24_softbody_tri.py 4.6 KB

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  1. #!/usr/bin/env python
  2. import sys
  3. from direct.showbase.ShowBase import ShowBase
  4. from direct.showbase.InputStateGlobal import inputState
  5. from panda3d.core import AmbientLight
  6. from panda3d.core import DirectionalLight
  7. from panda3d.core import LPoint3
  8. from panda3d.core import TransformState
  9. from panda3d.core import BitMask32
  10. from panda3d.core import GeomNode
  11. from panda3d.bullet import BulletWorld
  12. from panda3d.bullet import BulletPlaneShape
  13. from panda3d.bullet import BulletBoxShape
  14. from panda3d.bullet import BulletRigidBodyNode
  15. from panda3d.bullet import BulletDebugNode
  16. from panda3d.bullet import BulletTriangleMesh
  17. from panda3d.bullet import BulletTriangleMeshShape
  18. from panda3d.bullet import BulletSoftBodyNode
  19. from panda3d.bullet import BulletSoftBodyConfig
  20. class Game(ShowBase):
  21. def __init__(self):
  22. ShowBase.__init__(self)
  23. base.set_background_color(0.1, 0.1, 0.8, 1)
  24. base.set_frame_rate_meter(True)
  25. base.cam.set_pos(0, -40, 10)
  26. base.cam.look_at(0, 0, 0)
  27. # Light
  28. alight = AmbientLight('ambientLight')
  29. alight.set_color((0.5, 0.5, 0.5, 1))
  30. alightNP = render.attach_new_node(alight)
  31. dlight = DirectionalLight('directionalLight')
  32. dlight.set_direction((5, 0, -2))
  33. dlight.set_color((0.7, 0.7, 0.7, 1))
  34. dlightNP = render.attach_new_node(dlight)
  35. render.clear_light()
  36. render.set_light(alightNP)
  37. render.set_light(dlightNP)
  38. # Input
  39. self.accept('escape', self.do_exit)
  40. self.accept('r', self.do_reset)
  41. self.accept('f1', base.toggle_wireframe)
  42. self.accept('f2', base.toggle_texture)
  43. self.accept('f3', self.toggle_debug)
  44. self.accept('f5', self.do_screenshot)
  45. # Task
  46. taskMgr.add(self.update, 'updateWorld')
  47. # Physics
  48. self.setup()
  49. def do_exit(self):
  50. self.cleanup()
  51. sys.exit(1)
  52. def do_reset(self):
  53. self.cleanup()
  54. self.setup()
  55. def toggle_debug(self):
  56. if self.debugNP.is_hidden():
  57. self.debugNP.show()
  58. else:
  59. self.debugNP.hide()
  60. def do_screenshot(self):
  61. base.screenshot('Bullet')
  62. def update(self, task):
  63. dt = globalClock.get_dt()
  64. #dt *= 0.01
  65. self.world.do_physics(dt, 10, 0.008)
  66. return task.cont
  67. def cleanup(self):
  68. self.world = None
  69. self.worldNP.remove_node()
  70. def setup(self):
  71. self.worldNP = render.attach_new_node('World')
  72. # World
  73. self.debugNP = self.worldNP.attach_new_node(BulletDebugNode('Debug'))
  74. self.debugNP.show()
  75. self.world = BulletWorld()
  76. self.world.set_gravity((0, 0, -9.81))
  77. self.world.set_debug_node(self.debugNP.node())
  78. # Ground
  79. p0 = LPoint3(-20, -20, 0)
  80. p1 = LPoint3(-20, 20, 0)
  81. p2 = LPoint3(20, -20, 0)
  82. p3 = LPoint3(20, 20, 0)
  83. mesh = BulletTriangleMesh()
  84. mesh.add_triangle(p0, p1, p2)
  85. mesh.add_triangle(p1, p2, p3)
  86. shape = BulletTriangleMeshShape(mesh, dynamic=False)
  87. np = self.worldNP.attach_new_node(BulletRigidBodyNode('Mesh'))
  88. np.node().add_shape(shape)
  89. np.set_pos(0, 0, -2)
  90. np.set_collide_mask(BitMask32.all_on())
  91. self.world.attach(np.node())
  92. # Soft body world information
  93. info = self.world.get_world_info()
  94. info.set_air_density(1.2)
  95. info.set_water_density(0)
  96. info.set_water_offset(0)
  97. info.set_water_normal((0, 0, 0))
  98. # Softbody
  99. def make_SB(pos, hpr):
  100. #use this to construct a torus geom.
  101. #import torus
  102. #geom = torus.make_geom()
  103. geom = (loader.load_model('models/torus.egg')
  104. .find_all_matches('**/+GeomNode').get_path(0).node()
  105. .modify_geom(0))
  106. geomNode = GeomNode('')
  107. geomNode.add_geom(geom)
  108. node = BulletSoftBodyNode.make_tri_mesh(info, geom)
  109. node.link_geom(geomNode.modify_geom(0))
  110. node.generate_bending_constraints(2)
  111. node.get_cfg().set_positions_solver_iterations(2)
  112. node.get_cfg().set_collision_flag(
  113. BulletSoftBodyConfig.CF_vertex_face_soft_soft, True)
  114. node.randomize_constraints()
  115. node.set_total_mass(50, True)
  116. softNP = self.worldNP.attach_new_node(node)
  117. softNP.set_pos(pos)
  118. softNP.set_hpr(hpr)
  119. self.world.attach(node)
  120. geomNP = softNP.attach_new_node(geomNode)
  121. make_SB(LPoint3(-3, 0, 4), (0, 0, 0))
  122. make_SB(LPoint3(0, 0, 4), (0, 90, 90))
  123. make_SB(LPoint3(3, 0, 4), (0, 0, 0))
  124. game = Game()
  125. game.run()