| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 |
- self.reset()
- self.setPos(0.000, 0.000, 0.000)
- self.setHpr(0.000, 0.000, 0.000)
- self.setScale(2.000, 2.000, 2.000)
- p0 = Particles.Particles('particles-1')
- # Particles parameters
- p0.setFactory("PointParticleFactory")
- p0.setRenderer("PointParticleRenderer")
- p0.setEmitter("DiscEmitter")
- p0.setPoolSize(10000)
- p0.setBirthRate(0.0200)
- p0.setLitterSize(300)
- p0.setLitterSpread(100)
- p0.setSystemLifespan(0.0000)
- p0.setLocalVelocityFlag(1)
- p0.setSystemGrowsOlderFlag(0)
- # Factory parameters
- p0.factory.setLifespanBase(0.5000)
- p0.factory.setLifespanSpread(0.2500)
- p0.factory.setMassBase(2.0000)
- p0.factory.setMassSpread(0.0100)
- p0.factory.setTerminalVelocityBase(400.0000)
- p0.factory.setTerminalVelocitySpread(0.0000)
- # Point factory parameters
- # Renderer parameters
- p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT)
- p0.renderer.setUserAlpha(0.45)
- # Point parameters
- p0.renderer.setPointSize(3.00)
- p0.renderer.setStartColor(LVector4(0.25, 0.90, 1.00, 1.00))
- p0.renderer.setEndColor(LVector4(1.00, 1.00, 1.00, 1.00))
- p0.renderer.setBlendType(PointParticleRenderer.PPONECOLOR)
- p0.renderer.setBlendMethod(BaseParticleRenderer.PPNOBLEND)
- # Emitter parameters
- p0.emitter.setEmissionType(BaseParticleEmitter.ETCUSTOM)
- p0.emitter.setAmplitude(1.0000)
- p0.emitter.setAmplitudeSpread(0.0000)
- p0.emitter.setOffsetForce(LVector3(0.0000, 0.0000, 4.0000))
- p0.emitter.setExplicitLaunchVector(LVector3(1.0000, 0.0000, 0.0000))
- p0.emitter.setRadiateOrigin(LPoint3(0.0000, 0.0000, 0.0000))
- # Disc parameters
- p0.emitter.setRadius(0.0500)
- p0.emitter.setOuterAngle(356.1859)
- p0.emitter.setInnerAngle(0.0000)
- p0.emitter.setOuterMagnitude(2.0000)
- p0.emitter.setInnerMagnitude(1.0000)
- p0.emitter.setCubicLerping(0)
- self.addParticles(p0)
- f0 = ForceGroup.ForceGroup('gravity')
- # Force parameters
- force0 = LinearVectorForce(LVector3(0.0000, 0.0000, -1.0000), 25.0000, 1)
- force0.setActive(1)
- f0.addForce(force0)
- force1 = LinearJitterForce(3.0000, 1)
- force1.setActive(1)
- f0.addForce(force1)
- self.addForceGroup(f0)
|