ReleaseNotes 49 KB

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  1. ------------------------ RELEASE 1.9.0 ------------------------
  2. This is a major release with many exciting new features!
  3. Beware of bugs.
  4. The list below contains a subset of the changes introduced:
  5. * We now offer 64-bit Windows and Mac OS X builds.
  6. * Switch to MSVC 2010; no more assembly manifests.
  7. * Cocoa port for better Mac OS X support, esp. newer versions.
  8. * We now compile the Python modules into panda3d/*.pyd modules;
  9. no more imp.load_dynamic hackery needed.
  10. * Support for GPU profiling in OpenGL, see pstats-gpu-timing
  11. * sRGB framebuffers, see framebuffer-srgb
  12. * sRGB texture support, see Texture::F_srgb et al.
  13. * Integer vector support, including passing to shaders
  14. * Native .ogg vorbis and .wav loader (does not require ffmpeg)
  15. * FFmpeg support is a separate plug-in module now, libp3ffmpeg.
  16. * Sample programs are now part of the source code repository
  17. * Can be built with Python 3 (highly experimental)
  18. * Improvements to Windows installer
  19. * M_filled_wireframe rendering mode
  20. * Support specifying sampler state separate from textures
  21. * Support for bindless texture clearing
  22. * Texture LOD bias and min/max LOD settings
  23. * Framebuffer properties allows separate red/green/blue bits
  24. * Explicit float color and float depth specification in fbprops
  25. * Coverage samples settable via FrameBufferProperties
  26. * Stereo buffer implementation in OpenGL via FBOs
  27. * Support enumeration of pixel formats in WebcamVideo
  28. * Frame rate meter can be configured to show milliseconds
  29. * Changes to improve font crispness with default settings
  30. * Fix assertion error when using more than one GraphicsEngine
  31. * raw-w, raw-a, etc. keyboard events for layout-independent input
  32. * Allow querying active keyboard layout via win.get_keyboard_map()
  33. * Distinguish between lmeta and rmeta keys on Mac OS X
  34. * Floating-point image manipulation API, support float tiffs
  35. * Various new 16-bit and 32-bit and int texture formats
  36. * Man pages are now available for the majority of utilities
  37. Pipeline:
  38. * Fix bugs with <Collide> group transformations in .egg
  39. * Don't create unnecessary intermediate node when loading .egg
  40. * bam2egg supports materials, and correctly converts animations
  41. * dae2egg has some skeletal animation support
  42. * Support Maya versions up to 2015
  43. OpenGL renderer changes:
  44. * Error checking is now OFF by default for performance reasons,
  45. set gl-check-errors or gl-debug to true to enable.
  46. * GL 4.2 shader_image_load_store support (incl. multi-bind)
  47. * Layered render-to-texture (using geometry shaders)
  48. * Seamless cube maps (on by default), see gl-cube-map-seamless
  49. * Added gl-debug for improved debug output support
  50. * Added GL object labels when gl-debug is enabled
  51. * gl-dump-compiled-shaders can be used to dump program binaries
  52. * Direct3D-style NT_packed_dabc vertex arrays now directly supported
  53. * Native rendering of line strips, using primitive restart
  54. * Immutable texture storage support (disabled by default)
  55. * Bindless texture support (disabled by default)
  56. * Specular component is now computed separately in FFP
  57. Shader system:
  58. * Support for tessellation shaders
  59. * Support for compute shaders via ComputeNode
  60. * GLSL preprocessor with "#pragma include" support
  61. * Much better coverage of shader inputs in GLSL
  62. * GLSL error messages now show source filename
  63. * Fixes apiclip_of_x shader inputs
  64. * Matrices can be passed directly to setShaderInput
  65. * Support binding images to shaders
  66. * Viewport array support
  67. Optimizations and performance improvements:
  68. * Use of C++11 move semantics to reduce refcounting overhead
  69. * Build with Eigen by default for faster linear math
  70. * Dramatic overhead reduction of generated bindings
  71. * Streamline culling process
  72. * Tighter bounding volume generation
  73. * Take advantage of CPU features for bit operations
  74. * Circumvent bounding volume generation when not required
  75. * Optimizations for interned strings
  76. * Use of GCC atomics should improve 64-bit Linux performance
  77. API features:
  78. * Buffer protocol support for textures and arrays
  79. * Interrogate supports various C++11 features
  80. * Expose TextGlyph interfaces for making custom text renderers
  81. * Better handling of default arguments for many functions
  82. * Cyclic references can sometimes be tracked through tasks
  83. * ShowBase clean teardown possible
  84. * API documentation is more accurate
  85. * Improve interfaces for interop with other applications
  86. Deprecated features:
  87. * Use of pandac.PandaModules is discouraged; use panda3d.core
  88. * Deprecate DirectStart and global run() function; use ShowBase
  89. * Remove old decal system
  90. * Remove Direct3D 8 renderer
  91. * Remove M_light_vector tex gen mode and FFP-based bump mapping
  92. Bug fixes:
  93. * Various point rendering issues are fixed now
  94. * Fix pview issue with 1-frame and/or multiple animations
  95. * Fixes for multisampling in FBOs
  96. * Fix aspect ratio of frame rate meter
  97. * Support NaN and infinity values in Config.prc variables
  98. * Fixes for webcams on Linux that do not output Huffman tables
  99. * Better support for non-basic Cg shaders on non-NVIDIA cards
  100. * Many others
  101. ------------------------ RELEASE 1.8.1 ------------------------
  102. This is a bugfix release, fixing many issues in 1.8.0.
  103. However, there may still be some (minor) bugs.
  104. * Fix a host of issues related to GLSL shaders
  105. * Fix incorrect registry entry for Python in Windows installer
  106. * pdeploy generated binaries with wrong architecture on Linux
  107. * Fix runtime error in pdeploy when building for Windows
  108. * Support for Maya 2013
  109. * ARToolKit now also works on Mac OS X
  110. * WM_CLASS can be set using x-wm-class and x-wm-class-name
  111. * No longer crashes when Xrandr is not supported
  112. * Aux normals are now also normalized when no lights are applied
  113. * Fix hidden cursor when switching fullscreen on Mac OS X
  114. * PackageInstaller didn't add packages to system paths
  115. * Allow disabling custom cursor on Windows
  116. * Fix incorrect panning of 3D audio
  117. * Fix omission of textures of non-standard format in ShaderGenerator
  118. * Fix compile issue with newer gcc versions
  119. * Fix circular reference held by ActorNode
  120. * Window is now correctly centered on Windows
  121. * Fix confusion with depth range of Lens::project()
  122. * Now successfully compiles against recent SSL versions on Windows
  123. * Fix incorrect Cg TEXUNIT0 binding during the first frame
  124. * TextNode::set_text_scale now correctly scales spaces as well
  125. * Expose AudioLoadRequest to Python (for async audio loading)
  126. * Support for the libRocket debugger
  127. * Fix newline entry in libRocket
  128. ------------------------ RELEASE 1.8.0 ------------------------
  129. This is a major release, with several big new features. As such,
  130. it is likely to contain bugs.
  131. * True threading support now enabled in the default build
  132. * Pipelined rendering: app, cull, and draw can run in parallel, each
  133. in their own thread
  134. * Web plugin is more robust, and better supports Safari and Chrome
  135. * Plugin runs properly when the username contains non-ASCII characters on Windows
  136. * Added appRunner.p3dFilename and appRunner.p3dUrl to provide p3d
  137. location
  138. * Multifiles (and p3d files) now make a distinction between binary and
  139. text files
  140. * OccluderNode added for explicit occlusion culling
  141. * Ambient occlusion generation for terrain
  142. * Fixed bug where Windows installer wipes %PATH% when it's too long
  143. * Added fog support to the shader generator
  144. * Added normal_gloss texture mode
  145. * Added a custom color option to the cartoon filter
  146. * Support for texture arrays in shaders
  147. * Better shader support in pandadx9
  148. * Fix some issues with cube map buffers
  149. * Can be compiled to use double-precision floats throughout, instead
  150. of the default of single-precision floats. (Graphics drivers still
  151. use single-precision floats, of course.)
  152. * Can be compiled with the optional Eigen library to provide SSE2 support
  153. * Can be compiled with SpeedTree support
  154. * Can be compiled on MSVS2010, and/or Win64. (These builds not
  155. provided by default.)
  156. * Support for the Bullet physics engine
  157. * Support for the libRocket GUI library
  158. * Support for stereo/multiview textures
  159. * Substantial performance improvements to movie textures
  160. * TGA files with alpha channel now load correctly
  161. * New "Ramdisk" mount type available for the VFS
  162. * The VFS is now writable for ramdisk files and true on-disk files
  163. * pdeploy -i generates a custom icon for the installed game
  164. * wx and tk work better on OSX
  165. * Panda windows can be embedded within wxPython windows on all
  166. platforms (including OSX) with the new WxPandaWindow class
  167. * Added base.pixel2d for pixel-based 2-D coordinates
  168. * Python-based swizzling of Panda vectors, e.g. vec2.xyxy
  169. * Python programmers can now optionally use the original unmangled C++
  170. name for methods and classes, e.g. model.set_pos(LPoint3f(1, 2, 3)).
  171. * Command-line filename globbing now supported on Win32, e.g. egg-texture-cards *.png
  172. * DirectGui works with nonstandard coordinate-system in effect
  173. * Egg loader handles double-sided polygons a little differently by
  174. default now, for better render performance but more memory usage
  175. (use "egg-emulate-bface 0" to restore the old behavior if needed).
  176. ------------------------ RELEASE 1.7.2 ------------------------
  177. This release fixes several bugs that were found in 1.7.1.
  178. * Fix crash on GLX implementations that have no FBConfig support
  179. * Fix trouble with buffers on Mac OS X
  180. * Un-break shadow samplers in Cg shaders
  181. * Fixes for relative mouse mode on OSX
  182. * Pdeployed apps on Windows no longer show a console window
  183. * Fix relative file paths for license files in pdeploy
  184. * Ppatcher no longer writes out faulty checksums
  185. * Fix plugin failure to read from cache
  186. * Include missing X11 extension libs in runtime distribution
  187. * Fix disappearing windows with CEGUI's OpenGL renderer
  188. * Fixes for makepanda on FreeBSD
  189. * Fix LightRampAttrib crash
  190. * Fix bug with two-parameter Lens::set_fov
  191. ------------------------ RELEASE 1.7.1 ------------------------
  192. This release introduces several significant bugfixes,
  193. but also introduces various minor new features. Although
  194. it is a minor release, it may also introduce new bugs.
  195. * Many improvements and bugfixes to pdeploy
  196. * Vectors now support swizzle/write masks (e.g vec.xz)
  197. * Fixes for depth buffer instabilities on Windows
  198. * Better webcam support on Linux using Video4Linux
  199. * Custom cursor support in X11
  200. * Static functions that return a list are now properly wrapped
  201. * ODE objects now have getId() exposed to Python
  202. * NodePath.findMaterial now works properly
  203. * Remove unnecessary dependency on GLU
  204. * Arithmetic operators to PNMImage
  205. * Various OpenGL ES-related bugfixes
  206. * Support for EGL and OpenGL ES in makepanda
  207. * Fix a crash with the Maya converters
  208. * Include missing p3d tools on Windows
  209. * Include tinyxml as part of the source
  210. * Updates to PandAI
  211. * Compile issues with latest OpenSSL fixed
  212. * Fix static-init ordering issues with OpenSSL
  213. * Several other bugfixes and features not listed here
  214. ------------------------ RELEASE 1.7.0 ------------------------
  215. This major release introduces tons of cool new features. As it
  216. is highly experimental, it is not recommended for production use.
  217. * Support for running Panda3D apps in a browser via web plugin
  218. * Fully automatic shadow mapping
  219. * Easy to use distribution and packaging framework
  220. * Integrated support for NVIDIA PhysX
  221. * Support for GLSL shaders
  222. * Geometry shaders, both in Cg and GLSL
  223. * Improved Cg support
  224. * Hardware geometry instancing support
  225. * Runtime fullscreen toggle
  226. * Unix/X11 resolution querying/switching support
  227. * Experimental Unix/X11 support for relative mouse mode (via xf86dga)
  228. * New, cleaner import conventions, replacing PandaModules
  229. * Parallax mapping
  230. * Support for OpenGL ES 1 and 2
  231. * Experimental Screen Space Ambient Occlusion
  232. * New collision solid: box
  233. * Working FreeBSD support
  234. * Blur / Sharpen postprocessing filter
  235. * Many improvements to the Shader Generator
  236. * Fixes and improvements to DistributedObject network system
  237. * New AI libraries
  238. * Added MeshDrawer2D
  239. * Most Panda objects now work with the pickle/cPickle and copy modules.
  240. * Windows build now compiled for Python 2.6
  241. * Tons of new features and bugfixes
  242. ------------------------ RELEASE 1.6.2 ------------------------
  243. This is mainly a bugfix release. Also fixes some bugs that
  244. were accidentally introduced in 1.6.1.
  245. * Fixed a static-init issue in ptloader on Windows
  246. * Fixed texture scaling issue when using buffers
  247. * x2egg is no longer broken
  248. * Threading in OSX build fixed
  249. * Fixed issue with flickering colors in Shader Generator
  250. * Eggcacher now uses less RAM
  251. * Missing 'models' dirs in packpanda games fixed
  252. * Eggcacher step in Panda3D installer is now optional
  253. * Fixes broken shortcut links in Start Menu on Windows
  254. * Shader Generator now supports clip planes
  255. * Bug with combine modes in Shader Generator fixed
  256. * Fixed bug with Texture::make_copy()
  257. * Bug with Actor LOD fixed
  258. * Fixed bug with missing geometry in Collada converter
  259. * OdeUtil.collide instability fixed
  260. * OdeBody setData/getData methods exposed to Python
  261. ------------------------ RELEASE 1.6.1 ------------------------
  262. This release fixes some bugs found in 1.6.0, and adds some
  263. minor features as well.
  264. * Threading layer is now enabled by default
  265. * cTrav.showCollisions fixed
  266. * Fixed broken MovieTexture
  267. * OpenAL is now stable on Linux, too
  268. * OpenAL now supports dynamic playrate changing
  269. * MayaPandaTool now handles NURBS correctly
  270. * Fixed particle panel and directtools bugs
  271. * Fix crash with collada exporter on Windows
  272. * ARToolkit jittering fixed
  273. * Now possible to override shader vertex/fragment profiles
  274. * Maya exporter fixed on OSX
  275. * Fixed depth texture crash for padded textures
  276. * Fixed bug that made OdeUtil.collide return empty geoms
  277. * Fixed crash with render.flattenStrong() when using trackball
  278. * Several improvements to the ODE layer
  279. * Performance improvements to GeoMipTerrain
  280. * GeoMipTerrain.setBorderStitching to fix seams between terrains
  281. * installpanda.py for installing Panda on Linux without deb/rpm
  282. * Several other minor bugfixes
  283. ------------------------ RELEASE 1.6.0 ------------------------
  284. This release introduces several major new features and
  285. significant bugfixes. It is likely to be buggy, like most
  286. x.x.0 releases.
  287. * Lightweight threading framework without runtime overhead
  288. * Makepanda now fully supports OSX
  289. * DDS textures are now supported
  290. * COLLADA->egg converter added
  291. * New C++-based Task system, which includes async threading support
  292. * Support for asynchronous on-demand loading of textures and/or animations
  293. * New software-based renderer "tinydisplay"
  294. * More pythonic features: iterable methods, implicit parameter casting
  295. * Packpanda now also supports Linux
  296. * Added libsquish support for DXT compression
  297. * New MeshDrawer class for realtime mesh manipulation
  298. * Infamous FBO bug fixed
  299. * Preliminary support for Volumetric Lighting
  300. * Shader k-parameters can now contain underscores
  301. * Fixed OpenCVTexture and ARToolKit on Linux
  302. * GeoMipTerrain now supports multi-channel heightmaps
  303. * GeoMipTerrain features new near/far LOD system
  304. * GeoMipTerrain performance improved
  305. * CallbackNode added to support low-level drawing callbacks from Python
  306. * Fixed some minor but annoying OpenAL/FFMpeg issues
  307. * Fixed bug with lcontrol and rcontrol on Linux
  308. * Fixed bug regarding icon filenames
  309. * Multisampling fixed on Linux and OSX
  310. * Left and right scrolling events now available
  311. * Several improvements to API reference
  312. * ShaderGenerator now supports several more blend modes and color scale
  313. * .x converter now supports AnimTicksPerSecond
  314. * vfs-mount-url can load models directly off the web
  315. * Smoother transitions in FadeLodNode
  316. * Dynamically-generated outline on fonts: loader.loadFont(outlineWidth = xxx)
  317. * Texture.getRamImageAs()
  318. * base.toggleTexMem()
  319. * Text generation performance optimization
  320. * Various performance optimizations
  321. * Several more minor bugs fixed
  322. ------------------------ RELEASE 1.5.4 ------------------------
  323. This is a bugfix release, fixing the problems found in 1.5.3.
  324. * Fixes packpanda crash
  325. * Linux build accidentally got configured for OpenAL
  326. * EggTexture now writes wrap modes and types correctly.
  327. * Fixes an occasional crash in TextureAttrib
  328. * DirectEntry no longer crashes when moving cursor in a full box
  329. * Several bugs in RigidBodyCombiner fixed
  330. * Normals generated by GeoMipTerrain are now correct
  331. * Bugs fixed in DirectGrid
  332. * Linux users can now use WindowProperties.setParentWindow
  333. * Fmod now compiles on 64-bits
  334. * Fixed several bugs in the API reference generator
  335. * EggNurbsSurface is now exposed to Python
  336. * Fixes a bug in PGButton
  337. * GeoMipTerrain set_heightfield fixed
  338. * Several bugs in the Max exporter:
  339. - Now generates binormals and tangents
  340. - Pview output fixed
  341. - Overwrite confirmation fixed
  342. - Export type 'Both' now works correctly
  343. * Several other bugs not listed above.
  344. ------------------------ RELEASE 1.5.3 ------------------------
  345. This release fixes most of the remaining bugs, but it adds
  346. some new features as well.
  347. * License changed to BSD
  348. * Fixes x-file parser for real, this time.
  349. * Fixes serious bug in shader generator
  350. * Adds MSVCR71 and MSVCP71 back to the distro (for python)
  351. * Fixed a bug in GeoMipTerrain
  352. * Adds support for .egg.pz to packpanda --bam
  353. * Turns on libpandaode support
  354. * Mayapandatool fixed
  355. * Added support for 3dsmax 2009
  356. * Max exporter overhauled
  357. * Improved support for 64-bits, gcc 4.3 and OSX
  358. ------------------------ RELEASE 1.5.2 ------------------------
  359. This fixes just one serious bug: release 1.5.1 accidentally
  360. reversed the TextureStage sort order.
  361. ------------------------ RELEASE 1.5.1 ------------------------
  362. Mostly a bugfix release, but adds some minor features too.
  363. - The x-file parser now is back to being case-insensitive, as it should be.
  364. - Panda plugins now use an explicit plugin-path.
  365. - Better DLL-hell protection under windows.
  366. - Added GeoMipTerrain (but no docs yet)
  367. - Using python -E in the start menu - really, this time.
  368. - Linmath classes now initialized when using python.
  369. - ConfigVariableSearch
  370. - Implicit sort order for texture attribs.
  371. - OpenAL audio manager now gives control over streaming vs preloaded sounds.
  372. - Preliminary support for 64-bit linux (but thirdparty libs missing).
  373. - Fixes a dozen or so assorted bugs.
  374. ------------------------ RELEASE 1.5.0 ------------------------
  375. * Shader Generator means advanced rendering without
  376. having to manually write shaders. Includes:
  377. - Per-Pixel Lighting
  378. - Normal Maps
  379. - Gloss Maps
  380. - Glow (Self-Illumination) Maps
  381. - HDR tone mapping
  382. - Cartoon shading
  383. * Class 'CommonFilters' makes it easy to do image postprocessing:
  384. - Bloom Filter
  385. - Cartoon Inking
  386. - More coming soon.
  387. * Maya exporter now supports normal maps, gloss maps, glow maps.
  388. * Now compiled for Python 2.5
  389. * Adds support for Maya 2008 export.
  390. * Lots of small tweaks, bugfixes, performance improvements, etc.
  391. ------------------------ RELEASE 1.4.2 ------------------------
  392. * Added code for mouse-trail logging.
  393. * Fixed a minor bug in the new OpenAL code.
  394. * The installer now uses less memory.
  395. * Now easier to compile with recent versions of SSL.
  396. * Minor bugfix in exposeJoint
  397. * Added config variable: basic-shaders-only
  398. * graphicsEngine.removeWindow() and graphicsOutput.setOneShot() fixed.
  399. * Roaming ralph sample now uses collision detection correctly.
  400. ------------------------ RELEASE 1.4.1 ------------------------
  401. This release:
  402. * fixes a couple of small bugs
  403. * adds support for the new OpenAL/FFMpeg unified sound/video system.
  404. * renames the sample programs in a more sensible way
  405. ------------------------ RELEASE 1.4.0 ------------------------
  406. This release incorporates lots of small, incremental
  407. improvements.
  408. * Model-cache enabled by default in prepackaged release.
  409. * Now compiling with visual studio 2005.
  410. * Plugin installation now slightly harder --- see instructions in plugins dir.
  411. * Improved OSX support: mouselook, fmod fixes, icon filename.
  412. * Better memory usage tracking from pstats.
  413. * Removed dependencies on NSPR.
  414. * New default-model-extension prc variable (instead of old implicit-extension behavior)
  415. * New arc emitter in particle system.
  416. * Multiple different Actors can be flattened into one node.
  417. * Texture compression in DX8, DX9.
  418. * New features to support low-memory platforms.
  419. * ParametricCurveDrawer etc. officially deprecated in favor of RopeNode.
  420. * DynamicTextFont::RenderMode allows generating geometric fonts (instead of always using texture-based fonts).
  421. * Some integrated support for ODE (not yet polished and ready)
  422. * New RigidBodyCombiner unifies independently moving bodies into a single Geom as a rendering optimization.
  423. * Support for depth-stencil textures.
  424. * Better support for fullscreen mode on Linux.
  425. * Panda GL/DX windows can be subordinate to other windows (Win32 only).
  426. * Better multithreaded protection.
  427. * Interrogate correctly handles "const" vs. non-const objects.
  428. * PlaneNode::set_clip_effect allows user-defined cull planes (in addition to clip planes).
  429. * Several low-level rendering optimizations.
  430. * Simple occlusion culling with PipeOcclusionCullTraverser.
  431. * Optional bounding boxes (instead of spheres): "bounds-type box", "bounds-type best"
  432. * Addition of eggcacher utility to preload model-cache.
  433. * In source tree, added 'skel' directory to make it easier for newcomers to extend panda.
  434. * The obsolete config variable framebuffer-mode has been removed.
  435. I have no doubt that there will be a few significant bugs in this release, like all X.X.0 releases. - Josh
  436. ------------------------ RELEASE 1.3.2 ------------------------
  437. Bugfix release. This fixes a few problems in 1.3.1
  438. * Sound system won't initialize properly under linux: Fixed.
  439. * Panda DLL names now all start with "libp3" or "libpanda"
  440. * Normals reversed in heightfield tesselator: fixed.
  441. ------------------------ RELEASE 1.3.1 ------------------------
  442. Bugfix release. This fixes a few problems in 1.3.0
  443. * Sound system won't initialize properly under linux: Fixed.(Update: Not fixed)
  444. * Panda not compatible with SElinux: mostly fixed, except fmod.
  445. * Max exporter and importer broken: Fixed.
  446. * Minor problem involving gsg handling in showbase: Fixed.
  447. ------------------------ RELEASE 1.3.0 ------------------------
  448. This release contains several new features, and as such, it might be
  449. buggy. However, we've been testing it internally for a couple weeks,
  450. and it seems to be okay. It contains the following new features:
  451. * Stencil buffers and stencil operations now supported.
  452. * Sound API now supports DSP and better support for large MP3s.
  453. * Video uses FFMPEG instead of DirectShow - no more codec issues.
  454. * Heightfield terrain.
  455. * Support for intra-frame animation interpolation.
  456. * Use of 'import *' now only imports correct symbols.
  457. * Various minor improvements to the particle system.
  458. * Scene editor at least partially operational (alpha level)
  459. * Removed most of the 65,536 vertex-per-mesh limits.
  460. * Various low-level optimizations.
  461. * Support for threaded model loads (only in CVS, not in distro).
  462. * Support for 'model-cache-dir', which caches a BAM each time you load an EGG.
  463. * OnscreenText/DirectLabel can contain embedded 3D models inside the text.
  464. ------------------------ RELEASE 1.2.3 ------------------------
  465. The last release was a disaster:
  466. * I failed to fix packpanda.
  467. * I broke the tcl/tk stuff.
  468. * I added ppythonw, and it wasn't reliable.
  469. So basically, this release fixes packpanda and tcl/tk. It doesn't
  470. fix ppythonw yet (I don't know what's wrong), but it does disable
  471. it temporarily. It keeps the few things from 1.2.2 that were worth
  472. keeping.
  473. ------------------------ RELEASE 1.2.2 ------------------------
  474. This is a minor bugfix release.
  475. * Adds 'ppythonw', a version of ppython that doesn't
  476. open a console window.
  477. * If you have a bad fmod DLL in your windows folder,
  478. this version compensates.
  479. * Fixes a small bug in the VRML-to-egg converter.
  480. * Small stylistic improvements in some sample programs.
  481. ------------------------ RELEASE 1.2.1 ------------------------
  482. This release is likely to be much more stable than its predecessors.
  483. It contains many new features:
  484. * lots of performance optimizations
  485. * a preliminary OSX port
  486. * new modes for animation blending
  487. * easier partial-body animations
  488. * more powerful shader-to-engine interface
  489. * better support for rotating bodies in physics engine
  490. * support for compressed model files
  491. * multiple render targets (ie, glDrawBuffers)
  492. * support for stereo rendering
  493. * more complete API reference manual
  494. * ability to control mipmaps explicitly
  495. * better tools for debugging offscreen buffers
  496. * new sample programs
  497. * a number of packpanda repairs
  498. ------------------------ RELEASE 1.1.0 ------------------------
  499. This is a BETA release. It's pretty reliable, but there are still a
  500. few quirks here and there. Over the summer, Panda3D was overhauled
  501. top to bottom. The new code is dramatically improved, but it needs a
  502. little bit of testing. The new features are:
  503. * Much faster rendering of high-poly models.
  504. * Dramatically improved vertex and pixel shader support.
  505. * New demo programs using shaders and render-to-texture.
  506. * Play movies by using an AVI as a texture (windows only).
  507. * Python scripting uses much faster python to C++ interface.
  508. * Support for procedurally-created geometry (eg, fractals, etc).
  509. * Cleaner, simpler internal data structures.
  510. * Comes with Python 2.4 support built-in.
  511. * A lot more.
  512. The new demo programs are:
  513. * Render to Texture Demo
  514. * Cartoon Shader Demo
  515. * Motion Trails Demo
  516. * Procedural Geometry (Fractals) Demo
  517. * Normal Mapping Demo
  518. However, a caution: this is a BETA release: reasonably stable, but
  519. not quite perfect. Please send us your bug reports.
  520. ------------------------ RELEASE 1.0.5 ------------------------
  521. UPDATE: this release broke support for visual studio. Use
  522. panda3d 1.0.4 if you wish to compile panda from scratch using
  523. visual studio.
  524. This release consists mainly of compatibility improvements.
  525. * Now compiles under MS Visual Toolkit (makefile changes)
  526. * Now compiles under Mandrake 10.1 (a fix in the makefile)
  527. * Now compiles under Debian Sarge (a fix in the VRML lexer)
  528. * Now compiles under Ubuntu HH (same as DEBIAN SARGE)
  529. * Add code for building debian 'deb' archives.
  530. * Fix scene editor and particle panel so they work on linux.
  531. * Add support for --no-python to makepanda.
  532. * Tidied up makepanda a bit.
  533. ------------------------ RELEASE 1.0.4 ------------------------
  534. * This version includes the new Max exporter and the new Maya
  535. export panel.
  536. * We have added the --genman option to makepanda (to
  537. regenerate the API reference manual). This uses the epydoc
  538. documentation-generation system.
  539. * Several bugs in the new tutorials have been repaired.
  540. * A bug in fmod positional audio has been fixed.
  541. * Makepanda now puts the maya and max plugins in a
  542. separate 'plugins' directory, for convenience.
  543. * The 'libpandaegg' library has been exported to python.
  544. ------------------------ RELEASE 1.0.3 ------------------------
  545. * The binary release contains a brand new collection of
  546. sample programs. The new sample programs are much better.
  547. * If you install the windows binary release, the
  548. sample programs can now be run from the start menu.
  549. * Lighting under DirectX was broken. This has been repaired.
  550. * The binary release has been compiled with support for pstats.
  551. (Previously, it was compiled with pstats disabled).
  552. * Various changes to make panda3d more compatible with
  553. the 'epydoc' documentation-generation system.
  554. ------------------------ RELEASE 1.0.2 ------------------------
  555. This is a bugfix release.
  556. * makepanda contained a bug: it was compiling maya2egg6
  557. against the Maya 5.0 libraries, making it largely useless.
  558. This is fixed.
  559. * Maya2egg65 has been added, for Maya 6.5 users.
  560. * The configuration combo "want-tk=false, want-directtools=true"
  561. used to confuse panda, because directtools uses Tk. Now
  562. it's smart enough to do the right thing.
  563. * When you ask controlJoint to create a control node for
  564. you, it initializes the control node to the joint's initial
  565. position.
  566. * The scene editor supposedly works now. We'll see.
  567. * The models directory was missing the animation 'panda-walk4',
  568. which is necessary for the tutorial.
  569. * A new directory 'win-extras' has been added to the
  570. thirdparty tree. This contains some miscellaneous python
  571. libraries needed at the Entertainment Technology Center.
  572. The script that builds the windows installer will include
  573. these libraries in the distribution.
  574. ------------------------ RELEASE 1.0.1 ------------------------
  575. This is a bugfix release.
  576. * In the previous binary release, Config.prc did not contain a
  577. load-display line. This confuses pview. Pview is being fixed,
  578. but until then, the load-display line has been restored.
  579. * The Max and Maya plugins were inadvertently omitted from the
  580. previous binary release. This has been corrected.
  581. * An error in the distributed object networking layer has
  582. been fixed. The error only affected those who were trying to
  583. write LAN games using the CMU LAN server and p2p messages.
  584. * An error in the physics code has been corrected.
  585. * Python Megawidgets (pmw), which is required for "directtools",
  586. was not supplied in the previous release. We are now including
  587. pmw. In the Linux RPMs, to avoid overwriting any
  588. distribution-supplied pmw package, we put this package
  589. into /usr/share/panda3d.
  590. * To be consistent, we moved all the other python code into
  591. /usr/share/panda3d as well. This requires a file 'panda.pth'
  592. in the python lib directory.
  593. * In the binary RPMs, the file permissions of the python
  594. source files have been changed to 555, so that even if root
  595. runs panda, the '.pyc' files will not be modified or regenerated.
  596. ------------------------ RELEASE 1.0.0 ------------------------
  597. Configuration, installation, and execution environments:
  598. * This is the introduction of the new Panda version numbering
  599. system. The Panda version will be represented with three
  600. dot-separated numbers. The first number, the major version, will
  601. change only very rarely. The second number, the minor version,
  602. will increment frequently, with each new feature release. The
  603. third number will increment as needed to indicate bugfix releases
  604. on the minor version.
  605. * Use PandaSystem::get_version_string() (or
  606. PandaSystem.getVersionString() in Python) to return the version
  607. number of the currently-running Panda.
  608. * New runtime config system allows for dynamic loading of prc files
  609. and supports querying of available variable names. Use
  610. ConfigVariableString, ConfigVariableBool, etc. to get a value from
  611. the prc file(s); use the ConfigVariableManager and
  612. ConfigPageManager classes (or the cvMgr and cpMgr global objects
  613. in Python) to make general queries.
  614. * The ppremake build system now properly detects intra-tree
  615. dependencies, but only if each tree is fully built and installed
  616. before ppremake is run within the next dependent tree. Requires
  617. using ppremake version 1.18 or higher.
  618. Miscellaneous:
  619. * New support for encrypted streams, including encrypted subfiles
  620. within a multifile, using the OpenSSL encryption library. Adds
  621. pencrypt and pdecrypt programs.
  622. * The default port for PStats is now 5185, to avoid a conflict with
  623. Instant Messenger.
  624. * New "smooth" checkbox on PStats graphs provides a better sense of
  625. overall trends when graphs are noisy.
  626. * The meaning of the three components of HPR angles has been
  627. officially changed, in particular the meaning of the R component.
  628. This change was introduced to make the three components more
  629. consistent with each other, and to make P and R work together in a
  630. more sensible way. Existing code which used hard-coded HPR angles
  631. may be invalidated by this change. To convert existing code, you
  632. should use the global function old_to_new_hpr() to determine what
  633. new HPR triple that corresponds to an old HPR triple. As a
  634. temporary stopgap, you may define temp-hpr-fix 0 in your prc file.
  635. * Add support for weak reference counts using the WeakPointerTo
  636. class.
  637. * Add optional support for STL's semistandard hashing containers,
  638. e.g. hash_map and hash_set.
  639. * Panda no longer requires any registry keys or environment
  640. variables. This means it is now possible to run panda directly
  641. from a CD, install multiple copies of panda on a single machine,
  642. or install panda by copying the tree from another computer.
  643. Note that the installer does add the panda 'bin' directory to
  644. your PATH, and it does store an uninstall key in the registry,
  645. but neither of these is needed for panda to function.
  646. * The 'makepanda' build system is now capable of building
  647. prepackaged games for Windows. These prepackaged games are simply
  648. copies of panda with the game code included, some of the
  649. unnecessary stuff stripped out, and some changes to the start
  650. menu. See "Airblade - Installer" on the panda downloads page
  651. for an example.
  652. * This is the first release to include not just a binary installer
  653. for windows, but also binary RPMs for fedora 2, fedora 3, and
  654. redhat 9.
  655. * All of the sample programs have been tested. The ones that didn't
  656. work have been removed, the ones that do work have been (lightly)
  657. documented.
  658. * In the Win32 binary release, the 'config.prc' file has been moved
  659. to the 'etc' directory. This is to make it consistent with the
  660. Linux version.
  661. Rendering system:
  662. * Multitexture support is now part of Panda. This introduces the
  663. TextureStage and TexCoordName classes, as well as new interfaces
  664. like NodePath::add_texture(). As of the present release,
  665. multitexture is only supported when using the OpenGL renderer.
  666. * Support for programmable shaders is now possible using the Cg
  667. shader language. Assign a CgShaderAttrib to a node to apply a
  668. programmable shader.
  669. * New support for the Helix library allows playing of a streaming
  670. movie in a Panda texture. Presently only supported on Windows.
  671. * Deprecated the old "win-origin-x" and "win-origin-y" prc variables
  672. in favor of "win-origin", which takes two numbers separated by a
  673. space. Similarly with "win-width" and "win-height", in favor of
  674. "win-size".
  675. * Deprecated the old Camera::set_scene() interface; now a Camera
  676. implicitly renders whatever scene graph it is parented to.
  677. * Removed the old GraphicsLayer and GraphicsChannel classes.
  678. Instead of using these interfaces, you can now create any number
  679. of DisplayRegions directly on the window.
  680. * Offscreen render-to-a-texture will now be properly oriented under
  681. DirectX (previously, it would render the texture image upside-down
  682. and backward).
  683. * Support for automatic keystone correction caused by an off-axis
  684. physical projector using Lens::set_keystone().
  685. * New framebuffer-mode prc variable allows explicit control over the
  686. default framebuffer properties requested by Panda, including
  687. whether software or hardware rendering is required.
  688. * Added "multisample" transparency mode (alpha keyword "ms" in an
  689. egg file), which allows good-quality transparency (especially for
  690. alpha cutouts) without requiring back-to-front sorting, and
  691. without artifacts from improper sorting. This does require
  692. special multisample hardware capabilities, however. Presently
  693. supported in OpenGL mode only. Automatic fallback to "binary"
  694. transparency mode if multisample is not supported on a given
  695. platform.
  696. * New cursor-filename and icon-filename config variables replace the
  697. old win32-mono-cursor and win32-window-icon variables. Also,
  698. runtime control over these properties is now provided by the
  699. WindowProperties class.
  700. * Better management of potential memory leaks due to cyclic
  701. reference counts in the RenderState and TransformState caches.
  702. Now cycles are automatically detected and broken.
  703. Scene graph:
  704. * GeomNodes now have a CollideMask, just like CollisionNodes, which
  705. deprecates the old set_collide_geom() interface to detect
  706. collisions with visible geometry. There is a new NodePath
  707. interface for querying and setting the collide masks for single
  708. nodes or for entire subgraphs.
  709. * New NodePath interfaces to control lighting eliminate the need to
  710. create an explicit LightAttrib. The new lighting interfaces are
  711. designed to be similar to the new multitexture interfaces.
  712. * New NodePath interfaces to control the texture matrix, including a
  713. new project_texture() method to enable hardware-assisted
  714. projective texturing.
  715. * New NodePath::flatten_multitex() interface to bake in certain
  716. kinds of multitexture effects into a single texture, generated
  717. on-the-fly.
  718. * New options for ColorBlendAttrib and RenderModeAttrib.
  719. * NodePath::set_transparancy() now accepts a
  720. TransparencyAttrib::Mode parameter to specify exactly what kind of
  721. transparency you'd like.
  722. * New NodePath::set_render_mode() interface accepts a
  723. RenderModeAttrib::Mode parameter, deprecating
  724. set_render_mode_filled() and set_render_mode_wireframe().
  725. * LerpQuatInterval can be used as a drop-in replacement for
  726. LerpHprInterval; it performs spherical lerps in quaternion space,
  727. rather than lerping each component of a HPR individually.
  728. LerpHprInterval is not deprecated; it remains useful within its
  729. limitations.
  730. * New DirectSliderBar gui object implements a standard slider bar
  731. with a thumb (like a window scroll bar).
  732. * Lighting normals are now automatically counterscaled properly when
  733. lighting is enabled in the presence of a scale, uniform or
  734. nonuniform, in the scene graph. You can also use
  735. RescaleNormalAttrib for explicit control over this behavior.
  736. * Improvements to RopeNode for rendering splines in various
  737. representations.
  738. Collisions and physics systems:
  739. * New CollisionSegment and CollisionInvSphere collision solids.
  740. * The collision system now reports normals for intersections
  741. detected from collision rays, segments, and lines.
  742. * Several improvements to the physics system.
  743. Model converters:
  744. * x2egg and egg2x added to converters, as well as to inline
  745. conversion supported via ptloader. This adds support for
  746. DirectX's native so-called "retained-mode" file format. This file
  747. format supports animation and joint hierarchies as well as basic
  748. polygonal models.
  749. * vrml2egg added to converters, as well as to inline conversion
  750. supported via ptloader. This adds support for VRML 2.0 model
  751. files only.
  752. * Added -noabs option to many model converters, to help detect
  753. problems with unintended absolute path references.
  754. * Added egg2bam -flatten and -combine-geoms.
  755. * We now have working exporters for Max5, Max6, Max7, Maya5, Maya6.
  756. (Update: these were accidentally omitted from the binary release)
  757. * The Max exporter is dramatically improved: it now includes support
  758. for character studio, and the polygon winding bug has been fixed.
  759. ------------------------ RELEASE 2004-07-27 ------------------------
  760. Configuration, installation, and execution environments:
  761. * We have moved to a new, more explicit naming convention for our
  762. import statements. Rather than installing all Python files into
  763. one big flat namespace, we now import them from their appropriate
  764. directories, e.g. "from direct.actor import Actor".
  765. * "from ShowBaseGlobal import *" is replaced with "import
  766. direct.directbase.DirectStart" and/or "from pandac.PandaModules
  767. import *".
  768. * The old "generatePythonCode" script has been replaced with a new
  769. "genPyCode" script that automates the Python wrapper generation
  770. process without requiring any special parameters.
  771. * The old dependencies on environment variables have been removed.
  772. There are no longer requirements for any environment variables to
  773. be set in either the build process or the runtime environment
  774. (although a few optional environment variables remain to allow
  775. custom configuration).
  776. * INSTALL document greatly enhanced for clarity.
  777. * An automatic build script is now provided to further simplify
  778. building Panda3D for Unix and Cygwin users.
  779. * The old "Configrc" filename to identify runtime configuration
  780. files is deprecated; configuration files should now be named
  781. Config.prc, or in general, *.prc. The system-default
  782. configuration files are auto-generated as 20_panda.prc,
  783. 30_pandatool.prc, and 40_direct.prc (the numeric prefixes control
  784. the order in which these are loaded at runtime).
  785. Rendering system:
  786. * Some deprecated methods of CollisionEntry have been flagged to
  787. raise an exception now; these are replaced with the newer
  788. interfaces that can return a collision point in an arbitrary
  789. coordinate system.
  790. * Camera::set_cull_center() can be used for debugging culling by
  791. setting the effective point of visibility culling different from
  792. the actual point. From Python, use base.oobeCull() to examine
  793. this effect.
  794. * Alt-Enter in pview toggles between fullscreen and windowed modes.
  795. * Added experimental support for GL display lists.
  796. Scene graph:
  797. * Exposed methods to directly retrieve and set the individual
  798. vertices of a GeomNode from Python code.
  799. * The new PortalNode defines the interface for Panda's new
  800. cell-portal visibility system; each PortalNode is a window into
  801. another zone, or a separate subgraph; the PortalNode can hide or
  802. show the subset of its zone's geometry visible through its
  803. "portal".
  804. * The new PolylightNode applies a simple lighting-like effect
  805. without actually using lighting; objects will brighten or darken
  806. as a whole according to their proximity to the light. Use
  807. PolylightEffect to enable this effect.
  808. * The new FadeLODNode works like ordinary LODNode, but the switches
  809. are alpha-blended in over a short period of time rather than
  810. popping immediately.
  811. Text display:
  812. * Text now supports embedded mode changes--special characters to
  813. switch fonts, colors, scale, etc. within a line or within a
  814. paragraph.
  815. * Windows IME is better supported by Panda/Direct widgets
  816. (e.g. PGEntry and/or DirectEntry) in fullscreen mode as well as in
  817. windowed mode.
  818. Model converters:
  819. * dxf2egg and egg2dxf added to converters, as well as to inline
  820. conversion supported via ptloader.
  821. ------------------------ RELEASE 2004-03-29 ------------------------
  822. Miscellaneous:
  823. * We once again support the Microsoft VC6 compiler.
  824. * The "pstats" program is now provided in the Windows environment as
  825. part of pandatool. It is similar to "gtk-stats" on a Unix
  826. environment, and can be used to view a real-time graph of
  827. performance timing in a running Panda process. See
  828. panda/src/doc/howto.use_pstats.
  829. * New session recording and playback support allows capturing user
  830. and network input to a disk file, for replaying later, offline.
  831. Use "record-session filename.boo" and "playback-session
  832. filename.boo" in your Configrc file.
  833. * The genPyCode script now uses PythonWare's SqueezeTool to
  834. "squeeze" the large number of generated .py files into a single
  835. shared library, for substantially improved startup times on
  836. Windows.
  837. * The Task system now has substantially reduced overhead when many
  838. doLater's are waiting in the system.
  839. * The png image file type is now supported.
  840. Rendering system:
  841. * Introducing native DirectX9 graphics support, although we do not
  842. yet support any features specific to DirectX9, such as
  843. programmable shaders.
  844. * DirectX7 and DirectX8 modules are now somewhat more robust.
  845. * New support for offscreen rendering and render-to-a-texture, which
  846. will become part of a general multipass-rendering interface.
  847. Presently supported in OpenGL, with limited DirectX support. Use
  848. GraphicsWindow::make_texture_buffer() to make a buffer you can
  849. render into and apply the result as a texture map to objects in
  850. your scene. The NonlinearImager in the distort directory is a
  851. complex example of using this interface.
  852. * Explicit support for the Mesa 3D library's software-based
  853. offscreen rendering, allowing a Panda program to generate
  854. offscreen images as a background process, independently of any
  855. graphics card or desktop environment.
  856. * GraphicsLayer and GraphicsWindow render order can now be easily
  857. adjusted dynamically with set_sort() methods.
  858. * Built-in frame rate meter can be activated by setting
  859. "show-frame-rate-meter 1" in your Configrc file.
  860. Scene graph:
  861. * New tag system on PandaNodes allows storing of arbitrary string
  862. data on nodes, keyed by a string dictionary. The
  863. NodePath::get_net_tag() interface retrieves the data value for a
  864. particular tag on a node or the nearest ancestor of the node.
  865. NodePath::find() can search for a node in the scene graph with a
  866. given tag or tag/value pair.
  867. * Explicit shear transforms are now supported on nodes, as well as
  868. in character animation tables.
  869. * Characters now have an interface to control joint and slider
  870. values dynamically, instead of strictly from an animation file.
  871. Use Actor.exposeJoint() and/or Actor.controlJoint().
  872. * Nurbs surfaces and curves can now be rendered directly by Panda,
  873. which will tesselate them on the fly at some CPU cost. This is a
  874. modeling convenience only; it is not intended to be used for
  875. production code. Triangle strips are still the fastest way to
  876. render complex surfaces.
  877. * However, Rope.py is now provided as a high-level wrapper around
  878. Panda's runtime NURBS curve evaluator; it can render dynamic
  879. curves in a variety of ways.
  880. * The egg library is now published to Python, allowing construction
  881. of geometry on-the-fly by show code for convenience. This is also
  882. intended as a developer's convenience more than a production
  883. feature.
  884. Text display:
  885. * The special character \3 (ASCII 0x03) embedded in a text string
  886. indicates the position of a soft hyphen when wordwrap mode is in
  887. effect. The character \4 (ASCII 0x04) serves as a hyphenless
  888. invisible break point.
  889. * A default font is compiled in even if the FreeType library is not
  890. available.
  891. * pnmtext library added for rendering text directly into an image.
  892. * New egg-mkfont utility uses FreeType to generate static font
  893. models that Panda clients without FreeType can use to render text.
  894. Collision and physics system:
  895. * More robust collision interface, supporting NodePaths properly so
  896. that collisions detected into (and from) particular instances of
  897. nodes can be differentiated. CollisionEntry has a much simpler
  898. mechanism for getting the intersection point and normal in an
  899. arbitrary coordinate space defined by a NodePath, instead of the
  900. user having to convert the coordinate space by hand.
  901. * New CollisionVisualizer object to visually show collisions as they
  902. are tested and detected, useful for optimizing collision
  903. performance. Activate this with
  904. base.cTrav.showCollisions(render).
  905. * Implicit velocity system is now integrated with scene graph; the
  906. relative velocity of moving nodes is automatically considered when
  907. testing for most kinds of collisions. Use
  908. NodePath::set_fluid_pos() to indicate that a node is moving
  909. fluidly to its new position and should test for collisions along
  910. the way (as opposed to the more traditional NodePath::set_pos(),
  911. which unconditionally sets the node to its new position).
  912. * Introduction of "tube" collision shapes, sometimes called
  913. "capsules" in other libraries. It is a cylinder capped with
  914. hemispheres.
  915. * CollisionSolid::set_effective_normal() provides a way to define a
  916. sloping surface with an apparently vertical normal, to prevent
  917. characters standing on the surface from sliding down.
  918. * Collision polygons now respect clipping planes.
  919. * Many changes to physics system.
  920. HTTPClient and net systems:
  921. * More verbose error reporting.
  922. * Better support for proxy servers, including SOCKS5 proxies.
  923. Model converters:
  924. * maya2egg converter now supports skeleton/morph animation files
  925. fully, including soft-skinning, hard-skinning, and morphs (blend
  926. shapes). NURBS and polygon meshes are both supported.
  927. * A new Maya plugin called libmayapview allows opening a Panda
  928. window from within Maya to view how the scene will look once it
  929. has been converted to Panda.
  930. * New soft2egg converter supports models and animation stored in
  931. SoftImage 4.3 files. (Newer versions of SoftImage are not
  932. supported.)
  933. * New egg2flt program more or less reverses flt2egg.
  934. * The ptloader Panda loader allows direct loading into Panda of most
  935. model file types defined within pandatool: Maya, flt, and lwo.
  936. Specify load-file-type ptloader in your Configrc file.
  937. * New egg-optchar preprocessor improves character animation runtime
  938. performance by eliminating unneeded joints. It can also
  939. reorganize a skeleton and/or expose joints for the show code's
  940. convenience.
  941. * New egg-qtess utility converts NURBS egg files to polygon egg
  942. files with either a trivial interface for quick conversions or a
  943. sophisticated parameter file for more precise control. It
  944. preserves soft-skinning and animation information.
  945. * New visibility flag in egg format allows model files to define
  946. invisible subtrees which will be initially stashed when loaded.
  947. * The egg library now allows implicit forward references to vertex
  948. pools, making it much easier to generate a valid egg file from a
  949. third-party model format.