03_heightfield.py 5.4 KB

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  1. #!/usr/bin/env python
  2. import sys
  3. from direct.showbase.ShowBase import ShowBase
  4. from direct.showbase.InputStateGlobal import inputState
  5. from panda3d.core import AmbientLight
  6. from panda3d.core import DirectionalLight
  7. from panda3d.core import LVector3
  8. from panda3d.core import LPoint3
  9. from panda3d.core import TransformState
  10. from panda3d.core import BitMask32
  11. from panda3d.core import Filename
  12. from panda3d.core import PNMImage
  13. from panda3d.core import GeoMipTerrain
  14. from panda3d.bullet import BulletWorld
  15. from panda3d.bullet import BulletPlaneShape
  16. from panda3d.bullet import BulletBoxShape
  17. from panda3d.bullet import BulletRigidBodyNode
  18. from panda3d.bullet import BulletDebugNode
  19. from panda3d.bullet import BulletHeightfieldShape
  20. from panda3d.bullet import ZUp
  21. class Game(ShowBase):
  22. def __init__(self):
  23. ShowBase.__init__(self)
  24. base.set_background_color(0.1, 0.1, 0.8, 1)
  25. base.set_frame_rate_meter(True)
  26. base.cam.set_pos(0, -20, 4)
  27. base.cam.look_at(0, 0, 0)
  28. # Light
  29. alight = AmbientLight('ambientLight')
  30. alight.set_color((0.5, 0.5, 0.5, 1))
  31. alightNP = render.attach_new_node(alight)
  32. dlight = DirectionalLight('directionalLight')
  33. dlight.set_direction((1, 1, -1))
  34. dlight.set_color((0.7, 0.7, 0.7, 1))
  35. dlightNP = render.attach_new_node(dlight)
  36. render.clear_light()
  37. render.set_light(alightNP)
  38. render.set_light(dlightNP)
  39. # Input
  40. self.accept('escape', self.do_exit)
  41. self.accept('r', self.do_reset)
  42. self.accept('f1', base.toggle_wireframe)
  43. self.accept('f2', base.toggle_texture)
  44. self.accept('f3', self.toggle_debug)
  45. self.accept('f5', self.do_screenshot)
  46. self.accept('x', self.toggle_heightfield)
  47. inputState.watchWithModifiers('forward', 'w')
  48. inputState.watchWithModifiers('left', 'a')
  49. inputState.watchWithModifiers('reverse', 's')
  50. inputState.watchWithModifiers('right', 'd')
  51. inputState.watchWithModifiers('turnLeft', 'q')
  52. inputState.watchWithModifiers('turnRight', 'e')
  53. # Task
  54. taskMgr.add(self.update, 'updateWorld')
  55. # Physics
  56. self.setup()
  57. def do_exit(self):
  58. self.cleanup()
  59. sys.exit(1)
  60. def do_reset(self):
  61. self.cleanup()
  62. self.setup()
  63. def toggle_debug(self):
  64. if self.debugNP.is_hidden():
  65. self.debugNP.show()
  66. else:
  67. self.debugNP.hide()
  68. def do_screenshot(self):
  69. base.screenshot('Bullet')
  70. def toggle_heightfield(self):
  71. self.hf.set_debug_enabled(not self.hf.is_debug_enabled())
  72. def process_input(self, dt):
  73. force = LVector3(0, 0, 0)
  74. torque = LVector3(0, 0, 0)
  75. if inputState.isSet('forward'): force.y = 1.0
  76. if inputState.isSet('reverse'): force.y = -1.0
  77. if inputState.isSet('left'): force.x = -1.0
  78. if inputState.isSet('right'): force.x = 1.0
  79. if inputState.isSet('turnLeft'): torque.z = 1.0
  80. if inputState.isSet('turnRight'): torque.z = -1.0
  81. force *= 30.0
  82. torque *= 10.0
  83. self.boxNP.node().set_active(True)
  84. self.boxNP.node().apply_central_force(force)
  85. self.boxNP.node().apply_torque(torque)
  86. def update(self, task):
  87. dt = globalClock.get_dt()
  88. self.process_input(dt)
  89. self.world.do_physics(dt, 10, 0.008)
  90. self.terrain.update()
  91. return task.cont
  92. def cleanup(self):
  93. self.world = None
  94. self.worldNP.remove_node()
  95. def setup(self):
  96. self.worldNP = render.attach_new_node('World')
  97. # World
  98. self.debugNP = self.worldNP.attach_new_node(BulletDebugNode('Debug'))
  99. self.debugNP.show()
  100. self.debugNP.node().show_normals(True)
  101. self.world = BulletWorld()
  102. self.world.set_gravity((0, 0, -9.81))
  103. self.world.set_debug_node(self.debugNP.node())
  104. # Box (dynamic)
  105. shape = BulletBoxShape((0.5, 0.5, 0.5))
  106. np = self.worldNP.attach_new_node(BulletRigidBodyNode('Box'))
  107. np.node().set_mass(1.0)
  108. np.node().add_shape(shape)
  109. np.set_pos(0, 0, 4)
  110. np.set_collide_mask(BitMask32.all_on())
  111. self.world.attach(np.node())
  112. self.boxNP = np # For applying force & torque
  113. visualNP = loader.load_model('models/box.egg')
  114. visualNP.clear_model_nodes()
  115. visualNP.reparent_to(self.boxNP)
  116. # Heightfield (static)
  117. height = 8.0
  118. img = PNMImage(Filename('models/elevation.png'))
  119. shape = BulletHeightfieldShape(img, height, ZUp)
  120. shape.set_use_diamond_subdivision(True)
  121. np = self.worldNP.attach_new_node(BulletRigidBodyNode('Heightfield'))
  122. np.node().add_shape(shape)
  123. np.set_pos(0, 0, 0)
  124. np.set_collide_mask(BitMask32.all_on())
  125. self.world.attach(np.node())
  126. self.hf = np.node() # To enable/disable debug visualisation
  127. self.terrain = GeoMipTerrain('terrain')
  128. self.terrain.set_heightfield(img)
  129. self.terrain.set_block_size(32)
  130. self.terrain.set_near(50)
  131. self.terrain.set_far(100)
  132. self.terrain.set_focal_point(base.camera)
  133. rootNP = self.terrain.get_root()
  134. rootNP.reparent_to(render)
  135. rootNP.set_sz(8.0)
  136. offset = img.get_x_size() / 2.0 - 0.5
  137. rootNP.set_pos(-offset, -offset, -height / 2.0)
  138. self.terrain.generate()
  139. game = Game()
  140. game.run()