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- #!/usr/bin/env python
- """
- Author: Josh Enes
- Last Updated: 2015-03-13
- This is a demo of Panda's occluder-culling system. It demonstrates loading
- occluder from an EGG file and adding them to a CullTraverser.
- """
- # Load PRC data
- from panda3d.core import loadPrcFileData
- loadPrcFileData('', 'window-title Occluder Demo')
- loadPrcFileData('', 'sync-video false')
- loadPrcFileData('', 'show-frame-rate-meter true')
- loadPrcFileData('', 'texture-minfilter linear-mipmap-linear')
- #loadPrcFileData('', 'fake-view-frustum-cull true') # show culled nodes in red
- # Import needed modules
- import random
- from direct.showbase.ShowBase import ShowBase
- from direct.gui.OnscreenText import OnscreenText
- from panda3d.core import PerspectiveLens, TextNode, \
- TexGenAttrib, TextureStage, TransparencyAttrib, LPoint3, Texture
- def add_instructions(pos, msg):
- """Function to put instructions on the screen."""
- return OnscreenText(text=msg, style=1, fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1),
- parent=base.a2dTopLeft, align=TextNode.ALeft,
- pos=(0.08, -pos - 0.04), scale=.05)
- def add_title(text):
- """Function to put title on the screen."""
- return OnscreenText(text=text, style=1, pos=(-0.1, 0.09), scale=.08,
- parent=base.a2dBottomRight, align=TextNode.ARight,
- fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1))
- class Game(ShowBase):
- """Sets up the game, camera, controls, and loads models."""
- def __init__(self):
- ShowBase.__init__(self)
- self.xray_mode = False
- self.show_model_bounds = False
- # Display instructions
- add_title("Panda3D Tutorial: Occluder Culling")
- add_instructions(0.06, "[Esc]: Quit")
- add_instructions(0.12, "[W]: Move Forward")
- add_instructions(0.18, "[A]: Move Left")
- add_instructions(0.24, "[S]: Move Right")
- add_instructions(0.30, "[D]: Move Back")
- add_instructions(0.36, "Arrow Keys: Look Around")
- add_instructions(0.42, "[F]: Toggle Wireframe")
- add_instructions(0.48, "[X]: Toggle X-Ray Mode")
- add_instructions(0.54, "[B]: Toggle Bounding Volumes")
- # Setup controls
- self.keys = {}
- for key in ['arrow_left', 'arrow_right', 'arrow_up', 'arrow_down',
- 'a', 'd', 'w', 's']:
- self.keys[key] = 0
- self.accept(key, self.push_key, [key, 1])
- self.accept('shift-%s' % key, self.push_key, [key, 1])
- self.accept('%s-up' % key, self.push_key, [key, 0])
- self.accept('f', self.toggleWireframe)
- self.accept('x', self.toggle_xray_mode)
- self.accept('b', self.toggle_model_bounds)
- self.accept('escape', __import__('sys').exit, [0])
- self.disableMouse()
- # Setup camera
- self.lens = PerspectiveLens()
- self.lens.setFov(60)
- self.lens.setNear(0.01)
- self.lens.setFar(1000.0)
- self.cam.node().setLens(self.lens)
- self.camera.setPos(-9, -0.5, 1)
- self.heading = -95.0
- self.pitch = 0.0
- # Load level geometry
- self.level_model = self.loader.loadModel('models/level')
- self.level_model.reparentTo(self.render)
- self.level_model.setTexGen(TextureStage.getDefault(),
- TexGenAttrib.MWorldPosition)
- self.level_model.setTexProjector(TextureStage.getDefault(),
- self.render, self.level_model)
- self.level_model.setTexScale(TextureStage.getDefault(), 4)
- tex = self.loader.load3DTexture('models/tex_#.png')
- self.level_model.setTexture(tex)
- # Load occluders
- occluder_model = self.loader.loadModel('models/occluders')
- occluder_nodepaths = occluder_model.findAllMatches('**/+OccluderNode')
- for occluder_nodepath in occluder_nodepaths:
- self.render.setOccluder(occluder_nodepath)
- occluder_nodepath.node().setDoubleSided(True)
- # Randomly spawn some models to test the occluders
- self.models = []
- box_model = self.loader.loadModel('box')
- for dummy in range(0, 500):
- pos = LPoint3((random.random() - 0.5) * 9,
- (random.random() - 0.5) * 9,
- random.random() * 8)
- box = box_model.copy_to(self.render)
- box.setScale(random.random() * 0.2 + 0.1)
- box.setPos(pos)
- box.setHpr(random.random() * 360,
- random.random() * 360,
- random.random() * 360)
- box.reparentTo(self.render)
- self.models.append(box)
- self.taskMgr.add(self.update, 'main loop')
- def push_key(self, key, value):
- """Stores a value associated with a key."""
- self.keys[key] = value
- def update(self, task):
- """Updates the camera based on the keyboard input."""
- delta = base.clock.dt
- move_x = delta * 3 * -self.keys['a'] + delta * 3 * self.keys['d']
- move_z = delta * 3 * self.keys['s'] + delta * 3 * -self.keys['w']
- self.camera.setPos(self.camera, move_x, -move_z, 0)
- self.heading += (delta * 90 * self.keys['arrow_left'] +
- delta * 90 * -self.keys['arrow_right'])
- self.pitch += (delta * 90 * self.keys['arrow_up'] +
- delta * 90 * -self.keys['arrow_down'])
- self.camera.setHpr(self.heading, self.pitch, 0)
- return task.cont
- def toggle_xray_mode(self):
- """Toggle X-ray mode on and off. This is useful for seeing the
- effectiveness of the occluder culling."""
- self.xray_mode = not self.xray_mode
- if self.xray_mode:
- self.level_model.setColorScale((1, 1, 1, 0.5))
- self.level_model.setTransparency(TransparencyAttrib.MDual)
- else:
- self.level_model.setColorScaleOff()
- self.level_model.setTransparency(TransparencyAttrib.MNone)
- def toggle_model_bounds(self):
- """Toggle bounding volumes on and off on the models."""
- self.show_model_bounds = not self.show_model_bounds
- if self.show_model_bounds:
- for model in self.models:
- model.showBounds()
- else:
- for model in self.models:
- model.hideBounds()
- game = Game()
- game.run()
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