18_vehicle.py 6.5 KB

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  1. #!/usr/bin/env python
  2. import sys
  3. from direct.showbase.ShowBase import ShowBase
  4. from direct.showbase.InputStateGlobal import inputState
  5. from panda3d.core import AmbientLight
  6. from panda3d.core import DirectionalLight
  7. from panda3d.core import TransformState
  8. from panda3d.core import BitMask32
  9. from panda3d.bullet import BulletWorld
  10. from panda3d.bullet import BulletPlaneShape
  11. from panda3d.bullet import BulletBoxShape
  12. from panda3d.bullet import BulletRigidBodyNode
  13. from panda3d.bullet import BulletDebugNode
  14. from panda3d.bullet import BulletVehicle
  15. from panda3d.bullet import ZUp
  16. class Game(ShowBase):
  17. def __init__(self):
  18. ShowBase.__init__(self)
  19. base.set_background_color(0.1, 0.1, 0.8, 1)
  20. base.set_frame_rate_meter(True)
  21. base.cam.set_pos(0, -20, 4)
  22. base.cam.look_at(0, 0, 0)
  23. # Light
  24. alight = AmbientLight('ambientLight')
  25. alight.set_color((0.5, 0.5, 0.5, 1))
  26. alightNP = render.attach_new_node(alight)
  27. dlight = DirectionalLight('directionalLight')
  28. dlight.set_direction((1, 1, -1))
  29. dlight.set_color((0.7, 0.7, 0.7, 1))
  30. dlightNP = render.attach_new_node(dlight)
  31. render.clear_light()
  32. render.set_light(alightNP)
  33. render.set_light(dlightNP)
  34. # Input
  35. self.accept('escape', self.do_exit)
  36. self.accept('r', self.do_reset)
  37. self.accept('f1', base.toggle_wireframe)
  38. self.accept('f2', base.toggle_texture)
  39. self.accept('f3', self.toggle_debug)
  40. self.accept('f5', self.do_screenshot)
  41. inputState.watchWithModifiers('forward', 'w')
  42. inputState.watchWithModifiers('reverse', 's')
  43. inputState.watchWithModifiers('turnLeft', 'a')
  44. inputState.watchWithModifiers('turnRight', 'd')
  45. # Task
  46. taskMgr.add(self.update, 'updateWorld')
  47. # Physics
  48. self.setup()
  49. def do_exit(self):
  50. self.cleanup()
  51. sys.exit(1)
  52. def do_reset(self):
  53. self.cleanup()
  54. self.setup()
  55. def toggle_debug(self):
  56. if self.debugNP.is_hidden():
  57. self.debugNP.show()
  58. else:
  59. self.debugNP.hide()
  60. def do_screenshot(self):
  61. base.screenshot('Bullet')
  62. def process_input(self, dt):
  63. engineForce = 0.0
  64. brakeForce = 0.0
  65. if inputState.isSet('forward'):
  66. engineForce = 1000.0
  67. brakeForce = 0.0
  68. if inputState.isSet('reverse'):
  69. engineForce = 0.0
  70. brakeForce = 100.0
  71. if inputState.isSet('turnLeft'):
  72. self.steering += dt * self.steeringIncrement
  73. self.steering = min(self.steering, self.steeringClamp)
  74. if inputState.isSet('turnRight'):
  75. self.steering -= dt * self.steeringIncrement
  76. self.steering = max(self.steering, -self.steeringClamp)
  77. # Apply steering to front wheels
  78. self.vehicle.setSteeringValue(self.steering, 0);
  79. self.vehicle.setSteeringValue(self.steering, 1);
  80. # Apply engine and brake to rear wheels
  81. self.vehicle.applyEngineForce(engineForce, 2);
  82. self.vehicle.applyEngineForce(engineForce, 3);
  83. self.vehicle.setBrake(brakeForce, 2);
  84. self.vehicle.setBrake(brakeForce, 3);
  85. def update(self, task):
  86. dt = globalClock.get_dt()
  87. self.process_input(dt)
  88. self.world.do_physics(dt, 10, 0.008)
  89. #print self.vehicle.getWheel(0).getRaycastInfo().isInContact()
  90. #print self.vehicle.getWheel(0).getRaycastInfo().getContactPointWs()
  91. #print self.vehicle.getChassis().isKinematic()
  92. return task.cont
  93. def cleanup(self):
  94. self.world = None
  95. self.worldNP.remove_node()
  96. def setup(self):
  97. self.worldNP = render.attach_new_node('World')
  98. # World
  99. self.debugNP = self.worldNP.attach_new_node(BulletDebugNode('Debug'))
  100. self.debugNP.show()
  101. self.world = BulletWorld()
  102. self.world.set_gravity((0, 0, -9.81))
  103. self.world.set_debug_node(self.debugNP.node())
  104. # Plane
  105. shape = BulletPlaneShape((0, 0, 1), 0)
  106. np = self.worldNP.attach_new_node(BulletRigidBodyNode('Ground'))
  107. np.node().add_shape(shape)
  108. np.set_pos(0, 0, -1)
  109. np.set_collide_mask(BitMask32.all_on())
  110. self.world.attach(np.node())
  111. # Chassis
  112. shape = BulletBoxShape((0.6, 1.4, 0.5))
  113. ts = TransformState.make_pos((0, 0, 0.5))
  114. np = self.worldNP.attach_new_node(BulletRigidBodyNode('Vehicle'))
  115. np.node().add_shape(shape, ts)
  116. np.set_pos(0, 0, 1)
  117. np.node().set_mass(800.0)
  118. np.node().set_deactivation_enabled(False)
  119. self.world.attach(np.node())
  120. #np.node().set_ccd_swept_sphere_radius(1.0)
  121. #np.node().set_ccd_motion_threshold(1e-7)
  122. # Vehicle
  123. self.vehicle = BulletVehicle(self.world, np.node())
  124. self.vehicle.set_coordinate_system(ZUp)
  125. self.world.attach(self.vehicle)
  126. self.yugoNP = loader.load_model('models/yugo/yugo.egg')
  127. self.yugoNP.reparent_to(np)
  128. # Right front wheel
  129. np = loader.load_model('models/yugo/yugotireR.egg')
  130. np.reparent_to(self.worldNP)
  131. self.add_wheel(( 0.70, 1.05, 0.3), True, np)
  132. # Left front wheel
  133. np = loader.load_model('models/yugo/yugotireL.egg')
  134. np.reparent_to(self.worldNP)
  135. self.add_wheel((-0.70, 1.05, 0.3), True, np)
  136. # Right rear wheel
  137. np = loader.load_model('models/yugo/yugotireR.egg')
  138. np.reparent_to(self.worldNP)
  139. self.add_wheel(( 0.70, -1.05, 0.3), False, np)
  140. # Left rear wheel
  141. np = loader.load_model('models/yugo/yugotireL.egg')
  142. np.reparent_to(self.worldNP)
  143. self.add_wheel((-0.70, -1.05, 0.3), False, np)
  144. # Steering info
  145. self.steering = 0.0 # degree
  146. self.steeringClamp = 45.0 # degree
  147. self.steeringIncrement = 120.0 # degree per second
  148. def add_wheel(self, pos, front, np):
  149. wheel = self.vehicle.create_wheel()
  150. wheel.set_node(np.node())
  151. wheel.set_chassis_connection_point_cs(pos)
  152. wheel.set_front_wheel(front)
  153. wheel.set_wheel_direction_cs((0, 0, -1))
  154. wheel.set_wheel_axle_cs((1, 0, 0))
  155. wheel.set_wheel_radius(0.25)
  156. wheel.set_max_suspension_travel_cm(40.0)
  157. wheel.set_suspension_stiffness(40.0)
  158. wheel.set_wheels_damping_relaxation(2.3)
  159. wheel.set_wheels_damping_compression(4.4)
  160. wheel.set_friction_slip(100.0);
  161. wheel.set_roll_influence(0.1)
  162. game = Game()
  163. game.run()