| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162 |
- #!/usr/bin/env python
- import sys
- from direct.showbase.ShowBase import ShowBase
- from direct.showbase.InputStateGlobal import inputState
- from panda3d.core import AmbientLight
- from panda3d.core import DirectionalLight
- from panda3d.core import LPoint3
- from panda3d.core import TransformState
- from panda3d.core import BitMask32
- from panda3d.core import GeomNode
- from panda3d.bullet import BulletWorld
- from panda3d.bullet import BulletPlaneShape
- from panda3d.bullet import BulletBoxShape
- from panda3d.bullet import BulletRigidBodyNode
- from panda3d.bullet import BulletDebugNode
- from panda3d.bullet import BulletTriangleMesh
- from panda3d.bullet import BulletTriangleMeshShape
- from panda3d.bullet import BulletSoftBodyNode
- from panda3d.bullet import BulletSoftBodyConfig
- class Game(ShowBase):
- def __init__(self):
- ShowBase.__init__(self)
- base.set_background_color(0.1, 0.1, 0.8, 1)
- base.set_frame_rate_meter(True)
- base.cam.set_pos(0, -40, 10)
- base.cam.look_at(0, 0, 0)
- # Light
- alight = AmbientLight('ambientLight')
- alight.set_color((0.5, 0.5, 0.5, 1))
- alightNP = render.attach_new_node(alight)
- dlight = DirectionalLight('directionalLight')
- dlight.set_direction((5, 0, -2))
- dlight.set_color((0.7, 0.7, 0.7, 1))
- dlightNP = render.attach_new_node(dlight)
- render.clear_light()
- render.set_light(alightNP)
- render.set_light(dlightNP)
- # Input
- self.accept('escape', self.do_exit)
- self.accept('r', self.do_reset)
- self.accept('f1', base.toggle_wireframe)
- self.accept('f2', base.toggle_texture)
- self.accept('f3', self.toggle_debug)
- self.accept('f5', self.do_screenshot)
- # Task
- taskMgr.add(self.update, 'updateWorld')
- # Physics
- self.setup()
- def do_exit(self):
- self.cleanup()
- sys.exit(1)
- def do_reset(self):
- self.cleanup()
- self.setup()
- def toggle_debug(self):
- if self.debugNP.is_hidden():
- self.debugNP.show()
- else:
- self.debugNP.hide()
- def do_screenshot(self):
- base.screenshot('Bullet')
- def update(self, task):
- dt = globalClock.get_dt()
- #dt *= 0.01
- self.world.do_physics(dt, 10, 0.008)
- return task.cont
- def cleanup(self):
- self.world = None
- self.worldNP.remove_node()
- def setup(self):
- self.worldNP = render.attach_new_node('World')
- # World
- self.debugNP = self.worldNP.attach_new_node(BulletDebugNode('Debug'))
- self.debugNP.show()
- self.world = BulletWorld()
- self.world.set_gravity((0, 0, -9.81))
- self.world.set_debug_node(self.debugNP.node())
- # Ground
- p0 = LPoint3(-20, -20, 0)
- p1 = LPoint3(-20, 20, 0)
- p2 = LPoint3(20, -20, 0)
- p3 = LPoint3(20, 20, 0)
- mesh = BulletTriangleMesh()
- mesh.add_triangle(p0, p1, p2)
- mesh.add_triangle(p1, p2, p3)
- shape = BulletTriangleMeshShape(mesh, dynamic=False)
- np = self.worldNP.attach_new_node(BulletRigidBodyNode('Mesh'))
- np.node().add_shape(shape)
- np.set_pos(0, 0, -2)
- np.set_collide_mask(BitMask32.all_on())
- self.world.attach(np.node())
- # Soft body world information
- info = self.world.get_world_info()
- info.set_air_density(1.2)
- info.set_water_density(0)
- info.set_water_offset(0)
- info.set_water_normal((0, 0, 0))
- # Softbody
- def make_SB(pos, hpr):
- #use this to construct a torus geom.
- #import torus
- #geom = torus.make_geom()
- geom = (loader.load_model('models/torus.egg')
- .find_all_matches('**/+GeomNode').get_path(0).node()
- .modify_geom(0))
- geomNode = GeomNode('')
- geomNode.add_geom(geom)
- node = BulletSoftBodyNode.make_tri_mesh(info, geom)
- node.link_geom(geomNode.modify_geom(0))
- node.generate_bending_constraints(2)
- node.get_cfg().set_positions_solver_iterations(2)
- node.get_cfg().set_collision_flag(
- BulletSoftBodyConfig.CF_vertex_face_soft_soft, True)
- node.randomize_constraints()
- node.set_total_mass(50, True)
- softNP = self.worldNP.attach_new_node(node)
- softNP.set_pos(pos)
- softNP.set_hpr(hpr)
- self.world.attach(node)
- geomNP = softNP.attach_new_node(geomNode)
- make_SB(LPoint3(-3, 0, 4), (0, 0, 0))
- make_SB(LPoint3(0, 0, 4), (0, 90, 90))
- make_SB(LPoint3(3, 0, 4), (0, 0, 0))
- game = Game()
- game.run()
|