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- // Filename: graphicsWindowInputDevice.I
- // Created by: drose (24May00)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
- //
- // All use of this software is subject to the terms of the Panda 3d
- // Software license. You should have received a copy of this license
- // along with this source code; you will also find a current copy of
- // the license at http://etc.cmu.edu/panda3d/docs/license/ .
- //
- // To contact the maintainers of this program write to
- // [email protected] .
- //
- ////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsWindowInputDevice::Default Constructor
- // Access: Public
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE GraphicsWindowInputDevice::
- GraphicsWindowInputDevice() {
- _flags = 0;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsWindowInputDevice::get_name
- // Access: Public
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE string GraphicsWindowInputDevice::
- get_name() const {
- return _name;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsWindowInputDevice::has_pointer
- // Access: Public
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE bool GraphicsWindowInputDevice::
- has_pointer() const {
- return ((_flags & IDF_has_pointer) != 0);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsWindowInputDevice::has_keyboard
- // Access: Public
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE bool GraphicsWindowInputDevice::
- has_keyboard() const {
- return ((_flags & IDF_has_keyboard) != 0);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsWindowInputDevice::get_pointer
- // Access: Public
- // Description: Returns the MouseData associated with the input
- // device's pointer.
- ////////////////////////////////////////////////////////////////////
- INLINE const MouseData &GraphicsWindowInputDevice::
- get_pointer() const {
- return _mouse_data;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsWindowInputDevice::get_raw_pointer
- // Access: Public
- // Description: Returns the MouseData associated with the input
- // device's pointer, in raw form (ie, prior to any
- // pointer_mode interpretation).
- ////////////////////////////////////////////////////////////////////
- INLINE const MouseData &GraphicsWindowInputDevice::
- get_raw_pointer() const {
- return _true_mouse_data;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsWindowInputDevice::set_device_index
- // Access: Public
- // Description: Set the device index. This is reported in pointer
- // events. The device index will be equal to the position
- // of the GraphicsWindowInputDevice in the window's list.
- ////////////////////////////////////////////////////////////////////
- INLINE void GraphicsWindowInputDevice::
- set_device_index(int index) {
- _device_index = index;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsWindowInputDevice::enable_pointer_events
- // Access: Public
- // Description: Enables the generation of mouse-movement events.
- ////////////////////////////////////////////////////////////////////
- INLINE void GraphicsWindowInputDevice::
- enable_pointer_events() {
- _enable_pointer_events = true;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsWindowInputDevice::disable_pointer_events
- // Access: Public
- // Description: Disables the generation of mouse-movement events.
- ////////////////////////////////////////////////////////////////////
- INLINE void GraphicsWindowInputDevice::
- disable_pointer_events() {
- _enable_pointer_events = false;
- _pointer_events.clear();
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsWindowInputDevice::set_pointer_in_window
- // Access: Public
- // Description: To be called by a particular kind of GraphicsWindow
- // to indicate that the pointer is within the window, at
- // the given pixel coordinates.
- ////////////////////////////////////////////////////////////////////
- INLINE void GraphicsWindowInputDevice::
- set_pointer_in_window(int x, int y, double time) {
- set_pointer(true, x, y, time);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsWindowInputDevice::set_pointer_out_of_window
- // Access: Public
- // Description: To be called by a particular kind of GraphicsWindow
- // to indicate that the pointer is no longer within the
- // window.
- ////////////////////////////////////////////////////////////////////
- INLINE void GraphicsWindowInputDevice::
- set_pointer_out_of_window(double time) {
- set_pointer(false, _mouse_data._xpos, _mouse_data._ypos, time);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsWindowInputDevice::operator ==
- // Access: Public
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE bool GraphicsWindowInputDevice::
- operator == (const GraphicsWindowInputDevice &) const {
- return true;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsWindowInputDevice::operator !=
- // Access: Public
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE bool GraphicsWindowInputDevice::
- operator != (const GraphicsWindowInputDevice &) const {
- return false;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsWindowInputDevice::operator <
- // Access: Public
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE bool GraphicsWindowInputDevice::
- operator < (const GraphicsWindowInputDevice &) const {
- return false;
- }
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