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- // Filename: sequenceNode.h
- // Created by: drose (06Mar02)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) Carnegie Mellon University. All rights reserved.
- //
- // All use of this software is subject to the terms of the revised BSD
- // license. You should have received a copy of this license along
- // with this source code in a file named "LICENSE."
- //
- ////////////////////////////////////////////////////////////////////
- #ifndef SEQUENCENODE_H
- #define SEQUENCENODE_H
- #include "pandabase.h"
- #include "selectiveChildNode.h"
- #include "animInterface.h"
- #include "clockObject.h"
- ////////////////////////////////////////////////////////////////////
- // Class : SequenceNode
- // Description : A node that automatically cycles through rendering
- // each one of its children according to its frame rate.
- ////////////////////////////////////////////////////////////////////
- class EXPCL_PANDA_PGRAPHNODES SequenceNode : public SelectiveChildNode, public AnimInterface {
- PUBLISHED:
- INLINE SequenceNode(const string &name);
- protected:
- SequenceNode(const SequenceNode ©);
- PUBLISHED:
- virtual int get_num_frames() const;
- INLINE void set_frame_rate(double frame_rate);
- public:
- virtual PandaNode *make_copy() const;
- virtual bool safe_to_combine() const;
- virtual bool safe_to_combine_children() const;
- virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
- virtual int get_first_visible_child() const;
- virtual bool has_single_child_visibility() const;
- virtual int get_visible_child() const;
- virtual void output(ostream &out) const;
- public:
- static void register_with_read_factory();
- virtual void write_datagram(BamWriter *manager, Datagram &dg);
- protected:
- static TypedWritable *make_from_bam(const FactoryParams ¶ms);
- void fillin(DatagramIterator &scan, BamReader *manager);
- public:
- static TypeHandle get_class_type() {
- return _type_handle;
- }
- static void init_type() {
- SelectiveChildNode::init_type();
- AnimInterface::init_type();
- register_type(_type_handle, "SequenceNode",
- SelectiveChildNode::get_class_type(),
- AnimInterface::get_class_type());
- }
- virtual TypeHandle get_type() const {
- return get_class_type();
- }
- virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
- private:
- static TypeHandle _type_handle;
- };
- #include "sequenceNode.I"
- #endif
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