09_ccd.py 5.1 KB

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  1. #!/usr/bin/env python
  2. #from panda3d.core import load_prc_file_data
  3. #load_prc_file_data('', 'bullet-solver-iterations 20')
  4. import sys
  5. from direct.showbase.ShowBase import ShowBase
  6. from direct.showbase.InputStateGlobal import inputState
  7. from panda3d.core import AmbientLight
  8. from panda3d.core import DirectionalLight
  9. from panda3d.core import LPoint3
  10. from panda3d.core import TransformState
  11. from panda3d.core import BitMask32
  12. from panda3d.core import get_model_path
  13. from panda3d.bullet import BulletWorld
  14. from panda3d.bullet import BulletPlaneShape
  15. from panda3d.bullet import BulletBoxShape
  16. from panda3d.bullet import BulletRigidBodyNode
  17. from panda3d.bullet import BulletDebugNode
  18. class Game(ShowBase):
  19. def __init__(self):
  20. ShowBase.__init__(self)
  21. base.set_background_color(0.1, 0.1, 0.8, 1)
  22. base.set_frame_rate_meter(True)
  23. base.cam.set_pos(0, -40, 10)
  24. base.cam.look_at(0, 0, 5)
  25. # Light
  26. alight = AmbientLight('ambientLight')
  27. alight.set_color((0.5, 0.5, 0.5, 1))
  28. alightNP = render.attach_new_node(alight)
  29. dlight = DirectionalLight('directionalLight')
  30. dlight.set_direction((1, 1, -1))
  31. dlight.set_color((0.7, 0.7, 0.7, 1))
  32. dlightNP = render.attach_new_node(dlight)
  33. render.clear_light()
  34. render.set_light(alightNP)
  35. render.set_light(dlightNP)
  36. # Input
  37. self.accept('escape', self.do_exit)
  38. self.accept('r', self.do_reset)
  39. self.accept('f1', base.toggle_wireframe)
  40. self.accept('f2', base.toggle_texture)
  41. self.accept('f3', self.toggle_debug)
  42. self.accept('f5', self.do_screenshot)
  43. self.accept('1', self.do_shoot, [True])
  44. self.accept('2', self.do_shoot, [False])
  45. # Task
  46. taskMgr.add(self.update, 'updateWorld')
  47. # Physics
  48. self.setup()
  49. def do_exit(self):
  50. self.cleanup()
  51. sys.exit(1)
  52. def do_reset(self):
  53. self.cleanup()
  54. self.setup()
  55. def toggle_debug(self):
  56. if self.debugNP.is_hidden():
  57. self.debugNP.show()
  58. else:
  59. self.debugNP.hide()
  60. def do_screenshot(self):
  61. base.screenshot('Bullet')
  62. def do_shoot(self, ccd):
  63. # Get from/to points from mouse click
  64. pMouse = base.mouseWatcherNode.get_mouse()
  65. pFrom = LPoint3()
  66. pTo = LPoint3()
  67. base.camLens.extrude(pMouse, pFrom, pTo)
  68. pFrom = render.get_relative_point(base.cam, pFrom)
  69. pTo = render.get_relative_point(base.cam, pTo)
  70. # Calculate initial velocity
  71. v = pTo - pFrom
  72. v.normalize()
  73. v *= 10000.0
  74. # Create bullet
  75. shape = BulletBoxShape((0.5, 0.5, 0.5))
  76. body = BulletRigidBodyNode('Bullet')
  77. bodyNP = self.worldNP.attach_new_node(body)
  78. bodyNP.node().add_shape(shape)
  79. bodyNP.node().set_mass(2.0)
  80. bodyNP.node().set_linear_velocity(v)
  81. bodyNP.set_pos(pFrom)
  82. bodyNP.set_collide_mask(BitMask32.all_on())
  83. if ccd:
  84. bodyNP.node().set_ccd_motion_threshold(1e-7)
  85. bodyNP.node().set_ccd_swept_sphere_radius(0.50)
  86. self.world.attach(bodyNP.node())
  87. # Remove the bullet again after 1 second
  88. taskMgr.do_method_later(1, self.do_remove, 'doRemove',
  89. extraArgs=[bodyNP], appendTask=True)
  90. def do_remove(self, bulletNP, task):
  91. self.world.remove(bulletNP.node())
  92. return task.done
  93. def update(self, task):
  94. dt = globalClock.get_dt()
  95. self.world.do_physics(dt, 20, 1.0/180.0)
  96. return task.cont
  97. def cleanup(self):
  98. self.world = None
  99. self.worldNP.remove_node()
  100. self.worldNP = None
  101. def setup(self):
  102. self.worldNP = render.attach_new_node('World')
  103. # World
  104. self.debugNP = self.worldNP.attach_new_node(BulletDebugNode('Debug'))
  105. self.debugNP.show()
  106. self.world = BulletWorld()
  107. self.world.set_gravity((0, 0, -9.81))
  108. self.world.set_debug_node(self.debugNP.node())
  109. # Ground
  110. shape = BulletPlaneShape((0, 0, 1), 0)
  111. body = BulletRigidBodyNode('Ground')
  112. bodyNP = self.worldNP.attach_new_node(body)
  113. bodyNP.node().add_shape(shape)
  114. bodyNP.set_pos(0, 0, -1)
  115. bodyNP.set_collide_mask(BitMask32.all_on())
  116. self.world.attach(bodyNP.node())
  117. # Some boxes
  118. shape = BulletBoxShape((0.5, 0.5, 0.5))
  119. for i in range(10):
  120. for j in range(10):
  121. x = i - 5.0
  122. y = 0.0
  123. z = j - 0.5
  124. body = BulletRigidBodyNode('Box-{}-{}'.format(i, j))
  125. bodyNP = self.worldNP.attach_new_node(body)
  126. bodyNP.node().add_shape(shape)
  127. bodyNP.node().set_mass(1.0)
  128. bodyNP.node().set_deactivation_enabled(False)
  129. bodyNP.set_pos(x, y, z)
  130. bodyNP.set_collide_mask(BitMask32.all_on())
  131. self.world.attach(bodyNP.node())
  132. visNP = loader.load_model('models/box.egg')
  133. visNP.clear_model_nodes()
  134. visNP.reparent_to(bodyNP)
  135. game = Game()
  136. game.run()