ReleaseNotes 55 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336
  1. ------------------------ RELEASE 1.9.2 ------------------------
  2. This is a minor bugfix release, fixing a few minor issues that
  3. remained in the 1.9.1 release, including:
  4. * Fix compile errors with more recent versions of ffmpeg
  5. * Include .lib files for pyd modules in Windows SDK
  6. * packp3d now recognizes default egg-object-type definitions
  7. * Fix issues with sphere-into-box and box-into-sphere collisions
  8. * Texture VRAM usage is now correctly reported by pstats
  9. * Support for reading BMP files with alpha channel
  10. * Fix OpenGL crashes in very ancient OpenGL versions
  11. * Fix rare compile issues and crashes with esoteric Python set-ups
  12. * Fix crash when extracting texture that's not a multiple of 4 bytes
  13. * Work around buggy NVIDIA driver that reports _main_* shader inputs
  14. * Add version of transform_vertices that accepts a SparseArray
  15. * Clamp shininess to 0 to avoid GL error when shininess < 0
  16. * Fix various bugs in RopeNode and NurbsCurveEvaluator
  17. * Fix clock-mode Config.prc settings
  18. * NodePath render_mode setters no longer reset wireframe color
  19. * Fix constant reloading of texture when gl-ignore-mipmaps is set
  20. * BamReader now releases the GIL (so it can be used threaded)
  21. * Fix AttributeError in direct.stdpy.threading module
  22. ------------------------ RELEASE 1.9.1 ------------------------
  23. This minor release fixes some important regressions and bugs found
  24. in 1.9.0, but also introduces a few minor features.
  25. It also reintroduces the deployment tools that were absent from
  26. the previous release.
  27. The following issues were fixed:
  28. * SDK now properly installs in Mac OS X 10.11 "El Capitan"
  29. * Windows 8.1+ no longer applies DPI virtualization to Panda window
  30. * Fix ffmpeg library load issue on Mac OS X
  31. * Fix issues running maya2egg on Mac OS X
  32. * Fix compiler errors on different platforms
  33. * Fix various rare crashes
  34. * Fix crashes on shutdown in threaded pipeline
  35. * Fix low-level threading crash on ARM machines
  36. * More reliably and robustly handle failures opening OpenAL device
  37. * Textures were not being scaled to power-of-2 in some cases
  38. * Correct scaling of normal vectors with flatten operation
  39. * Correct positioning of viewing axis when showing lens frustum
  40. * Add dpi-window-resize option to auto-resize window on DPI change
  41. * Fix assertions when alpha-file-channel references unknown channel
  42. * Use OpenGL-style vertex colors by default on non-Windows systems
  43. * Default vertex column alignment is now 4 bytes
  44. * Add PNMImage premultiply/unpremultiply methods.
  45. * Fix incorrect parsing of numbers with exponents in Config.prc
  46. * Fix for reading URLs mounted via the virtual file system
  47. * Fix shader generator memory leaks and runtime performance
  48. * Fix shader generator scaling of binormals and tangents
  49. * Expose _NET_WM_PID to window managers in X11
  50. * Fix a range of bugs in tinydisplay renderer.
  51. * Don't error when setting lens far distance to infinity
  52. * Allow passing custom lens to saveCubeMap/saveSphereMap
  53. * Fix errors in saveCubeMap/saveSphereMap in threaded pipeline
  54. * Fix DynamicTextFont.makeCopy()
  55. * Make Texture memory size estimation more accurate
  56. * Fix various window resizing issues
  57. * Fix PandaSystem.getCompiler() value for clang (it reported gcc)
  58. * x2egg no longer replaces face normals with vertex normals
  59. * Include Eigen headers in Mac and Windows SDK
  60. * Added geomipterrain-incorrect-normals setting, default=true
  61. * DisplayInformation resolution list was missing on Windows
  62. * Upgrade FMOD and Bullet versions on Windows and Mac OS X
  63. * Various performance optimizations
  64. * Fixed various other bugs not listed here.
  65. Fixes and improvements for the runtime:
  66. * Fix splash screen freezing in the X11 web plug-in
  67. * pdeploy will now handle extracted files (eg. .ico and .cur)
  68. * Added more options for customizing splash screen
  69. * Fix missing xml and ast modules from morepy package
  70. * Certificate dialog is now localized to various languages
  71. * Fix packp3d error when Python file is not in a package
  72. * Pass on failing exit status from packaged application
  73. * Remove annoying ":Packager(warning): No such file" warning
  74. * Fix issue installing pdeploy-generated .pkg on OS X 10.11
  75. Fixes for the Python API:
  76. * Fix mysterious and rare crash in tp_traverse
  77. * Bullet step function accidentally defaulted to step size of 0
  78. * Fix overflow of file offsets (eg. when seeking in huge files)
  79. * Fix regression with memoryviews
  80. * Fix hasattr/getattr of vector classes for invalid attributes
  81. * Allow passing a long to methods accepting an int
  82. * Fix crash when passing None to Filename constructor
  83. * MouseWatcherGroup was erroneously not exposed in 1.9.0
  84. * ShowBase no longer unmounts VFS when shutting down
  85. * No longer requires setting PATH to import panda3d.*
  86. * DirectDialog default geom is once again respected
  87. * DirectDialog no longer overrides custom frameSize
  88. * Fix WebcamVideo/MicrophoneAudio.getOptions() methods
  89. Changes relating to the OpenGL renderer:
  90. * Various performance improvements
  91. * Fix point/line thickness setting
  92. * Improve GLSL error reporting
  93. * Fix Intel driver issues, particularly with geometry shaders
  94. * Add more error checking for parameter types
  95. * Integer shader inputs were not being converted to float properly
  96. * Fix crash passing an undersized array to a GLSL shader input
  97. * p3d_ColorScale et al may now be declared as vec3
  98. * Fix flickering when using trans_model_to_apiview in Cg
  99. * Support wireframe and point rendering modes in OpenGL ES
  100. * Fix issue with model disappearing in rare cases with GLSL
  101. * Fix ColorWriteAttrib not working as it should
  102. * Allow deactivating PStats collectors for GPU timers
  103. * Memory residency of graphics buffers now tracked by PStats
  104. * Allow changing OpenGL coordinate system with gl-coordinate-system
  105. Fixes for libRocket integration:
  106. * libRocket did not work on Mac OS X in 1.9.0
  107. * Fix inconsistent behavior with non-power-of-2 textures in rocket
  108. * Use model-path for finding libRocket assets
  109. * Add missing keys to libRocket keymap
  110. * libRocket elements showed up white in tinydisplay
  111. New features:
  112. * Add -L (lighting) and -P (graphics pipe) pview options
  113. * Add M_confined mouse mode that keeps cursor in window
  114. * Add sample program demonstrating mouse modes
  115. * bam2egg supports collision sphere and plane solids
  116. * p3d_TransformTable GLSL input backported from 1.10 branch
  117. * Add openal-device setting for selecting OpenAL audio output
  118. * Add limited modification timestamp tracking for Ramdisk mounts
  119. * Support for Autodesk Maya 2016
  120. ------------------------ RELEASE 1.9.0 ------------------------
  121. This is a major release with many exciting new features!
  122. Beware of bugs.
  123. The list below contains a subset of the changes introduced:
  124. * We now offer 64-bit Windows and Mac OS X builds.
  125. * Switch to MSVC 2010; no more assembly manifests.
  126. * Cocoa port for better Mac OS X support, esp. newer versions.
  127. * We now compile the Python modules into panda3d/*.pyd modules;
  128. no more imp.load_dynamic hackery needed.
  129. * Support for GPU profiling in OpenGL, see pstats-gpu-timing
  130. * sRGB framebuffers, see framebuffer-srgb
  131. * sRGB texture support, see Texture::F_srgb et al.
  132. * Integer vector support, including passing to shaders
  133. * Native .ogg vorbis and .wav loader (does not require ffmpeg)
  134. * FFmpeg support is a separate plug-in module now, libp3ffmpeg.
  135. * Sample programs are now part of the source code repository
  136. * Can be built with Python 3 (highly experimental)
  137. * Improvements to Windows installer
  138. * M_filled_wireframe rendering mode
  139. * Support specifying sampler state separate from textures
  140. * Support for bindless texture clearing
  141. * Texture LOD bias and min/max LOD settings
  142. * Framebuffer properties allows separate red/green/blue bits
  143. * Explicit float color and float depth specification in fbprops
  144. * Coverage samples settable via FrameBufferProperties
  145. * Stereo buffer implementation in OpenGL via FBOs
  146. * Support enumeration of pixel formats in WebcamVideo
  147. * Frame rate meter can be configured to show milliseconds
  148. * Changes to improve font crispness with default settings
  149. * Fix assertion error when using more than one GraphicsEngine
  150. * raw-w, raw-a, etc. keyboard events for layout-independent input
  151. * Allow querying active keyboard layout via win.get_keyboard_map()
  152. * Distinguish between lmeta and rmeta keys on Mac OS X
  153. * Floating-point image manipulation API, support float tiffs
  154. * Various new 16-bit and 32-bit and int texture formats
  155. * Man pages are now available for the majority of utilities
  156. Pipeline:
  157. * Fix bugs with <Collide> group transformations in .egg
  158. * Don't create unnecessary intermediate node when loading .egg
  159. * bam2egg supports materials, and correctly converts animations
  160. * dae2egg has some skeletal animation support
  161. * Support Maya versions up to 2015
  162. OpenGL renderer changes:
  163. * Error checking is now OFF by default for performance reasons,
  164. set gl-check-errors or gl-debug to true to enable.
  165. * GL 4.2 shader_image_load_store support (incl. multi-bind)
  166. * Layered render-to-texture (using geometry shaders)
  167. * Seamless cube maps (on by default), see gl-cube-map-seamless
  168. * Added gl-debug for improved debug output support
  169. * Added GL object labels when gl-debug is enabled
  170. * gl-dump-compiled-shaders can be used to dump program binaries
  171. * Direct3D-style NT_packed_dabc vertex arrays now directly supported
  172. * Native rendering of line strips, using primitive restart
  173. * Immutable texture storage support (disabled by default)
  174. * Bindless texture support (disabled by default)
  175. * Specular component is now computed separately in FFP
  176. Shader system:
  177. * Support for tessellation shaders
  178. * Support for compute shaders via ComputeNode
  179. * GLSL preprocessor with "#pragma include" support
  180. * Much better coverage of shader inputs in GLSL
  181. * GLSL error messages now show source filename
  182. * Fixes apiclip_of_x shader inputs
  183. * Matrices can be passed directly to setShaderInput
  184. * Support binding images to shaders
  185. * Viewport array support
  186. Optimizations and performance improvements:
  187. * Use of C++11 move semantics to reduce refcounting overhead
  188. * Build with Eigen by default for faster linear math
  189. * Dramatic overhead reduction of generated bindings
  190. * Streamline culling process
  191. * Tighter bounding volume generation
  192. * Take advantage of CPU features for bit operations
  193. * Circumvent bounding volume generation when not required
  194. * Optimizations for interned strings
  195. * Use of GCC atomics should improve 64-bit Linux performance
  196. API features:
  197. * Buffer protocol support for textures and arrays
  198. * Interrogate supports various C++11 features
  199. * Expose TextGlyph interfaces for making custom text renderers
  200. * Better handling of default arguments for many functions
  201. * Cyclic references can sometimes be tracked through tasks
  202. * ShowBase clean teardown possible
  203. * API documentation is more accurate
  204. * Improve interfaces for interop with other applications
  205. Deprecated features:
  206. * Use of pandac.PandaModules is discouraged; use panda3d.core
  207. * Deprecate DirectStart and global run() function; use ShowBase
  208. * Remove old decal system
  209. * Remove Direct3D 8 renderer
  210. * Remove M_light_vector tex gen mode and FFP-based bump mapping
  211. Bug fixes:
  212. * Various point rendering issues are fixed now
  213. * Fix pview issue with 1-frame and/or multiple animations
  214. * Fixes for multisampling in FBOs
  215. * Fix aspect ratio of frame rate meter
  216. * Support NaN and infinity values in Config.prc variables
  217. * Fixes for webcams on Linux that do not output Huffman tables
  218. * Better support for non-basic Cg shaders on non-NVIDIA cards
  219. * Many others
  220. ------------------------ RELEASE 1.8.1 ------------------------
  221. This is a bugfix release, fixing many issues in 1.8.0.
  222. However, there may still be some (minor) bugs.
  223. * Fix a host of issues related to GLSL shaders
  224. * Fix incorrect registry entry for Python in Windows installer
  225. * pdeploy generated binaries with wrong architecture on Linux
  226. * Fix runtime error in pdeploy when building for Windows
  227. * Support for Maya 2013
  228. * ARToolKit now also works on Mac OS X
  229. * WM_CLASS can be set using x-wm-class and x-wm-class-name
  230. * No longer crashes when Xrandr is not supported
  231. * Aux normals are now also normalized when no lights are applied
  232. * Fix hidden cursor when switching fullscreen on Mac OS X
  233. * PackageInstaller didn't add packages to system paths
  234. * Allow disabling custom cursor on Windows
  235. * Fix incorrect panning of 3D audio
  236. * Fix omission of textures of non-standard format in ShaderGenerator
  237. * Fix compile issue with newer gcc versions
  238. * Fix circular reference held by ActorNode
  239. * Window is now correctly centered on Windows
  240. * Fix confusion with depth range of Lens::project()
  241. * Now successfully compiles against recent SSL versions on Windows
  242. * Fix incorrect Cg TEXUNIT0 binding during the first frame
  243. * TextNode::set_text_scale now correctly scales spaces as well
  244. * Expose AudioLoadRequest to Python (for async audio loading)
  245. * Support for the libRocket debugger
  246. * Fix newline entry in libRocket
  247. ------------------------ RELEASE 1.8.0 ------------------------
  248. This is a major release, with several big new features. As such,
  249. it is likely to contain bugs.
  250. * True threading support now enabled in the default build
  251. * Pipelined rendering: app, cull, and draw can run in parallel, each
  252. in their own thread
  253. * Web plugin is more robust, and better supports Safari and Chrome
  254. * Plugin runs properly when the username contains non-ASCII characters on Windows
  255. * Added appRunner.p3dFilename and appRunner.p3dUrl to provide p3d
  256. location
  257. * Multifiles (and p3d files) now make a distinction between binary and
  258. text files
  259. * OccluderNode added for explicit occlusion culling
  260. * Ambient occlusion generation for terrain
  261. * Fixed bug where Windows installer wipes %PATH% when it's too long
  262. * Added fog support to the shader generator
  263. * Added normal_gloss texture mode
  264. * Added a custom color option to the cartoon filter
  265. * Support for texture arrays in shaders
  266. * Better shader support in pandadx9
  267. * Fix some issues with cube map buffers
  268. * Can be compiled to use double-precision floats throughout, instead
  269. of the default of single-precision floats. (Graphics drivers still
  270. use single-precision floats, of course.)
  271. * Can be compiled with the optional Eigen library to provide SSE2 support
  272. * Can be compiled with SpeedTree support
  273. * Can be compiled on MSVS2010, and/or Win64. (These builds not
  274. provided by default.)
  275. * Support for the Bullet physics engine
  276. * Support for the libRocket GUI library
  277. * Support for stereo/multiview textures
  278. * Substantial performance improvements to movie textures
  279. * TGA files with alpha channel now load correctly
  280. * New "Ramdisk" mount type available for the VFS
  281. * The VFS is now writable for ramdisk files and true on-disk files
  282. * pdeploy -i generates a custom icon for the installed game
  283. * wx and tk work better on OSX
  284. * Panda windows can be embedded within wxPython windows on all
  285. platforms (including OSX) with the new WxPandaWindow class
  286. * Added base.pixel2d for pixel-based 2-D coordinates
  287. * Python-based swizzling of Panda vectors, e.g. vec2.xyxy
  288. * Python programmers can now optionally use the original unmangled C++
  289. name for methods and classes, e.g. model.set_pos(LPoint3f(1, 2, 3)).
  290. * Command-line filename globbing now supported on Win32, e.g. egg-texture-cards *.png
  291. * DirectGui works with nonstandard coordinate-system in effect
  292. * Egg loader handles double-sided polygons a little differently by
  293. default now, for better render performance but more memory usage
  294. (use "egg-emulate-bface 0" to restore the old behavior if needed).
  295. ------------------------ RELEASE 1.7.2 ------------------------
  296. This release fixes several bugs that were found in 1.7.1.
  297. * Fix crash on GLX implementations that have no FBConfig support
  298. * Fix trouble with buffers on Mac OS X
  299. * Un-break shadow samplers in Cg shaders
  300. * Fixes for relative mouse mode on OSX
  301. * Pdeployed apps on Windows no longer show a console window
  302. * Fix relative file paths for license files in pdeploy
  303. * Ppatcher no longer writes out faulty checksums
  304. * Fix plugin failure to read from cache
  305. * Include missing X11 extension libs in runtime distribution
  306. * Fix disappearing windows with CEGUI's OpenGL renderer
  307. * Fixes for makepanda on FreeBSD
  308. * Fix LightRampAttrib crash
  309. * Fix bug with two-parameter Lens::set_fov
  310. ------------------------ RELEASE 1.7.1 ------------------------
  311. This release introduces several significant bugfixes,
  312. but also introduces various minor new features. Although
  313. it is a minor release, it may also introduce new bugs.
  314. * Many improvements and bugfixes to pdeploy
  315. * Vectors now support swizzle/write masks (e.g vec.xz)
  316. * Fixes for depth buffer instabilities on Windows
  317. * Better webcam support on Linux using Video4Linux
  318. * Custom cursor support in X11
  319. * Static functions that return a list are now properly wrapped
  320. * ODE objects now have getId() exposed to Python
  321. * NodePath.findMaterial now works properly
  322. * Remove unnecessary dependency on GLU
  323. * Arithmetic operators to PNMImage
  324. * Various OpenGL ES-related bugfixes
  325. * Support for EGL and OpenGL ES in makepanda
  326. * Fix a crash with the Maya converters
  327. * Include missing p3d tools on Windows
  328. * Include tinyxml as part of the source
  329. * Updates to PandAI
  330. * Compile issues with latest OpenSSL fixed
  331. * Fix static-init ordering issues with OpenSSL
  332. * Several other bugfixes and features not listed here
  333. ------------------------ RELEASE 1.7.0 ------------------------
  334. This major release introduces tons of cool new features. As it
  335. is highly experimental, it is not recommended for production use.
  336. * Support for running Panda3D apps in a browser via web plugin
  337. * Fully automatic shadow mapping
  338. * Easy to use distribution and packaging framework
  339. * Integrated support for NVIDIA PhysX
  340. * Support for GLSL shaders
  341. * Geometry shaders, both in Cg and GLSL
  342. * Improved Cg support
  343. * Hardware geometry instancing support
  344. * Runtime fullscreen toggle
  345. * Unix/X11 resolution querying/switching support
  346. * Experimental Unix/X11 support for relative mouse mode (via xf86dga)
  347. * New, cleaner import conventions, replacing PandaModules
  348. * Parallax mapping
  349. * Support for OpenGL ES 1 and 2
  350. * Experimental Screen Space Ambient Occlusion
  351. * New collision solid: box
  352. * Working FreeBSD support
  353. * Blur / Sharpen postprocessing filter
  354. * Many improvements to the Shader Generator
  355. * Fixes and improvements to DistributedObject network system
  356. * New AI libraries
  357. * Added MeshDrawer2D
  358. * Most Panda objects now work with the pickle/cPickle and copy modules.
  359. * Windows build now compiled for Python 2.6
  360. * Tons of new features and bugfixes
  361. ------------------------ RELEASE 1.6.2 ------------------------
  362. This is mainly a bugfix release. Also fixes some bugs that
  363. were accidentally introduced in 1.6.1.
  364. * Fixed a static-init issue in ptloader on Windows
  365. * Fixed texture scaling issue when using buffers
  366. * x2egg is no longer broken
  367. * Threading in OSX build fixed
  368. * Fixed issue with flickering colors in Shader Generator
  369. * Eggcacher now uses less RAM
  370. * Missing 'models' dirs in packpanda games fixed
  371. * Eggcacher step in Panda3D installer is now optional
  372. * Fixes broken shortcut links in Start Menu on Windows
  373. * Shader Generator now supports clip planes
  374. * Bug with combine modes in Shader Generator fixed
  375. * Fixed bug with Texture::make_copy()
  376. * Bug with Actor LOD fixed
  377. * Fixed bug with missing geometry in Collada converter
  378. * OdeUtil.collide instability fixed
  379. * OdeBody setData/getData methods exposed to Python
  380. ------------------------ RELEASE 1.6.1 ------------------------
  381. This release fixes some bugs found in 1.6.0, and adds some
  382. minor features as well.
  383. * Threading layer is now enabled by default
  384. * cTrav.showCollisions fixed
  385. * Fixed broken MovieTexture
  386. * OpenAL is now stable on Linux, too
  387. * OpenAL now supports dynamic playrate changing
  388. * MayaPandaTool now handles NURBS correctly
  389. * Fixed particle panel and directtools bugs
  390. * Fix crash with collada exporter on Windows
  391. * ARToolkit jittering fixed
  392. * Now possible to override shader vertex/fragment profiles
  393. * Maya exporter fixed on OSX
  394. * Fixed depth texture crash for padded textures
  395. * Fixed bug that made OdeUtil.collide return empty geoms
  396. * Fixed crash with render.flattenStrong() when using trackball
  397. * Several improvements to the ODE layer
  398. * Performance improvements to GeoMipTerrain
  399. * GeoMipTerrain.setBorderStitching to fix seams between terrains
  400. * installpanda.py for installing Panda on Linux without deb/rpm
  401. * Several other minor bugfixes
  402. ------------------------ RELEASE 1.6.0 ------------------------
  403. This release introduces several major new features and
  404. significant bugfixes. It is likely to be buggy, like most
  405. x.x.0 releases.
  406. * Lightweight threading framework without runtime overhead
  407. * Makepanda now fully supports OSX
  408. * DDS textures are now supported
  409. * COLLADA->egg converter added
  410. * New C++-based Task system, which includes async threading support
  411. * Support for asynchronous on-demand loading of textures and/or animations
  412. * New software-based renderer "tinydisplay"
  413. * More pythonic features: iterable methods, implicit parameter casting
  414. * Packpanda now also supports Linux
  415. * Added libsquish support for DXT compression
  416. * New MeshDrawer class for realtime mesh manipulation
  417. * Infamous FBO bug fixed
  418. * Preliminary support for Volumetric Lighting
  419. * Shader k-parameters can now contain underscores
  420. * Fixed OpenCVTexture and ARToolKit on Linux
  421. * GeoMipTerrain now supports multi-channel heightmaps
  422. * GeoMipTerrain features new near/far LOD system
  423. * GeoMipTerrain performance improved
  424. * CallbackNode added to support low-level drawing callbacks from Python
  425. * Fixed some minor but annoying OpenAL/FFMpeg issues
  426. * Fixed bug with lcontrol and rcontrol on Linux
  427. * Fixed bug regarding icon filenames
  428. * Multisampling fixed on Linux and OSX
  429. * Left and right scrolling events now available
  430. * Several improvements to API reference
  431. * ShaderGenerator now supports several more blend modes and color scale
  432. * .x converter now supports AnimTicksPerSecond
  433. * vfs-mount-url can load models directly off the web
  434. * Smoother transitions in FadeLodNode
  435. * Dynamically-generated outline on fonts: loader.loadFont(outlineWidth = xxx)
  436. * Texture.getRamImageAs()
  437. * base.toggleTexMem()
  438. * Text generation performance optimization
  439. * Various performance optimizations
  440. * Several more minor bugs fixed
  441. ------------------------ RELEASE 1.5.4 ------------------------
  442. This is a bugfix release, fixing the problems found in 1.5.3.
  443. * Fixes packpanda crash
  444. * Linux build accidentally got configured for OpenAL
  445. * EggTexture now writes wrap modes and types correctly.
  446. * Fixes an occasional crash in TextureAttrib
  447. * DirectEntry no longer crashes when moving cursor in a full box
  448. * Several bugs in RigidBodyCombiner fixed
  449. * Normals generated by GeoMipTerrain are now correct
  450. * Bugs fixed in DirectGrid
  451. * Linux users can now use WindowProperties.setParentWindow
  452. * Fmod now compiles on 64-bits
  453. * Fixed several bugs in the API reference generator
  454. * EggNurbsSurface is now exposed to Python
  455. * Fixes a bug in PGButton
  456. * GeoMipTerrain set_heightfield fixed
  457. * Several bugs in the Max exporter:
  458. - Now generates binormals and tangents
  459. - Pview output fixed
  460. - Overwrite confirmation fixed
  461. - Export type 'Both' now works correctly
  462. * Several other bugs not listed above.
  463. ------------------------ RELEASE 1.5.3 ------------------------
  464. This release fixes most of the remaining bugs, but it adds
  465. some new features as well.
  466. * License changed to BSD
  467. * Fixes x-file parser for real, this time.
  468. * Fixes serious bug in shader generator
  469. * Adds MSVCR71 and MSVCP71 back to the distro (for python)
  470. * Fixed a bug in GeoMipTerrain
  471. * Adds support for .egg.pz to packpanda --bam
  472. * Turns on libpandaode support
  473. * Mayapandatool fixed
  474. * Added support for 3dsmax 2009
  475. * Max exporter overhauled
  476. * Improved support for 64-bits, gcc 4.3 and OSX
  477. ------------------------ RELEASE 1.5.2 ------------------------
  478. This fixes just one serious bug: release 1.5.1 accidentally
  479. reversed the TextureStage sort order.
  480. ------------------------ RELEASE 1.5.1 ------------------------
  481. Mostly a bugfix release, but adds some minor features too.
  482. - The x-file parser now is back to being case-insensitive, as it should be.
  483. - Panda plugins now use an explicit plugin-path.
  484. - Better DLL-hell protection under windows.
  485. - Added GeoMipTerrain (but no docs yet)
  486. - Using python -E in the start menu - really, this time.
  487. - Linmath classes now initialized when using python.
  488. - ConfigVariableSearch
  489. - Implicit sort order for texture attribs.
  490. - OpenAL audio manager now gives control over streaming vs preloaded sounds.
  491. - Preliminary support for 64-bit linux (but thirdparty libs missing).
  492. - Fixes a dozen or so assorted bugs.
  493. ------------------------ RELEASE 1.5.0 ------------------------
  494. * Shader Generator means advanced rendering without
  495. having to manually write shaders. Includes:
  496. - Per-Pixel Lighting
  497. - Normal Maps
  498. - Gloss Maps
  499. - Glow (Self-Illumination) Maps
  500. - HDR tone mapping
  501. - Cartoon shading
  502. * Class 'CommonFilters' makes it easy to do image postprocessing:
  503. - Bloom Filter
  504. - Cartoon Inking
  505. - More coming soon.
  506. * Maya exporter now supports normal maps, gloss maps, glow maps.
  507. * Now compiled for Python 2.5
  508. * Adds support for Maya 2008 export.
  509. * Lots of small tweaks, bugfixes, performance improvements, etc.
  510. ------------------------ RELEASE 1.4.2 ------------------------
  511. * Added code for mouse-trail logging.
  512. * Fixed a minor bug in the new OpenAL code.
  513. * The installer now uses less memory.
  514. * Now easier to compile with recent versions of SSL.
  515. * Minor bugfix in exposeJoint
  516. * Added config variable: basic-shaders-only
  517. * graphicsEngine.removeWindow() and graphicsOutput.setOneShot() fixed.
  518. * Roaming ralph sample now uses collision detection correctly.
  519. ------------------------ RELEASE 1.4.1 ------------------------
  520. This release:
  521. * fixes a couple of small bugs
  522. * adds support for the new OpenAL/FFMpeg unified sound/video system.
  523. * renames the sample programs in a more sensible way
  524. ------------------------ RELEASE 1.4.0 ------------------------
  525. This release incorporates lots of small, incremental
  526. improvements.
  527. * Model-cache enabled by default in prepackaged release.
  528. * Now compiling with visual studio 2005.
  529. * Plugin installation now slightly harder --- see instructions in plugins dir.
  530. * Improved OSX support: mouselook, fmod fixes, icon filename.
  531. * Better memory usage tracking from pstats.
  532. * Removed dependencies on NSPR.
  533. * New default-model-extension prc variable (instead of old implicit-extension behavior)
  534. * New arc emitter in particle system.
  535. * Multiple different Actors can be flattened into one node.
  536. * Texture compression in DX8, DX9.
  537. * New features to support low-memory platforms.
  538. * ParametricCurveDrawer etc. officially deprecated in favor of RopeNode.
  539. * DynamicTextFont::RenderMode allows generating geometric fonts (instead of always using texture-based fonts).
  540. * Some integrated support for ODE (not yet polished and ready)
  541. * New RigidBodyCombiner unifies independently moving bodies into a single Geom as a rendering optimization.
  542. * Support for depth-stencil textures.
  543. * Better support for fullscreen mode on Linux.
  544. * Panda GL/DX windows can be subordinate to other windows (Win32 only).
  545. * Better multithreaded protection.
  546. * Interrogate correctly handles "const" vs. non-const objects.
  547. * PlaneNode::set_clip_effect allows user-defined cull planes (in addition to clip planes).
  548. * Several low-level rendering optimizations.
  549. * Simple occlusion culling with PipeOcclusionCullTraverser.
  550. * Optional bounding boxes (instead of spheres): "bounds-type box", "bounds-type best"
  551. * Addition of eggcacher utility to preload model-cache.
  552. * In source tree, added 'skel' directory to make it easier for newcomers to extend panda.
  553. * The obsolete config variable framebuffer-mode has been removed.
  554. I have no doubt that there will be a few significant bugs in this release, like all X.X.0 releases. - Josh
  555. ------------------------ RELEASE 1.3.2 ------------------------
  556. Bugfix release. This fixes a few problems in 1.3.1
  557. * Sound system won't initialize properly under linux: Fixed.
  558. * Panda DLL names now all start with "libp3" or "libpanda"
  559. * Normals reversed in heightfield tesselator: fixed.
  560. ------------------------ RELEASE 1.3.1 ------------------------
  561. Bugfix release. This fixes a few problems in 1.3.0
  562. * Sound system won't initialize properly under linux: Fixed.(Update: Not fixed)
  563. * Panda not compatible with SElinux: mostly fixed, except fmod.
  564. * Max exporter and importer broken: Fixed.
  565. * Minor problem involving gsg handling in showbase: Fixed.
  566. ------------------------ RELEASE 1.3.0 ------------------------
  567. This release contains several new features, and as such, it might be
  568. buggy. However, we've been testing it internally for a couple weeks,
  569. and it seems to be okay. It contains the following new features:
  570. * Stencil buffers and stencil operations now supported.
  571. * Sound API now supports DSP and better support for large MP3s.
  572. * Video uses FFMPEG instead of DirectShow - no more codec issues.
  573. * Heightfield terrain.
  574. * Support for intra-frame animation interpolation.
  575. * Use of 'import *' now only imports correct symbols.
  576. * Various minor improvements to the particle system.
  577. * Scene editor at least partially operational (alpha level)
  578. * Removed most of the 65,536 vertex-per-mesh limits.
  579. * Various low-level optimizations.
  580. * Support for threaded model loads (only in CVS, not in distro).
  581. * Support for 'model-cache-dir', which caches a BAM each time you load an EGG.
  582. * OnscreenText/DirectLabel can contain embedded 3D models inside the text.
  583. ------------------------ RELEASE 1.2.3 ------------------------
  584. The last release was a disaster:
  585. * I failed to fix packpanda.
  586. * I broke the tcl/tk stuff.
  587. * I added ppythonw, and it wasn't reliable.
  588. So basically, this release fixes packpanda and tcl/tk. It doesn't
  589. fix ppythonw yet (I don't know what's wrong), but it does disable
  590. it temporarily. It keeps the few things from 1.2.2 that were worth
  591. keeping.
  592. ------------------------ RELEASE 1.2.2 ------------------------
  593. This is a minor bugfix release.
  594. * Adds 'ppythonw', a version of ppython that doesn't
  595. open a console window.
  596. * If you have a bad fmod DLL in your windows folder,
  597. this version compensates.
  598. * Fixes a small bug in the VRML-to-egg converter.
  599. * Small stylistic improvements in some sample programs.
  600. ------------------------ RELEASE 1.2.1 ------------------------
  601. This release is likely to be much more stable than its predecessors.
  602. It contains many new features:
  603. * lots of performance optimizations
  604. * a preliminary OSX port
  605. * new modes for animation blending
  606. * easier partial-body animations
  607. * more powerful shader-to-engine interface
  608. * better support for rotating bodies in physics engine
  609. * support for compressed model files
  610. * multiple render targets (ie, glDrawBuffers)
  611. * support for stereo rendering
  612. * more complete API reference manual
  613. * ability to control mipmaps explicitly
  614. * better tools for debugging offscreen buffers
  615. * new sample programs
  616. * a number of packpanda repairs
  617. ------------------------ RELEASE 1.1.0 ------------------------
  618. This is a BETA release. It's pretty reliable, but there are still a
  619. few quirks here and there. Over the summer, Panda3D was overhauled
  620. top to bottom. The new code is dramatically improved, but it needs a
  621. little bit of testing. The new features are:
  622. * Much faster rendering of high-poly models.
  623. * Dramatically improved vertex and pixel shader support.
  624. * New demo programs using shaders and render-to-texture.
  625. * Play movies by using an AVI as a texture (windows only).
  626. * Python scripting uses much faster python to C++ interface.
  627. * Support for procedurally-created geometry (eg, fractals, etc).
  628. * Cleaner, simpler internal data structures.
  629. * Comes with Python 2.4 support built-in.
  630. * A lot more.
  631. The new demo programs are:
  632. * Render to Texture Demo
  633. * Cartoon Shader Demo
  634. * Motion Trails Demo
  635. * Procedural Geometry (Fractals) Demo
  636. * Normal Mapping Demo
  637. However, a caution: this is a BETA release: reasonably stable, but
  638. not quite perfect. Please send us your bug reports.
  639. ------------------------ RELEASE 1.0.5 ------------------------
  640. UPDATE: this release broke support for visual studio. Use
  641. panda3d 1.0.4 if you wish to compile panda from scratch using
  642. visual studio.
  643. This release consists mainly of compatibility improvements.
  644. * Now compiles under MS Visual Toolkit (makefile changes)
  645. * Now compiles under Mandrake 10.1 (a fix in the makefile)
  646. * Now compiles under Debian Sarge (a fix in the VRML lexer)
  647. * Now compiles under Ubuntu HH (same as DEBIAN SARGE)
  648. * Add code for building debian 'deb' archives.
  649. * Fix scene editor and particle panel so they work on linux.
  650. * Add support for --no-python to makepanda.
  651. * Tidied up makepanda a bit.
  652. ------------------------ RELEASE 1.0.4 ------------------------
  653. * This version includes the new Max exporter and the new Maya
  654. export panel.
  655. * We have added the --genman option to makepanda (to
  656. regenerate the API reference manual). This uses the epydoc
  657. documentation-generation system.
  658. * Several bugs in the new tutorials have been repaired.
  659. * A bug in fmod positional audio has been fixed.
  660. * Makepanda now puts the maya and max plugins in a
  661. separate 'plugins' directory, for convenience.
  662. * The 'libpandaegg' library has been exported to python.
  663. ------------------------ RELEASE 1.0.3 ------------------------
  664. * The binary release contains a brand new collection of
  665. sample programs. The new sample programs are much better.
  666. * If you install the windows binary release, the
  667. sample programs can now be run from the start menu.
  668. * Lighting under DirectX was broken. This has been repaired.
  669. * The binary release has been compiled with support for pstats.
  670. (Previously, it was compiled with pstats disabled).
  671. * Various changes to make panda3d more compatible with
  672. the 'epydoc' documentation-generation system.
  673. ------------------------ RELEASE 1.0.2 ------------------------
  674. This is a bugfix release.
  675. * makepanda contained a bug: it was compiling maya2egg6
  676. against the Maya 5.0 libraries, making it largely useless.
  677. This is fixed.
  678. * Maya2egg65 has been added, for Maya 6.5 users.
  679. * The configuration combo "want-tk=false, want-directtools=true"
  680. used to confuse panda, because directtools uses Tk. Now
  681. it's smart enough to do the right thing.
  682. * When you ask controlJoint to create a control node for
  683. you, it initializes the control node to the joint's initial
  684. position.
  685. * The scene editor supposedly works now. We'll see.
  686. * The models directory was missing the animation 'panda-walk4',
  687. which is necessary for the tutorial.
  688. * A new directory 'win-extras' has been added to the
  689. thirdparty tree. This contains some miscellaneous python
  690. libraries needed at the Entertainment Technology Center.
  691. The script that builds the windows installer will include
  692. these libraries in the distribution.
  693. ------------------------ RELEASE 1.0.1 ------------------------
  694. This is a bugfix release.
  695. * In the previous binary release, Config.prc did not contain a
  696. load-display line. This confuses pview. Pview is being fixed,
  697. but until then, the load-display line has been restored.
  698. * The Max and Maya plugins were inadvertently omitted from the
  699. previous binary release. This has been corrected.
  700. * An error in the distributed object networking layer has
  701. been fixed. The error only affected those who were trying to
  702. write LAN games using the CMU LAN server and p2p messages.
  703. * An error in the physics code has been corrected.
  704. * Python Megawidgets (pmw), which is required for "directtools",
  705. was not supplied in the previous release. We are now including
  706. pmw. In the Linux RPMs, to avoid overwriting any
  707. distribution-supplied pmw package, we put this package
  708. into /usr/share/panda3d.
  709. * To be consistent, we moved all the other python code into
  710. /usr/share/panda3d as well. This requires a file 'panda.pth'
  711. in the python lib directory.
  712. * In the binary RPMs, the file permissions of the python
  713. source files have been changed to 555, so that even if root
  714. runs panda, the '.pyc' files will not be modified or regenerated.
  715. ------------------------ RELEASE 1.0.0 ------------------------
  716. Configuration, installation, and execution environments:
  717. * This is the introduction of the new Panda version numbering
  718. system. The Panda version will be represented with three
  719. dot-separated numbers. The first number, the major version, will
  720. change only very rarely. The second number, the minor version,
  721. will increment frequently, with each new feature release. The
  722. third number will increment as needed to indicate bugfix releases
  723. on the minor version.
  724. * Use PandaSystem::get_version_string() (or
  725. PandaSystem.getVersionString() in Python) to return the version
  726. number of the currently-running Panda.
  727. * New runtime config system allows for dynamic loading of prc files
  728. and supports querying of available variable names. Use
  729. ConfigVariableString, ConfigVariableBool, etc. to get a value from
  730. the prc file(s); use the ConfigVariableManager and
  731. ConfigPageManager classes (or the cvMgr and cpMgr global objects
  732. in Python) to make general queries.
  733. * The ppremake build system now properly detects intra-tree
  734. dependencies, but only if each tree is fully built and installed
  735. before ppremake is run within the next dependent tree. Requires
  736. using ppremake version 1.18 or higher.
  737. Miscellaneous:
  738. * New support for encrypted streams, including encrypted subfiles
  739. within a multifile, using the OpenSSL encryption library. Adds
  740. pencrypt and pdecrypt programs.
  741. * The default port for PStats is now 5185, to avoid a conflict with
  742. Instant Messenger.
  743. * New "smooth" checkbox on PStats graphs provides a better sense of
  744. overall trends when graphs are noisy.
  745. * The meaning of the three components of HPR angles has been
  746. officially changed, in particular the meaning of the R component.
  747. This change was introduced to make the three components more
  748. consistent with each other, and to make P and R work together in a
  749. more sensible way. Existing code which used hard-coded HPR angles
  750. may be invalidated by this change. To convert existing code, you
  751. should use the global function old_to_new_hpr() to determine what
  752. new HPR triple that corresponds to an old HPR triple. As a
  753. temporary stopgap, you may define temp-hpr-fix 0 in your prc file.
  754. * Add support for weak reference counts using the WeakPointerTo
  755. class.
  756. * Add optional support for STL's semistandard hashing containers,
  757. e.g. hash_map and hash_set.
  758. * Panda no longer requires any registry keys or environment
  759. variables. This means it is now possible to run panda directly
  760. from a CD, install multiple copies of panda on a single machine,
  761. or install panda by copying the tree from another computer.
  762. Note that the installer does add the panda 'bin' directory to
  763. your PATH, and it does store an uninstall key in the registry,
  764. but neither of these is needed for panda to function.
  765. * The 'makepanda' build system is now capable of building
  766. prepackaged games for Windows. These prepackaged games are simply
  767. copies of panda with the game code included, some of the
  768. unnecessary stuff stripped out, and some changes to the start
  769. menu. See "Airblade - Installer" on the panda downloads page
  770. for an example.
  771. * This is the first release to include not just a binary installer
  772. for windows, but also binary RPMs for fedora 2, fedora 3, and
  773. redhat 9.
  774. * All of the sample programs have been tested. The ones that didn't
  775. work have been removed, the ones that do work have been (lightly)
  776. documented.
  777. * In the Win32 binary release, the 'config.prc' file has been moved
  778. to the 'etc' directory. This is to make it consistent with the
  779. Linux version.
  780. Rendering system:
  781. * Multitexture support is now part of Panda. This introduces the
  782. TextureStage and TexCoordName classes, as well as new interfaces
  783. like NodePath::add_texture(). As of the present release,
  784. multitexture is only supported when using the OpenGL renderer.
  785. * Support for programmable shaders is now possible using the Cg
  786. shader language. Assign a CgShaderAttrib to a node to apply a
  787. programmable shader.
  788. * New support for the Helix library allows playing of a streaming
  789. movie in a Panda texture. Presently only supported on Windows.
  790. * Deprecated the old "win-origin-x" and "win-origin-y" prc variables
  791. in favor of "win-origin", which takes two numbers separated by a
  792. space. Similarly with "win-width" and "win-height", in favor of
  793. "win-size".
  794. * Deprecated the old Camera::set_scene() interface; now a Camera
  795. implicitly renders whatever scene graph it is parented to.
  796. * Removed the old GraphicsLayer and GraphicsChannel classes.
  797. Instead of using these interfaces, you can now create any number
  798. of DisplayRegions directly on the window.
  799. * Offscreen render-to-a-texture will now be properly oriented under
  800. DirectX (previously, it would render the texture image upside-down
  801. and backward).
  802. * Support for automatic keystone correction caused by an off-axis
  803. physical projector using Lens::set_keystone().
  804. * New framebuffer-mode prc variable allows explicit control over the
  805. default framebuffer properties requested by Panda, including
  806. whether software or hardware rendering is required.
  807. * Added "multisample" transparency mode (alpha keyword "ms" in an
  808. egg file), which allows good-quality transparency (especially for
  809. alpha cutouts) without requiring back-to-front sorting, and
  810. without artifacts from improper sorting. This does require
  811. special multisample hardware capabilities, however. Presently
  812. supported in OpenGL mode only. Automatic fallback to "binary"
  813. transparency mode if multisample is not supported on a given
  814. platform.
  815. * New cursor-filename and icon-filename config variables replace the
  816. old win32-mono-cursor and win32-window-icon variables. Also,
  817. runtime control over these properties is now provided by the
  818. WindowProperties class.
  819. * Better management of potential memory leaks due to cyclic
  820. reference counts in the RenderState and TransformState caches.
  821. Now cycles are automatically detected and broken.
  822. Scene graph:
  823. * GeomNodes now have a CollideMask, just like CollisionNodes, which
  824. deprecates the old set_collide_geom() interface to detect
  825. collisions with visible geometry. There is a new NodePath
  826. interface for querying and setting the collide masks for single
  827. nodes or for entire subgraphs.
  828. * New NodePath interfaces to control lighting eliminate the need to
  829. create an explicit LightAttrib. The new lighting interfaces are
  830. designed to be similar to the new multitexture interfaces.
  831. * New NodePath interfaces to control the texture matrix, including a
  832. new project_texture() method to enable hardware-assisted
  833. projective texturing.
  834. * New NodePath::flatten_multitex() interface to bake in certain
  835. kinds of multitexture effects into a single texture, generated
  836. on-the-fly.
  837. * New options for ColorBlendAttrib and RenderModeAttrib.
  838. * NodePath::set_transparancy() now accepts a
  839. TransparencyAttrib::Mode parameter to specify exactly what kind of
  840. transparency you'd like.
  841. * New NodePath::set_render_mode() interface accepts a
  842. RenderModeAttrib::Mode parameter, deprecating
  843. set_render_mode_filled() and set_render_mode_wireframe().
  844. * LerpQuatInterval can be used as a drop-in replacement for
  845. LerpHprInterval; it performs spherical lerps in quaternion space,
  846. rather than lerping each component of a HPR individually.
  847. LerpHprInterval is not deprecated; it remains useful within its
  848. limitations.
  849. * New DirectSliderBar gui object implements a standard slider bar
  850. with a thumb (like a window scroll bar).
  851. * Lighting normals are now automatically counterscaled properly when
  852. lighting is enabled in the presence of a scale, uniform or
  853. nonuniform, in the scene graph. You can also use
  854. RescaleNormalAttrib for explicit control over this behavior.
  855. * Improvements to RopeNode for rendering splines in various
  856. representations.
  857. Collisions and physics systems:
  858. * New CollisionSegment and CollisionInvSphere collision solids.
  859. * The collision system now reports normals for intersections
  860. detected from collision rays, segments, and lines.
  861. * Several improvements to the physics system.
  862. Model converters:
  863. * x2egg and egg2x added to converters, as well as to inline
  864. conversion supported via ptloader. This adds support for
  865. DirectX's native so-called "retained-mode" file format. This file
  866. format supports animation and joint hierarchies as well as basic
  867. polygonal models.
  868. * vrml2egg added to converters, as well as to inline conversion
  869. supported via ptloader. This adds support for VRML 2.0 model
  870. files only.
  871. * Added -noabs option to many model converters, to help detect
  872. problems with unintended absolute path references.
  873. * Added egg2bam -flatten and -combine-geoms.
  874. * We now have working exporters for Max5, Max6, Max7, Maya5, Maya6.
  875. (Update: these were accidentally omitted from the binary release)
  876. * The Max exporter is dramatically improved: it now includes support
  877. for character studio, and the polygon winding bug has been fixed.
  878. ------------------------ RELEASE 2004-07-27 ------------------------
  879. Configuration, installation, and execution environments:
  880. * We have moved to a new, more explicit naming convention for our
  881. import statements. Rather than installing all Python files into
  882. one big flat namespace, we now import them from their appropriate
  883. directories, e.g. "from direct.actor import Actor".
  884. * "from ShowBaseGlobal import *" is replaced with "import
  885. direct.directbase.DirectStart" and/or "from pandac.PandaModules
  886. import *".
  887. * The old "generatePythonCode" script has been replaced with a new
  888. "genPyCode" script that automates the Python wrapper generation
  889. process without requiring any special parameters.
  890. * The old dependencies on environment variables have been removed.
  891. There are no longer requirements for any environment variables to
  892. be set in either the build process or the runtime environment
  893. (although a few optional environment variables remain to allow
  894. custom configuration).
  895. * INSTALL document greatly enhanced for clarity.
  896. * An automatic build script is now provided to further simplify
  897. building Panda3D for Unix and Cygwin users.
  898. * The old "Configrc" filename to identify runtime configuration
  899. files is deprecated; configuration files should now be named
  900. Config.prc, or in general, *.prc. The system-default
  901. configuration files are auto-generated as 20_panda.prc,
  902. 30_pandatool.prc, and 40_direct.prc (the numeric prefixes control
  903. the order in which these are loaded at runtime).
  904. Rendering system:
  905. * Some deprecated methods of CollisionEntry have been flagged to
  906. raise an exception now; these are replaced with the newer
  907. interfaces that can return a collision point in an arbitrary
  908. coordinate system.
  909. * Camera::set_cull_center() can be used for debugging culling by
  910. setting the effective point of visibility culling different from
  911. the actual point. From Python, use base.oobeCull() to examine
  912. this effect.
  913. * Alt-Enter in pview toggles between fullscreen and windowed modes.
  914. * Added experimental support for GL display lists.
  915. Scene graph:
  916. * Exposed methods to directly retrieve and set the individual
  917. vertices of a GeomNode from Python code.
  918. * The new PortalNode defines the interface for Panda's new
  919. cell-portal visibility system; each PortalNode is a window into
  920. another zone, or a separate subgraph; the PortalNode can hide or
  921. show the subset of its zone's geometry visible through its
  922. "portal".
  923. * The new PolylightNode applies a simple lighting-like effect
  924. without actually using lighting; objects will brighten or darken
  925. as a whole according to their proximity to the light. Use
  926. PolylightEffect to enable this effect.
  927. * The new FadeLODNode works like ordinary LODNode, but the switches
  928. are alpha-blended in over a short period of time rather than
  929. popping immediately.
  930. Text display:
  931. * Text now supports embedded mode changes--special characters to
  932. switch fonts, colors, scale, etc. within a line or within a
  933. paragraph.
  934. * Windows IME is better supported by Panda/Direct widgets
  935. (e.g. PGEntry and/or DirectEntry) in fullscreen mode as well as in
  936. windowed mode.
  937. Model converters:
  938. * dxf2egg and egg2dxf added to converters, as well as to inline
  939. conversion supported via ptloader.
  940. ------------------------ RELEASE 2004-03-29 ------------------------
  941. Miscellaneous:
  942. * We once again support the Microsoft VC6 compiler.
  943. * The "pstats" program is now provided in the Windows environment as
  944. part of pandatool. It is similar to "gtk-stats" on a Unix
  945. environment, and can be used to view a real-time graph of
  946. performance timing in a running Panda process. See
  947. panda/src/doc/howto.use_pstats.
  948. * New session recording and playback support allows capturing user
  949. and network input to a disk file, for replaying later, offline.
  950. Use "record-session filename.boo" and "playback-session
  951. filename.boo" in your Configrc file.
  952. * The genPyCode script now uses PythonWare's SqueezeTool to
  953. "squeeze" the large number of generated .py files into a single
  954. shared library, for substantially improved startup times on
  955. Windows.
  956. * The Task system now has substantially reduced overhead when many
  957. doLater's are waiting in the system.
  958. * The png image file type is now supported.
  959. Rendering system:
  960. * Introducing native DirectX9 graphics support, although we do not
  961. yet support any features specific to DirectX9, such as
  962. programmable shaders.
  963. * DirectX7 and DirectX8 modules are now somewhat more robust.
  964. * New support for offscreen rendering and render-to-a-texture, which
  965. will become part of a general multipass-rendering interface.
  966. Presently supported in OpenGL, with limited DirectX support. Use
  967. GraphicsWindow::make_texture_buffer() to make a buffer you can
  968. render into and apply the result as a texture map to objects in
  969. your scene. The NonlinearImager in the distort directory is a
  970. complex example of using this interface.
  971. * Explicit support for the Mesa 3D library's software-based
  972. offscreen rendering, allowing a Panda program to generate
  973. offscreen images as a background process, independently of any
  974. graphics card or desktop environment.
  975. * GraphicsLayer and GraphicsWindow render order can now be easily
  976. adjusted dynamically with set_sort() methods.
  977. * Built-in frame rate meter can be activated by setting
  978. "show-frame-rate-meter 1" in your Configrc file.
  979. Scene graph:
  980. * New tag system on PandaNodes allows storing of arbitrary string
  981. data on nodes, keyed by a string dictionary. The
  982. NodePath::get_net_tag() interface retrieves the data value for a
  983. particular tag on a node or the nearest ancestor of the node.
  984. NodePath::find() can search for a node in the scene graph with a
  985. given tag or tag/value pair.
  986. * Explicit shear transforms are now supported on nodes, as well as
  987. in character animation tables.
  988. * Characters now have an interface to control joint and slider
  989. values dynamically, instead of strictly from an animation file.
  990. Use Actor.exposeJoint() and/or Actor.controlJoint().
  991. * Nurbs surfaces and curves can now be rendered directly by Panda,
  992. which will tesselate them on the fly at some CPU cost. This is a
  993. modeling convenience only; it is not intended to be used for
  994. production code. Triangle strips are still the fastest way to
  995. render complex surfaces.
  996. * However, Rope.py is now provided as a high-level wrapper around
  997. Panda's runtime NURBS curve evaluator; it can render dynamic
  998. curves in a variety of ways.
  999. * The egg library is now published to Python, allowing construction
  1000. of geometry on-the-fly by show code for convenience. This is also
  1001. intended as a developer's convenience more than a production
  1002. feature.
  1003. Text display:
  1004. * The special character \3 (ASCII 0x03) embedded in a text string
  1005. indicates the position of a soft hyphen when wordwrap mode is in
  1006. effect. The character \4 (ASCII 0x04) serves as a hyphenless
  1007. invisible break point.
  1008. * A default font is compiled in even if the FreeType library is not
  1009. available.
  1010. * pnmtext library added for rendering text directly into an image.
  1011. * New egg-mkfont utility uses FreeType to generate static font
  1012. models that Panda clients without FreeType can use to render text.
  1013. Collision and physics system:
  1014. * More robust collision interface, supporting NodePaths properly so
  1015. that collisions detected into (and from) particular instances of
  1016. nodes can be differentiated. CollisionEntry has a much simpler
  1017. mechanism for getting the intersection point and normal in an
  1018. arbitrary coordinate space defined by a NodePath, instead of the
  1019. user having to convert the coordinate space by hand.
  1020. * New CollisionVisualizer object to visually show collisions as they
  1021. are tested and detected, useful for optimizing collision
  1022. performance. Activate this with
  1023. base.cTrav.showCollisions(render).
  1024. * Implicit velocity system is now integrated with scene graph; the
  1025. relative velocity of moving nodes is automatically considered when
  1026. testing for most kinds of collisions. Use
  1027. NodePath::set_fluid_pos() to indicate that a node is moving
  1028. fluidly to its new position and should test for collisions along
  1029. the way (as opposed to the more traditional NodePath::set_pos(),
  1030. which unconditionally sets the node to its new position).
  1031. * Introduction of "tube" collision shapes, sometimes called
  1032. "capsules" in other libraries. It is a cylinder capped with
  1033. hemispheres.
  1034. * CollisionSolid::set_effective_normal() provides a way to define a
  1035. sloping surface with an apparently vertical normal, to prevent
  1036. characters standing on the surface from sliding down.
  1037. * Collision polygons now respect clipping planes.
  1038. * Many changes to physics system.
  1039. HTTPClient and net systems:
  1040. * More verbose error reporting.
  1041. * Better support for proxy servers, including SOCKS5 proxies.
  1042. Model converters:
  1043. * maya2egg converter now supports skeleton/morph animation files
  1044. fully, including soft-skinning, hard-skinning, and morphs (blend
  1045. shapes). NURBS and polygon meshes are both supported.
  1046. * A new Maya plugin called libmayapview allows opening a Panda
  1047. window from within Maya to view how the scene will look once it
  1048. has been converted to Panda.
  1049. * New soft2egg converter supports models and animation stored in
  1050. SoftImage 4.3 files. (Newer versions of SoftImage are not
  1051. supported.)
  1052. * New egg2flt program more or less reverses flt2egg.
  1053. * The ptloader Panda loader allows direct loading into Panda of most
  1054. model file types defined within pandatool: Maya, flt, and lwo.
  1055. Specify load-file-type ptloader in your Configrc file.
  1056. * New egg-optchar preprocessor improves character animation runtime
  1057. performance by eliminating unneeded joints. It can also
  1058. reorganize a skeleton and/or expose joints for the show code's
  1059. convenience.
  1060. * New egg-qtess utility converts NURBS egg files to polygon egg
  1061. files with either a trivial interface for quick conversions or a
  1062. sophisticated parameter file for more precise control. It
  1063. preserves soft-skinning and animation information.
  1064. * New visibility flag in egg format allows model files to define
  1065. invisible subtrees which will be initially stashed when loaded.
  1066. * The egg library now allows implicit forward references to vertex
  1067. pools, making it much easier to generate a valid egg file from a
  1068. third-party model format.