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- #version 150
- in vec3 skybox_pos;
- out vec4 color;
- uniform sampler2D p3d_Texture0;
- void main() {
- vec3 view_dir = normalize(skybox_pos);
- vec2 skybox_uv;
- // Convert spherical coordinates
- const float pi = 3.14159265359;
- skybox_uv.x = (atan(view_dir.y, view_dir.x) + (0.5 * pi)) / (2 * pi);
- skybox_uv.y = clamp(view_dir.z * 0.72 + 0.35, 0.0, 1.0);
- vec3 skybox_color = textureLod(p3d_Texture0, skybox_uv, 0).xyz;
- color = vec4(skybox_color, 1);
- }
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