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- // Filename: tinyWinGraphicsWindow.cxx
- // Created by: drose (06May08)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) Carnegie Mellon University. All rights reserved.
- //
- // All use of this software is subject to the terms of the revised BSD
- // license. You should have received a copy of this license along
- // with this source code in a file named "LICENSE."
- //
- ////////////////////////////////////////////////////////////////////
- #include "pandabase.h"
- #ifdef WIN32
- #include "tinyWinGraphicsWindow.h"
- #include "config_tinydisplay.h"
- #include "config_windisplay.h"
- #include "tinyWinGraphicsPipe.h"
- #include "tinyGraphicsStateGuardian.h"
- #include "pStatTimer.h"
- #include <wingdi.h>
- TypeHandle TinyWinGraphicsWindow::_type_handle;
- ////////////////////////////////////////////////////////////////////
- // Function: TinyWinGraphicsWindow::Constructor
- // Access: Public
- // Description:
- ////////////////////////////////////////////////////////////////////
- TinyWinGraphicsWindow::
- TinyWinGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
- const string &name,
- const FrameBufferProperties &fb_prop,
- const WindowProperties &win_prop,
- int flags,
- GraphicsStateGuardian *gsg,
- GraphicsOutput *host) :
- WinGraphicsWindow(engine, pipe, name, fb_prop, win_prop, flags, gsg, host)
- {
- _frame_buffer = NULL;
- _hdc = (HDC)0;
- update_pixel_factor();
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinyWinGraphicsWindow::Destructor
- // Access: Public, Virtual
- // Description:
- ////////////////////////////////////////////////////////////////////
- TinyWinGraphicsWindow::
- ~TinyWinGraphicsWindow() {
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinyWinGraphicsWindow::begin_frame
- // Access: Public, Virtual
- // Description: This function will be called within the draw thread
- // before beginning rendering for a given frame. It
- // should do whatever setup is required, and return true
- // if the frame should be rendered, or false if it
- // should be skipped.
- ////////////////////////////////////////////////////////////////////
- bool TinyWinGraphicsWindow::
- begin_frame(FrameMode mode, Thread *current_thread) {
- begin_frame_spam(mode);
- if (_gsg == (GraphicsStateGuardian *)NULL) {
- return false;
- }
- TinyGraphicsStateGuardian *tinygsg;
- DCAST_INTO_R(tinygsg, _gsg, false);
- tinygsg->_current_frame_buffer = _frame_buffer;
- tinygsg->reset_if_new();
-
- _gsg->set_current_properties(&get_fb_properties());
- return _gsg->begin_frame(current_thread);
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinyWinGraphicsWindow::end_frame
- // Access: Public, Virtual
- // Description: This function will be called within the draw thread
- // after rendering is completed for a given frame. It
- // should do whatever finalization is required.
- ////////////////////////////////////////////////////////////////////
- void TinyWinGraphicsWindow::
- end_frame(FrameMode mode, Thread *current_thread) {
- end_frame_spam(mode);
- nassertv(_gsg != (GraphicsStateGuardian *)NULL);
- if (mode == FM_render) {
- // end_render_texture();
- copy_to_textures();
- }
- _gsg->end_frame(current_thread);
- if (mode == FM_render) {
- trigger_flip();
- if (_one_shot) {
- prepare_for_deletion();
- }
- clear_cube_map_selection();
- }
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinyWinGraphicsWindow::begin_flip
- // Access: Public, Virtual
- // Description: This function will be called within the draw thread
- // after end_frame() has been called on all windows, to
- // initiate the exchange of the front and back buffers.
- //
- // This should instruct the window to prepare for the
- // flip at the next video sync, but it should not wait.
- //
- // We have the two separate functions, begin_flip() and
- // end_flip(), to make it easier to flip all of the
- // windows at the same time.
- ////////////////////////////////////////////////////////////////////
- void TinyWinGraphicsWindow::
- begin_flip() {
- HBITMAP bm = CreateCompatibleBitmap(_hdc, _frame_buffer->xsize, _frame_buffer->ysize);
- HDC bmdc = CreateCompatibleDC(_hdc);
- SelectObject(bmdc, bm);
- int fb_xsize = get_fb_x_size();
- int fb_ysize = get_fb_y_size();
- int fb_ytop = _frame_buffer->ysize - fb_ysize;
- SetDIBits(_hdc, bm, fb_ytop, fb_ysize, _frame_buffer->pbuf,
- &_bitmap_info, DIB_RGB_COLORS);
- if (fb_xsize == _frame_buffer->xsize) {
- BitBlt(_hdc, 0, 0, fb_xsize, fb_ysize,
- bmdc, 0, 0, SRCCOPY);
- } else {
- // SetStretchBltMode(_hdc, HALFTONE);
- StretchBlt(_hdc, 0, 0, _frame_buffer->xsize, _frame_buffer->ysize,
- bmdc, 0, 0,fb_xsize, fb_ysize,
- SRCCOPY);
- }
-
- DeleteDC(bmdc);
- DeleteObject(bm);
- GdiFlush();
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinyWinGraphicsWindow::supports_pixel_zoom
- // Access: Published, Virtual
- // Description: Returns true if a call to set_pixel_zoom() will be
- // respected, false if it will be ignored. If this
- // returns false, then get_pixel_factor() will always
- // return 1.0, regardless of what value you specify for
- // set_pixel_zoom().
- //
- // This may return false if the underlying renderer
- // doesn't support pixel zooming, or if you have called
- // this on a DisplayRegion that doesn't have both
- // set_clear_color() and set_clear_depth() enabled.
- ////////////////////////////////////////////////////////////////////
- bool TinyWinGraphicsWindow::
- supports_pixel_zoom() const {
- return true;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinyWinGraphicsWindow::close_window
- // Access: Protected, Virtual
- // Description: Closes the window right now. Called from the window
- // thread.
- ////////////////////////////////////////////////////////////////////
- void TinyWinGraphicsWindow::
- close_window() {
- if (_gsg != (GraphicsStateGuardian *)NULL) {
- TinyGraphicsStateGuardian *tinygsg;
- DCAST_INTO_V(tinygsg, _gsg);
- tinygsg->_current_frame_buffer = NULL;
- _gsg.clear();
- _active = false;
- }
- ReleaseDC(_hWnd, _hdc);
- _hdc = (HDC)0;
- WinGraphicsWindow::close_window();
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinyWinGraphicsWindow::open_window
- // Access: Protected, Virtual
- // Description: Opens the window right now. Called from the window
- // thread. Returns true if the window is successfully
- // opened, or false if there was a problem.
- ////////////////////////////////////////////////////////////////////
- bool TinyWinGraphicsWindow::
- open_window() {
- if (!WinGraphicsWindow::open_window()) {
- return false;
- }
- // GSG Creation/Initialization
- TinyGraphicsStateGuardian *tinygsg;
- if (_gsg == 0) {
- // There is no old gsg. Create a new one.
- tinygsg = new TinyGraphicsStateGuardian(_engine, _pipe, NULL);
- _gsg = tinygsg;
- } else {
- DCAST_INTO_R(tinygsg, _gsg, false);
- }
-
- _hdc = GetDC(_hWnd);
- create_frame_buffer();
- if (_frame_buffer == NULL) {
- tinydisplay_cat.error()
- << "Could not create frame buffer.\n";
- return false;
- }
- tinygsg->_current_frame_buffer = _frame_buffer;
-
- tinygsg->reset_if_new();
- if (!tinygsg->is_valid()) {
- close_window();
- return false;
- }
- return true;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: WinGraphicsWindow::handle_reshape
- // Access: Protected, Virtual
- // Description: Called in the window thread when the window size or
- // location is changed, this updates the properties
- // structure accordingly.
- ////////////////////////////////////////////////////////////////////
- void TinyWinGraphicsWindow::
- handle_reshape() {
- WinGraphicsWindow::handle_reshape();
- ZB_resize(_frame_buffer, NULL, _properties.get_x_size(), _properties.get_y_size());
- setup_bitmap_info();
- }
- ////////////////////////////////////////////////////////////////////
- // Function: WinGraphicsWindow::do_fullscreen_resize
- // Access: Protected, Virtual
- // Description: Called in the window thread when the window size or
- // location is changed, this updates the properties
- // structure accordingly.
- ////////////////////////////////////////////////////////////////////
- bool TinyWinGraphicsWindow::
- do_fullscreen_resize(int x_size, int y_size) {
- bool result = WinGraphicsWindow::do_fullscreen_resize(x_size, y_size);
- ZB_resize(_frame_buffer, NULL, _properties.get_x_size(), _properties.get_y_size());
- setup_bitmap_info();
- return result;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinyWinGraphicsWindow::create_frame_buffer
- // Access: Private
- // Description: Creates a suitable frame buffer for the current
- // window size.
- ////////////////////////////////////////////////////////////////////
- void TinyWinGraphicsWindow::
- create_frame_buffer() {
- if (_frame_buffer != NULL) {
- ZB_close(_frame_buffer);
- _frame_buffer = NULL;
- }
- _frame_buffer = ZB_open(_properties.get_x_size(), _properties.get_y_size(), ZB_MODE_RGBA, 0, 0, 0, 0);
- setup_bitmap_info();
- }
- ////////////////////////////////////////////////////////////////////
- // Function: TinyWinGraphicsWindow::setup_bitmap_info
- // Access: Private
- // Description: Determines the BITMAPINFO stuff for blitting the
- // frame buffer to the window.
- ////////////////////////////////////////////////////////////////////
- void TinyWinGraphicsWindow::
- setup_bitmap_info() {
- _bitmap_info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- _bitmap_info.bmiHeader.biWidth = _frame_buffer->xsize;
- _bitmap_info.bmiHeader.biHeight = -_frame_buffer->ysize;
- _bitmap_info.bmiHeader.biPlanes = 1;
- _bitmap_info.bmiHeader.biBitCount = 32;
- _bitmap_info.bmiHeader.biCompression = BI_RGB;
- _bitmap_info.bmiHeader.biSizeImage = _frame_buffer->linesize * _frame_buffer->ysize;
- _bitmap_info.bmiHeader.biXPelsPerMeter = 0;
- _bitmap_info.bmiHeader.biYPelsPerMeter = 0;
- _bitmap_info.bmiHeader.biClrUsed = 0;
- _bitmap_info.bmiHeader.biClrImportant = 0;
- }
- #endif // WIN32
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