inc_map.egg 2.0 KB

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  1. <Comment> {
  2. "egg-texture-cards -o inc_map.egg -p 32,32 -g -0.04,0.04,-0.04,0.04 -wm clamp inc_ready.png inc_click.png inc_hover.png inc_disabled.png"
  3. }
  4. <Texture> inc_ready {
  5. inc_ready.png
  6. <Scalar> wrap { clamp }
  7. }
  8. <Texture> inc_hover {
  9. inc_hover.png
  10. <Scalar> wrap { clamp }
  11. }
  12. <Texture> inc_disabled {
  13. inc_disabled.png
  14. <Scalar> wrap { clamp }
  15. }
  16. <Texture> inc_click {
  17. inc_click.png
  18. <Scalar> wrap { clamp }
  19. }
  20. <Group> {
  21. <Switch> { 1 }
  22. <Scalar> fps { 2 }
  23. <VertexPool> vpool {
  24. <Vertex> 0 {
  25. -0.04 0.04 0
  26. <UV> { 0 1 }
  27. }
  28. <Vertex> 1 {
  29. -0.04 -0.04 0
  30. <UV> { 0 0 }
  31. }
  32. <Vertex> 2 {
  33. 0.04 -0.04 0
  34. <UV> { 1 0 }
  35. }
  36. <Vertex> 3 {
  37. 0.04 0.04 0
  38. <UV> { 1 1 }
  39. }
  40. <Vertex> 4 {
  41. -0.04 0.04 0
  42. <UV> { 0 1 }
  43. }
  44. <Vertex> 5 {
  45. -0.04 -0.04 0
  46. <UV> { 0 0 }
  47. }
  48. <Vertex> 6 {
  49. 0.04 -0.04 0
  50. <UV> { 1 0 }
  51. }
  52. <Vertex> 7 {
  53. 0.04 0.04 0
  54. <UV> { 1 1 }
  55. }
  56. <Vertex> 8 {
  57. -0.04 0.04 0
  58. <UV> { 0 1 }
  59. }
  60. <Vertex> 9 {
  61. -0.04 -0.04 0
  62. <UV> { 0 0 }
  63. }
  64. <Vertex> 10 {
  65. 0.04 -0.04 0
  66. <UV> { 1 0 }
  67. }
  68. <Vertex> 11 {
  69. 0.04 0.04 0
  70. <UV> { 1 1 }
  71. }
  72. <Vertex> 12 {
  73. -0.04 0.04 0
  74. <UV> { 0 1 }
  75. }
  76. <Vertex> 13 {
  77. -0.04 -0.04 0
  78. <UV> { 0 0 }
  79. }
  80. <Vertex> 14 {
  81. 0.04 -0.04 0
  82. <UV> { 1 0 }
  83. }
  84. <Vertex> 15 {
  85. 0.04 0.04 0
  86. <UV> { 1 1 }
  87. }
  88. }
  89. <Group> inc_ready {
  90. <Polygon> {
  91. <RGBA> { 1 1 1 1 }
  92. <TRef> { inc_ready }
  93. <VertexRef> { 0 1 2 3 <Ref> { vpool } }
  94. }
  95. }
  96. <Group> inc_click {
  97. <Polygon> {
  98. <RGBA> { 1 1 1 1 }
  99. <TRef> { inc_click }
  100. <VertexRef> { 4 5 6 7 <Ref> { vpool } }
  101. }
  102. }
  103. <Group> inc_hover {
  104. <Polygon> {
  105. <RGBA> { 1 1 1 1 }
  106. <TRef> { inc_hover }
  107. <VertexRef> { 8 9 10 11 <Ref> { vpool } }
  108. }
  109. }
  110. <Group> inc_disabled {
  111. <Polygon> {
  112. <RGBA> { 1 1 1 1 }
  113. <TRef> { inc_disabled }
  114. <VertexRef> { 12 13 14 15 <Ref> { vpool } }
  115. }
  116. }
  117. }