glsl_include.vert 172 B

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  1. #version 150
  2. #pragma include "glsl_include_inputs.glsl"
  3. // Vertex inputs
  4. in vec4 p3d_Vertex;
  5. void main() {
  6. gl_Position = p3d_ModelViewProjectionMatrix * p3d_Vertex;
  7. }