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- cmake_minimum_required(VERSION 3.13)
- set(CMAKE_DISABLE_SOURCE_CHANGES ON) # Must go before project() below
- set(CMAKE_DISABLE_IN_SOURCE_BUILD ON) # Must go before project() below
- if(POLICY CMP0091)
- # Needed for CMake to pass /MD flag properly with non-VC generators.
- cmake_policy(SET CMP0091 NEW)
- endif()
- # Determine whether we are using a multi-config generator.
- get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
- # Set the default CMAKE_BUILD_TYPE before calling project().
- if(IS_MULTICONFIG)
- message(STATUS "Using multi-configuration generator")
- else()
- if(NOT CMAKE_BUILD_TYPE)
- set(CMAKE_BUILD_TYPE Standard CACHE STRING "Choose the type of build." FORCE)
- message(STATUS "Using default build type ${CMAKE_BUILD_TYPE}")
- else()
- message(STATUS "Using build type ${CMAKE_BUILD_TYPE}")
- endif()
- endif()
- # Set defaults for macOS, must be before project().
- if(APPLE)
- # Needed for enable_language(OBJCXX)
- cmake_minimum_required(VERSION 3.16)
- set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum macOS version to target")
- set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
- if(CMAKE_VERSION VERSION_LESS "3.19" AND NOT CMAKE_OSX_SYSROOT)
- # Older CMake chose SDK based on deployment target, against Apple's recommendations.
- # However, we need to use the latest to be able to target arm64.
- if(IS_DIRECTORY "/Library/Developer/CommandLineTools/SDKs/MacOSX11.1.sdk")
- set(CMAKE_OSX_SYSROOT "/Library/Developer/CommandLineTools/SDKs/MacOSX11.1.sdk" CACHE STRING "")
- elseif(IS_DIRECTORY "/Library/Developer/CommandLineTools/SDKs/MacOSX11.0.sdk")
- set(CMAKE_OSX_SYSROOT "/Library/Developer/CommandLineTools/SDKs/MacOSX11.0.sdk" CACHE STRING "")
- endif()
- endif()
- endif()
- # Figure out the version
- set(_s "[\\t ]*") # CMake doesn't support \s*
- file(STRINGS "setup.cfg" _version REGEX "^version${_s}=${_s}")
- string(REGEX REPLACE "^.*=${_s}" "" _version "${_version}")
- project(Panda3D VERSION ${_version})
- unset(_version)
- unset(_s)
- if(APPLE)
- # Allows separating out C++ flags from ObjC++ flags
- enable_language(OBJCXX)
- endif()
- # Determine the possible build types. Must be *after* calling project().
- set(_configs Standard Release RelWithDebInfo Debug MinSizeRel)
- if(CMAKE_CXX_COMPILER_ID MATCHES "(AppleClang|Clang|GCC)")
- list(APPEND _configs Coverage)
- endif()
- if(IS_MULTICONFIG)
- set(CMAKE_CONFIGURATION_TYPES "${_configs}" CACHE STRING "" FORCE)
- else()
- set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS ${_configs})
- endif()
- enable_testing()
- string(REPLACE "$(EFFECTIVE_PLATFORM_NAME)" "" PANDA_CFG_INTDIR "${CMAKE_CFG_INTDIR}")
- # Add generic modules to cmake module path,
- # and add Panda3D specific modules to cmake module path
- set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules/")
- set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/macros/")
- # When using the Xcode generator, don't append the platform name to the
- # intermediate configuration directory.
- set_property(GLOBAL PROPERTY XCODE_EMIT_EFFECTIVE_PLATFORM_NAME OFF)
- # Include modules builtin to CMake
- include(GNUInstallDirs) # Defines CMAKE_INSTALL_<dir> variables
- # Include global modules needed for configure scripts
- include(PackageConfig) # Defines package_option
- include(PerConfigOption) # Defines per_config_option
- # Configure Panda3D
- include(dtool/CompilerFlags.cmake)
- include(dtool/PandaVersion.cmake)
- include(dtool/Package.cmake)
- include(dtool/Config.cmake)
- # Include global modules
- include(AddBisonTarget) # Defines add_bison_target function
- include(AddFlexTarget) # Defines add_flex_target function
- include(BuildMetalib) # Defines add_component_library AND add_metalib
- include(CompositeSources) # Defines composite_sources function
- include(Python) # Defines add_python_target AND install_python_package
- include(Interrogate) # Defines target_interrogate AND add_python_module
- include(RunPzip) # Defines run_pzip function
- include(Versioning) # Hooks 'add_library' to apply VERSION/SOVERSION
- # Determine which trees to build.
- option(BUILD_DTOOL "Build the dtool source tree." ON)
- option(BUILD_PANDA "Build the panda source tree." ON)
- option(BUILD_DIRECT "Build the direct source tree." ON)
- option(BUILD_PANDATOOL "Build the pandatool source tree." ON)
- option(BUILD_CONTRIB "Build the contrib source tree." ON)
- option(BUILD_MODELS "Build/install the built-in models." ON)
- option(BUILD_TOOLS "Build binary tools." ON)
- # Include Panda3D packages
- if(BUILD_DTOOL)
- add_subdirectory(dtool "${CMAKE_BINARY_DIR}/dtool")
- endif()
- if(BUILD_PANDA)
- add_subdirectory(panda "${CMAKE_BINARY_DIR}/panda")
- endif()
- if(BUILD_DIRECT)
- add_subdirectory(direct "${CMAKE_BINARY_DIR}/direct")
- endif()
- if(BUILD_PANDATOOL)
- add_subdirectory(pandatool "${CMAKE_BINARY_DIR}/pandatool")
- endif()
- if(BUILD_CONTRIB)
- add_subdirectory(contrib "${CMAKE_BINARY_DIR}/contrib")
- endif()
- if(BUILD_MODELS)
- run_pzip(models
- "${CMAKE_CURRENT_SOURCE_DIR}/models/"
- "${PROJECT_BINARY_DIR}/${PANDA_CFG_INTDIR}/models"
- *.egg)
- add_custom_command(TARGET models
- POST_BUILD
- COMMAND ${CMAKE_COMMAND}
- -DSOURCE="${CMAKE_CURRENT_SOURCE_DIR}/models/audio/"
- -DDESTINATION="${PANDA_OUTPUT_DIR}/models/audio"
- -P ${PROJECT_SOURCE_DIR}/cmake/scripts/CopyPattern.cmake
- COMMENT "Copying models/audio")
- add_custom_command(TARGET models
- POST_BUILD
- COMMAND ${CMAKE_COMMAND}
- -DSOURCE="${CMAKE_CURRENT_SOURCE_DIR}/models/icons/"
- -DDESTINATION="${PANDA_OUTPUT_DIR}/models/icons"
- -P ${PROJECT_SOURCE_DIR}/cmake/scripts/CopyPattern.cmake
- COMMENT "Copying models/icons")
- add_custom_command(TARGET models
- POST_BUILD
- COMMAND ${CMAKE_COMMAND}
- -DSOURCE="${CMAKE_CURRENT_SOURCE_DIR}/models/maps/"
- -DDESTINATION="${PANDA_OUTPUT_DIR}/models/maps"
- -P ${PROJECT_SOURCE_DIR}/cmake/scripts/CopyPattern.cmake
- COMMENT "Copying models/maps")
- install(DIRECTORY "${PANDA_OUTPUT_DIR}/models"
- COMPONENT Models DESTINATION ${CMAKE_INSTALL_DATADIR}/panda3d)
- endif()
- if(INTERROGATE_PYTHON_INTERFACE)
- # If we built the Python interface, run the test suite. Note, we do NOT test
- # for pytest before adding this test. If the user doesn't have pytest, we'd
- # like for the tests to fail.
- # In the Coverage configuration, we also require pytest-cov
- add_test(NAME pytest
- COMMAND "${PYTHON_EXECUTABLE}" -m pytest "${PROJECT_SOURCE_DIR}/tests"
- $<$<CONFIG:Coverage>:--cov=.>
- WORKING_DIRECTORY "${PANDA_OUTPUT_DIR}")
- endif()
- # Generate the Panda3DConfig.cmake file so find_package(Panda3D) works, and
- # also register the build directory with CMake's package registry.
- file(COPY "${PROJECT_SOURCE_DIR}/cmake/install/Panda3DConfig.cmake"
- DESTINATION "${PROJECT_BINARY_DIR}")
- install(FILES "${PROJECT_SOURCE_DIR}/cmake/install/Panda3DConfig.cmake"
- DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/Panda3D")
- include(CMakePackageConfigHelpers)
- write_basic_package_version_file(
- "${PROJECT_BINARY_DIR}/Panda3DConfigVersion.cmake"
- VERSION "${PROJECT_VERSION}"
- COMPATIBILITY AnyNewerVersion)
- install(FILES "${PROJECT_BINARY_DIR}/Panda3DConfigVersion.cmake"
- DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/Panda3D")
- if(NOT CMAKE_CROSSCOMPILING)
- export(PACKAGE Panda3D)
- endif()
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