glsl_include_angle_legacy.vert 179 B

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  1. #version 120
  2. #pragma include <glsl_include_inputs.glsl>
  3. // Vertex inputs
  4. attribute vec4 p3d_Vertex;
  5. void main() {
  6. gl_Position = p3d_ModelViewProjectionMatrix * p3d_Vertex;
  7. }