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sample.dc 371 B

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  1. import DGameObject
  2. import AIDGameObject/AI
  3. struct gameDataModel {
  4. string value_a;
  5. uint8 value_b;
  6. int8 value_c/100;
  7. }
  8. dclass DGameObject: DistributedObject {
  9. sendGameData(gameDataModel data) broadcast;
  10. };
  11. dclass AIDGameObject: DistributedObject {
  12. messageRoundtripToAI(gameDataModel data) p2p;
  13. messageRoundtripToClient(gameDataModel data) p2p;
  14. }