21_softbody_rope.py 5.0 KB

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  1. #!/usr/bin/env python
  2. import sys
  3. from direct.showbase.ShowBase import ShowBase
  4. from direct.showbase.InputStateGlobal import inputState
  5. from panda3d.core import AmbientLight
  6. from panda3d.core import DirectionalLight
  7. from panda3d.core import LVector3
  8. from panda3d.core import LPoint3
  9. from panda3d.core import TransformState
  10. from panda3d.core import BitMask32
  11. from panda3d.core import GeomNode
  12. from panda3d.core import RopeNode
  13. from panda3d.core import NurbsCurveEvaluator
  14. from panda3d.bullet import BulletWorld
  15. from panda3d.bullet import BulletPlaneShape
  16. from panda3d.bullet import BulletBoxShape
  17. from panda3d.bullet import BulletRigidBodyNode
  18. from panda3d.bullet import BulletDebugNode
  19. from panda3d.bullet import BulletSoftBodyNode
  20. from panda3d.bullet import BulletSoftBodyConfig
  21. class Game(ShowBase):
  22. def __init__(self):
  23. ShowBase.__init__(self)
  24. base.set_background_color(0.1, 0.1, 0.8, 1)
  25. base.set_frame_rate_meter(True)
  26. base.cam.set_pos(0, -40, 10)
  27. base.cam.look_at(0, 0, 0)
  28. # Light
  29. alight = AmbientLight('ambientLight')
  30. alight.set_color((0.5, 0.5, 0.5, 1))
  31. alightNP = render.attach_new_node(alight)
  32. dlight = DirectionalLight('directionalLight')
  33. dlight.set_direction((5, 0, -2))
  34. dlight.set_color((0.7, 0.7, 0.7, 1))
  35. dlightNP = render.attach_new_node(dlight)
  36. render.clear_light()
  37. render.set_light(alightNP)
  38. render.set_light(dlightNP)
  39. # Input
  40. self.accept('escape', self.do_exit)
  41. self.accept('r', self.do_reset)
  42. self.accept('f1', base.toggle_wireframe)
  43. self.accept('f2', base.toggle_texture)
  44. self.accept('f3', self.toggle_debug)
  45. self.accept('f5', self.do_screenshot)
  46. # Task
  47. taskMgr.add(self.update, 'updateWorld')
  48. # Physics
  49. self.setup()
  50. def do_exit(self):
  51. self.cleanup()
  52. sys.exit(1)
  53. def do_reset(self):
  54. self.cleanup()
  55. self.setup()
  56. def toggle_debug(self):
  57. if self.debugNP.is_hidden():
  58. self.debugNP.show()
  59. else:
  60. self.debugNP.hide()
  61. def do_screenshot(self):
  62. base.screenshot('Bullet')
  63. def update(self, task):
  64. dt = globalClock.get_dt()
  65. self.world.do_physics(dt, 10, 0.004)
  66. return task.cont
  67. def cleanup(self):
  68. self.world = None
  69. self.worldNP.remove_node()
  70. def setup(self):
  71. self.worldNP = render.attach_new_node('World')
  72. # World
  73. self.debugNP = self.worldNP.attach_new_node(BulletDebugNode('Debug'))
  74. self.debugNP.show()
  75. self.world = BulletWorld()
  76. self.world.set_gravity((0, 0, -9.81))
  77. self.world.set_debug_node(self.debugNP.node())
  78. # Soft body world information
  79. info = self.world.get_world_info()
  80. info.set_air_density(1.2)
  81. info.set_water_density(0)
  82. info.set_water_offset(0)
  83. info.set_water_normal((0, 0, 0))
  84. # Softbody
  85. def make(p1):
  86. n = 8
  87. p2 = p1 + LVector3(10, 0, 0)
  88. bodyNode = BulletSoftBodyNode.makeRope(info, p1, p2, n, 1)
  89. bodyNode.set_total_mass(50.0)
  90. bodyNP = self.worldNP.attach_new_node(bodyNode)
  91. self.world.attach(bodyNode)
  92. # Render option 1: Line geom
  93. #geom = BulletSoftBodyNode.make_geom_from_links(bodyNode)
  94. #bodyNode.link_geom(geom)
  95. #visNode = GeomNode('')
  96. #visNode.add_geom(geom)
  97. #visNP = bodyNP.attach_new_node(visNode)
  98. # Render option 2: NURBS curve
  99. curve = NurbsCurveEvaluator()
  100. curve.reset(n + 2)
  101. bodyNode.link_curve(curve)
  102. visNode = RopeNode('')
  103. visNode.set_curve(curve)
  104. visNode.set_render_mode(RopeNode.RM_tube)
  105. visNode.set_uv_mode(RopeNode.UV_parametric)
  106. visNode.set_num_subdiv(4)
  107. visNode.set_num_slices(8)
  108. visNode.set_thickness(0.4)
  109. visNP = self.worldNP.attach_new_node(visNode)
  110. #visNP = bodyNP.attach_new_node(visNode) # --> renders with offset!!!
  111. visNP.set_texture(loader.load_texture('models/maps/color-grid.rgb'))
  112. #bodyNP.show_bounds()
  113. #visNP.show_bounds()
  114. return bodyNP
  115. np1 = make(LPoint3(-2, -1, 8))
  116. np2 = make(LPoint3(-2, 1, 8))
  117. # Box
  118. shape = BulletBoxShape((2, 2, 6))
  119. boxNP = self.worldNP.attach_new_node(BulletRigidBodyNode('Box'))
  120. boxNP.node().set_mass(50.0)
  121. boxNP.node().add_shape(shape)
  122. boxNP.set_pos(10, 0, 8)
  123. boxNP.set_collide_mask(BitMask32.all_on())
  124. self.world.attach(boxNP.node())
  125. np1.node().append_anchor(np1.node().get_num_nodes() - 1, boxNP.node())
  126. np2.node().append_anchor(np1.node().get_num_nodes() - 1, boxNP.node())
  127. visNP = loader.load_model('models/box.egg')
  128. visNP.clear_model_nodes()
  129. visNP.set_scale(4, 4, 12)
  130. visNP.reparent_to(boxNP)
  131. #render.ls()
  132. game = Game()
  133. game.run()