ReleaseNotes 42 KB

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  1. ------------------------ RELEASE 1.8.0 ------------------------
  2. This is a major release, with several big new features. As such,
  3. it is likely to contain bugs.
  4. * True threading support now enabled in the default build
  5. * Pipelined rendering: app, cull, and draw can run in parallel, each
  6. in their own thread
  7. * Web plugin is more robust, and better supports Safari and Chrome
  8. * Plugin runs properly when the username contains non-ASCII characters on Windows
  9. * Added appRunner.p3dFilename and appRunner.p3dUrl to provide p3d
  10. location
  11. * Multifiles (and p3d files) now make a distinction between binary and
  12. text files
  13. * OccluderNode added for explicit occlusion culling
  14. * Ambient occlusion generation for terrain
  15. * Fixed bug where Windows installer wipes %PATH% when it's too long
  16. * Added fog support to the shader generator
  17. * Added normal_gloss texture mode
  18. * Added a custom color option to the cartoon filter
  19. * Support for texture arrays in shaders
  20. * Better shader support in pandadx9
  21. * Fix some issues with cube map buffers
  22. * Can be compiled to use double-precision floats throughout, instead
  23. of the default of single-precision floats. (Graphics drivers still
  24. use single-precision floats, of course.)
  25. * Can be compiled with the optional Eigen library to provide SSE2 support
  26. * Can be compiled with SpeedTree support
  27. * Can be compiled on MSVS2010, and/or Win64. (These builds not
  28. provided by default.)
  29. * Support for the Bullet physics engine
  30. * Support for the libRocket GUI library
  31. * Support for stereo/multiview textures
  32. * Substantial performance improvements to movie textures
  33. * TGA files with alpha channel now load correctly
  34. * New "Ramdisk" mount type available for the VFS
  35. * The VFS is now writable for ramdisk files and true on-disk files
  36. * pdeploy -i generates a custom icon for the installed game
  37. * wx and tk work better on OSX
  38. * Panda windows can be embedded within wxPython windows on all
  39. platforms (including OSX) with the new WxPandaWindow class
  40. * Added base.pixel2d for pixel-based 2-D coordinates
  41. * Python-based swizzling of Panda vectors, e.g. vec2.xyxy
  42. * Python programmers can now optionally use the original unmangled C++
  43. name for methods and classes, e.g. model.set_pos(LPoint3f(1, 2, 3)).
  44. * Command-line filename globbing now supported on Win32, e.g. egg-texture-cards *.png
  45. * DirectGui works with nonstandard coordinate-system in effect
  46. * Egg loader handles double-sided polygons a little differently by
  47. default now, for better render performance but more memory usage
  48. (use "egg-emulate-bface 0" to restore the old behavior if needed).
  49. ------------------------ RELEASE 1.7.2 ------------------------
  50. This release fixes several bugs that were found in 1.7.1.
  51. * Fix crash on GLX implementations that have no FBConfig support
  52. * Fix trouble with buffers on Mac OS X
  53. * Un-break shadow samplers in Cg shaders
  54. * Fixes for relative mouse mode on OSX
  55. * Pdeployed apps on Windows no longer show a console window
  56. * Fix relative file paths for license files in pdeploy
  57. * Ppatcher no longer writes out faulty checksums
  58. * Fix plugin failure to read from cache
  59. * Include missing X11 extension libs in runtime distribution
  60. * Fix disappearing windows with CEGUI's OpenGL renderer
  61. * Fixes for makepanda on FreeBSD
  62. * Fix LightRampAttrib crash
  63. * Fix bug with two-parameter Lens::set_fov
  64. ------------------------ RELEASE 1.7.1 ------------------------
  65. This release introduces several significant bugfixes,
  66. but also introduces various minor new features. Although
  67. it is a minor release, it may also introduce new bugs.
  68. * Many improvements and bugfixes to pdeploy
  69. * Vectors now support swizzle/write masks (e.g vec.xz)
  70. * Fixes for depth buffer instabilities on Windows
  71. * Better webcam support on Linux using Video4Linux
  72. * Custom cursor support in X11
  73. * Static functions that return a list are now properly wrapped
  74. * ODE objects now have getId() exposed to Python
  75. * NodePath.findMaterial now works properly
  76. * Remove unnecessary dependency on GLU
  77. * Arithmetic operators to PNMImage
  78. * Various OpenGL ES-related bugfixes
  79. * Support for EGL and OpenGL ES in makepanda
  80. * Fix a crash with the Maya converters
  81. * Include missing p3d tools on Windows
  82. * Include tinyxml as part of the source
  83. * Updates to PandAI
  84. * Compile issues with latest OpenSSL fixed
  85. * Fix static-init ordering issues with OpenSSL
  86. * Several other bugfixes and features not listed here
  87. ------------------------ RELEASE 1.7.0 ------------------------
  88. This major release introduces tons of cool new features. As it
  89. is highly experimental, it is not recommended for production use.
  90. * Support for running Panda3D apps in a browser via web plugin
  91. * Fully automatic shadow mapping
  92. * Easy to use distribution and packaging framework
  93. * Integrated support for NVIDIA PhysX
  94. * Support for GLSL shaders
  95. * Geometry shaders, both in Cg and GLSL
  96. * Improved Cg support
  97. * Hardware geometry instancing support
  98. * Runtime fullscreen toggle
  99. * Unix/X11 resolution querying/switching support
  100. * Experimental Unix/X11 support for relative mouse mode (via xf86dga)
  101. * New, cleaner import conventions, replacing PandaModules
  102. * Parallax mapping
  103. * Support for OpenGL ES 1 and 2
  104. * Experimental Screen Space Ambient Occlusion
  105. * New collision solid: box
  106. * Working FreeBSD support
  107. * Blur / Sharpen postprocessing filter
  108. * Many improvements to the Shader Generator
  109. * Fixes and improvements to DistributedObject network system
  110. * New AI libraries
  111. * Added MeshDrawer2D
  112. * Most Panda objects now work with the pickle/cPickle and copy modules.
  113. * Windows build now compiled for Python 2.6
  114. * Tons of new features and bugfixes
  115. ------------------------ RELEASE 1.6.2 ------------------------
  116. This is mainly a bugfix release. Also fixes some bugs that
  117. were accidentally introduced in 1.6.1.
  118. * Fixed a static-init issue in ptloader on Windows
  119. * Fixed texture scaling issue when using buffers
  120. * x2egg is no longer broken
  121. * Threading in OSX build fixed
  122. * Fixed issue with flickering colors in Shader Generator
  123. * Eggcacher now uses less RAM
  124. * Missing 'models' dirs in packpanda games fixed
  125. * Eggcacher step in Panda3D installer is now optional
  126. * Fixes broken shortcut links in Start Menu on Windows
  127. * Shader Generator now supports clip planes
  128. * Bug with combine modes in Shader Generator fixed
  129. * Fixed bug with Texture::make_copy()
  130. * Bug with Actor LOD fixed
  131. * Fixed bug with missing geometry in Collada converter
  132. * OdeUtil.collide instability fixed
  133. * OdeBody setData/getData methods exposed to Python
  134. ------------------------ RELEASE 1.6.1 ------------------------
  135. This release fixes some bugs found in 1.6.0, and adds some
  136. minor features as well.
  137. * Threading layer is now enabled by default
  138. * cTrav.showCollisions fixed
  139. * Fixed broken MovieTexture
  140. * OpenAL is now stable on Linux, too
  141. * OpenAL now supports dynamic playrate changing
  142. * MayaPandaTool now handles NURBS correctly
  143. * Fixed particle panel and directtools bugs
  144. * Fix crash with collada exporter on Windows
  145. * ARToolkit jittering fixed
  146. * Now possible to override shader vertex/fragment profiles
  147. * Maya exporter fixed on OSX
  148. * Fixed depth texture crash for padded textures
  149. * Fixed bug that made OdeUtil.collide return empty geoms
  150. * Fixed crash with render.flattenStrong() when using trackball
  151. * Several improvements to the ODE layer
  152. * Performance improvements to GeoMipTerrain
  153. * GeoMipTerrain.setBorderStitching to fix seams between terrains
  154. * installpanda.py for installing Panda on Linux without deb/rpm
  155. * Several other minor bugfixes
  156. ------------------------ RELEASE 1.6.0 ------------------------
  157. This release introduces several major new features and
  158. significant bugfixes. It is likely to be buggy, like most
  159. x.x.0 releases.
  160. * Lightweight threading framework without runtime overhead
  161. * Makepanda now fully supports OSX
  162. * DDS textures are now supported
  163. * COLLADA->egg converter added
  164. * New C++-based Task system, which includes async threading support
  165. * Support for asynchronous on-demand loading of textures and/or animations
  166. * New software-based renderer "tinydisplay"
  167. * More pythonic features: iterable methods, implicit parameter casting
  168. * Packpanda now also supports Linux
  169. * Added libsquish support for DXT compression
  170. * New MeshDrawer class for realtime mesh manipulation
  171. * Infamous FBO bug fixed
  172. * Preliminary support for Volumetric Lighting
  173. * Shader k-parameters can now contain underscores
  174. * Fixed OpenCVTexture and ARToolKit on Linux
  175. * GeoMipTerrain now supports multi-channel heightmaps
  176. * GeoMipTerrain features new near/far LOD system
  177. * GeoMipTerrain performance improved
  178. * CallbackNode added to support low-level drawing callbacks from Python
  179. * Fixed some minor but annoying OpenAL/FFMpeg issues
  180. * Fixed bug with lcontrol and rcontrol on Linux
  181. * Fixed bug regarding icon filenames
  182. * Multisampling fixed on Linux and OSX
  183. * Left and right scrolling events now available
  184. * Several improvements to API reference
  185. * ShaderGenerator now supports several more blend modes and color scale
  186. * .x converter now supports AnimTicksPerSecond
  187. * vfs-mount-url can load models directly off the web
  188. * Smoother transitions in FadeLodNode
  189. * Dynamically-generated outline on fonts: loader.loadFont(outlineWidth = xxx)
  190. * Texture.getRamImageAs()
  191. * base.toggleTexMem()
  192. * Text generation performance optimization
  193. * Various performance optimizations
  194. * Several more minor bugs fixed
  195. ------------------------ RELEASE 1.5.4 ------------------------
  196. This is a bugfix release, fixing the problems found in 1.5.3.
  197. * Fixes packpanda crash
  198. * Linux build accidentally got configured for OpenAL
  199. * EggTexture now writes wrap modes and types correctly.
  200. * Fixes an occasional crash in TextureAttrib
  201. * DirectEntry no longer crashes when moving cursor in a full box
  202. * Several bugs in RigidBodyCombiner fixed
  203. * Normals generated by GeoMipTerrain are now correct
  204. * Bugs fixed in DirectGrid
  205. * Linux users can now use WindowProperties.setParentWindow
  206. * Fmod now compiles on 64-bits
  207. * Fixed several bugs in the API reference generator
  208. * EggNurbsSurface is now exposed to Python
  209. * Fixes a bug in PGButton
  210. * GeoMipTerrain set_heightfield fixed
  211. * Several bugs in the Max exporter:
  212. - Now generates binormals and tangents
  213. - Pview output fixed
  214. - Overwrite confirmation fixed
  215. - Export type 'Both' now works correctly
  216. * Several other bugs not listed above.
  217. ------------------------ RELEASE 1.5.3 ------------------------
  218. This release fixes most of the remaining bugs, but it adds
  219. some new features as well.
  220. * License changed to BSD
  221. * Fixes x-file parser for real, this time.
  222. * Fixes serious bug in shader generator
  223. * Adds MSVCR71 and MSVCP71 back to the distro (for python)
  224. * Fixed a bug in GeoMipTerrain
  225. * Adds support for .egg.pz to packpanda --bam
  226. * Turns on libpandaode support
  227. * Mayapandatool fixed
  228. * Added support for 3dsmax 2009
  229. * Max exporter overhauled
  230. * Improved support for 64-bits, gcc 4.3 and OSX
  231. ------------------------ RELEASE 1.5.2 ------------------------
  232. This fixes just one serious bug: release 1.5.1 accidentally
  233. reversed the TextureStage sort order.
  234. ------------------------ RELEASE 1.5.1 ------------------------
  235. Mostly a bugfix release, but adds some minor features too.
  236. - The x-file parser now is back to being case-insensitive, as it should be.
  237. - Panda plugins now use an explicit plugin-path.
  238. - Better DLL-hell protection under windows.
  239. - Added GeoMipTerrain (but no docs yet)
  240. - Using python -E in the start menu - really, this time.
  241. - Linmath classes now initialized when using python.
  242. - ConfigVariableSearch
  243. - Implicit sort order for texture attribs.
  244. - OpenAL audio manager now gives control over streaming vs preloaded sounds.
  245. - Preliminary support for 64-bit linux (but thirdparty libs missing).
  246. - Fixes a dozen or so assorted bugs.
  247. ------------------------ RELEASE 1.5.0 ------------------------
  248. * Shader Generator means advanced rendering without
  249. having to manually write shaders. Includes:
  250. - Per-Pixel Lighting
  251. - Normal Maps
  252. - Gloss Maps
  253. - Glow (Self-Illumination) Maps
  254. - HDR tone mapping
  255. - Cartoon shading
  256. * Class 'CommonFilters' makes it easy to do image postprocessing:
  257. - Bloom Filter
  258. - Cartoon Inking
  259. - More coming soon.
  260. * Maya exporter now supports normal maps, gloss maps, glow maps.
  261. * Now compiled for Python 2.5
  262. * Adds support for Maya 2008 export.
  263. * Lots of small tweaks, bugfixes, performance improvements, etc.
  264. ------------------------ RELEASE 1.4.2 ------------------------
  265. * Added code for mouse-trail logging.
  266. * Fixed a minor bug in the new OpenAL code.
  267. * The installer now uses less memory.
  268. * Now easier to compile with recent versions of SSL.
  269. * Minor bugfix in exposeJoint
  270. * Added config variable: basic-shaders-only
  271. * graphicsEngine.removeWindow() and graphicsOutput.setOneShot() fixed.
  272. * Roaming ralph sample now uses collision detection correctly.
  273. ------------------------ RELEASE 1.4.1 ------------------------
  274. This release:
  275. * fixes a couple of small bugs
  276. * adds support for the new OpenAL/FFMpeg unified sound/video system.
  277. * renames the sample programs in a more sensible way
  278. ------------------------ RELEASE 1.4.0 ------------------------
  279. This release incorporates lots of small, incremental
  280. improvements.
  281. * Model-cache enabled by default in prepackaged release.
  282. * Now compiling with visual studio 2005.
  283. * Plugin installation now slightly harder --- see instructions in plugins dir.
  284. * Improved OSX support: mouselook, fmod fixes, icon filename.
  285. * Better memory usage tracking from pstats.
  286. * Removed dependencies on NSPR.
  287. * New default-model-extension prc variable (instead of old implicit-extension behavior)
  288. * New arc emitter in particle system.
  289. * Multiple different Actors can be flattened into one node.
  290. * Texture compression in DX8, DX9.
  291. * New features to support low-memory platforms.
  292. * ParametricCurveDrawer etc. officially deprecated in favor of RopeNode.
  293. * DynamicTextFont::RenderMode allows generating geometric fonts (instead of always using texture-based fonts).
  294. * Some integrated support for ODE (not yet polished and ready)
  295. * New RigidBodyCombiner unifies independently moving bodies into a single Geom as a rendering optimization.
  296. * Support for depth-stencil textures.
  297. * Better support for fullscreen mode on Linux.
  298. * Panda GL/DX windows can be subordinate to other windows (Win32 only).
  299. * Better multithreaded protection.
  300. * Interrogate correctly handles "const" vs. non-const objects.
  301. * PlaneNode::set_clip_effect allows user-defined cull planes (in addition to clip planes).
  302. * Several low-level rendering optimizations.
  303. * Simple occlusion culling with PipeOcclusionCullTraverser.
  304. * Optional bounding boxes (instead of spheres): "bounds-type box", "bounds-type best"
  305. * Addition of eggcacher utility to preload model-cache.
  306. * In source tree, added 'skel' directory to make it easier for newcomers to extend panda.
  307. * The obsolete config variable framebuffer-mode has been removed.
  308. I have no doubt that there will be a few significant bugs in this release, like all X.X.0 releases. - Josh
  309. ------------------------ RELEASE 1.3.2 ------------------------
  310. Bugfix release. This fixes a few problems in 1.3.1
  311. * Sound system won't initialize properly under linux: Fixed.
  312. * Panda DLL names now all start with "libp3" or "libpanda"
  313. * Normals reversed in heightfield tesselator: fixed.
  314. ------------------------ RELEASE 1.3.1 ------------------------
  315. Bugfix release. This fixes a few problems in 1.3.0
  316. * Sound system won't initialize properly under linux: Fixed.(Update: Not fixed)
  317. * Panda not compatible with SElinux: mostly fixed, except fmod.
  318. * Max exporter and importer broken: Fixed.
  319. * Minor problem involving gsg handling in showbase: Fixed.
  320. ------------------------ RELEASE 1.3.0 ------------------------
  321. This release contains several new features, and as such, it might be
  322. buggy. However, we've been testing it internally for a couple weeks,
  323. and it seems to be okay. It contains the following new features:
  324. * Stencil buffers and stencil operations now supported.
  325. * Sound API now supports DSP and better support for large MP3s.
  326. * Video uses FFMPEG instead of DirectShow - no more codec issues.
  327. * Heightfield terrain.
  328. * Support for intra-frame animation interpolation.
  329. * Use of 'import *' now only imports correct symbols.
  330. * Various minor improvements to the particle system.
  331. * Scene editor at least partially operational (alpha level)
  332. * Removed most of the 65,536 vertex-per-mesh limits.
  333. * Various low-level optimizations.
  334. * Support for threaded model loads (only in CVS, not in distro).
  335. * Support for 'model-cache-dir', which caches a BAM each time you load an EGG.
  336. * OnscreenText/DirectLabel can contain embedded 3D models inside the text.
  337. ------------------------ RELEASE 1.2.3 ------------------------
  338. The last release was a disaster:
  339. * I failed to fix packpanda.
  340. * I broke the tcl/tk stuff.
  341. * I added ppythonw, and it wasn't reliable.
  342. So basically, this release fixes packpanda and tcl/tk. It doesn't
  343. fix ppythonw yet (I don't know what's wrong), but it does disable
  344. it temporarily. It keeps the few things from 1.2.2 that were worth
  345. keeping.
  346. ------------------------ RELEASE 1.2.2 ------------------------
  347. This is a minor bugfix release.
  348. * Adds 'ppythonw', a version of ppython that doesn't
  349. open a console window.
  350. * If you have a bad fmod DLL in your windows folder,
  351. this version compensates.
  352. * Fixes a small bug in the VRML-to-egg converter.
  353. * Small stylistic improvements in some sample programs.
  354. ------------------------ RELEASE 1.2.1 ------------------------
  355. This release is likely to be much more stable than its predecessors.
  356. It contains many new features:
  357. * lots of performance optimizations
  358. * a preliminary OSX port
  359. * new modes for animation blending
  360. * easier partial-body animations
  361. * more powerful shader-to-engine interface
  362. * better support for rotating bodies in physics engine
  363. * support for compressed model files
  364. * multiple render targets (ie, glDrawBuffers)
  365. * support for stereo rendering
  366. * more complete API reference manual
  367. * ability to control mipmaps explicitly
  368. * better tools for debugging offscreen buffers
  369. * new sample programs
  370. * a number of packpanda repairs
  371. ------------------------ RELEASE 1.1.0 ------------------------
  372. This is a BETA release. It's pretty reliable, but there are still a
  373. few quirks here and there. Over the summer, Panda3D was overhauled
  374. top to bottom. The new code is dramatically improved, but it needs a
  375. little bit of testing. The new features are:
  376. * Much faster rendering of high-poly models.
  377. * Dramatically improved vertex and pixel shader support.
  378. * New demo programs using shaders and render-to-texture.
  379. * Play movies by using an AVI as a texture (windows only).
  380. * Python scripting uses much faster python to C++ interface.
  381. * Support for procedurally-created geometry (eg, fractals, etc).
  382. * Cleaner, simpler internal data structures.
  383. * Comes with Python 2.4 support built-in.
  384. * A lot more.
  385. The new demo programs are:
  386. * Render to Texture Demo
  387. * Cartoon Shader Demo
  388. * Motion Trails Demo
  389. * Procedural Geometry (Fractals) Demo
  390. * Normal Mapping Demo
  391. However, a caution: this is a BETA release: reasonably stable, but
  392. not quite perfect. Please send us your bug reports.
  393. ------------------------ RELEASE 1.0.5 ------------------------
  394. UPDATE: this release broke support for visual studio. Use
  395. panda3d 1.0.4 if you wish to compile panda from scratch using
  396. visual studio.
  397. This release consists mainly of compatibility improvements.
  398. * Now compiles under MS Visual Toolkit (makefile changes)
  399. * Now compiles under Mandrake 10.1 (a fix in the makefile)
  400. * Now compiles under Debian Sarge (a fix in the VRML lexer)
  401. * Now compiles under Ubuntu HH (same as DEBIAN SARGE)
  402. * Add code for building debian 'deb' archives.
  403. * Fix scene editor and particle panel so they work on linux.
  404. * Add support for --no-python to makepanda.
  405. * Tidied up makepanda a bit.
  406. ------------------------ RELEASE 1.0.4 ------------------------
  407. * This version includes the new Max exporter and the new Maya
  408. export panel.
  409. * We have added the --genman option to makepanda (to
  410. regenerate the API reference manual). This uses the epydoc
  411. documentation-generation system.
  412. * Several bugs in the new tutorials have been repaired.
  413. * A bug in fmod positional audio has been fixed.
  414. * Makepanda now puts the maya and max plugins in a
  415. separate 'plugins' directory, for convenience.
  416. * The 'libpandaegg' library has been exported to python.
  417. ------------------------ RELEASE 1.0.3 ------------------------
  418. * The binary release contains a brand new collection of
  419. sample programs. The new sample programs are much better.
  420. * If you install the windows binary release, the
  421. sample programs can now be run from the start menu.
  422. * Lighting under DirectX was broken. This has been repaired.
  423. * The binary release has been compiled with support for pstats.
  424. (Previously, it was compiled with pstats disabled).
  425. * Various changes to make panda3d more compatible with
  426. the 'epydoc' documentation-generation system.
  427. ------------------------ RELEASE 1.0.2 ------------------------
  428. This is a bugfix release.
  429. * makepanda contained a bug: it was compiling maya2egg6
  430. against the Maya 5.0 libraries, making it largely useless.
  431. This is fixed.
  432. * Maya2egg65 has been added, for Maya 6.5 users.
  433. * The configuration combo "want-tk=false, want-directtools=true"
  434. used to confuse panda, because directtools uses Tk. Now
  435. it's smart enough to do the right thing.
  436. * When you ask controlJoint to create a control node for
  437. you, it initializes the control node to the joint's initial
  438. position.
  439. * The scene editor supposedly works now. We'll see.
  440. * The models directory was missing the animation 'panda-walk4',
  441. which is necessary for the tutorial.
  442. * A new directory 'win-extras' has been added to the
  443. thirdparty tree. This contains some miscellaneous python
  444. libraries needed at the Entertainment Technology Center.
  445. The script that builds the windows installer will include
  446. these libraries in the distribution.
  447. ------------------------ RELEASE 1.0.1 ------------------------
  448. This is a bugfix release.
  449. * In the previous binary release, Config.prc did not contain a
  450. load-display line. This confuses pview. Pview is being fixed,
  451. but until then, the load-display line has been restored.
  452. * The Max and Maya plugins were inadvertently omitted from the
  453. previous binary release. This has been corrected.
  454. * An error in the distributed object networking layer has
  455. been fixed. The error only affected those who were trying to
  456. write LAN games using the CMU LAN server and p2p messages.
  457. * An error in the physics code has been corrected.
  458. * Python Megawidgets (pmw), which is required for "directtools",
  459. was not supplied in the previous release. We are now including
  460. pmw. In the Linux RPMs, to avoid overwriting any
  461. distribution-supplied pmw package, we put this package
  462. into /usr/share/panda3d.
  463. * To be consistent, we moved all the other python code into
  464. /usr/share/panda3d as well. This requires a file 'panda.pth'
  465. in the python lib directory.
  466. * In the binary RPMs, the file permissions of the python
  467. source files have been changed to 555, so that even if root
  468. runs panda, the '.pyc' files will not be modified or regenerated.
  469. ------------------------ RELEASE 1.0.0 ------------------------
  470. Configuration, installation, and execution environments:
  471. * This is the introduction of the new Panda version numbering
  472. system. The Panda version will be represented with three
  473. dot-separated numbers. The first number, the major version, will
  474. change only very rarely. The second number, the minor version,
  475. will increment frequently, with each new feature release. The
  476. third number will increment as needed to indicate bugfix releases
  477. on the minor version.
  478. * Use PandaSystem::get_version_string() (or
  479. PandaSystem.getVersionString() in Python) to return the version
  480. number of the currently-running Panda.
  481. * New runtime config system allows for dynamic loading of prc files
  482. and supports querying of available variable names. Use
  483. ConfigVariableString, ConfigVariableBool, etc. to get a value from
  484. the prc file(s); use the ConfigVariableManager and
  485. ConfigPageManager classes (or the cvMgr and cpMgr global objects
  486. in Python) to make general queries.
  487. * The ppremake build system now properly detects intra-tree
  488. dependencies, but only if each tree is fully built and installed
  489. before ppremake is run within the next dependent tree. Requires
  490. using ppremake version 1.18 or higher.
  491. Miscellaneous:
  492. * New support for encrypted streams, including encrypted subfiles
  493. within a multifile, using the OpenSSL encryption library. Adds
  494. pencrypt and pdecrypt programs.
  495. * The default port for PStats is now 5185, to avoid a conflict with
  496. Instant Messenger.
  497. * New "smooth" checkbox on PStats graphs provides a better sense of
  498. overall trends when graphs are noisy.
  499. * The meaning of the three components of HPR angles has been
  500. officially changed, in particular the meaning of the R component.
  501. This change was introduced to make the three components more
  502. consistent with each other, and to make P and R work together in a
  503. more sensible way. Existing code which used hard-coded HPR angles
  504. may be invalidated by this change. To convert existing code, you
  505. should use the global function old_to_new_hpr() to determine what
  506. new HPR triple that corresponds to an old HPR triple. As a
  507. temporary stopgap, you may define temp-hpr-fix 0 in your prc file.
  508. * Add support for weak reference counts using the WeakPointerTo
  509. class.
  510. * Add optional support for STL's semistandard hashing containers,
  511. e.g. hash_map and hash_set.
  512. * Panda no longer requires any registry keys or environment
  513. variables. This means it is now possible to run panda directly
  514. from a CD, install multiple copies of panda on a single machine,
  515. or install panda by copying the tree from another computer.
  516. Note that the installer does add the panda 'bin' directory to
  517. your PATH, and it does store an uninstall key in the registry,
  518. but neither of these is needed for panda to function.
  519. * The 'makepanda' build system is now capable of building
  520. prepackaged games for Windows. These prepackaged games are simply
  521. copies of panda with the game code included, some of the
  522. unnecessary stuff stripped out, and some changes to the start
  523. menu. See "Airblade - Installer" on the panda downloads page
  524. for an example.
  525. * This is the first release to include not just a binary installer
  526. for windows, but also binary RPMs for fedora 2, fedora 3, and
  527. redhat 9.
  528. * All of the sample programs have been tested. The ones that didn't
  529. work have been removed, the ones that do work have been (lightly)
  530. documented.
  531. * In the Win32 binary release, the 'config.prc' file has been moved
  532. to the 'etc' directory. This is to make it consistent with the
  533. Linux version.
  534. Rendering system:
  535. * Multitexture support is now part of Panda. This introduces the
  536. TextureStage and TexCoordName classes, as well as new interfaces
  537. like NodePath::add_texture(). As of the present release,
  538. multitexture is only supported when using the OpenGL renderer.
  539. * Support for programmable shaders is now possible using the Cg
  540. shader language. Assign a CgShaderAttrib to a node to apply a
  541. programmable shader.
  542. * New support for the Helix library allows playing of a streaming
  543. movie in a Panda texture. Presently only supported on Windows.
  544. * Deprecated the old "win-origin-x" and "win-origin-y" prc variables
  545. in favor of "win-origin", which takes two numbers separated by a
  546. space. Similarly with "win-width" and "win-height", in favor of
  547. "win-size".
  548. * Deprecated the old Camera::set_scene() interface; now a Camera
  549. implicitly renders whatever scene graph it is parented to.
  550. * Removed the old GraphicsLayer and GraphicsChannel classes.
  551. Instead of using these interfaces, you can now create any number
  552. of DisplayRegions directly on the window.
  553. * Offscreen render-to-a-texture will now be properly oriented under
  554. DirectX (previously, it would render the texture image upside-down
  555. and backward).
  556. * Support for automatic keystone correction caused by an off-axis
  557. physical projector using Lens::set_keystone().
  558. * New framebuffer-mode prc variable allows explicit control over the
  559. default framebuffer properties requested by Panda, including
  560. whether software or hardware rendering is required.
  561. * Added "multisample" transparency mode (alpha keyword "ms" in an
  562. egg file), which allows good-quality transparency (especially for
  563. alpha cutouts) without requiring back-to-front sorting, and
  564. without artifacts from improper sorting. This does require
  565. special multisample hardware capabilities, however. Presently
  566. supported in OpenGL mode only. Automatic fallback to "binary"
  567. transparency mode if multisample is not supported on a given
  568. platform.
  569. * New cursor-filename and icon-filename config variables replace the
  570. old win32-mono-cursor and win32-window-icon variables. Also,
  571. runtime control over these properties is now provided by the
  572. WindowProperties class.
  573. * Better management of potential memory leaks due to cyclic
  574. reference counts in the RenderState and TransformState caches.
  575. Now cycles are automatically detected and broken.
  576. Scene graph:
  577. * GeomNodes now have a CollideMask, just like CollisionNodes, which
  578. deprecates the old set_collide_geom() interface to detect
  579. collisions with visible geometry. There is a new NodePath
  580. interface for querying and setting the collide masks for single
  581. nodes or for entire subgraphs.
  582. * New NodePath interfaces to control lighting eliminate the need to
  583. create an explicit LightAttrib. The new lighting interfaces are
  584. designed to be similar to the new multitexture interfaces.
  585. * New NodePath interfaces to control the texture matrix, including a
  586. new project_texture() method to enable hardware-assisted
  587. projective texturing.
  588. * New NodePath::flatten_multitex() interface to bake in certain
  589. kinds of multitexture effects into a single texture, generated
  590. on-the-fly.
  591. * New options for ColorBlendAttrib and RenderModeAttrib.
  592. * NodePath::set_transparancy() now accepts a
  593. TransparencyAttrib::Mode parameter to specify exactly what kind of
  594. transparency you'd like.
  595. * New NodePath::set_render_mode() interface accepts a
  596. RenderModeAttrib::Mode parameter, deprecating
  597. set_render_mode_filled() and set_render_mode_wireframe().
  598. * LerpQuatInterval can be used as a drop-in replacement for
  599. LerpHprInterval; it performs spherical lerps in quaternion space,
  600. rather than lerping each component of a HPR individually.
  601. LerpHprInterval is not deprecated; it remains useful within its
  602. limitations.
  603. * New DirectSliderBar gui object implements a standard slider bar
  604. with a thumb (like a window scroll bar).
  605. * Lighting normals are now automatically counterscaled properly when
  606. lighting is enabled in the presence of a scale, uniform or
  607. nonuniform, in the scene graph. You can also use
  608. RescaleNormalAttrib for explicit control over this behavior.
  609. * Improvements to RopeNode for rendering splines in various
  610. representations.
  611. Collisions and physics systems:
  612. * New CollisionSegment and CollisionInvSphere collision solids.
  613. * The collision system now reports normals for intersections
  614. detected from collision rays, segments, and lines.
  615. * Several improvements to the physics system.
  616. Model converters:
  617. * x2egg and egg2x added to converters, as well as to inline
  618. conversion supported via ptloader. This adds support for
  619. DirectX's native so-called "retained-mode" file format. This file
  620. format supports animation and joint hierarchies as well as basic
  621. polygonal models.
  622. * vrml2egg added to converters, as well as to inline conversion
  623. supported via ptloader. This adds support for VRML 2.0 model
  624. files only.
  625. * Added -noabs option to many model converters, to help detect
  626. problems with unintended absolute path references.
  627. * Added egg2bam -flatten and -combine-geoms.
  628. * We now have working exporters for Max5, Max6, Max7, Maya5, Maya6.
  629. (Update: these were accidentally omitted from the binary release)
  630. * The Max exporter is dramatically improved: it now includes support
  631. for character studio, and the polygon winding bug has been fixed.
  632. ------------------------ RELEASE 2004-07-27 ------------------------
  633. Configuration, installation, and execution environments:
  634. * We have moved to a new, more explicit naming convention for our
  635. import statements. Rather than installing all Python files into
  636. one big flat namespace, we now import them from their appropriate
  637. directories, e.g. "from direct.actor import Actor".
  638. * "from ShowBaseGlobal import *" is replaced with "import
  639. direct.directbase.DirectStart" and/or "from pandac.PandaModules
  640. import *".
  641. * The old "generatePythonCode" script has been replaced with a new
  642. "genPyCode" script that automates the Python wrapper generation
  643. process without requiring any special parameters.
  644. * The old dependencies on environment variables have been removed.
  645. There are no longer requirements for any environment variables to
  646. be set in either the build process or the runtime environment
  647. (although a few optional environment variables remain to allow
  648. custom configuration).
  649. * INSTALL document greatly enhanced for clarity.
  650. * An automatic build script is now provided to further simplify
  651. building Panda3D for Unix and Cygwin users.
  652. * The old "Configrc" filename to identify runtime configuration
  653. files is deprecated; configuration files should now be named
  654. Config.prc, or in general, *.prc. The system-default
  655. configuration files are auto-generated as 20_panda.prc,
  656. 30_pandatool.prc, and 40_direct.prc (the numeric prefixes control
  657. the order in which these are loaded at runtime).
  658. Rendering system:
  659. * Some deprecated methods of CollisionEntry have been flagged to
  660. raise an exception now; these are replaced with the newer
  661. interfaces that can return a collision point in an arbitrary
  662. coordinate system.
  663. * Camera::set_cull_center() can be used for debugging culling by
  664. setting the effective point of visibility culling different from
  665. the actual point. From Python, use base.oobeCull() to examine
  666. this effect.
  667. * Alt-Enter in pview toggles between fullscreen and windowed modes.
  668. * Added experimental support for GL display lists.
  669. Scene graph:
  670. * Exposed methods to directly retrieve and set the individual
  671. vertices of a GeomNode from Python code.
  672. * The new PortalNode defines the interface for Panda's new
  673. cell-portal visibility system; each PortalNode is a window into
  674. another zone, or a separate subgraph; the PortalNode can hide or
  675. show the subset of its zone's geometry visible through its
  676. "portal".
  677. * The new PolylightNode applies a simple lighting-like effect
  678. without actually using lighting; objects will brighten or darken
  679. as a whole according to their proximity to the light. Use
  680. PolylightEffect to enable this effect.
  681. * The new FadeLODNode works like ordinary LODNode, but the switches
  682. are alpha-blended in over a short period of time rather than
  683. popping immediately.
  684. Text display:
  685. * Text now supports embedded mode changes--special characters to
  686. switch fonts, colors, scale, etc. within a line or within a
  687. paragraph.
  688. * Windows IME is better supported by Panda/Direct widgets
  689. (e.g. PGEntry and/or DirectEntry) in fullscreen mode as well as in
  690. windowed mode.
  691. Model converters:
  692. * dxf2egg and egg2dxf added to converters, as well as to inline
  693. conversion supported via ptloader.
  694. ------------------------ RELEASE 2004-03-29 ------------------------
  695. Miscellaneous:
  696. * We once again support the Microsoft VC6 compiler.
  697. * The "pstats" program is now provided in the Windows environment as
  698. part of pandatool. It is similar to "gtk-stats" on a Unix
  699. environment, and can be used to view a real-time graph of
  700. performance timing in a running Panda process. See
  701. panda/src/doc/howto.use_pstats.
  702. * New session recording and playback support allows capturing user
  703. and network input to a disk file, for replaying later, offline.
  704. Use "record-session filename.boo" and "playback-session
  705. filename.boo" in your Configrc file.
  706. * The genPyCode script now uses PythonWare's SqueezeTool to
  707. "squeeze" the large number of generated .py files into a single
  708. shared library, for substantially improved startup times on
  709. Windows.
  710. * The Task system now has substantially reduced overhead when many
  711. doLater's are waiting in the system.
  712. * The png image file type is now supported.
  713. Rendering system:
  714. * Introducing native DirectX9 graphics support, although we do not
  715. yet support any features specific to DirectX9, such as
  716. programmable shaders.
  717. * DirectX7 and DirectX8 modules are now somewhat more robust.
  718. * New support for offscreen rendering and render-to-a-texture, which
  719. will become part of a general multipass-rendering interface.
  720. Presently supported in OpenGL, with limited DirectX support. Use
  721. GraphicsWindow::make_texture_buffer() to make a buffer you can
  722. render into and apply the result as a texture map to objects in
  723. your scene. The NonlinearImager in the distort directory is a
  724. complex example of using this interface.
  725. * Explicit support for the Mesa 3D library's software-based
  726. offscreen rendering, allowing a Panda program to generate
  727. offscreen images as a background process, independently of any
  728. graphics card or desktop environment.
  729. * GraphicsLayer and GraphicsWindow render order can now be easily
  730. adjusted dynamically with set_sort() methods.
  731. * Built-in frame rate meter can be activated by setting
  732. "show-frame-rate-meter 1" in your Configrc file.
  733. Scene graph:
  734. * New tag system on PandaNodes allows storing of arbitrary string
  735. data on nodes, keyed by a string dictionary. The
  736. NodePath::get_net_tag() interface retrieves the data value for a
  737. particular tag on a node or the nearest ancestor of the node.
  738. NodePath::find() can search for a node in the scene graph with a
  739. given tag or tag/value pair.
  740. * Explicit shear transforms are now supported on nodes, as well as
  741. in character animation tables.
  742. * Characters now have an interface to control joint and slider
  743. values dynamically, instead of strictly from an animation file.
  744. Use Actor.exposeJoint() and/or Actor.controlJoint().
  745. * Nurbs surfaces and curves can now be rendered directly by Panda,
  746. which will tesselate them on the fly at some CPU cost. This is a
  747. modeling convenience only; it is not intended to be used for
  748. production code. Triangle strips are still the fastest way to
  749. render complex surfaces.
  750. * However, Rope.py is now provided as a high-level wrapper around
  751. Panda's runtime NURBS curve evaluator; it can render dynamic
  752. curves in a variety of ways.
  753. * The egg library is now published to Python, allowing construction
  754. of geometry on-the-fly by show code for convenience. This is also
  755. intended as a developer's convenience more than a production
  756. feature.
  757. Text display:
  758. * The special character \3 (ASCII 0x03) embedded in a text string
  759. indicates the position of a soft hyphen when wordwrap mode is in
  760. effect. The character \4 (ASCII 0x04) serves as a hyphenless
  761. invisible break point.
  762. * A default font is compiled in even if the FreeType library is not
  763. available.
  764. * pnmtext library added for rendering text directly into an image.
  765. * New egg-mkfont utility uses FreeType to generate static font
  766. models that Panda clients without FreeType can use to render text.
  767. Collision and physics system:
  768. * More robust collision interface, supporting NodePaths properly so
  769. that collisions detected into (and from) particular instances of
  770. nodes can be differentiated. CollisionEntry has a much simpler
  771. mechanism for getting the intersection point and normal in an
  772. arbitrary coordinate space defined by a NodePath, instead of the
  773. user having to convert the coordinate space by hand.
  774. * New CollisionVisualizer object to visually show collisions as they
  775. are tested and detected, useful for optimizing collision
  776. performance. Activate this with
  777. base.cTrav.showCollisions(render).
  778. * Implicit velocity system is now integrated with scene graph; the
  779. relative velocity of moving nodes is automatically considered when
  780. testing for most kinds of collisions. Use
  781. NodePath::set_fluid_pos() to indicate that a node is moving
  782. fluidly to its new position and should test for collisions along
  783. the way (as opposed to the more traditional NodePath::set_pos(),
  784. which unconditionally sets the node to its new position).
  785. * Introduction of "tube" collision shapes, sometimes called
  786. "capsules" in other libraries. It is a cylinder capped with
  787. hemispheres.
  788. * CollisionSolid::set_effective_normal() provides a way to define a
  789. sloping surface with an apparently vertical normal, to prevent
  790. characters standing on the surface from sliding down.
  791. * Collision polygons now respect clipping planes.
  792. * Many changes to physics system.
  793. HTTPClient and net systems:
  794. * More verbose error reporting.
  795. * Better support for proxy servers, including SOCKS5 proxies.
  796. Model converters:
  797. * maya2egg converter now supports skeleton/morph animation files
  798. fully, including soft-skinning, hard-skinning, and morphs (blend
  799. shapes). NURBS and polygon meshes are both supported.
  800. * A new Maya plugin called libmayapview allows opening a Panda
  801. window from within Maya to view how the scene will look once it
  802. has been converted to Panda.
  803. * New soft2egg converter supports models and animation stored in
  804. SoftImage 4.3 files. (Newer versions of SoftImage are not
  805. supported.)
  806. * New egg2flt program more or less reverses flt2egg.
  807. * The ptloader Panda loader allows direct loading into Panda of most
  808. model file types defined within pandatool: Maya, flt, and lwo.
  809. Specify load-file-type ptloader in your Configrc file.
  810. * New egg-optchar preprocessor improves character animation runtime
  811. performance by eliminating unneeded joints. It can also
  812. reorganize a skeleton and/or expose joints for the show code's
  813. convenience.
  814. * New egg-qtess utility converts NURBS egg files to polygon egg
  815. files with either a trivial interface for quick conversions or a
  816. sophisticated parameter file for more precise control. It
  817. preserves soft-skinning and animation information.
  818. * New visibility flag in egg format allows model files to define
  819. invisible subtrees which will be initially stashed when loaded.
  820. * The egg library now allows implicit forward references to vertex
  821. pools, making it much easier to generate a valid egg file from a
  822. third-party model format.