
  901. // This defines the versions that your copy of COLLADA DOM supports.
  902. #define COLLADA14DOM_IPATH /usr/local/include/collada-dom /usr/local/include/collada-dom/1.4
  903. #define COLLADA14DOM_LPATH /usr/local/lib
  904. #define COLLADA14DOM_LIBS collada14dom xml2 boost_filesystem
  905. #defer HAVE_COLLADA14DOM $[libtest $[COLLADA14DOM_LPATH],$[COLLADA14DOM_LIBS]]
  906. #define COLLADA15DOM_IPATH /usr/local/include/collada-dom /usr/local/include/collada-dom/1.5
  907. #define COLLADA15DOM_LPATH /usr/local/lib
  908. #define COLLADA15DOM_LIBS collada15dom xml2 boost_filesystem
  909. #defer HAVE_COLLADA15DOM $[libtest $[COLLADA15DOM_LPATH],$[COLLADA15DOM_LIBS]]
  910. // The Assimp library loads various model formats.
  911. #define ASSIMP_IPATH /usr/local/include/assimp
  912. #define ASSIMP_LPATH /usr/local/lib
  913. #define ASSIMP_LIBS assimp
  914. #define HAVE_ASSIMP $[libtest $[ASSIMP_LPATH],$[ASSIMP_LIBS]]
  915. // Also for the ARToolKit library, for augmented reality
  916. #define ARTOOLKIT_IPATH
  917. #define ARTOOLKIT_LPATH
  918. #define ARTOOLKIT_LIBS $[if $[WINDOWS_PLATFORM],libAR.lib,AR]
  919. #defer HAVE_ARTOOLKIT $[libtest $[ARTOOLKIT_LPATH],$[ARTOOLKIT_LIBS]]
  920. // Define this to explicitly indicate the given platform string within
  921. // the resulting Panda runtime. Normally it is best to leave this
  922. // undefined, in which case Panda will determine the best value
  923. // automatically.
  924. #define DTOOL_PLATFORM
  925. // Define this to generate static libraries and executables, rather than
  926. // dynamic libraries.
  927. //#define LINK_ALL_STATIC yes
  928. // The panda source tree is made up of a bunch of component libraries
  929. // (e.g. express, downloader, pgraph, egg) which are ultimately
  930. // combined into a smaller group of meta libraries or metalibs
  931. // (e.g. libpandaexpress, libpanda, libpandaegg). Depending on your
  932. // build configuration, these component libraries might have their own
  933. // existence, or they might disappear completely and be contained
  934. // entirely within their metalibs. The former is more convenient for
  935. // rapid development, while the latter might be more convenient for
  936. // distribution.
  937. // Define this variable to compile and link each component as a
  938. // separate library so that the resulting metalibs are small and there
  939. // are many separate component libraries; leave it undefined to link
  940. // component object files directly into their containing metalibs so
  941. // that the resutling metalib files are large and component libraries
  942. // don't actually exist. The Windows has traditionally been built
  943. // with this cleared (because of the original Win32 STL requirements),
  944. // while the Unix build has traditionally been built with it set.
  945. // Changing this from the traditional platform-specific setting is not
  946. // 100% supported yet.
  947. #define BUILD_COMPONENTS $[not $[WINDOWS_PLATFORM]]
  948. // Define this to export the templates from the DLL. This is only
  949. // meaningful if LINK_ALL_STATIC is not defined, and we are building
  950. // on Windows. Some Windows compilers may not support this syntax.
  951. #defer EXPORT_TEMPLATES yes
  952. // Define this to generate .bat files when a Sources.pp makes a
  953. // script; leave it clear to generate Unix-style sh scripts.
  954. #defer MAKE_BAT_SCRIPTS $[eq $[PLATFORM],Win32]
  955. // Define USE_COMPILER to switch the particular compiler that should
  956. // be used. A handful of tokens are recognized, depending on BUILD_TYPE.
  957. // This may also be further customized within Global.$[BUILD_TYPE].pp.
  958. // If BUILD_TYPE is "unix", this may be one of:
  959. // GCC (gcc/g++)
  960. // MIPS (Irix MIPSPro compiler)
  961. //
  962. // If BUILD_TYPE is "msvc" or "gmsvc", this may be one of:
  963. // MSVC (Microsoft Visual C++ 6.0)
  964. // MSVC7 (Microsoft Visual C++ 7.0)
  965. // BOUNDS (BoundsChecker)
  966. // INTEL (Intel C/C++ compiler)
  967. #if $[WINDOWS_PLATFORM]
  968. #if $[eq $[USE_COMPILER],]
  969. #define USE_COMPILER MSVC7
  970. #endif
  971. #elif $[eq $[PLATFORM], Irix]
  972. #define USE_COMPILER MIPS
  973. #elif $[eq $[PLATFORM], Linux]
  974. #define USE_COMPILER GCC
  975. #elif $[OSX_PLATFORM]
  976. #define USE_COMPILER GCC
  977. #elif $[eq $[PLATFORM], FreeBSD]
  978. #define USE_COMPILER GCC
  979. #endif
  980. // Permission masks to install data and executable files,
  981. // respectively. This is only meaningful for Unix systems.
  982. #define INSTALL_UMASK_DATA 644
  983. #define INSTALL_UMASK_PROG 755
  984. // How to invoke bison and flex. Panda takes advantage of some
  985. // bison/flex features, and therefore specifically requires bison and
  986. // flex, not some other versions of yacc and lex. However, you only
  987. // need to have these programs if you need to make changes to the
  988. // bison or flex sources (see the next point, below).
  989. #defer BISON bison
  990. #defer FLEX flex
  991. // You may not even have bison and flex installed. If you don't, no
  992. // sweat; Panda ships with the pre-generated output of these programs,
  993. // so you don't need them unless you want to make changes to the
  994. // grammars themselves (files named *.yxx or *.lxx).
  995. #defer HAVE_BISON $[bintest $[BISON]]
  996. // How to invoke sed. A handful of make rules use this. Since some
  997. // platforms (specifically, non-Unix platforms like Windows) don't
  998. // have any kind of sed, ppremake performs some limited sed-like
  999. // functions. The default is to use ppremake in this capacity. In
  1000. // this variable, $[source] is the name of the file to read, $[target]
  1001. // is the name of the file to generate, and $[script] is the one-line
  1002. // sed script to run.
  1003. #defer SED ppremake -s "$[script]" <$[source] >$[target]
  1004. // What directory name (within each source directory) should the .o
  1005. // (or .obj) files be written to? This can be any name, and it can be
  1006. // used to differentiate different builds within the same tree.
  1007. // However, don't define this to be '.', or you will be very sad the
  1008. // next time you run 'make clean'.
  1009. //#defer ODIR Opt$[OPTIMIZE]-$[PLATFORM]$[USE_COMPILER]
  1010. // ODIR_SUFFIX is optional, usually empty
  1011. #defer ODIR Opt$[OPTIMIZE]-$[PLATFORM]$[ODIR_SUFFIX]
  1012. // What is the normal extension of a compiled object file?
  1013. #if $[WINDOWS_PLATFORM]
  1014. #define OBJ .obj
  1015. #else
  1016. #define OBJ .o
  1017. #endif
  1018. //////////////////////////////////////////////////////////////////////
  1019. // There are also some additional variables that control specific
  1020. // compiler/platform features or characteristics, defined in the
  1021. // platform specific file Config.platform.pp. Be sure to inspect
  1022. // these variables for correctness too.
  1023. //////////////////////////////////////////////////////////////////////